This time we got some small changes again, and here they are.
Fixed a bug which caused game to crash when a client drops a weapon
Changed spawn location to the outer area with the gas station
Changed price of the machine gun at the church to 1200
Fixed weapon switch location weapon should now be visible again on the back of your character
Also switched the image on game startup (0.0.80,3)
Know issues:
Client don't sees the host weapon at the right location.
Host hears gun shots from client like his own
When a client joins some zombies get stucked
Client can't fly around after being dead
Client can't leave the game except with alt f4 or the host ending it ,if he dies
Weapon location of the machine guns have to be adjusted
Can't go on the roofs of the high buildings
As always thanks for reading and thanks for playing Space Survivors Shooter
With kind regards
SevenOperation
v0.0.80,3 pretesting branch Update
Hi again,
This time we made some adjustments which will be available in the pretesting branch before they go live. If you want to play this, you just have to enter the pretesting beta in steam by right clicking the game go to settings and choose the pretesting beta.
Now to what those adjustments are.
Switched female (Only player model) to a new male model with a face and a hand.
Changed camera postiton
Changed weapon location when you holding them (Not perfect yet)
Added tutorial text to the main menu
Fixed the bug that the zombies can't go in to the white houses
Thats it for now, thanks for reading and as always thanks for playing Space Survivors Shooter.
With kind regards
SevenOperation
v0.0.80,2 Just some small changes
We replaced the not enterable house asset with one that you can enter,
We lowered the volume of the zombie sounds,
We added a new sound which will get played when you are out of ammo,
We changed the color of the text with you points/money to white.
Thanks for reading and as always thanks for playing Space Survivors Shooter.
With kind regards
SevenOperation
Howto play our game (Space Survivors Shooter)
Since we got a review on steam yesterday, we noticed in the video of it that maybe it's not very clear what you can do right know and how the game is played so here is a little tutorial but first of all some informations.
Informations:
If you write a review please consider that you have the power to make the game better with it (Early Access greets you), if you provide feedback that explains what exactly you don't liked about the game instead of just writing this game is very bad(I mean how should we now what we need to change by this kind of feedback) we can change those things.
Also we are no fulltime developers or have years of knowledge about making games but every thing starts small and with a dream. Also we don't just take assets and through them together, i mean thats very easy but we are trying to make our own even if that takes longer and a bunch of them will be thrown away and they don't look so good.
Currently only one difficulty is playable (Easy) but you can adjust the zombie settings in a xml file in the installation directory, those files are located in Space Survivors Shooter\SpaceSurvivorsShoote\Content\Config (only gamemodes.xml and zombieTypes.xml are used)
There is no ingame sound control so you better turn the volume down when you start it.
Currently we are not using peer to peer connection for multiplayer, that means you can not join via steam, instead you have to enter the ip address (it has to be a public one or just use hamachi) in the field under join game.
Howto play:
Basic Control:
W = Forward,
S = Backward,
A = Left,
D = Right,
LeftMouseButton (LMB) = Shoot,
RightMouseButton (RMB) = aim,
F = Buy things,
E = pick things up (Weapons),
Q = Drop the weapon you have in your hands,
R = reload,
left shift = run,
Mouse wheel up = switch weapons
Controls when you are dead:
W = Forward,
S = Backward,
A = Left,
D = Right,
Space = Up,
Left STRG = Down,
ESC = Back to main menu
What can you do in the game:
You can purchase weapons from the wall, currently three weapons are ingame. The current gamemode is about surviveing as long as you can against a endless number of zombie waves, each wave the zombies are getting more and are have more health. You can buy new areas open with your money currently their are 6 areas. You can share weapons with other players by dropping them to the ground (Be carefull sometimes they glitch trough the ground). You can activate a powerswitch which dims the light and activates all streetlamps. Also their is an easter egg in game which will play music if you activate it. The easter egg inherits the number 7.
Position of ui elements:
In the top left corner you see the ammunition of you current weapon
In the middle on the left side you see your current money
Underneath are 4 perks slot (only one perk is in the game right now)
On the right side in the bottom right corner your health points will be displayed.
Update v0.0.80,1
Added missing street signs textures and updated the bus model.
And as always thanks for playing SpaceSurvivorsShooter
With kind regards
SevenOperation
Space Survivors Shooter Update v0.0.80
Hello Survivors,
Today i am happy to announce that we have completed all things for the version 0.0.80 which is a huge milestone for us.
What does that mean for you?
Well of course that dosen't mean we now stop developing the game further but it means that we have reached for our standard a solid foundation to grow our game. So you can expect that a lot more is coming and that the currently systems in place get polished of course.
What were the requirements to get to v0.0.80?
Well thats very simple for me personally, it was not about the graphics just to be clear. It was more about the functionality we wanted to have in our game, such as a river (Well thats basicly graphics), shooting, buying ways, drop and take weapons, a switch for electricity that also change the daylight, running, zombie pathfinding and much more but i think you all get it. So and the last requirement we wanted to archive was that we have a basic aiming system without relaying on animations. For the graphic changes you might have noticed over time (landscape and so on) Gx1|Dolobarsch was responsible while Gx1|Borderfield did some textures too and made all curently hearable sounds in our game.
What can be expected from the v0.0.80 onwards?
We now have started to work on the v0.0.90 which includes things like more animations, new 3d models, more perks, more maps and so one, and maybe also a little surprise. But mainly we will focus about enhancing our systems as an example adding ui to control volume in game, changeing game parameters in a ui (currently only possible via xml editing) and of course we will add new textures.
So yeah thats basicly it i hope you have fun playing our game. If you find any bugs please report them in the bugs discussion channel.
And as always thanks for playing Space Survivors Shooter
Kind regards
SevenOperation
v0.0.79,5
Hi Testers,
Well it is time to write a new update announcement again.
Maybe some of you are curious when or even if this game comes out at all.
Well i have no exact date for the release but we will try to get the game out as fast as possible.
So much for planning the release but as the headline indicates this should be about updates so here they come:
Better textures are out as you may have already notice.
The bug that a bullet hits a zombie more then once should be fixed
We changed the money system so you don't get so much that easy (you now get 10 points per hit and 100 per zombie kill)
We have also added streetsigns (textures are coming soon for them)
We changed the zombies so they will always follow you
Relocated text for interaction
New Zombie walk animation
Changes zombies so they don't always look at you (rotation of zombies fixed)
Known Bugs:
Client doesn't have sounds (like music and shoot sounds)
Host hears shoots form clients like their own.
To stay tuned for updates you can also subscribe our youtube channel
https://www.youtube.com/channel/UCbO0hzmtMfxjBhQAoXuEMhQ
Their we will upload new videos of the game share some wip assets and more.
More stuff is coming soon.
Thanks for reading I hope you all like the new update.
And as always thanks for playing Space Survivors Shooter.
Update 0.0.79,1 Multiplayer Bugfix and more (Pretesting)
Hi Testers,
Today we released a new update which removes the old Zity map, and replace it with a new one, which we are currently working on. We also fixed a major multiplayer bug, which prevented the client to be able to rapidly fire, as that resulted in teleporting around.
Also it seems like we don't get the walking snowmans in to the game this year.
Known Bugs:
Client zombies are floating and don't have animations.
Weapon is not syncronised if host buys them before client connects
If esc is pressed player can not fall and is flying
Player can still look around when escape menu is show
Client can not fly around after being dead.
Hope you like this update and as always, thanks for playing Space Survviors Shooter.
With kind regards
Developer SevenOperation
Update v0.0.79 (Winter is commig)
Hello Testers,
Its been i while since we did the last update announcement, but here it is.
Since we have now the begin of december we thought it was time to bring the snow back in to our game even if we had no snow in reallive until now.
So this means we added the same winter update as last year with some snow and snowmans, but for now no zombie snowmans. We hope we get them in a little bit later.
So what else did we change, well as you may have notice we changed the start map to a in my perspective better looking map and also did some small changes to the menu. We also fixed some multiplayer bugs which are mentioned in the change list at the end. But thats not all we also did some improvements to our textures our trees and added some new assets.
We hope you all like the new update.
Changes:
- The Money from barricades is not show correctly to clients (fixed)
- If the host buys a way open it does not syncronise with the clients. (fixed)
- Player can still move when escape menu is show (fixed)
- Added a new start map
- Replaced old map with the Zity (WIP) map
- Added a helicopter and an airplane assets
- Replaced big house in the zity map with a better one.
- Bullet collision (in verification, in for testing)
So a small change list i know but we will have more things to come, i say much about them know but we will release a new trailer and screenshots and as well upload our first dev vlog video on our youtube channel were will also talk about upcoming features.(https://www.youtube.com/channel/UChX1P_mHNWCcaa9oHvHiRAg)
As always thanks for playing Space Survivors Shooter.
With kind regards
Developer Team
Update v0.0.78,2 River and more
Hi Testers,
as you may have notice we did an update on thursday for all branches so here are the patch notes.
Changes:
- added a river which flows in the Zity map (WIP)
- disabled colliding of Zombies against each other till we got a better idea to prevent them from blocking each other
- implemented a gamemodes.xml which inherits by now only 2 Parameters for our gamemode which controls how many zombies can be present on screen at the same time and how many zombies you want for the first round of course feel free to modifi those values later on we will also add a gui related method to change this value. The config will be loaded every time you press the WIP or Play button.
- better grass texture
- new decorative items
Hope you like those changes and as always thanks for playing Space Survivors Shooter.