Space Wreck cover
Space Wreck screenshot
Genre: Role-playing (RPG), Indie

Space Wreck

Hotfix for Windows 7 / Steam Deck

Some players have reported issues with videos while playing Space Wreck on Windows 7 and, possibly, similar issues on Proton, and Steam Deck.

This version has an updated renderer/wrapper Electron 16.0.6 (shoutout to Joe Cool who suggested it!).

Let us know if it helps.

Thank you!

Here's the link to a thread about the original problem:
https://steamcommunity.com/app/1063540/discussions/0/3081006782747690536/

P.S.

If you experience any new issues because of the changed version, the previous build is available on the [stable] build from Steam BETA selection.

3, 2, 1 ... LAUNCH!

Put on your helmet and close the hatch - the full version of Space Wreck has been launched into Early Access orbit!



If you choose to press THE BUTTON, there is an adventure ahead. Granted, it won't be smooth sailing, there are space pirates, rebels, tricky situations, and complicated solutions. And that's just one part of it - you would also be going in where "no man has gone before" - into fresh, rough, dangerous content that has not enjoyed months of public scrutiny yet.

I mean, there will be bugs. And I don't mean green-blooded squishy ones.



What Full Version Early Access means?



All of the planned content, 100%, is available to you with this version. However - while we have tested on our own - the sheer range of possibilities and combinations is beyond our reach, hence we expect a fair share of bugs in there as well. This is why it is early access.



Should I buy the game?



It's your decision. To make an informed one, try some of these steps:

  • check out the demo - we have a free, sizeable chunk of the game that you can try right now
  • watch some fresh "letsplays" on YouTube
  • catch reviews
  • take a peek at our Steam message boards - people often report their issues there.

The draw of EA is that you get to experience the product in full right now, before everyone else; and also that you can impact its development more directly - by giving feedback. Finally, consider that EA versions usually have a lower price than when they release properly.

How can I help?



By buying a game! :D Space Wreck has been developed by a small two-person team where we both have day jobs and limited time for development. We also have had practically 0 budget. If it turns out that people actually want to pay money for this game, we might have more options in the future!

But the other - very important - thing you can do is to give feedback. We improved the game greatly when we released the Early Access demo; the game changed significantly over the year and a half - as you can see in older videos, it was quite different. The Steam message boards here or discord, even Twitter - we keep an eye on these channels, so drop by, say hi and tell us what you think!



One very specific thing you can do, though, that will have an immediate and significant effect: if you buy the game, you can then leave a Steam review. If we get at least 10 or more of these (and probably positive :) in the first 24 hours, the Steam algorithm will grant some additional exposure which will give us a chance to show off the game to more people.

What's next?



Full release sometime in the next 6-8 months, hopefully. And, depending on reception, we'll see if the game warrants an expansion, so leave a review ^^^ if you want to see more of this type of game!

Good luck!



Thank you to everyone who has been with us on this long road here, and to everyone who joins now as the new trek to the full release begins!

Good luck and let's kick it off!

Space Wreck Full Version Early Access on December 5!

Good news everyone!
We are releasing the full game into Early Access on December 5, 2022!



That's basically it. Let me just answer some of your potential questions...

How much will it cost?



I want to keep the option to think about it and change it very last minute. But expect a somewhat typical price point in line with most indie titles. There will be a launch discount, of course.

Will the demo be available after the Full Version EA release?



Yes.

Please note that we just released a hefty update to the demo - new content, new weapons, and new enemies - so you are getting a fair deal here, I think.

Try the demo before buying the full game, it's an honest, free preview of the product - see if the game is for you and if you find the quality acceptable.

What Full Version Early Access even means?



It means that you are getting full game - A-Z with all of the intended launch content. However, you are getting also all the bugs we haven't yet found. That's the deal.

How long is the Full Version?



One playthrough of a story fork will take you approximately 5 hours.

Note the "fork" part. If you play through the game just once, and even if you complete everything, you'll still see at most 60% of the content. By that I mean, you'll miss out on entire locations - with their own stories, quests, NPCs, and items that are available in the other fork.

And even within this storyline, there are many self-exclusive choices and hidden options and paths to proceed.

Space Wreck is intentionally short but full of content.



If you've got other questions, drop them here in the comments or on the message board.

Otherwise - see you on December 5!

Arsenal update

It is no secret that Space Wreck is tumbling down to the Full Version Early Access release and this is expected to be the last demo update before that. And it is not a small one - we have new content, new features, and new weapons - and all of it free of charge, available right now!

New story content



While we've been working mostly on the full game, the first chapter - abandoned space station Krogus - also received some small but significant story expansion with a new quest ("todo") and location. What it is - I'll let you discover yourself.



New enemy - qtank!



Meet qtank - a small but heavily armored drone tank with magnetic tracks that packs a new kind of weapon - a variation of Horsestopper both of which you can get for yourself now in the demo as well.

While it may look cute with these external projectors and a tiny frame, don't let the looks deceive you!



New weapons - Shockgun



There's a new weapon that you can find in the demo as well - Shockgun. While it can be used against a single enemy, however, it is not as effective for that. Instead, its strength is collateral damage - a successful hit affects all enemies clustered around. Just be careful - friendly fire is a thing!



Small visuals update



In order to improve the readability of locations, we've added some new tiles - like here, in the example, the security office has now distinct blue walls. These various should help to identify various functional zones on the space wrecks.



Door remotes



Minor but potentially really helpful little feature - keys now have a button - DOOR - that works just like a car remote: the respective door beeps and opens, so you can see where it is. Handy if you find (steal?) a keycard but have no idea what it is for.



Inspect doors



But what if you find a locked door? Well, for some doors - if you've rolled good PERCEPTION, - you can inspect it and get a clue where the key can be found.



Fixed UI scaling



I know, this is not really a feature but still - I am now very happy with how UI adjusts to every screen resolution. The existing three scale presets - Default, Small, and Big correspond to, respectively 80%, 70%, and 100% of the screen height the UI slate can take.



...and many, many little bug fixes that affect the demo version as well.

Have a nice play and leave a comment if you have some feedback!

Post Scriptum: on a technical level, we have now moved to Steam cloud saves, and, unfortunately, that means that your save games from the previous version will not be playable in this version.

Better fly

Next package of fixes and improvements. Most notable -

  • Fixed "flying and walking" movement mode. Previously it was a bit glitchy, now it should work as expected. In future updates, it may become the default movement mode as it is both better suited for the environment and simply faster, hence, convenient.
  • Fixes and improvements for Finn's script scenes.
  • Fix up GAME OVER screen.
  • Now, after GAME OVER, it should automatically load the last save,
  • Game should not autosave if you have less than 0 HP ːsteamfacepalmː
  • Small map updates with guaranteed useful item spawns.
  • Minor character dialogue alterations.
  • More spread-out level-ups - you'll need more XP now.
  • Fix to the gitch where characters would repeatedly act as if you've met the only the first time.

Throw a distraction

Incremental update for the demo - mostly bugfixes and ease-of-use improvements, but also minor new feature.



Throw junk to distract NPCs


Junk items can be a useful distraction. Handy, if you want to lure unsuspecting NPCs to a more favourable position.
This is a small mechanic but it

  1. makes `junk` items more useful;
  2. gives you tools to manipulate character positions.


A few things - if NPC sees you throwing the item, it won't react. When the victim comes to investigate the distraction, they are so focused on this spot, they don't pay attention to their surroundings for 10 seconds. This is, of course, your chance to sneak past them, pickpocket or attack.



Outdated space suit


The most popular spacesuit kind, the passenger space suit now has an older, dated variation. Your character has a brand new space suit while locals in Junkspace would have been living in their spacesuits for decades, hence the lack of colour.

And the bugfixes -

  • fixed reported issue when after opening AG booster pack, repair kit cannot be used;
  • [MAJOR] character sprites should not disappear randomly when crossing the same tile;
  • some minor dialogues tweaks for Finn and a couple of other characters;
  • if NPC is exposed to vacuum but has spacesuit in inventory, put in on! :D;
  • more unlockable story stars;

Small companion update

Small improvements and bug fixes after the major release.

  • Temporary companions - like Janka, Ingrid and Santa - will interrupt you if you try to leave the station before resolving their storyline first.
  • You can change the "social distancing" rules between you and your companions - ask them to keep closer or stay further back.
  • Painkillers are now less common in personal lockers but more common in medical boxes.
  • Fixed elevator in combat training memories.
  • Some minor bug fixes.

Starmap update

While working on the full version of the game, many more minor and bigger improvements have piled up and will be released to the demo version in this major update.

More on what's new below -

Star map of your decisions





All your choices are now mapped on a star map that visually represents the adventurous journey of your character, different for every player. Even more, while explored stars remain unlocked across the playthroughs acting like a sort of achievement.

This is probably the most important bit of the update because it helps understand how non-linear and varied the game is. When we say the game is fat, not tall, this is what we mean - in a single playthrough, even if you complete everything on your way, you physically can visit only maximum of 60% of the game major locations. And the map now shows that.

Quest updates





We added explicit and visible quest update messages to make it clearer when there is certain progress with them. Because you gain experience (XP) only by completing quests, this is important information. These messages also show your XP progress towards the next level.

Marks



Speaking of XP - marks are introduced in this update. Every time you gain a level, you must pick a mark; every odd - positive mark, every even - both positive AND negative mark. Because the other side of the experience is ... stress. Levelups are good but also ... bad because trying too hard can cause burn-out and associated mental or health problems.



What is a mark? Mark is a context-sensitive character quirk, some small thing that affects you - positively or negatively - in certain situations. Mostly they don't give you a flat % increase in a certain stat, instead, they activate +/- bonus IF some condition is true, e.g., -1 AP IF you are fighting a robot. And so on.



There is a small selection of marks in the demo available.

New side-quest





While our main focus is on the full version of the game, we have included some small changes in the demo as well. Particularly, there is now something you can do if you manage to save Finn Alley. Nothing major, just a few more options to proceed, stars to unlock.

Security space suit





You can now find a new type of spacesuit in the demo - the Security spacesuit. Used by security personnel back in the old days, it sports a distinctive look but, contrary to expectations, protection is just average.

Holster weapon





Because NPCs react to you differently, if you approach them armed, a shortcut to quickly holster/unholster weapon was a matter of necessity.

Meet Splat - your new combat character preset!





We noticed that quite often first-time players choose the combat character Peter, probably because this archetype seems safer and familiar. We adjusted the preset so it is now more "normal" - less HP, melee proficiency but, is not scared to talk to people and, a new thing, starts off with a gun, PNH-10 already equipped. In fact, any character build that has RANGED 3+, will start with a gun*.

___
* This is actually explained in a nod to the original plot which saw you start on the BULTA and then if you had good enough RANGED, you could persuade the team to give you their only weapon.

New looting interface layout





When you open a container to loot its contents, you will have a new UI layout to work with. Not much to it, just that it was necessary to update it along with the new inventory layout changes.

Bye, bye scrolling in inventory





We keep tinkering with UI and this time we have replaced [sometimes not obvious] scrolling in the inventory with discrete pages of items and clear buttons.

Obstacle highlighting





We noticed that sometimes it's not clear why you don't have a shot - line of fire is blocked - to enemy in certain situations. Similar issue arises when using zero-G jumps, or leaps, which are possible only if there are no obstacles in the way; which they sometimes are not obvious.



Now in these cases there is a clear message and first problematic tile is highlighted in red.

NPC behaviour changes



Note that there are a few subtle details changed how other characters behave in combat scenarios. Also, there are changes in how companions follow you.

That's about it


...in major visible things. There have been actually a ton of other, smaller, less visible changes across the board as well, including a slew of bug fixes.

As always, do reach out in the comments or on discord, we keep an eye on those and many of the changes, in fact, have originated there.

Have a nice space adventuring!

Space Wreck stands with Ukraine. Demo removed in Russia, Belarus

In response to the invasion of the Russian Federation into Ukraine, Europe, Space Wreck will not be available in Russia and Belarus.

The demo is removed for these countries.

The page is available but won't have a button to download the demo. Already owned demo copies will not be affected. And, of course, it won't be possible to buy the game from within these countries (though that would be impossible anyways). Russian translation is also, probably, very unlikely at this point.

Note - this is not a decision taken lightly

  • we do realize that not all Russians are responsible for the aggression, in fact, many speak out against it
  • Russia is our second biggest audience (possibly market) following the U.S.


But Russia must stop its war against Ukraine.

Слава Україні!

Developer play & talk

Hey, I will be playing Space Wreck demo, come join!