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Genre: Strategy, Indie

Space Tyrant

Space Tyrant got an update!

v1.541 will now be beamed down to your hard drive with the following:

Features:

  • New fleet commanders
  • New Tyrant Titles
  • Speed Mode added ( Right Ctrl+. )
  • New Astron Shield textures
  • Explores award Utility cards


Balance Changes:

  • TechnoSlug ship costs lowered
  • Oppression now awards 5 (normal) / 10 (Monopolize) Tyranny
  • Capture and Hold (Cores) difficulty slightly reduced
  • Hard Mode difficulty slightly reduced
  • Very Hard events made more inticing
  • Astron Carrier power nerfed


Fixes:

  • Several unreachable event options/results now accessible
  • All empires no longer erroneously getting +1 tech pick
  • Alt-tech no longer breaks several ships higher-tier powers
  • Mercenaries card siege effect no longer persists
  • Tactics Unlock percent displays correctly
  • Laser Strike effect no longer does 2x to shielded ships
  • Nebula Beam-reduction effect now has an icon
  • Dance Crew (aka Defection) now usable on friendly planets
  • Hunter fleets now have a hunting indicator
  • War icon has correct size in mission details
  • Fleet leaders from some prisons no longer get wrong empire command ship
  • Mac cloud sync fixed
  • Siege artifacts descriptions updated
  • Fixed hitch in Overlord Cripple animation
  • Starmap Continue no longer visible if no Mission is clicked
  • All Cores Achievement fixed
  • Commander Execution Achievement fixed
  • Space Shark laser sound softened
  • Siege Crusher activates on the correct number of dice
  • Barracks Disarm power art fixed
  • Entrap duration now matches visual fx
  • Bzzerk Carrier perk now correctly awards a carrier instead of destroyers
  • Converstion cards cannot target homeworlds
  • Hoplite cheap militia perk reduction now matches description


Space Tyrant 1.0 is LIVE!



Friends, xenomorphs, fellow brutal invaders… the day has finally come. After more than 300 years (or so it seems) of development, Space Tyrant is finally hitting its official 1.0 release on Steam. At last the rest of the civilized galactosphere will know what it’s like to crush your enemies, to see them driven before you, to hear the lamentations of their uncertainly-gendered slug-rabbitoid broodmates.


To celebrate this most gruesome accomplishment, and reward our loyal sycophants, you'll be able to purchase Space Tyrant at a 20% discount for the entire week of its launch, starting 10am PST on Tuesday, February 27 (according to the laughably primitive Terran calendar).



So we humbly-- well, no, not humbly-- we gently, without overt violence, request your assistance in spreading the word, like some kind of tailored bio-phage virus, to the unsuspecting citizenry of your world, via your so-called “social medias,” your “word-of-humanoid mouth,” your “Steam reviews.” The more zombielike disciples we convert, the more likely we can create expansions, sequels, and adamantine pincered war-droids.

Here is a glorious Twitter post you could run wild with:
https://twitter.com/space_tyrant/status/968304594617946112

Or perhaps a Facebook page is more your style?:
https://www.facebook.com/spacetyrantgame/

And, while it is not strictly speaking Tyrannical, we must stoop to thank you, yes, all you meatlings out there, for all your support along this hard road, even when it came in the form of profane forum suggestions about our forebears, or bug reports where you oh-so-clearly did not RTFM. Without you, there would be no civilizations reduced by atom-rays to smouldering ash-heaps.

We’ve blathered sentimentally for far too long. Now! Gather your legions and laser-carbines, and go forth to bring the dark shroud of oppression to the repulsive, peace-loving weaklings of the galaxy.

February 27th! Space Tyrant conquers Early Access with a 1.0 release!

At long last! Space Tyrant emerges from the Access of Earliness to release a 1.0 version of the game. It will be full of bug-fixes, balance, polish, new stuffs and all things 1.0.

And here's a new trailer we've got just for the occasion. Share it with all the people in all places! There's a little Tyrant in everyone, after all:
https://youtu.be/nDWkc_KVB-Q

Space Tyrant 25% off for the Steam Winter Sale!

Give the gift of Tyranny! Or even just take it all for yourself, like Tyrants do.

An update of giant Hamstery proportions!

Tyrant ladies and Tyrant germs! We present to you today a fatty update for the holidays. It comes peppered with much game balance and bug fixing, but does not shy away from new art and hamsters. Wait... hamsters? You heard that right!


Now feast upon some build notes:

NEW FEATURES
Space Hamsters - Giant space hamsters have been reportedly spotted around rare planets in the galaxy! Pack your fleet with powerful ships and hope to survive its artillery barrages!

BALANCE CHANGES
Monopolize

  • Added special schemes at start of monopolize missions that will allow reduction of Unrest as progress is made in the mission.


AI

  • All AI fleets obey capital ship limits now.
  • AI factors in ship class when making tech purchases.
  • Improved Tactic use.


DISASTERS

  • Disasters events will now trigger at the beginning of a turn, not as a standard exploration event.
  • Time to avert disasters increased from 3 to 4.
  • Minimum turn before a disaster can happen increased slightly.


FIXES AND POLISH

  • Updated loading screen to add emphasis to goals of the mission.
  • Updated Victory and Defeat screens with much more tyranty goodness.
  • A large amount of new card images to spice up your hand.
  • More exploration event art added.
  • Tyrant Scheme art updated.
  • Siege Display animation elements updated.
  • You can no longer free commanders from worlds that aren't prisons.
  • Scaling problem with Exploration dialog and 16:10 has been destroyed.
  • Clear Sky tactic no longer stays active for the entire battle once used.
  • Card deals are now serialized so you won't get random cards from saving/loading a turn.
  • Current Campaign perks won't be loaded in a Skirmish game.
  • Overlord Schemes will now always be available in a Skirmish game.

A Space Tyrant update! Skirmish mode and a gazillion other things! YES!

Space Tyrant Early Access v0.6540.23422
Allllllrighty then! We were about to push all this out for the Autumn sale, but found a few deal breaking bugs that evaporated our confidence. We've since squashed all of that and even did some finer tuning here and there. What does that even mean - you say? Well, here are some rather elaborate patch notes to quench that tyrannical thirst for gritty details:

NEW FEATURES


Skirmish Games
Do you fear commitment? Then this is the mode for you, tune a game to your desires, then try to crush your enemy in a one-off game. Even better, use all those artifacts you've found in your campaigns while selecting your loadout for the game!

Disaster Events
Don't ever let your guard down, sometimes the universe is just against you and your empire will come under the unfortunate effects of a disaster. Can you prevent them before they trigger, or will you have to deal with the consequences of mega rebellions, saboteurs, or enraged space monsters?

BALANCE CHANGES


Senate

  • Senate Militia fleets can't have more than one large ship until higher level.
  • Senate Militia fleets spawn later in a game.
  • Senate Actions are limited so you don't get multiple agitators all at the same time.
  • No neutral Astron fleets around the player homeworld.
  • Hunter fleets, senate fleets that chase your fleets.
  • AI adjustments to teching up, will try to smartly choose next tech choice.
  • AI will try to populate its fleets with teched up ships.


Hoplite Clans

  • General

    • Hoplite Clans now get an Empire wide -10% research penalty.

  • Perks

    • Small Fleet Specialist: Changed from +20%HP to small ships to +30% Evasion to small ships.
    • Medium Fleet Specialist: Changed from +15%HP to medium ships to +1 Missile Per Volley to Cruisers and +1 Fighter Per Wave to Carriers.
    • Blitzkrieg: Properly gives increased damage now.

  • Cards

    • Major additions and changes to Hoplite Deck; completely rebalanced from the ground up.

  • Commanders

    • All Overlord Schemes have been adjusted and tuned to fit with Hoplite Clan's themes and strengths.
    • Stonehair: Meteor damage power reduced by 20%.
    • Redeye: Combat Stim power boosted, now duration-based and no longer kills the ship (usually).

  • Ships

    • Hoplite Frigate Tactical Volley power nerfed AGAIN
    • Hoplite Cruiser Heal incready by 10%



Bzzerk Union

  • Perks

    • Mercenary Army: Changed to be 1 extra Siege if you have 500 or more credits in the bank.



Artifacts

  • All Empire starting artifacts have been updated and made unique between Empires.
  • Added the Jack-o-Helm artifact, while equipped a Jack-o-Planet will be spawned on the map.
  • Added Soothing Robes artifact, while equipped reduces rebellion chance from oppression by 25%.
  • Added Commander's Crown artifact, while equipped increases inspiration rate by 10%.
  • Added Overlord's Crown artifact, while equipped increases inspiration rate by 20%.
  • Gold Cloak: Can only be rewarded on 3 star or higher missions, up from 2 star.
  • Prison Breaker: Can only be rewarded on 2 star or higher missions, up from 1 star.
  • Manifold Cap: Can be rewarded on 1 star or higher missions, down from 2 star.
  • Shawl of Justice: Increased Unrest reduction to 3 when its over 20.
  • Vanquisher's Robes: Can only be rewarded on 4 star or higher missions, up from 3 star.
  • Crown of Sight: Can only be rewarded on 3 star or higher missions, up from 1 star.
  • Barbed Crown: Can only be rewarded on 2 star or higher missions, up from 1 star.
  • Regal Vestments: Can only be rewarded on 4 star or higher missions, up from 3 star.
  • Cloak of the Stars: Can only be rewarded on 2 star or higher missions, down from 3 star.
  • Siege Breaker: Can only be rewarded on 3 star or higher missions, up from 2 star.
  • Siege Crusher: Can only be rewarded on 4 star or higher missions, up from 3 star.
  • Mezzosec: Can only be rewarded on 3 star or higher missions, up from 2 star.
  • The Aegis: Can only be rewarded on 3 star or higher missions, down from 4 star.


FIXES AND POLISH



  • Updated a large amount of visual effects for Tactics.
  • Updated and added a large amount of new sounds to the game.
  • Added new art for Militia fleets.
  • Added new UI art for tutorial missions.
  • Potentially make generation failure for War missions fixed.
  • Added cleaner Combat speed art.
  • Added new Scheme art for Hoplite Clans.
  • Cannon planet targeting can't persist between turns anymore.
  • Added a new tutorial to be seen on the first Monopolize mission played.
  • New Starmap Empire boards and Senate ship control display.
  • Tyranny 102 Tutorial Mission reduced in length.

25% off from now until the 28th!

For 25% off the usual price, you get to take out your aggression on sad little planets! Weeee!

PSSST! Space Tyrant is 25% off until Nov 1st!



...WHICH IS INSANE! Geez, the holidays... so good. Over the past few months we've polished and updated this game into a finely honed machine of warm and inviting tyranny. A non-stop party for jerks in space! Though we're not quite out of Early Access (that's happening early next year), you can still milk a hundred-plus hours of game-play out of this little fella.

If you're on the fence or waiting for the full release - this is a great opportunity to just give in, quit with that fence riding and let those warm tyranty vibes wash over you. You'll get to use a 'death ray', you'll get to throw insolent weaklings in the pain booth, you can even steal engines off the ship of a downed pilot and drop them on him from orbit - just for kicks!

Oh, also, we've got a very special array of Halloween specific content playable for a short time. If you get in now, you'll get to hang with the Jack-o-Planet, saw ships in half with a bloody chainsaw, click buttons with spider webs attached to them and feel very halloweeny about the whole thing. It's a freakin beautiful time to get plugged into some SPACE TYRANT!

Here's a sweet video showcasing our halloween content, ripened on the vine:
https://www.youtube.com/watch?v=xp2cVMRvSy4

A mighty update! Season of the Jack-o-Planet!

Ghouls! Fiends! Tyrants! Welcome to the Season of the Jack-o-Planet! Ridiculous as it may seem, there is actually a giant, carved pumpkin floating in space. Sucker’s huge! It’ll be around for about 2 weeks or until it starts to rot and we have to toss it in the galactic compost bin. It comes with a grab-bag of surprises – let us know what you get!

https://www.youtube.com/watch?v=xp2cVMRvSy4

This Halloween build also brings you a new Commander. And not just any Commander – Skullface from Slayaway Camp had taken up residence in the stars! Unless you’re a teenager on the summer camp planet, I’m sure you’ll get along swimmingly. Few things are as enjoyable as sawing enemy ships in half with a chainsaw. Mmmm…

While that may seem like some fun for an update, they’re arriving with arm-fulls of bug fixes, balancing and other good stuff. Gaze uponeth these sweet-a55 build notes:

FEATURES
Halloween Special!

  • Jack-o-Planet & Halloween events
  • Skullface Commander & Artifacts

Strategic Commander Wounding

  • Campaign loss condition now ONLY Senate Control
  • Losing a Mission doubles Senate Control

Monopolize Missions Refined

  • Passive Unrest
  • No Militia, No Agitators

Misc

  • Mission Details in Loading screen
  • Result chance drama in Exploration
  • Ship Health in Shipyard
  • Fleet Puck UI changes
  • New Hand Size UI

BALANCE CHANGES

  • Oppressing Crystal Worlds now gives cards
  • New Cloak and Dagger goal replaces Crystal Monopoly
  • Inspiration & Charge Times speed up in long battles
  • All Base Empire Decks trimmed and excess moved to unlocks
  • All AI players now tech up
  • Reinforcement & Stun Tactics now energy-based
  • Magnetic Chaff (aka Heavy Hitters) Tactic now reduces damage

BUG FIXES

  • Many explores available again
  • Various TechnoSlug card fixes
  • Bizarre cumulative targeting error with Bzzerk ships fixed
  • Moving a ship to surplus and back no longer heals it
  • Tech screen maxes out at 5
  • TechnoSlug perk no longer gives EVERY tech
  • Tech boosts now apply to all unlocked ships
  • Death Ray correctly complains when no targets visible
  • Infinite commander XP save/load bug fixed
  • Huge Defense boost on AI capture in C&H and War fixed
  • Party Ball only applies its effect once when knocking out a shield
  • Derelict planet mod no longer prevents Crushing rebels
  • Card name legibility improved
  • Combat grid brightened significantly
  • Players can use ESC to back out of empire select
  • Bounty Hunter who doesn't join doesnt give hitman trait
  • Ramming certain Bzzerk ships works again
  • Targeting Sound now correctly terminates at combat end
  • Fixed several overlapping dialog end-game situations
  • Planet bomb explosions no longer clip when exiting
  • Movement cards cannot target Frozen fleets

HOTFIX v0.5.6498.25376

A small hotfix to destroy some egregious bugs that have popped up since the Rise of the Techno Slugs!

Bug Fixes

  • Fixed a problem that was suppressing a large number of exploration events from appearing in the game.
  • Slug Perk, Ship Specialists, no longer gives max tech to all ships, but properly gives +1 Tech to your ships as intended.
  • Draw A Crowd card always gives Cruisers now.
  • Crystal Shavings card now gives proper credits per crystal planet you control.