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Genre: Strategy

Space Wars: Interstellar Empires

SpaceWars Early Access Beta Update v0.17

-Players now have the ability to sell their ships from the Ship Details or Shipyard section of the Spacedock. 40% of the Honor/Leadership point cost for the ship will be refunded to the player upon its sale. All officers and their levels/skills on a ship that is sold will be lost.
-All sectors that contain a shipyard (EG: Earth) have had their faction limits doubled.
-The Evasive V skill for the Helmsman has had its modifier reduced to 25% from 30%.
-The ship skill Genari Monolith has had its modifier reduce to 5% from 10%.
-Leaving a map while still in combat will incur a retreat penalty preventing the player from re-entering that same sector with the same ship for a 30 minute period. The time remaining will appear on the disabled engage button.
-Repair ships will now generate XP for the player piloting only when another ship uses the repair points given to repair.
-Repairing one’s own ship now prioritizes using one’s own repair points before using those given by a repair ship.
-Sectors now have restrictions for specific ship classes that are allowed to enter.
Sectors with a Faction Limit of 6 and lower can now only support Class I-IV ships.
Sectors with a Faction Limit of 9 and lower can now only support Class I-VI ships.
Sectors with a Faction Limit of 11 and lower can now only support Class I-VIII ships.
Sectors with a Faction Limit of 12 and higher have no ship class restrictions.
-AI Reinforcement ships will now remain in a sector for a longer amount of time before leaving.
-All ships (Player, Support, Fleet Commander, AI Reinforcement, and NPC Civilian) will now be properly represented on the Sector Details on the Galaxy Map.
-Medical, Repair, and Troop ships that are the player’s primary ship not following as a support ship will now count towards the faction limit of a sector.
-Fleet commander ships will no longer follow support ships if piloted by a player.

SpaceWars Early Access Update v1.6

-The Galaxy Map sector details will now show how many ships are AI controlled in a sector for each faction.
-The Unopposed mechanic has been disabled (slow capture).
-Resolved an issue with not being able to engage in single player missions on the Galaxy Map.
-The sector full notification on the Galaxy Map is now larger and its position has been adjusted.
-Once the Enter Galaxy button is hit all other buttons on the Spacedock will now be disabled.
-Support and Fleet Commander ships will no longer continue to follow the player when they are on cooldown after being destroyed.
-Players will now be able to select different Support and Fleet Commander ships if their previously selected ships are on cooldown.
-Support and Fleet Commander ships will no longer count to the faction limit of a sector.
-All non-starter class 3 ships will no longer have permadeath, but they will have a 1 hour cooldown.
-A confirmation popup has been added for naming/renaming officers.
-The respec button is now disabled if no skill points are applied to an Officer’s or Captain’s skills.
-Fleet Commander combat ships now need to be of a lower class or equal than the player’s primary ship for them to enter Galaxy.
-AI defense ships sent by the AI director will no longer count to the faction limit of a sector.
-Player ships that are under AI control and still in Galaxy will now appear with the “In Transit” banner on the Spacedock ship roster.
-The aggression level of the AI director has been adjusted to prevent too many ships of too high of a class from defending a sector.
-AI controlled defense ships will now eventually warp out based on the number of enemy and friendly ships in a sector.
-AI controlled defense ships will now vacate an empty sector on their own.
-The faction limit value for ship classes has been changed to:
Class 1-3 = 1 region point value
Class 4 = 2 region point value
Class 5 = 3 region point value
Class 6 = 4 region point value
Class 7 = 5 region point value
Class 8 = 6 region point value
Class 9 = 7 region point value
Class 10 = 8 region point value

SpaceWars Early Access Beta Update v0.15 + Permadeath Removal

Permadeath Removal


A lot of players found the game too hardcore; and wanted something less punishing if they lost their ships. All higher tier ships from Class IV to Class X now get returned to you intact with current officer upgrades, but with the ship in 'cooldown' period from 3-7 days depending on the tier.

Permanent death on all class 4 and above ships including their officers has been removed and replaced with a cooldown timer. Once destroyed the ship will go on cooldown in the player’s roster for a set amount of time depending on its class. Permanent death on all class 1-3 ships is still active but they have no cooldown.
Class 4-5: 2 days 12 hours
Class 6: 2 days 21 hours
Class 7: 3 days 11 hours
Class 8: 4 days
Class 9-10: 4 days 15 hours

-The Genari captain skill Honorable Death will now reduce the cooldown duration of ships by a percentage amount based on the skill tier.
Honorable Death I: reduces the cooldown by 30%
Honorable Death II: reduces the cooldown by 60%

-The Sol officer skill Emergency Escape will now reduce the cooldown duration of ships by a percentage amount based on the skill tier.
Emergency Escape I - reduces the cooldown by 10%
Emergency Escape II - reduces the cooldown by 20%
Emergency Escape III - reduces the cooldown by 30%
Emergency Escape IV - reduces the cooldown by 40%
Emergency Escape V - reduces the cooldown by 60%

-Travel to isolated friendly sectors from an enemy controlled sector is no longer permitted.
-New Sol and Genari premium captain portraits have been added to the game.
-Fixed an issue where unopposed would be incorrectly triggered in combat resulting in gradual depletion of the defender’s siege points.
-The game will now do a better job handling resolution of combat if there is a ship in transit.
-Overhauled the leaderboard to address several issues with displaying information.

-Each ship class now has a specified faction value that contributes to the faction limit for a sector. The values are:
Class 1-3 Ships = 1
Class 4 Ships = 2
Class 5-6 Ships = 3
Class 7-8 Ships = 4
Class 9-10 Ships = 5
If a sector has reached the max combined ship value for a given faction players of that faction will no longer be able to travel to that region instead of entering the queue.