SpaceBourne 2 Early Access Ver. 4.1.2 Hotfix Released
SpaceBourne 2 Early Access Ver. 4.1.2 Hotfix
CHANGES
- The maximum setting for faction money reserves has been increased from 2 billion to 90 trillion.
- Loaded games now provide a certain amount of power at the start, based on the player's progression, to avoid power shortages.
- Castles have been balanced, and the levels of soldiers spawning in castles have been adjusted.
- Faction power has been added to faction-related main storyline quests.
- Convoy levels have been adjusted.
- The power requirement to start operations and the power rewards at the end of operations have been adjusted and balanced.
- The level-up mechanics for AI factions have been changed. AI factions now level up in a balanced manner according to the developments in the galaxy.
BUG FIXES:
Reported by players as follows:
- When I capture a new system with a raid, that system does not appear in the Faction interface or the Diplomacy interface.
- The raid map on the left side of the screen continues to stay on the screen even after finishing the raid.
- If I kill a new bounty boss while the Silence effect is active, the effect continues until the game is closed.
- Some skills of bounty bosses are overpowered. (Bounty boss skills have been readjusted.)
- Convoy levels are too high. If I follow the main storyline, I end up with 0 faction power and cannot continue the story.
- At the end of the "Mark" mission received by mail, I need to add 5 soldiers to my army, but I don't have enough power at that stage, and the story cannot progress.
- On motherships, if I disembark and re-embark several times, the SubSystem selection system stops working.
- AI faction levels increase too quickly, making battles impossible within a short period.
- When I go to war with a faction, they launch consecutive attacks on my systems in a very short time.
- Rewards given at the end of operations are incorrect according to the faction's chosen path.
- If I repeatedly open the main interface from the Scanner interface, the Scanner's detail window remains on the screen.
- My faction level is calculated incorrectly. It calculates the levels of empty generals as 0, lowering my average level.
SpaceBourne 2 Early Access Ver. 4.1.1 Hotfix Released
SpaceBourne 2 Early Access Ver. 4.1.1 Hotfix
- Systems belonging to my faction appear in the Diplomacy panel, but when I visit the system physically, they do not appear.
- Despite having very good relations, I cannot make trade agreements with some independent factions.
- When the faction income is very high (+2 billion), it adds negative values to the daily income, and the faction treasury remains at zero.
- Factions I destroyed before version 4.1 have revived in version 4.1 and their stations and systems do not appear in the Diplomacy panel.
- When I land on some planets, instead of going to my intended destination, I am taken to the "City" point.
- In the Diplomacy panel, the majority of families have no trade routes.
- Some trade routes involve too many steps (20+) and the trade revenues are much higher than usual.
- Sometimes, when I conduct an operation on a station, another enemy faction is simultaneously conducting an operation on the same station, and if I win the battle, the target station is transferred to the attacking faction.
- Sometimes generals do not spawn inside fortresses. Even if I capture the fortress, I cannot take the general as a prisoner.
- When I click on a system belonging to a faction in the Faction panel, if there is a station in the list that has been destroyed or plundered, it shows me the wrong station details and I cannot target the station I want.
- There are families with negative faction power in the Diplomacy panel.
SpaceBourne 2 Early Access Ver. 4.1.0 Released
SpaceBourne 2 Early Access Ver. 4.1.0
New Features And Changes:
We've gathered all the feedback from our players and have completely rewritten the entire family and faction system based on it.
New Faction Stats:
Four new faction stats have been added to the game:
Diplomatic Power: Determined by a faction's relationships with other factions.
Economic Power: Determined by the stations and systems a faction owns, and the traffic those systems generate.
Military Power: Based on the strategic locations owned and the military strength of a faction.
Family Power: Calculated based on the total power a faction holds in the galaxy.
Leader Power: Determined by the successes and decisions of a faction's leader.
Factions now base all their decisions and actions on these values, enhancing and renewing the AI behaviors.
New Faction and Diplomacy Feature – “Trade Routes”:
Factions can now form trade agreements with each other. Following these agreements, trade routes are established between the parties, and trade ships dynamically follow these routes to complete their trades.
Ambush the Trade Ships :
One of the most requested features, Trade Convoys and Seamless Space to Ground Battles, has been added. Players can now ambush trade ships along these routes, breach their hulls, and engage in seamless face-to-face combat to loot containers.
New Faction and Diplomacy Feature – “Leaders”:
Every faction now has leaders, such as Mayors or Generals in every system and station. These leaders can make autonomous decisions that enhance their faction's power. Players can encounter them in various locations, such as the stations they manage. Additionally, winning battles may now result in capturing these leaders if they are present at the station, disabling them, taking them prisoner, and even selling them as slaves, thereby disrupting the power balance of the factions.
More Dynamic AI Diplomacy:
AI factions can now develop relationships amongst themselves, forging new agreements and opening new trade routes.
Player Faction Improvements:
New Currency: POWER
A new currency, Power now balances all actions of the player faction. Every activity earns Power, and every advancement requires it, making the progression more balanced and the game more challenging.
New Player Faction Trade Agreements: Player factions can now make trade agreements with friendly factions to earn money.
New Faction Path Variable: The path chosen for a player's faction now has more significant implications. For instance, a Faction on the Chaos path gains more power from plundering a station, whereas a Faction on the Harmony path gains less power and must consider Faction support.
New Enemy Class: "Space Boss Ships" Space now features dozens of procedurally generated bosses with multiple abilities, replacing all bounty targets in bounty missions with these bosses.
Mothership Improvements: The player mothership and its system have been completely overhauled. Motherships now have subsystems which players manage in real-time, influencing the course of battles through strategic subsystem adjustments.
We will be introducing new Mothership weapons in future updates to make motherships even more complex.
Sound and Music Updates:
Unique music and atmospheric sounds have been added for all stations.
The Russian Language has been updated.
**BUG FIXES:**
Reported by players as follows:
- I can no longer call my Mothership. I am in the correct system and station, but it will not respond my call via the Ship Manager interface.
- Some planets' scalers are too large and can engulf surrounding stations, or when I warp to a nearby station, it directly lands me on the planet.
- "The Constructor" mission does not update from " Wait for Jack" part.
- Anti-missile flares are launched from the middle of the ship forward.
-When assigning a general as the leader of a new house, the general slot is permanently deleted.
IMPORTANT: We fixed this bug, but had to remove all generals from their slots and refresh the slots to correct imbalances in save files that were affected. Therefore, if you encounter this issue and find the general slots empty when you load your game, you need to reassign them from the "Ready to Assign" section.
- Capital ships are capable of buying trade goods from Trade Hubs or Industrial Complexes, which disrupts the trade mechanics.
- Star systems assigned to sub-houses (vassals) in the Atlas are displayed as belonging to no one (without a mini-portrait of my vassal).
- House Zerat should have a Research Station named Aldon in the Valtoros (N2) system, but it is not there. NOTE: We identified 6 space stations missing like this and have corrected these errors.
- Plundered Station Blocks Capturing System. Now a station being plundered no longer prevents capturing the system.
- The entry points of research stations appear skewed and prevent me from entering the station after battles.
- The diplomacy panel lags for 1-2 seconds when opened.
- At Outposts and Morthra stations, the Ship Management console is outside the station, allowing me to change ships during combat, which disrupts the combat mechanics.
- When I visit markets appropriate for my Guild rank, the item tiers are lower than promised. When checking legendary stocks, I mostly see “Rare” items.
- If I use a mothership, after capturing a station, the siege mode is maintained and does not allow jumps to gates, stations, etc.
- When controlling the mothership, there is a conflict between 2 buttons: stabilizing pods and changing the “free view” camera.
- While playing with motherships, I am unable to capture pods. (A new SubSystem has been added to motherships to enable capturing surrounding pods.)
- Stations do not provide the promised rewards after capturing.
- We can enter stations during Destroy Operations, which disrupts the process.
- Immediately after capturing a station, in raid mode, the “system capture” button is not active. To capture a system, you need to fly to another system and return; then the button will become active again.
- WRA soldiers become invisible at certain camera angles immediately after capturing a station.
- Pirates can raid a station while we are capturing it.
- The game crashes when a squad lands on a planet via warp.
- Every time I board the ship after rescuing Anka from prison, I receive repeating dialogues from Anka and Drane.
- During the initial mission at the asteroid station, the “Shot Target” indicator disappears during the tutorial, making it impossible to reacquire the target.
- The Player Faction's Structures panel appears empty.
- After winning battles, the Victory screen shows that I have gained "0" from the battles.
- During Castle Siege, even after winning and capturing the castle, turrets shoot at my ship when I board.
- During Castle Siege, turrets deal excessively high damage relative to their levels.
- I can climb on top of vending machines in the Bounty Hunters Guild and Mercenary Guild, and when I come down, it throws me into void space.
- Every time I save and load the game after destroying a station, “Debris of” is added in front of the station's name, and these “Debris of” labels stack.
- Drones spawned during a battle at a station remain there even after the battle ends.
- During a battle at a station, I can cancel the combat from the Faction > Operation interface. The battle is removed from the system, but I remain in the combat zone.
- The sorting algorithm in the diplomacy interface for stations based on their values is not working correctly.
- In the Faction > Diplomatic actions interface, every flag appears as the “House Thunder” flag.
- After destroying an outpost, I experience a significant FPS drop, and it remains low until I restart the game.
- During an Operation, the Capital Dock sections of stations are open, and I dock unintentionally.
- After performing a plunder with the Mothership, instead of being inside the station at the end of the battle, it places me inside the mothership.
- After restarting the game during a Plunder Operation, enemy soldiers that were level 48 spawn at level 15.
- Sometimes, during operations, level -1 enemies spawn.
- The war target I set during operations sometimes disappears.
- I attend the meeting in the Council mission, but the mission does not progress. (This bug was fixed, but as of Ver 4.1.0, the main story ends at this point.)
IMPORTANT NOTE: The new update will not affect your current game saves. However, since diplomatic relations have been reorganized, current wars and active operations will be reset. Therefore, if you have a saved game before an operation, you will need to redo the same operation.
IMPORTANT NOTE: If you have loaded the game from a save file where you had organized an operation in the Integration Station raid but had not yet started the battle, please restart the operation from the Faction interface.
We are thrilled to unveil our latest Soundtrack album, featuring an exhilarating collection of new music from the game. Dive into the sonic universe of our latest release and experience the epic soundscapes that have just hit the shelves!
Excited to share the first look at SpaceBourne 2 Early Access 4.2.0!
Stay tuned for more updates and embark on this adventure with us.
See you in space.
SpaceBourne 2 Early Access Ver. 4.0.1 Hotfix Released
SpaceBourne 2 Early Access Ver. 4.0.1 Hotfix
Melee weapons are not for sale in markets. Where melee weapons should be, there are custom-made rifle-type weapons instead.
Exiting an Outpost throws me into void space.
I am unable to equip melee weapons that I find.
I can place normal rifles in the melee slot in the character equipment interface.
The Faction interface shows an empty general with a blank image.
I cannot assign a new role to generals at index 0 and I can't change their role.
I am unable to call the Nova squad while playing with the character.
In the Saving Anka mission, I cannot enter the prison cell after breaking the glass due to the remaining pieces.
The sound effects at some elevator doors are continuously looping after use.
The Chronostep perk exceeds our maximum energy usage, leading to a negative value.
Some decals on the mothership incorrectly cover characters' weapons.
The same plundered village spawns on every planet in some independent sectors.
FPS drops to 30 during raids.
I can't reach the Capital Station because a planet blocks it during warp attempts.
Some stations take a very long time to load. (About 30 seconds)
The drone window on the Motherships in the main interface hovers the wrong option.
Inside the Mothership, I fall down when trying to climb to higher ground from certain points.
Sometimes I fall down when selecting the "cockpit" during the Fast Travel option on the Mothership.
At the ship summoning areas in stations, when I switch ships consecutively, my ship spawns at a distant, unreachable point after leaving the station.
I can add Ground Forces troops to the space raid operations.
Overwriting save slots duplicates the same save files.
Story missions are being deleted from the save file. NOTE: We've identified this issue is related to the use of unsupported characters in the save game name. To address this, we've made adjustments. If you're experiencing this problem, you'll find two files with the same name in the Saved folder (e.g., AutoSave and AutoSave.sav). Ensure these files are exactly the same name.
SpaceBourne 2 Early Access Ver. 4.0.0 Released
SpaceBourne 2 Early Access Ver. 4.0.0
New Features And Changes:
- Castle sieges have been added to the game. Players can now capture castles on planet surfaces in real-time and manage RTS sieges.
- 20 different castle types, each uniquely designed by hand, have been added to planet surfaces.
- The faction soldier system has been revamped. Faction soldiers are now categorized into Space Forces and Ground Forces.
- Army sizes have been expanded. Each army can now include up to 10 generals.
- New types of ground forces soldiers have been added to the game, including Elite Soldiers, Snipers, Medics, Tanks, and Mechs.
- Faction space battles have been redesigned from the ground up. Space battles are now managed in real-time RTS mode.
- Faction wars have been balanced with the addition of new features.
- A new station combat mechanic has been added to the game. When organizing operations, players can now determine the outcome of ground force battles and manage group force fights inside stations to capture or plunder them.
- Post-war designs for all stations have been completed and added to the game. The type of battle now affects station interiors accordingly.
- The Battle Steps system has been removed now that war tactics are implemented during the battle itself and the battle organizing interface has been simplified.
- The entire main story has been reworked. We have removed missions that received the most negative feedback and replaced them with new ones.
- All main story mission details and descriptions have been rewritten. Balanced rewards have been added for all missions.
- The main story has been extended with the addition of unique missions.
- To address player complaints about getting stuck on missions, we have added hints and helper videos for the most challenging objectives.
- The ability for players to build their own stations has been added to the game. Players can now add new floors to their Faction's capital stations and design the interiors themselves. They can also share their stations with other players, and these stations are playable by others. This feature also marks the beginning step towards mod support.
- The option to customize modules, weapons, and components while on a ship has been added to the game. This addresses one of the most requested features; players can now change their ships' weapons, components, and modules in space through the main interface (this feature is not available on capital ships).
- The in-game experience and item reward system have been balanced. Experience and rewards for side and guild missions have been increased.
- New traveling Space Markets have been added to every solar system. Players no longer need to enter stations to shop.
- Game sounds have been adjusted, and new music has been added to the game.
- New Stations, buildings, markets, new character models, new mission locations, sounds, effects, animations, interfaces, and tutorial videos have been added to the game.
- Enemy AIs in space battles have been rewritten and are now much more performance-friendly. we can now conduct battles up to 100vs100 with significantly better performance. Therefore, battles suitable for crowded combat scenarios have been added to the game.
**BUG FIXES:**
Reported by players as follows:
- The ship manager panel sometimes displays my ship's inventory incorrectly or deletes other inventories.
- I can't deactivate my character's Slow Time skill after it's activated until all energy is depleted.
- Some character skills are not working.
- My save games are duplicating, and loading duplicated save files deletes my main story save.
- Opening the Bug Report interface while the pause menu is open and then closing it causes game controls to stop working.
- A line comes from some asteroids while mining, and if I warp shortly after, the line does not disappear.
- I can buy ships cheaply and sell them at a high price, allowing for unlimited money earning.
- Ship interfaces disappear if I open the Scanner during takeoff while docked at a station.
- I cannot land on planets, or the planet surface appears dark when I do.
- If I exit my ship using the G key while using a Stargate, my ship goes to the other system, but I stay in the original system, halting game progress.
- If I save the game during warp after calling my space squad, loading that save duplicates my squad soldiers.
- Selling captured prisoners gives me “0” money.
- Even if I mute all sounds, some weapon sounds are not muted.
- The game crashes if I open the scanner or Atlas while performing a system jump.
- AI attacks on my station do not end until I arrive at the battlefield when I am far away.
- Every time I add soldiers to a battle where the AI attacks my station while I am away, enemy forces reset to their initial strength.
- After rescuing Momo and returning to our base, attempting to talk to her again repeats her dialogue from the previous mission, and she self-destructs.
- If I switch directly from aim mode to Sniper rifle aim, my character's head remains visible and obstructs my field of view.
- If I interact with an object (like a door) while the sniper scope is open, the scope remains on the screen until I close the game.
- The ship equipment tutorial does not progress despite following the instructions exactly.
- I hit an invisible wall at the mission location for the first Mining station mission and cannot complete the objectives.
- I cannot board ships on the deck of Motherships.
- Some weapons on Motherships are placed right in the middle of the ship, either making them unable to fire or causing them to hit my own ship.
- If I land on a planet surface with a ship taken from my Mothership and save and load, my Mothership is sent to a point outside the solar system.
- Executed faction wars sometimes reset, and I have to arrange the battle again.
- My character remains invisible if I activate the Jetpack in first-person camera mode.
- I can exit my ship with the G key while landing on a planet, but the ship continues moving to unreachable areas.
- If the usable modules of a ship drop to zero, the icon appears corrupted on the ship HUD, and if I reload the modules, the new stack number shows up on the HUD, but the icon remains corrupted.
- In a faction war, after locking onto the battlefield from the Escape route, if I head to a stargate instead of warping, the battle commences.
- During faction wars, I am unable to destroy certain ships (such as Enemy capital ships or motherships).
- Battle sounds continue to play even after I have moved away from the battlefield.
- Some rockets hit my own ship after being fired.
- The missile warning sound continues to play even when there is no missile following me, and the sound doesn't stop until I close the game.
- My ship is not repaired when I land at stations, especially at Falron stations.
- During side missions, end-mission NPCs are spawning twice in the same location. If I talk to both, I receive the end-mission reward twice.
- At high screen resolutions, the main interface appears on the right side of the screen, not in the center.
- Certain enemy types do not spawn in quests found randomly on planet surfaces through POIs (? icons), preventing quest completion.
- I could not control my ship if I opened the pause menu while performing a battle warp during combat.
- I was able to duplicate items in the ship management interface by quickly switching between cargo slots.
- "Fuel" trade item in my inventory do not appear on the sales screen when trading in the galaxy trade center.
- I cannot use some energy-consuming skills even when my character's energy level is full.
- Enemies spawned in some Mercenary Guild missions are extremely unbalanced and impossible to kill.
- Playing with the Resolution Scale setting in options causes all game graphics to distort, and the issue persists until I restart the game.
- The sky does not appear on some planets or appears underground of the planet surface.
- In the Faction structures section, the same stations appear duplicated 2-3 times.
- Some mission descriptions are missing or misleading.
- Experience rewards from main missions are displayed on the main screen but are not being added to my character.
- I do not receive XP from killing soldiers in ground battles or receive very low experience.
- Quick switching between the Scanner and Space Atlas causes small interface windows to remain on the screen until I restart the game.
- AI from factions other than mine sometimes attack our stations in AI vs. AI battles.
- The sound of my spaceship's Laser weapons continues looping if I exit the ship while firing and does not stop until I board the ship again.
- Electric weapons do not deal damage to some enemy types.
- Exiting a station causes the interior level not to be destroyed, and warping in this state either crashes the game or drastically drops FPS.
- If I switch back to tactic view after executing a battle, the operation appears to be ongoing, but no battle is visible when I arrive.
- Using a sniper rifle once in a save causes me to enter FPS mode even without a weapon in subsequent instances.
- If I enter through the capital door of Morthra stations, I can use the jetpack inside, and sometimes I fall through the station.
- Some Ground AI enemies remain in place even after their health drops to zero, and their death animation plays a few seconds later.
- I experience significant FPS drops during warps after departing from some planets.
- Starting a quick load (F8) without taking a quicksave or after deleting existing Quicksaves initiates the game on an empty map.
- The doors to enter outposts sometimes disappear, preventing access to the outpost interiors.
- At Independent stations, if I rapidly enter and exit, I find myself unable to re-enter through the same door.
-Fixed dozens of minor bugs related to the interface and level design, along with various small glitches throughout the game.
**NOTES:**
We believe we have fixed the most reported game-breaking bug, the Warp Crash issue. If you still experience crashes with this update, please share your save files with us on Discord to accelerate our troubleshooting.
We are completely redoing the Bounty system in the game, but unfortunately, it did not make it into this update. Therefore, bugs related to the bounty system are still present. We will transition to a brand-new bounty system with the next update, eliminating all related bugs.
Similarly, we are overhauling the Raid system, so bugs still exist in that system. These will be resolved with the transition to the new raid system in the next update.
We regret to announce that we have to postpone the Bank Heist missions announced in the trailer for some time.
Due to significant changes in the game's dialogues and texts, we haven't been able to add the new translations to the game yet. Therefore, in this version, many texts will only be available in English. We plan to resolve this issue with upcoming updates.
SpaceBourne 2 Early Access 4.0 Preview
Excited to share the first look at SpaceBourne 2 Early Access 4.0!
Stay tuned for more updates and embark on this adventure with us. Your feedback lights the way!
See you in space.
SpaceBourne 2 Early Access Ver. 3.2.1 Hotfix Released
SpaceBourne 2 Early Access Ver. 3.2.1 Hotfix
The bug where the player couldn't use active perks in Ground Character has been fixed.
The bug where the player couldn't pick up Laser Rifle types has been fixed.
SpaceBourne 2 Early Access Ver. 3.2.0 Released
Dear Community ;
We are currently rolling out a minor update to the game. Please be assured that a substantial update is on the way, packed with numerous new features.
However, it's important to note that all these features are interconnected, making it impossible for us to release them piecemeal. We sincerely apologize for the wait and appreciate your patience and understanding as we work diligently to bring you the best gaming experience. Stay tuned for more exciting updates coming soon
• Spanish Language is updated • Japanese Language is updated
SpaceBourne 2 Early Access Ver. 3.2.0
BUG FIXES:
Reported by players as follows :
• In Kar's mission, if we kill the surrounding soldiers and save the game, the mission sequence is broken when we load it.
• When planning an operation in the Expend mission, if the 'Clear All' button is pressed or the screen is closed, the progress sequence gets disrupted. The same issue occurs if an extra operation Phase is added in the same scenario.
• In the operation screen, sometimes, even though my army level is high, I encounter a 'low level' warning and cannot start the operation
• If I press the G key to fly while in the first-person camera, the character's body remains invisible in the Third person camera view
• Our character accelerates, if we destroy slow time device during our slow time while in boss fight
• When there is a looping sound effect (like when firing), if I enter a dialogue, the sound doesn't stop and continues to play in a loop. It keeps playing until I close the game.
• Raid video tutorial (about plunder) have two times same line
• In the Vessel Venture mission, I get very low performance in the As-Tech factory and I fall down when I reach certain parts of the floor.
• In some independent stations, if I pass by (without going into it) and then enter another independent station, it opens the interier of both stations.
• Sometimes motherships become duplicates. In this case, when I try to board the ship from the cockpit, the game freezes and crashes.
• In the mission Big Girl when you first get your fathers ship, The ceiling is suppose to open but its not • In the 'Saving the Anka' mission, the 'Waiting for raid' objective is not progressing.
“We believe the waiting time here is too long. Therefore, we have halved the waiting time. If you are still encountering this issue, please send us your save file via Discord or contact@dbkgames.com. This way, if there is another issue we haven't identified, we can better understand what the problem is”
• If I 'jump' from one system to another (without using a Stargate), the game crashes right in the middle of the jump sequence.
• Sometimes when I level up as a pilot, it shows that I have leveled up, but I don't receive a perk point.
• If I have a mission in the same solar system where a raid is taking place, the mission becomes active during the raid, and the warp drive remains offline.
• Some freelancer missions are not spawning the mission area. When I go to the target system, the mission point does not appear.
• The mothership may not be able to align at stations. When I enter a station, part of the mothership appears inside the station and prevents me from moving inside the station
• If there are multiple stations in a system, when I exit from Station A, I can be teleported to the door of Station B, but my ship remains at Station A.
• When we first went to the city of Arkansas, the screen fades out and stays that way. The "Talk with Drane" objective appears but the fade screen doesn't close.
• Some Armor is painted in the decal color when passing over the decals.
• When we operate on Falron stations, sometimes the ground battle area does not appear and I cannot finish the battle on the ground.
• After the raid starts, if I am in a major system, I can see distant systems when I activate the warp drive and can jump to those systems while the raid is ongoing. In this case, when the raid ends, I capture the system I jumped to.
• There is an infinite loop in stargates. The jump effect gets stuck, and I can't move to the new system. (This only happens in systems captured by the player)
• After saving the game in a guild station, if I load a save file taken from another guild station, the stock of the guild market where I first saved is transferred to the second station.
• When I establish a sub house and give too many systems to this sub house, suddenly the "independence demand" reaches 100%.
• In the main story, during the part where I fight with a mech, many bullets pass through the mech, and I can only hit a small area.
• When I connect VKB brand controllers to my computer, the game crashes.
“We fixed this bug, and we got the VKB joysticks fully functional, but these controllers have an unusual button system. Therefore, when you enter the HOTAS settings, it appears as if there are about 140 buttons for each controller. This doesn't affect the game, but don't be surprised when you see it :)”
Additionally, with our new community manager on board, our social media channels have become much more active. If you want to stay up-to-date with the latest news, developments, and surprises related to our game, please make sure to follow us on social media. We're excited to share more with you and engage with our amazing community. Stay connected for all the latest updates!
I'd like to begin by extending my apologies for the recent delay in updates. Currently, we're tirelessly working day and night on a major update. However, since this update will take a bit more time, I plan to address the reported bugs during this period with smaller updates.
In the upcoming major update, the main storyline will be completed and thoroughly polished from start to finish. Additionally, there will be significant changes to the Faction system. But all of this takes time, so I want to express my gratitude for your patience.
SpaceBourne 2 Early Access Ver. 3.0.1
CHANGES :
• Mining earnings have been updated and rebalanced for a more equitable experience. • A new multi-purpose mining ship has been added to the game.
BUG FIXES:
Reported by players as follows :
• In the second part of the same mission, even if I eliminate all the enemies in the landing pad cleanup objective, the mission does not update for about 2 minutes.
• In the Clear Debris mission, at the point where Axa joins us, the crosshair remains fixed in the center of the screen after the screen fades.
• In the Saving The Anka mission, the "Destroy Enemy Ships" objective appears in the Return to Izner city objective before the mission starts but completes immediately.
• When landing on certain planet points, when the cockpit camera closes during landing, the 3D mesh of the cockpit is still visible.
• In The Kold mission, during the section where we need to follow the ship, the ship we are following can sometimes become invisible.
• After a System Jump, the jump effect sound remains in the game and continues to play until the game is closed and reopened.
• When exiting the Molyax Ship, when I activate the warp drive, an effect occurs as if we were on the planet's surface, opening the navigation instead of the warp drive.
• If we warp before the dialogues are finished when exiting the Molyax ship, the save feature remains disabled in the game.
• There is a red square around the exit door of the Molyax ship.
• There is a sequence issue when entering the Molyax ship. The fade ends prematurely, and the character hovers for a while. During this time, if we activate the jetpack, we start flying inside the station.
• When the Warp Drive is active or there is an indicator, opening the Scanner or Space Atlas leaves the indicators on the screen, sometimes making it difficult to click on scanner points.
• The scale of the NPC ship coordinator at the Morthra station is very large, and they often hover in the air.
• There are meshes at Morthra station that do not belong to the level.
• Sometimes, the jetpack thruster effect remains on the character, even when the jetpack is turned off.
• If we press the weapon change keys in quick succession, sometimes the weapon disappears from the character's hand, but I can still continue firing.
• In Bounty missions, if I save/load at certain points, the mission progress gets corrupted.
• In some planet types, the collision on mountains and slopes is not updating. The player's feet can go through these surfaces, and sometimes even fall beneath the surface. (We couldn't reproduce this bug, but we've made some changes to prevent it. If you still encounter this issue, please report it.) • In the "Get your ship" section of Arkansan City, if I save/load the game before taking the ship, the ship disappears, and the game freezes.
• In the Arkansans city, if I use the "call ship" feature before actually taking the ship, the ship doesn't come to me but continuously rotates in its position.
• In the Alaysia mission, when talking to Alaysia, Drane doesn't appear by our side, but Drane's dialogues continue to play as if they were with us.
• In the Kold mission, during the ship hijacking section, if my character is at a higher level, they cannot inflict any damage on enemy ships.
• When leaving the Mothership and going to the deck, if I save/load before boarding the ship on the deck, I can see an unused ship in the Ship Interface located on the deck.
• In some Camp dungeons, enemy AI only fires at me when I walk past them.
We have a new community manager on board! Please don't hesitate to contact them through Steam (@misirciogluece) , Discord(@melismisircioglu) , or via email at contact@dbkgames.com anytime you need assistance.