SpaceBourne 2 cover
SpaceBourne 2 screenshot
Genre: Simulator, Strategy, Adventure, Indie

SpaceBourne 2

SpaceBourne 2 Early Access Ver. 5.3.8 Released

SpaceBourne 2 Early Access Ver. 5.3.8

[p][/p][p] Bug Fixes & Improvements:,[/p]
  • [p]Added sensitivity adjustment setting.,[/p]
  • [p]Asteroid type detection is now significantly faster when approaching them.,[/p]
  • [p]Distinct color updates applied to dungeon minimaps to better distinguish entrance and exit elevators.,[/p]
  • [p]Essential keybinds have been added to the main menu.,[/p]
  • [p]Fixed an issue where manual cannons on Motherships and Heavy Fighters sometimes failed to fire.,[/p]
  • [p]Improved the water reflection visuals next to elevators in caves.,[/p]
  • [p]Resolved various “stuck in cave” issues.,[/p]
  • [p]Added missing sounds to certain previously silent creatures.,[/p]
  • [p]Fixed a crash when inspecting the Mining Station during the first mission.,[/p]
  • [p]Reorganized several functional buttons in the Scanner interface.,[/p]
  • [p]Fixed a bug where warping became unavailable after speaking with Axa.,[/p]
  • [p]Resolved an issue where cloaking couldn't be used when arriving at the Mining Station.,[/p]
  • [p]Fixed various collision-related bugs.,[/p]
  • [p]Resolved a missing landing tutorial when arriving at Axa Station.,[/p]
  • [p]Fixed an issue where the objective fail widget was misaligned and failed the mission too quickly when moving away from the target location.,[/p]
  • [p]Fixed an issue where ship indicators disappeared after speaking to Anka and Drane and re-entering the new ship following a save/load.,[/p]
  • [p]Resolved a bug where re-entering the planet after leaving Izner City caused the game to break.,[/p]
  • [p]Fixed incorrect checkpoint start positions in Izner City.,[/p]
  • [p]Fixed an Outpost Dungeon issue where the indicated path on the minimap was blocked and inaccessible.,[/p]
  • [p]Resolved several collision and visual bugs in cave boss areas.,[/p]
  • [p]Fixed an issue where Blackbox items could not be found.,[/p]
  • [p]Fixed a crash when combining too many crates.,[/p]
  • [p]Resolved a progression blocker in the Council Management Application mission: Warp drive would go offline, and no destination could be selected.,[/p]
  • [p]Fixed a post-meeting bug where the player was stuck using only the Mothership, even after deploying smaller ships.,[/p]
  • [p]Resolved a bug in the Vessel Venture mission: The quest did not progress after rescuing Momo.,[/p]
  • [p]Fixed a minimap bug in Outposts: After completing one and entering another, the “Minimap Blocked” message appeared from the first floor.,[/p]
  • [p]Resolved an issue where enemies would not spawn in some LFP missions.,[/p]
  • [p]Fixed an inventory bug where right-clicking on a melee slot caused a sword to disappear.,[/p]
  • [p]Fixed a bug in the “Saving Anka” mission where the “Help Pilots” battle wouldn’t trigger.,[/p]
  • [p]Resolved an issue where mouse movement was locked while aboard a ship.,[/p]
  • [p]Fixed a bug where rocks that enemies could walk through remained in bounty missions.,[/p]
  • [p]Resolved an issue where the beam bar at the bottom of the screen did not appear when opening the "Services" menu near a station.,[/p]
  • [p]Fixed missing fire effects on the right engine of certain ships.,[/p]
  • [p]Resolved a bug where saving inside the misactor and reloading prevented boarding the mining ship.,[/p]
  • [p]Fixed a bug where holding the laser while docking the misactor caused laser sounds and effects to persist.,[/p]
  • [p]Resolved an issue where shotgun-type ship weapons did not trigger the ammo pickup interface.,[/p]
  • [p]Fixed a GPS tracking bug: After tracking, the list changed and the targeted ship could no longer be found.,[/p]
  • [p]Fixed an issue where cargo scan results were too low, preventing effective pirating and loot collection.,[/p]
  • [p]Resolved a bug where tracking a ship would instantly reset its tier to 1, regardless of its actual level.,[/p]
  • [p]Various spelling errors corrected.,[/p]
  • [p]Fixed an issue where the defense widget for station attacks did not open on first click.[/p]
  • [p]Cleaned up unused stats and prices in the Drones and Rockets screen.[/p]

SpaceBourne 2 Early Access Ver. 5.3.7 Released

SpaceBourne 2 Early Access Ver. 5.3.7

Bug Fixes:


  • Fixed a bug in "The Truth" mission: Velora was missing upon planetary arrival.,
  • Fixed an issue where cave loot was disappearing far too quickly.,
  • Resolved a bug preventing players from leaving the orbit of the Headquarters planet.,
  • Fixed a bug in a secondary mercenary mission: After landing on the planet, the player could not exit their ship.,
  • Resolved a bug where purchasing a Fighter caused the Mothership to disappear — only the X-Wing would remain visible.,
  • Fixed a progression blocker in the Grand Council meeting mission: The Galactic Council Station was not appearing on the map.,
  • Resolved an issue in the Constructor mission: The mission would not progress even after completion.,
  • Fixed a visibility issue in the “Chasing the Ghost” mission: The asteroid station in system 111 was not showing up.,
  • Resolved a bug in the Metahuman mission: Athena could not be found at the Capital Station.,
  • Fixed an issue preventing players from leaving the orbit of the planet Xunvars.,
  • Resolved a bug where Miners Contract missions were not granting XP for the Miners Guild.,
  • Fixed a terrain spawn issue: Randomly generated huts on planets were sometimes spawning inside mountains.,
  • Resolved a UI issue in the Galaxy Atlas: Mission objectives would occasionally not display.,
  • Fixed a movement lock bug: After speaking with an NPC and returning a requested item, the player could no longer move, as if still locked in a dialogue state.,
  • Fixed a bug where warping to Axa Station and immediately jumping to another planet would break the game.
  • Resolved an issue where a Mothership purchased from the Miners Guild could not be summoned or accessed.,
  • Resolved a bug where selling a ship made the Mothership inaccessible.,
  • Fixed a stat mix-up issue: Mothership and Fighter Class ship stats would occasionally get swapped,
  • Fixed an issue where the character would sink into the floor in the command deck of the Capital Station.,
  • Resolved a bug where Lorak disappeared before the duel encounter.

SpaceBourne 2 Soundtrack Will Be Retired


Dear pilots.

We would like to let you know that the SpaceBourne 2 Soundtrack will be retired from sale on Steam in the near future.

This was a creative decision made as we continue to shape and refine the SpaceBourne universe. We appreciate everyone who has supported the soundtrack and hope you’ve enjoyed the music as much as we’ve enjoyed creating this world.

Please note that if you’ve already purchased the soundtrack, it will remain in your library and you’ll be able to continue enjoying it without any interruptions.
Thank you for your continued support.


— DBK Games

SpaceBourne 2 5.3.6 Hotfix

Bug Fixes;
*Bugs that caused certain mission points not to spawn in the main story chain have been fixed

SpaceBourne 2 Early Access Ver. 5.3.5 Released

SpaceBourne 2 Early Access Ver. 5.3.5


Bug Fixes:


  • Fixed a crash issue when opening the minimap inside dungeons.,
  • Increased monetary rewards from LFP missions.,
  • Fixed an issue in "The Past" mission: Alpha Squad units were visible even during the flashback sequence.,
  • Resolved a bug in "Rebuilding a Friend": Returning to Izner City after collecting the parts caused the game to break.,
  • Fixed a bug where the Queen Spider fell through a gap beneath the cave.,
  • Resolved a side land mission issue: The player’s landing point on the planet was too far from the mission objective.,
  • Fixed a location mix-up when accepting two land missions on the same planet.,
  • Resolved a bug where completing one of two simultaneous land missions on the same planet prevented the second from starting.,
  • Fixed a spawn issue with Alpha Squad: Squad members were getting stuck during deployment.,
  • Resolved a progression bug in "The Truth" mission: The Warp Away sub-mission would not complete despite successful warping.,
  • Creature loot system fixed.,
  • Improved performance issues related to certain creatures.,
  • Various spelling errors corrected.,
  • Fixed an issue in scanner missions where destruction objectives failed to register.,
  • Hoverbike effects have been improved.,
  • Fixed multiple bugs related to planetary surface entry and exit transitions.,
  • Resolved a bug in the Surface Passenger Travel mission.,
  • Clarified mission flow in the "Retribution" mission.,
  • Fixed a bug where players could not leave a planet using thrusters after completing certain planet missions.,
  • Resolved an issue where a planetary mission spawned underwater, making it impossible to complete.,
  • New video tutorials have been added.

SpaceBourne 2 Early Access Ver. 5.3.4 Released

SpaceBourne 2 Early Access Ver. 5.3.4

Bug Fixes:


  • Fixed a landing issue in the "Feast of the Stars" mission: Players were unable to land in the city to speak with Efialtes.
  • Resolved a bug in the "Saving Anka" mission: Climbing the wall inside the prison caused the player to fall into the void.
  • Fixed a falling issue on cave bridges: Players could fall through certain bridge areas.
  • Resolved a bug that occurred while calling the Mothership.
  • Fixed an issue where Scorpion creatures could not hit the player.
  • Reworked the final mission of the Mysterious Man questline.
  • Added a new Hoverbike T2 as a reward for completing the Mysterious Man’s final mission.
  • Fixed a crash related to entering gas planets.
  • Resolved a bug where Axa’s old station would occasionally respawn.
  • Fixed an issue in the "Retribution" mission: The AsTech Factory segment now functions correctly.
  • Resolved a movement lock bug: Players could not move after speaking with the Mysterious Man.
  • Fixed a landing bug on non-landable planets: Attempting to land on restricted planets no longer causes errors.
  • Fixed audio issues related to the Hoverbike.
  • Resolved sound bugs affecting Nova Squad.
  • Fixed various AI-related issues on planetary surfaces.


Gameplay & Balance Updates:


  • Ship prices have been reduced.
  • Ship component prices have been reduced.
  • Mothership durability has been increased.

SpaceBourne 2 Early Access Ver. 5.3.3 Released

SpaceBourne 2 Early Access Ver. 5.3.3

Bug Fixes:


  • Fixed a spawn issue on Etox planet: Manually entering the planet would spawn the player underground with Izner City loaded incorrectly.
  • Resolved a bug in the Koron mission: The ship was spawning beneath the terrain.
  • Resolved a landing issue: Fighter Class ships could not land on Motherships.
  • Fixed a docking interaction bug during the main ship mission: The docked ship appeared nonexistent, with no interaction prompts.
  • Resolved a bug where the ship would get stuck underground on a planet.
  • Fixed an issue where Order - Justice - Chaos flags would change on their own.
  • Resolved an animation issue on Molyax's ship: Molyax would start walking during dialogue.
  • Fixed a softlock at Outposts: Players could fall into interior spaces and become stuck.
  • Improved icon quality: Capital Ship icons in the lower-left UI now appear in higher resolution.
  • Fixed a weapon bug where some NPCs would equip bazookas unintentionally.
  • Resolved a visual glitch in Smen’s mission: Drane was holding a weapon incorrectly.
  • Fixed a teleport bug at cave entrances: Saving and loading would move the player to a distant location on the planet.
  • Resolved multiple issues in the Xema Mother mission: Objective tracking, checkpoint, and save behavior have been corrected.
  • Fixed a Mothership disappearance bug: Stations that previously stored the Mothership would no longer recognize or show them.
  • All known issues in the Opposite mission have been resolved.
  • Fixed various spelling errors.
  • Resolved a mission spawn issue: Planet quests would occasionally appear inside mountains.
  • Fixed a dungeon objective bug: Even after eliminating all enemies, the quest would not complete.
  • Resolved Velora mission bugs: Velora would not spawn properly.
  • Fixed a visual bug in the Mothership hangar: The hangar door was missing.
  • Fixed a teleport issue in Pirate Station Living Quarters: Jumping over the fence near Alyssa's door would teleport the player.
  • Fixed a spawn issue in Caves: No creatures would appear.
  • Resolved a dialogue issue between Alyssa and Drane.

SpaceBourne 2 Early Access Ver. 5.3.0 Released

SpaceBourne 2 Early Access Ver. 5.3.0

Bug Fixes:


  • Fixed an issue preventing players from leaving the planet Xunvar.
  • Resolved a bug where drone voice lines continued during warp after recalling War Drones.
  • Fixed a critical warp issue: When warping to a station without being near its planet, the planet could destroy the ship if it was in the warp path.
  • Resolved missing shops in the marketplace area of one of the stations.
  • Fixed a softlock in Smen's Workshop: Players could become trapped and unable to exit.
  • Fixed an issue where Motherships purchased at Outposts could not be summoned.
  • solved an Outpost invasion bug: Heavy Fighters were spawning undocked and unusable.
  • Adjusted critical health warning timing: The ship damage alert now triggers earlier, giving players more reaction time.
  • Destroyed castles in Castle Siege now correctly disappear from the Diplomacy screen.
  • Resolved a collision issue in Caves: Players could get stuck inside cave walls.
  • Fixed an infinite fall bug in Caves: Falling through the floor would cause endless descent.
  • Fixed an issue where the minimap wouldn't open after defeating the Queen in Caves.
  • Resolved shield and armor reset bug: Switching back to the main ship after piloting a docked vessel would leave the ship with drastically reduced stats.
  • Fixed blocked path issues in certain Caves: Some routes appeared closed and couldn’t be traversed.
  • Fixed a spawn issue in Izner City: Players were spawning beneath the terrain on the first checkpoint.
  • Resolved a Planet Side Quest bug: The boss would not spawn, making the quest unfinishable.
  • Fixed a village attack bug: In some cases, the target pirate village would be missing upon planetary arrival.
  • Adjusted spawn logic on planets after loading a save: Ships and hoverbikes will now spawn closer to the player.
  • Fixed a hack sequence bug in the Mercenaries Guild entry mission.
  • Performed trade system economic balancing adjustments.
  • Resolved several item comparison display issues.
  • Fixed terrain spawn bugs in LFM missions: Villages were spawning inside mountains, blocking access to buildings.
  • Fixed a navigation issue: Sometimes the game would highlight a distant mothership instead of the nearest ship.
  • Resolved multiple bugs in Trade Convoy events.
  • Fixed an issue where Mercenary Guild rank would not advance to Rank 2.
  • Resolved a landing bug: Players were being dropped near the planetary edge instead of the correct location.
  • Fixed a cargo reset issue: Loading a save would clear ship cargo.
  • Resolved a softlock in “Saving Anka”: Players would get stuck underground when retrieving their father’s ship.
  • Fixed an audio bug: The “Return to Deck” voice line would repeat on every jump, sometimes twice.
  • Resolved an invasion logic issue: The battle wouldn’t end even after all enemies were eliminated.
  • Fixed a stuck navigation computer beep after raids.
  • Resolved an issue with duplicated shops in some stations.
  • Fixed a bug where creatures were not granting Squad XP.
  • Resolved a Squad leveling issue: AIs were not giving EXP, and squad level changes were not updating in the character interface.
  • Fixed an issue where Nova Squad was not leveling up.
  • Some typos fixed.

SpaceBourne 2 Early Access Ver. 5.2.9 Released

SpaceBourne 2 Early Access Ver. 5.2.9


  • Fixed a location conflict in Mercenaries missions: Assigned caves or villages sometimes overlapped with previously raided locations.
  • Improved warp speed: Warp travel is now faster, particularly for trade ships.
  • Resolved a progression issue in "The Big Meeting": The mission would advance even if a Heavy Fighter was purchased instead of a required Mothership.
  • Fixed an issue in the Mark Zeran mission: The "Dock at Nelis Family Station" objective was not functioning.
  • Resolved a blocker in "The Archive" mission: Weapon restrictions in the bank prevented mission progression.
  • Fixed an issue in the Conspiratorial mission: Attempting to enter with a Mothership caused errors — entry is now correctly restricted.
  • Fixed a bug in some "Looking For Pilot" missions: Fighter enemies were not spawning.
  • Radio now starts turned off by default to avoid unwanted audio interruptions.

SpaceBourne 2 Early Access Ver. 5.2.8 Released

SpaceBourne 2 Early Access Ver. 5.2.8


  • Fixed an instant death issue when entering the HQ Cave.
  • Resolved a crash that occurred during warp transitions.
    We believe we have resolved this at this stage, but if you encounter this issue again, please report it.
  • Fixed enemy level mismatch in the first Bounty Hunters mission (Xen): The mission was level 7, but enemy fighters spawned at level 30.
  • Fixed a system capture issue: If the player passed through a stargate at the moment a raid ended, the system was not marked as captured.
  • Fixed an issue with Stellar Keys: If the player had only one key and defeated a boss, the key would be removed from the inventory without proper reward handling.
  • Resolved a bug in “The Big Meeting” mission: The mission would complete even if the player didn’t have enough money to purchase the mothership.
  • Fixed an access issue after dropping off Momo: Players were unable to re-enter the AsTech Factory.
  • Balanced enemy levels in bounty: station hack missions: Enemies were spawning far above mission level and killing players instantly.
  • Fixed several issues in quests given by station-based Quest Givers.
  • Resolved a shield component glitch: Removing the shield module from the ship didn’t remove it from the slot, allowing players to duplicate it for infinity money.
  • Fixed an issue where dungeon bosses were not dropping keys.
  • Resolved a visual bug in character creation: Duplicate "Class" text appeared under the class selection, causing visual clutter.
  • Fixed level imbalance in station-based hack missions: Shooter enemies now match the appropriate mission level.
  • Fixed an issue where village raids would never end: Reinforcements kept arriving indefinitely.
  • Resolved a bug preventing planetary landings: Players would get stuck on a black screen while attempting to land.
  • Fixed a visibility issue in cockpit mode: Damage taken would obscure the player’s view completely.