...which is funny if you think about it. Who would put a slug on a leash? Can't they just slide on out? Anyway - Our September update is live!
Rise of the Techno Slugs!
This update comes not only with a whole new Empire to play, but with tons of bug fixes, art updates, fx updates, game balance, audio updates and general polish throughout. There’s still a lot to do, but this is a big and tasty one. We probably won’t see another update this big until we come out of Early Access, so enjoy!
Space Tyrant Early Access v0.5.6479.43176
Features:
TECHNOSLUGS NOW PLAYABLE! (tho they are hard!).
Bzzerk Empire got a new a new music track.
Major sound effects pass, particularly combat.
Empire Dialog shows perks and all relevant data in-Mission.
Smattering of visual fx and art updates.
Balance:
Bzzerk Carrier power no longer global. Fighters die after use.
You can no longer get Traits from previously chosen Exploration Event choices.
Tech Up Choices are now slightly weighted towards ships you’ve already Teched Up.
General changes:
Hoplite Cruiser power only affects one other ship.
Hoplite Frigate and Destroyer powers swapped.
Hoplite Extra Volley perk moved to Destroyers.
Player Homeworlds got slightly more defense (to mitigate one-shot captures).
Space Slug heal power nerfed a bit.
Bug fixins:
Card unlocks from Missions no longer repeat
Artifact reward types more evenly distributed
Card Hand dynamically into space available
Combat power icon counts work again
Dragging fleets to move no longer leaves the move UI up
K’Klack no longer sacrifices her whole fleet
Commanders from cards revive correctly
Main menu tyrant hands position properly at all resolutions
Combat projectiles can’t double-apply their effects
Decoy ships dont get Inspired
Commander level up descriptions size to fill the allowed space
Event reward text centers when no reward is given
Hoplite “broken” tech pick only appears in standard tech-up
Mission goals position correctly in Starmap mission details
Let ‘er rip!
~The Space Tyrant team
https://www.youtube.com/watch?v=C_qMnnccOOI
Coming September 28th!
Dig out some glowsticks and slide into those Tyrant pants!
This update will be sliming out with many a bug fix and all kinds of balancing goodness. Preparify thy selfeth!
TYRANNICAL RESOLUTIONS v0.5.6439.16509
The "BIG" Changes
Empire Unlock Progression - All empire unlocks will become available over time as you play the game. You can still unlock each one through completing gold missions in a Campaign. Progress will be shown at the end of each Campaign.
Added support for 16:10 resolutions; now more people can partake in fullscreen tyranting!
Bug Fixes
No more white reward images for Exploration Events.
Changed a few more instances of "mana" to "crystal".
Hurry planet power can no longer be activated while you have a waiting Tech Up.
Techno Slug Empire now has the proper "Coming Soon" tag on it during Empire selection.
Bunny Cruiser now properly glows when Teched Up.
Perks that gave you extra ships at the start of a mission would sometimes give you ships again after loading a game.
Queen's Mercy and Queen's Grace artifacts have better descriptions.
Numerous misc. art and behind the scenes fixes.
Balance Changes
Small updates to a small number Exploration Events.
You can no longer get Traits from previously chosen Exploration Event choices.
Tech Up Choices are now slightly weighted towards ships you've already Teched Up.
General Changes
Slowed down the tutorial videos for easier reading.
Hoplites now show a broken tech choice along with their normal ones to denote they have fewer choices than normal.
Map backgrounds are now different depending on what region a mission is in.
DICE OF MERCY v0.5.6423.22577
Dice have been PUMPED UP to MAXIMUM INVASIVENESS! Tired of having punk rebels or puny neutrals kick sand in your face-hole? Our NEW combat dice go all the way to SIX!
Balance Changes
Hoplite Siege die now has faces 1-6.
Bzzerk Siege die now has faces 0-5.
Siege dice will be more merciful.
HOTFIX: 0.5.6421.27235 Early Access
Not much to see here, just some quick fixes for some monitor resolution related bugs.
Fixed Bugs
Fixed: Continue button on the End Game Campaign screen could be offscreen on larger (4k+) resolutions.
Fixed: The Game no longer minimizes when mousing away from it while playing in fullscreen.
Update v0.5.6415.26860 Early Access
Balance changes to appease the lowly masses! Never say the Space Tyrant isn't a benevolent ruler!
Balance Changes
Capture and Hold Missions
Turns to capture an Omega Core increased by 1.
Starting Senate fleets are smaller at the start of 3* missions, but will grow stronger as the game goes on.
Maps are slightly larger.
AI is slightly less aggressive.
Control Missions
Senate will tend try to produce more fleets during the mission.
Overall difficulty of 1* and 2* missions has been increased.
Map size of 1* and 2* missions has been slightly reduced.
General Changes
Added a short tutorial video to Capture and Hold.
Crystal Monopoly goal has been removed from economy missions for now.
Bug Fixes
Hoplite: Training Protocols Perk properly levels up hired and freed commanders.
Enemy Tactics cannot be triggered by the player anymore.
Combat Speed Controls would sometimes dissapear for the duration of a game.
Hotfix: v0.5.6410.26837
The hottest of fixes to melt your tyrant playing faces off!
Bug Fixes
Health/HP Bonuses are now calculated properly; no longer giving you multiple times more Health than intended.
Health/HP Bonuses are properly applied when viewing a fleet in the shipyard.
Interlink Planets no longer can sometimes keep extra research value after map generation.
Tutorial Mission 2 now has its final planet and objective switched to a Barracks planet to prevent unfortunate planet destruction!
Senate fleets can no longer bomb the same planet twice in the same turn.
Balance Adjustments
Scepter, Mezzosec: +20% Health to Medium Ships reduced to +15% Health.
Scepter, The Aegis:+30% Health to Small Ships reduced to +20% Health.
Misc
Shipyard ship details says "Health" instead of "Armor" now.
Misc grammar and typo fixes.
Our first Early Access build!
WELL WELL WELL – We’re finally hitting Early Access! Reviewers, streamers and our beta community have already been let in, but by 10am PST tomorrow morning, we’ll open the gates to everyone.
If you’ve been playing already, you might be interested in the release notes for the build we just put up. There’s a lot of newness in this version, so I’ll get right down to it:
There’s a whole slew of new sound fx in the game. There are still a few sounds in Combat that need to be done and there’s a tuning pass in general that needs to happen but it’s close!
There are now optional techs for each of the ships. You can tweak those suckers in some interesting directions these days.
If you’ve played before, then you might be expecting to pick up where you left off. Wellll, we’re sad to report that this new build will wipe out your save file. Some of the new fixes/changes went deep enough that keeping the old saves around would be baaaad. It’s the dawn of a new era for the game anyway, so we’re hoping that makes it okay. If not, at least you can find squirrels and sunshine outside to ease the pain.
Tutorials have been updated to match the current game experience. Always helps to know what in the actual f*** is going on.
New Death Ray and Invasion fx! So, so satisfying.
Polish pass on just about every aspect of the game.
Weapon fx got a pass.
Inspiration in Combat now has a visible timer so you can know when it’s about to Inspire a ship. Inspiring!
Creepy Tyrant hands on the splash screen got the creepy turned up.
Empire select sequence got some updating.
Mountains of bug fixes – huge heaping mountains like we’ve never done before.
Alright, that’s it for now! You can expect to see more announcements and cool stuff happening in the days to come. Early Access is finally here!
~The Space Tyrant team.
Don't freak out!
Greetings, stalwart Tyrants! In our preparation for releasing to Early Access on July 19th, we’re revoking all of the beta keys. This means that if you go to play the game between now and our release date, you will no longer have access to it.
As promised, when we do go live on July 19th, if you helped with the beta and we deem you worthy (most of you are), I’ll send you a key via the SpaceTyrantSwag profile. I may have friended you with that profile earlier in the beta test when we were sending out pins and stickers. If so, you’re set – just hang tight and a key will come your way on the 19th. Alternately, if you came in after the last round of stickers and pins going out, then you might still get a friend request from that profile. If you do, it’s not some Steam creeper, it’s just me, trying to give you a free game. :D
Alrighty then – thanks to you all for your help with the beta test! Now we buckle up for Early Access and the many updates that will follow. Cheers!
~The Space Tyrant team
Okay, alright - one last build before Early Access!
I love saying 'just one more'. The bartender is always amused by that one too... BUT ANYWAY - One more build of Space Tyrant for you!
We’re putting this one up for a couple reasons: First of all, we weren’t quite ready to release in time for the Steam Summer Sale, so we’re going to wait until a little while after the sale is over so as to give it some breathing room (a Tyrant's gotta breathe, yo).
The dart we threw at the calendar landed squarely on July 19th, so that’s what we’re aiming at now. As long as there aren’t any catastrophic astral anomalies or vengeful mythical creatures or garbage like that to get in our way, we should be able to hit that date gracefully. In the meantime, we thought you might like to take the latest changes out for a spin.
Oh, and secondly, we’re letting in some very special streamers and press peoples to try on the Tyrant suit (play the game) during this next week. In doing so, we wanted to put our most up-to-date foot forward, so a new build seemed appropriate.
And what newness awaits you? Well:
We switched around some of the ship tech so that you can get to a decent level with it a little faster. We worried this may have made the Hoplites quite a bit easier, so we’re interested in hearing if that's true. I still managed to lose miserably in the middle of a cycle earlier today, so I know it’s not too far off the mark, but still. And i should add - the Bzzerks haven't had any tech work done on them, so they're still going to be pretty tough by our estimation. In either case, let us know how it goes.
Some new UI tweaks and additions. Animations, buttons n stuff. I won’t say the UI is final, but I’m having trouble finding areas of it that aren’t. It’s reeeaaaallll close to being locked in.
There's been a fresh pass on explosions in Combat. Those bigger ships are especially explody. Much explode.
Most of the Tutorials have been updated. An updated Combat tutorial and one regarding game cycles and the Senate are still incoming, but the rest are in better shape.
We’ve finally started in on an audio pass and it’s coming along nicely. It’s by no means finished (especially in Combat), but you’ll find MANY new sounds throughout the front end and map screen. There are also some new musical bits here and there. It’s all coming along slowly but surely.
Some other under-the-hood work has been done that should add a little more variety to cards and explore options and other less obvious things happening in the game. We’ll probably be fiddling with that stuff for another few updates before we’re absolutely happy with it… maybe even more than a few. I’m making no promises here. :D
Alrighty! Thanks again for tuning in! We hope you’re all having a wonderful summer, avoiding the sun and social interactions while hiding out in your dank caves playing video games. Also known as – "livin’ the life!"
~Your adoring Space Tyrant team.
(oh yea, and check out this Tyranty gif i cobbled together. Feel free to stare at it for hours on end and ponder the many civilizations you've gleefully wiped out)