Space Wreck cover
Space Wreck screenshot
Genre: Role-playing (RPG), Indie

Space Wreck

Hotfix 1.2.29 - Fix Raiders of the last fuel tank

- Fix the last step of the Raiders of the last fuel tank quest. Scavengers should now climb down once you have opened the door and spoken to Vilnis.

Hotfix 1.2.28 - Cannot walk issue

Some players have reported issues when the character is unable to move after using stairs or an elevator.

This fix should prevent the issue and attempt to fix the save game.

Multiple save games

We're back with a big one! Read ahead to learn what kind of new things we have in store for you in the latest and biggest update.



Eight save slots



The biggest and most important part of this update is, without a doubt, a reworked save system. Most notably: now bonus 5 manual save slots in addition to the previous auto, chapter and manual saves.

The flow and idea do not change - when you end your current play session, just quit the game and you'll be able to CONTINUE it later right from where you left off. But now, in addition to this, you now can create custom save points that won't be automatically overwritten (as with AUTO and CHAPTER saves).



Manual saves use your character's name, location and moment in time to format the caption.

Small detail but now the game won't auto-save also if there are hostile creatures nearby, even if combat is not started. That should also reduce some of the issues.

Worth noting that this was actually a rework of the saving system in general and as such, the old save file format is now deprecated. But, don't worry, on startup the game will try to import and migrate the saves from the old file.



Choose which save game to continue from if defeated



This is a simple UI improvement - if you encounter a GAME OVER screen you can now select from which save slot to continue your game. Previously it was always AUTOSAVE, now you have a choice.

Fix screen slate white screen issue



This update also, hopefully, puts an end to the annoying random screen slate/dialogue glitches when interacting with containers, and computers in the game. It is a very difficult bug to address because it's very random and hard to reproduce reliably - hence, difficult to identify if fixed. However, I refactored the code related to this functionality and am now cautiously optimistic it won't bother you again. Fingers crossed.

Fix spawn in space bug fix



Another annoying and equally hard-to-reproduce bug was the occasional spawn into the void. Like with the previous bug, I refactored code that could be related to this issue and have not encountered it since. Let's see if it stays that way!



New content



Won't spoil you the details but we've also fleshed out certain parts of the game by adding new dialogue, character reactions, and interactivity. For example, now you can get an answer to the question: why this routine trip went bad? Or, why are there two-headed cows in the shuttlecraft in the intro? We added some new routes as well, moved items, added security consoles and tiny adjustments like that.

We even have some new ending slides, based on your actions in the game.



First sentence animation



When you start a conversation with someone, the game will delay showing options for a moment just so you can see who are you talking to. Sometimes NPC portraits can be obstructed by multiple dialogue options so it felt as if you were talking to a literal wall of text.

Tiny "feature" that should help with the immersion.



More bugfixes



There are a lot of small bug fixes, cannot even list the all. For example, the annoying locked VR room issue, should not be a problem anymore, Oh and you know that map zoom reset glitch that drives you mad? Yeah, that one. It's fixed now!

Not really a bug fix but I slightly rebalanced unarmed damage - for lower PHY/FOC it should be as was before but exponentially grows to more impressive levels once you hit 4+.

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Overall, thank you for playing the game and giving me feedback so we can fix and improve it for everyone!

Update 1.2.21 - Edit Your character name

You can change Your character's name now.

Hotfix 1.2.20 - fix broken travel & hide UI shortcut

This will fix a potential crash introduced by the previous update.

Also, minor improvements:

  • if you convince the crew of the scavenger vessel, they are not hostile
  • press X to hide/show UI; handy for screenshots.

Patch 1.2.18 - Instant menu & item weight bug fix

The biggest thing in this update is the "instant menu". It means that going from the game back to the main menu should happen way faster and simpler on account of not unloading the current game but keeping it in the background.



While it is technically the most complex change, we have also a lot of bug fixes and even a small visual improvement!


  1. Fix multiple items weight bug.
  2. Fix some issues with space locust.
  3. Additional fixes on out-of-bounds hero bug.
  4. Minor preference file saving optimization.
  5. Fix potential error on fresh install first-time launch.
  6. Companions can open only the doors that you have a key for. No more using their own keys while at your party.
  7. Do not open the main menu on ESC.
  8. Astronaut in the main menu now is animated.ːsteamhappyː


Thank you for playing the game and giving us feedback!

Have a nice space adventure!

Patch 1.2.13 - Fix bad respawn location & more

It's that time of the ... week(?) again - a fresh patch!



This time game will try to relocate you to a safe position if, for whatever reason, you've been spawned off the map. If you had this issue before, worth loading that savegame - perhaps you'll be back where you need to!


  • fix potential respawn issues
  • pirates will check for companions as well
  • fix Claudia's joke line
  • fix a few typos
  • make sure there's a vacuum in the BULTA engine compartment
  • fix the retreat option in the Hostage crisis
  • fix kiosk on Promenade
  • fix cutting through decks with Cutter saw


As usual, if anything - let us know in message boards or on discord!

Thank you for your support, reports, feedback, and kind reviews!

Hotfix 1.2.10 - Steam Overlay support & fix for hostage situation

A quick fix to address a potential bug when interacting with the hostage taker over the intercom.

Additionally, some minor fixes got pulled along:


  • Fix animation sometimes not playing on hits.
  • Fix no sound when the shot misses.
  • Game stuck if the enemy & player is on the same tile and one of them attempts to kick the other into the void.




Additionally, additionally, thanks to help from players (shoutout to Rix and UN0W3N!), we have Steam Overlay properly enabled. Now you can easily make screenshots (F12) and use all of the other features as you wish.

Share the wildest space adventure screenshot with us!

Note: because it is known that for some setups this rendering mode can cause issues, we have added an additional launch option - Launch in safe mode where support for the overlay is disabled in the application (as it was before). Use that, if you encounter any problems.



Patch 1.2.9 - Windowed

Bringing you another round of fixes and even an improvement!




  • Added windowed mode to the options. It toggles fullscreen and allows you to resize the game window however you like.
  • Support weird resolutions. The main menu now will support even very stretched proportions.
  • Fix the inaccessible BACK button in options on certain aspect ratios.
  • Hero & companions will keep their respective locations on load.
  • Add custom dialog for hostage crisis in case the player has managed to disarm the perp.


Thank you for playing the game and being patient with bugs!

Have a nice day!

Hotfix 1.2.3 - B5-21, key fobs, Lost scouts & more...

Time for another gradual improvement!

Here are some things that were addressed:

  • Finn Allison & Dumpis quest sequence issue (related to B5-21)
  • (no-)air on No Man's Land
  • knocked-out NPCs won't routinely reload gun or equip space suit :D
  • fix some issue with certain ship FOB not being available in Workstation
  • remove wishlist button on full version (duh!)
  • fix Homecoming / Lost scouts quest ending
  • remove redundant door on Kurbads LVL 2


Thank you for your understanding!