Space Survivors Shooter cover
Space Survivors Shooter screenshot
Genre: Indie

Space Survivors Shooter

v0.0.81,2 Update and Engine Update

Hi,

So as you may have notice we didn't were abe to publish the update with the two new perks until friday.

But at least we got one perk out by today, so now you got another perk which is called Harder, it is located in the first gas station , the perk increases your health to 50.

So now to the engine update, which yust basically mean we upgraded from ue4 4.16 to ue4 4.22 which was also the reason why we were not able to finish the other perk which is quick reload and will be called "Fast Hand".


So that it for now, thanks for reading and as always thanks for playing Space Survivors Shooter.

With kind regards

SevenOperation


v0.0.81,1 Update (small changes) and a little sneak peek about what is comming.

Hi,

This is just a small update for the game, so don't expect to much. Here are the patchnotes.

Changes:
Replaced the high building model with a smaller one since it didn't made sense to have such a big house in the game yet.
Modified the gas station model (W.I.P)
Changed the bridge buy areas, you only need to buy one side instead of both.
Extended zombie spawnarea 1 and two so they will also spawn in the beginning area if you are in the next and they will also spawn in the second area when you are in the third.
Implemented a new gras foliage model.
Changed the zombie collision so now the damage system should be a little bit better.
Zombies will now stop moving towards you dead point (roaming will be added later).

Things that we work on right now:
We are currently working on 2 new perks which we will be hopefully out till the end of next week.
Redesign the gas station a little bit.
Working on a new weapon model.
New UI elements like a better ammunition element
New Main Menu UI (Not a button click ui)
Revamping the current weapons except the pistol.
Changing values of the bullet speeds for the weapons
Changing weapon damage
Exporting the weapon settings to xml for each map so you can modify them
Implementing the G.A.U machine
And much more ...

Please don't expect this till the end of next week since we are just a small team, but we hope to archive at least 3 of the listed points up there.

Also don't forget the developer stream on the 04.05.2019 19:00 (CET)
on the twitch channel WATG_We_Are_The_Gamers

So thanks for reading and as always thanks for playing Space Survivors Shooter.

With kind regards

SevenOperation

Space Survivors Shooter Demo out now

Hi,

Today i am glad to announce that our game demo is now available.
The Demo will be updated like the normal version until a certain point, which we haven't choosed yet.

So you can now downlod the demo play it for free, give us feedback and this without any compromises against the normal game.

Thanks for reading and as always thanks for playing Space Survivors Shooter.

With kind regards

SevenOperation

v0.0.81 Update

Hi again,

Finally we made it to version 0.0.81 and to make it short for you, here are the patch notes:

Fixes:
Client could not fly around after being dead

Changes:
You now will respawn, with no money penality which will be added later, after being dead if the wave gets finished by the remaining players.

For the next version (0.0.82), we will mainly focus on bug fixing, enhancing the zombie spawn system and the most import part on ui.

Hope all of you like the new update and as always thanks for playing Space Survivors Shooter.

With kind regards

SevenOperation

v0.0.80,9 pretesting Update

Hi,

Just some minor changes today.

Fixes:
Fixed clinet couldn't hear the wave begin sound
Fixed client couldn't hear the weapo sounds from the host

Changes:
You now got only 30hp which will regen over time, so if you get hit once you will have to wait 5 seconds but if you get hit twice you will have to wait 10 seconds for recovery, this change were neccessary to implement new perks which will affect you hp in the future, also the hp you get for the perk and you have normaly will be configurable in the future.


Thats it, hope all of you like these changes and as always thanks for playing Space Survivors Shooter.

With kind regards

SevenOperation

v0.0.80,8 pretesting Update

Hi again,

Some small changes again.

Fixes:
Client didn't saw zombies falling and he could still hear the zombies sound.

Changes:
Changed the point display location the points are now displayed a little bit higher
Now the points of every other player will also be displayed. Your own points a those who are at the top
Changed the bus model a little bit

So thats it, hope you all like these changes.

Thanks for reading and as always thanks for playing Space Survivors Shooter.

With kind regards

SevenOperation

v0.0.80,7 pretesting Update

Hi again,

We have some pretty neet changes for you today, so let's get right into it, here are the patchnotes.

Changes and Additions:
We added our first version of zombies dying in the game this means as soon as the zombie dies the body will now not dissapear instant anymore, instead the body get physics and will fall down on the ground and will then decase after 5 seconds (W.I.P)
We also tweaked some minor things in the background which will alow better stuff in the future such ass better collision handeling.
Changed bullet collision on bullet mesh to no collision.

Fixes:
fixed a bug that causes the system to recognize 1 player as 3 players in a spawn area
fixed a bug that caused zombies to spawn but not get initialized so they just stood around.
fixed a bug that caused the game to freez when yo were in no spawn area.

Thats it thanks for reading and as always thanks for playing Space Survivors Shooter

With kind regards

SevenOperation

Space Survivors Shooter Demo is comming soon

Hi,

As the title indicates we plan to release a Space Survivors Shooter Demo soon.
This means we will try to get the demo out in 1-2 weeks.
But you might wonder what should the demo inherit in an early access game the main menu?
The answer is everything we will keep both the normal version and the demo version up to date with no restrictions for the demo version.
This is to make it easier for us and for you.
We benefit from it because we don't have to worry about getting keys for reviewers out or getting people to buy it so they can give us feedback.
You benefit from it because you don't have do buy it at all, but of course we would appreciate you support. So you can download for free game with you friends online and tell us what you think about the game without having to worry about maximum play time of 2 hours to give it back or 14 days. You can just try it out write a review and through this shapeing the games future.

So thats all thanks for reading and as always thanks for playing Space Survivors Shooter

With kind regards

SevenOperation

v0.0.80,6 pretesting Update

Hi again,

This time the update is a little bit bigger and leads the way for our next big update (version 0.0.81) we completly got rid of our first character model (the female one without hands and head), so the zombies got the same character model as you right now, with a new zombie walk animation.

Changes:
Also we added a car enigne sound to the bus where you spawn.
We changed the prizings of the barricades you can buy open
The money you get when you kill a zombie got also tweaked an will be adjustable in the gamemode.xml soon (10 per hit 50 per kill)
We now fully use the movment speed multipliers from the zombieTypes.xml
You can now modify the delay before the first round starts in the gamemode.xml (default 10 seconds)
And you can also modify the delay between each the other waves (default 5 seconds)
Changed the seats in the bus a little
Added a garbage container model (W.I.P)

Bugs fixed:
Fixed wrong zombie count (To much zombies where spawned)
Client can hear his own shooting sound know
Hopefully fixed animation issues which resulted in some zombies had none.
Fixed navmesh so zombies don't get stuck at the fence in the first zone when you are in the second zone near the bridge.

Thanks for reading and as always thanks for playing Space Survivors Shooter

With kind regards

SevenOperation

v0.0.80,5 Another pretesting update

Hi again,

To make it short this time here are the patch notes.

Changed spawn location, you now spawn in the bus
Added a ground to the white buildings
Added a round beginning sound
The first wave starts after ten seconds now so you don't get overun by the zombies that fast
Added bus door animation

Thats it thanks for reading and as always thanks for playing Space Survivors Shooter

With kind reagards

Maurice Fernitz