SpaceBourne 2 cover
SpaceBourne 2 screenshot
Genre: Simulator, Strategy, Adventure, Indie

SpaceBourne 2

SpaceBourne 2 Early Access Ver. 1.7.0 Released

SpaceBourne 2 Early Access Ver. 1.7.0

NEW FEATURES AND CHANGES :




  • • The Galaxy Trading system is now active.

  • • Trade ships have been added to the game as a new ship class.

  • • 4 new Galaxy Trade ships have been added to the game.

  • • Trade Hubs have been revamped and are now active. Players can now trade from trade hubs.

  • • Complexes are now active. Players can buy trade goods below Galaxy prices from complexes.

  • • Make sure to watch the Trade section from the In-Game tutorial videos before trading.

  • • Capital ship weapons have been upgraded. Automatic turrets now fire lasers, making them more effective against fighter-class ships.

  • • A quick communication shortcut has been added to the game. With CTRL+H (default cursor key), players can quickly get Jump permission when near Stargates. They can also request Docking when near stations.

  • • All ship prices have been balanced.

  • • Traditional Chinese language has been added to the game.

  • • Brazilian Portuguese language has been added to the game.



BUG FIXES:


Reported by players as follows :


  • • When requesting docking consecutively, the docking points overlap each other
  • • After creating a Faction, all the emails in my inbox got deleted and I can't receive new ones
  • • I'm stuck in the hangar interface and can't leave or save
  • • The "Rebirth" pilot talent is triggered and remains active indefinitely, making the player invincible
  • • The items in my bank get deleted when I save/load
  • • Leaving a system quickly after a Faction raid prevents the player from taking ownership
  • • The Faction Treasury value displayed on the Capital Station is incorrect
  • • I can't assign generals to raids or station defense, but I can assign them to station capture operations
  • • I can build the same station repeatedly in the same system
  • • After enabling the Faction system and saving and exiting the game, the Faction soldiers disappear upon loading the save
  • • If I exit the game during a meeting on the main station, everything related to the Faction and main missions resets (Guild missions remain)
  • • Capital ship weapons and perks can't target enemy drones
  • • I can buy ships cheaply and sell them at a higher price in the same station
  • • The invincible ship perk can only be used once and gets stuck on cooldown, potentially leaving the player invincible
  • • In some Mining Guild stations, the ship markets are empty.
  • • A Capture Raid can't be started immediately after finishing a Faction Operation on the last station in a system
  • • If I delete an email from the mail interface, the mail indexes get mixed up, and the task from the mail I accepted later appears in the same slot
  • • After destroying a large portion of an asteroid, if I move away and return to the same location, the asteroid spawns again completely covered with valuable minerals.
  • • The Ressurect (Soldier Endurance Talent) remains active forever after being triggered
  • • The items looted from the salvage yard don't appear in the "Sell all" page in the market interfaces at stations
  • • If I open the pause menu while my beam weapons are active, the beams remain active when I return to the game and if I fire again, the game crashes.
  • • If I completely destroy a faction, it shows as "destroyed" in the faction diplomacy interface, but I can still take diplomatic actions in my own faction interface.
  • • Some looted items are too heavy
  • • Sometimes the ammo in my weapon drops to negative values, and if I reload while it's negative, it remains negative and I can shoot without consuming ammo
  • • If I load more than five weapons onto the Capital ship (Flagship), the sixth weapon spawns in the middle of the ship at a high scale
  • • The interior of Capital ships remains visible from afar after leaving the ship
  • • Pirate attacks happen even when my cargo is empty and occur too frequently
  • • In some planet missions, enemies fall underground, and if my mission is to kill those NPCs, the mission gets stuck and can't progress
  • • Ships with the same model and features are sold at vastly different prices (Ship 1: 14m / Ship 2: 180m)
  • • If I enter and exit a dungeon while fighting AI outside, the outside AI remains frozen and won't shoot or move if I don't cross their path.
  • • The energy regeneration of my ship sometimes doesn't work and gets stuck
  • • If I quickly call a ship from the ship manager, the values of the last ship called reset to zero, and the ship class appears empty


Dear Pilots:

From now on, we will be putting new major features on the back burner for a while as we focus on bug fixes and improving existing features, with an emphasis on advancing the main story arc. The Trading System is an exciting addition to the game and we can't wait for our players to experience it.

I understand the importance of delivering new and exciting content, but I also recognize the value in refining and perfecting the features that are already in place. I will be dedicated to making sure that the core gameplay mechanics are running smoothly and that the main storyline remains engaging and immersive.

Thank you for your continued support and we look forward to bringing you the best possible gameplay experience.




SpaceBourne 2 Early Access Ver. 1.6.1 Hotfix Released

SpaceBourne 2 Early Access Ver. 1.6.1 Hotfix

BUG FIXES:


Reported by players as follows :


  • • The in-game update trigger doesn't work.
  • Note: The game update is triggered only when you're on the ship, not during a mission or battle
  • • If I update the game mid-mission, I can't warp anymore.
  • • All Solar Systems have been duplicated in the Space Atlas interface.
  • • The interface that shows asteroid details gets stuck on the screen.
  • • The places I conquer with my faction don't appear in the Faction interface, but new stations keep spawning on top of each other when I go to that system.
  • • My ship goes underground when I try to reach certain main mission points on some planets, and I can't find the mission location.
  • • Some faction stations' treasuries show negative values, while others show very high amounts.
  • • I can't select the Etox system as my destination and start the warp during the 3rd stage of the Kold mission.
  • • When I was exploring the planet with my hoverbike, two POIs (points of interest) I encountered spawned on top of each other
  • • In the Galaxy Trade interface, there is a trade hub slot for each sector, but the connected factories appear empty and the production in that region shows as '0' for every product.
  • • Sometimes when I choose a new game in the main menu, the screen stays dark and I can't progress.
  • • When I save the game inside my capital ship, crew member positions can change after loading.
  • • The ships in my squad can kill all the on-foot soldiers on a planet's surface with one hit.
  • • Sometimes AI characters on planet surfaces don't move and keep spawning on top of each other.
  • • If I enter the main menu during warp, the warp sound keeps playing.
  • • A bounty target that I've already eliminated appears with the same name on the board after a certain amount of time.

SpaceBourne 2 Early Access Ver. 1.6.0 Released

SpaceBourne 2 Early Access Ver. 1.6.0

NEW FEATURES AND CHANGES :




  • Capital ships have been added to the game along with their interiors.

  • Note: Please watch the Capital Ships videos in the tutorials interface first, as their equipment and combat mechanics are different from the existing ones.

  • All star systems, planets, stations, and sectors have been rearranged and balanced.

  • All AI factions and their assets (Stations, Factories, etc) have been rearranged and balanced.

  • The AI factions' artificial intelligence has been improved.

  • Over 400 new stations and buildings have been added to the game (for AI factions).

    Nıote The new update can be applied to your existing save files without broking them. But as all systems and AI factions have changed, the stations and systems you conquered with your faction are no longer in the game. Therefore, the conquered places are reset, and only the progress of the Capital station remains.

  • The main trading mechanic in the galaxy has been added to the game.

  • New trade items and Complex Stations that produce these trade items have been added to the game.

  • Trade Hubs have been added to the game. Now, each sector has a trade hub, and the player can trade with these trade hubs.

  • A "Galaxy Trade" interface has been added to the Galaxy Web, showing the general supply and demand situation and production in systems.

    Note : We couldn't add the trade ships in time for this update, so although this feature appears
    dynamically in the game, the player cannot intervene. We plan to add trade ships and activate this feature in the next update.



  • The simplified Chinese language has been updated

  • Portuguese (Brazil) language has been updated

  • The Turkish language has been updated


BUG FIXES:


Reported by players as follows :

• Warp-end crashes: We still haven't figured out exactly why this issue is happening for some players, but we've changed the warp system. Please report if you encounter this issue again.
• When I select "hide high-priced/unpurchasable items" in the market interface, it also hides items that I can afford.
• On planetary surfaces, my character falls under the landscape at sharp landscape points (such as the top of a mountain or a rock).
• If I change my ship while my squad is outside, I can respawn the same squad with the new ship.
• Sometimes, even after spawning my squad, the left squad interface does not open and I cannot give orders to the ships.
• On some ice planets, when I land on a surface point, the entire surface appears dark or the materials are not updated.
• If I repeatedly click on the tick boxes that show the item classes in the Sell All interface and then click the "Sell All" button without selecting any items, it sells the unselected items.
• When I change the fit settings in rapid succession on the weapon market, the listed items change. (We have added a "Filter" button to the interface for this. After making your changes, you can make the requested list visible by clicking this button.)
• When I play in languages other than English, the asteroid station does not spawn in the first mission (or spawns in the wrong place).

Dear Pilots:

Unfortunately, the addition of Capital Ships to the game and the reorganization of new stations took longer than expected, which is why this update did not address all the bugs I had hoped to fix. I apologize for any inconvenience this may have caused.

Next week, after completing the remaining trade mechanics, I will focus on improving the existing game mechanics and fixing bugs.

Thank you for your patience and understanding.



News About The Upcoming Update

Dear Pilots,

Unfortunately, I regret to inform you that we won't be able to release our traditional Friday update this week. We're adding many major features to the game, but we need a little more time to ensure they all work in harmony. In addition, we've changed all star systems in the game and revamped the AI factions' structures. We need a little more time to make sure these changes work smoothly as well.

Therefore, we've decided to further improve and refine this week's update and release it next Friday instead. We promise that the update will be worth the wait and we appreciate your patience.

We would also like to share a screenshot with you as a hint for the upcoming update :)

Best regards,

SpaceBourne 2 Early Access Ver. 1.5.0 Released

SpaceBourne 2 Early Access Ver. 1.5.0

NEW FEATURES AND CHANGES :



  • • Added the ability to manage player faction's systems and sectors, and added a "Systems" interface to the Faction interface for this management.

  • • Added the ability to assign security to player-owned systems, allowing for balancing of ship traffic coming in or transpassing through the system.

  • • Added the ability to collect Stargate transit taxes from player-owned systems, and set the tax rate.

  • • Added the ability to completely shut down Stargates in player-owned systems (this feature is used to slow down attacks on the player's systems).

  • • The diplomatic AI of AI Factions has been improved.

  • • Added the feature for other Factions to request agreements with the player.

  • • Added automatic White Peace feature in battles. Races in a state of war now surrender after a certain point.

  • • The ability to completely destroy AI factions has been added to the game

  • • Support building build prices and resources have been balanced.

  • • Major performance improvements have been made.

  • • Simplified Chinese language have been updated



BUG FIXES:


Reported by players as follows :


    • My Squad doesn’t follow me when I use the stargate.
    • After completing the Momo mission, I see 2 Dranes (or Ankas) in my crew, but Momo is missing.
    • Medic buildings I set up on the Capital station cannot prevent my soldiers from dying, or my soldiers are not getting the "injured" status.
    • I'm seeing an incorrect ship name on the Ship Detail Screen (Garantor 29).
    • When I add and remove the same structure or system multiple times from the diplomacy interface, it disappears visually, but the parameters are still present in the background.
    • In the Jack mission, the mission area where I need to find Jack's wife does not spawn.
    • In some solar systems I acquired, the details of the AI faction in the diplomacy interface appear, but when I enter that system, the pop-up says the system belongs to me.
    • Sometimes, when I enter a planet, the surroundings become dark and only my ship's thrusters are visible. (We haven't found the cause of this bug yet, but we added an extra checkpoint to the planet entry, which will likely prevent this bug from occurring.)
    • When I close the Ship Paint console with ESC, I lose mouse control.
    • Sometimes I can equip the pistol to the primary weapon slot on the character screen.
    • Sometimes missions on the planet's surface spawn on top of other settlements on the planet.
    • Some buildings I set up on the Capital station do not provide the promised bonuses.
    • If I get quit the game during a mercenary mission without saving, shadows do not appear in the game no matter which save file I load.
    • The game crashes when I overwrite save files (We haven't been able to reproduce this bug, but we fixed some sections we suspected might be causing the problem).
    • In the Anka mission, the 189th System task was updated as "Meet The Pilot," but the mission point is not visible on the scanner (or an empty mission point is visible).


Note : We have made some changes regarding the issue that Windows 7 users are struggling with, but unfortunately, we have noticed that the problem has not been resolved in our tests. We will focus more on this issue next week. Sorry for the trouble.

---
Note 2 : Although the recent updates have reduced the crash issues caused by this problem by 80%, we are still receiving reports from some of our players who experience crashes at the end of Warp. We want you to know that we are continuing to work on finding a permanent solution to this issue.






SpaceBourne 2 Early Access Ver. 1.4.1 Released

SpaceBourne 2 Early Access Ver. 1.4.1

BUG FIXES:


Reported by players as follows :

    • Ally ships take much higher damage than usual in raids and battles when they are close to me.
    • The game crashes after having 200 faction members and assigning them to the army. (We have currently imposed a limit on this. It will not affect your existing troops, but the number of troops and ships will depend on certain parameters in the future.)
    • After the pirates disrupt my warp drive, if I don't give them my cargo items and let them go, I can't warp again after they leave.
    • After the pirates disrupt my warp drive, if I choose to fight but move too far away from the battle area, I can't warp again.
    • If I am attacked by pirates while on my way to a battle, the battle continues without me and I cannot warp back to it.
    • The frequency of AI Faction Attacks (and Faction Defense ops) is too high.
    • In the tutorial invasion battle, I (a level 5 player) end up at war with Starlord Thunder (a level 45 faction).
    • I receive notifications about upcoming attacks even though I haven't installed a radar building on the capital station.
    • Before upgrading the cargo hold skill to rank 1, there were 61 slots, but after the upgrade, it became 59.
    • Reloading while aiming and then releasing aim during the reload animation keeps the slower aim sensitivity despite no longer being in ADS. You have to click ADS again to get it back to normal sensitivity.
    • If I select a planet as a warp target when it is in view, I cannot see the points on the surface after closing the interface.
    •I turned on raid mode while performing a scan operation. After my probes returned to the ship, I am unable to turn off raid mode
    • If I use the Dash perk at the same time as the Boss and collide, the Boss disappears from the map and the mission gets stuck.
    • I just captured a station with 1000 people on it, but I still only have 13 members on my faction screen. (We have not been able to reproduce this bug, but we have made a few changes that we believe will prevent it from happening.)
    Note: We suspect that WRA members are being mixed up with non-earthling residents in the game. You can see the number of non-earthling residents on the trade panel's details interface.
    • After the Rebirth perk is activated, my ship stays in god mode permanently. It gets fixed when I save/load.
    • Sometimes my combat drones reappear in my hangar when I dock at a station, even though they were destroyed in battle.
    • Sometimes, the missions I give to Freelancers come back to my inbox with the same name and rewards.
    • Some Black Ops ships turn into Fighter class when I upgrade tier, and their Black Ops stats are dropping.
    • The Multi Missile skill does not consume energy or have a cooldown.
    • If I raid and conquer a system with a raid, even if the system is transferred to my faction, it is not removed from the former owner's list.
    • Every time I press the Trade button on the faction interface, resources are added to the faction.
    • Although the radar buildings I install on my station claim to provide more detailed notifications about upcoming attacks, they only provide tier 1 notifications.
    •When I build support buildings on the buildings I acquired from other factions, I can build them at 0 costs (without using any resources). However, I cannot build support buildings on the stations I built myself.
    •If there are items in my inventory with the same name and class (different items but the same name), their stack values get mixed up.
    • There is a wrong offset at the tip of the mouse cursor. Especially in vertical movements, buttons are 'hovering' before the tip of the mouse reaches the button.
    • I received a notification that my capital station was under attack, but when I went to the system where the station is located, there was nothing there.
    • The automatic save file taken before a raid, sometimes does not save current missions.
    •There is an imbalance in the ship classes of Faction generals. I can give a Level 1 pilot a mothership, and it gets destroyed by 4-5 fighter-class ships during combat. (We have now added level requirements to ship classes. Generals will be able to use higher-tier ships when they reach certain levels.
    •Player Drones not acquiring new targets after the first target is dead/missing (Mostly during battles and raids)
    •If I build one station in a system, the first Outpost I build after that seems to exist in the background but does not appear on the map.
    •Leveled Bounty Hunter to Rank 2, but the Epic components market shows me whites and no epics
    •When entering elevators used to advance to the next level in caves on planet surfaces, I sometimes fall down, and the game got stuck.
    •Incorrect message when trying to equip Components that a ship does not have a slot for / is incompatible with. The message says “no free slot”.
    •Sometimes when I spawn a combat drone, the status of the probes changes.
    •If I am the owner of a system, the stations I set up in that system are invisible when I enter and exit the system. Every time I enter and exit, it becomes visible again.


NOTE:

If you are experiencing performance or crash issues, please try deleting the "Config" folder located at "C:\Users\USER\AppData\Local\SB2\Saved".

SpaceBourne 2 Early Access Ver. 1.4.0 Released

SpaceBourne 2 Early Access Ver. 1.4.0

NEW FEATURES AND CHANGES :




  • Raid mechanics have been added to the game. Players can now organize raids on systems.

  • System conquering mechanics have been changed. To conquer a system, players will need to organize a raid on that system. (It will not affect the systems you currently have.)

  • Plunder Raids have been added. Players can now organize raids on trade convoys within systems to collect faction resources.
    Please watch the "Raids" section in the Video Tutorials panel for more information.

  • The Capital Station system has been improved. Each faction now has one capital station, and additional station models and interiors have been added for other player-built stations.

  • New structures can be built at the Capital Station to enhance faction abilities:

  • Medic: Reduces the chance of soldiers dying in combat and adds a "wounded" status to soldiers.
    Barracks: Adds a new general slot to the faction army.
    Intelligence: Allows advance warning of attacks on stations.
    Marketplace: Adds markets to the station (not yet visually implemented in the game).
    Weapons: Upgrades the weapons of soldiers and ships.
    Note: The interior designs for the new station sections have not been implemented yet, but their bonuses can still be used in this update.

  • New policies and tax collection features have been added for non-human residents of stations captured by factions.

  • Players can now assign faction missions received via email to their freelancer soldiers. Previously, these missions had to be completed by the player themselves. Now, players have the option to assign these missions to their freelancer pilots. This feature provides more flexibility for players and allows them to delegate faction missions to their team of skilled freelancers.

  • A new "Sell Ship" feature has been added to ship markets.

  • A "Sell All" button and feature have been added to all markets to enable players to sell multiple class items at once.

  • Ore prices have been adjusted to make mining more profitable. The Ores currently in your cargo will not be affected by the new prices. The new prices will only affect Ore gathered after this update.)


BUG FIXES:


Reported by players as follows :


  • During a battle or raid, generals can be removed from their duties. In this case, even though they won't appear in the interface, they will still remain on the battlefield.
  • If a general is removed from their the slot in Faction interface, the indices in the Member section get mixed up, making it impossible to select a general from the list.
  • I can’t close the elevator widget while in the Capital Station “ Close” button doesn’t work
  • In the Faction Structs section, the daily production always appears as 14/d
  • Sometimes AI attacks occur in situations where I cannot intervene. (For example, in a planet surface dungeon.)
  • When moving around for a long time or sometimes when waiting for a long time on certain planets (mostly unique planets that are part of the main mission), the shadows become very dark.
  • If AI attacks a place and I am inside that system at the time, the battle does not start. If I exit and re-enter the system, the battle starts.
  • The "Tools" resource produced in the factories that I captured is not being added to the faction resources at the end of the day.
  • In the Koron Lab mission, after finding Koron, I can progress to different parts of the cave. But when I reach the end of the cave and enter a room, I can't exit, the game gets stuck at that point.
  • Sometimes when I exit a planet's surface with my ship, the exit sequence ends, but then the landing sequence starts again immediately.
  • If I try to drag and drop one of my wingmen as a soldier under another general in the faction interface, the operation fails. However, after closing and reopening the interface, my soldier is permanently lost.
  • Security forces countdown doesn't disappear when you leave the area and fighter spawns even if you're in a station
  • When I load the ship with two different weapons of the same class only one of them fires. (We were unable to reproduce this bug, but we believe it occurs when the game is played in languages other than English. Therefore, we have made some changes. If you still encounter this bug, please let us know.)
  • Sometimes during faction battles, I can see detailed progress bars of distant ships. This not only blocks the view from a cosmetic perspective but also has a significant performance impact.
  • Sometimes after destroying enemies, their PODs spawn inside my ship even if I’m far from the battlefield.
  • If I change the location of the soldier I assigned to an AI attack in the faction interface, soldiers with the name "None" appear in the battle interface.
  • The barricade perk doesn't activate on the first press even though I have enough energy. It only becomes active after pressing it a few times.
  • In some stations, I am able to interact with multiple interactable objects at the same time. For example, the Weapon Market interface and the Ship Components interface open simultaneously and even if I close one of them, I cannot close the other.
  • When I scan with probes in the scanner interface, sometimes I find empty points. When I warp to these points, the warping process never ends.
  • In the Molyax mission, if I close the game before Molyax leaves the ship after joining the team, he remains in the team but the mission doesn't progress.
  • Some Soldier missions don't reward anything at the end. (We couldn't reproduce this bug, but we made some changes to ensure that rewards are given. Also, we want to remind you that raiding villages doesn't offer any rewards.)
  • Sometimes my soldiers die in battle but they don't disappear from the Faction interface. In these cases, when I change the dead soldier's slot, they rejoin the army as level 1.
  • Some Pod's gives empty prisoners



We also have some exciting news:

As a solo game developer, I understand the importance of providing a bug-free gaming experience to all of you. However, with so many reports and feature requests coming in, it's easy to miss a few. That's why I'm excited to announce that I have enlisted the help of a professional consultant named Gabeux to assist me with bug analysis and tracking.

With Gabeux's help, We'll be able to work more efficiently and provide quick resolutions to any issues that may arise. If you encounter any technical problems with the game, please don't hesitate to contact Gabeux. He will be available to help with any problems you encounter.

Thank you all for your support :)

SpaceBourne 2 Early Access Ver. 1.3.0 Released

SpaceBourne 2 Early Access Ver. 1.3.0

NEW FEATURES AND CHANGES :




    • A dynamic AI diplomatic manager has been added to the game, which makes the AI behave more intelligently in diplomatic actions.

    • The AI now has the ability to attack and reclaim stations belonging to the player's faction.

    Note: This feature was added to force the player to think carefully about which factions they will declare war on. If the player declared war on multiple factions in previous versions, they may encounter multiple attacks

    Note 2: If the player attacks a high-level faction or a faction with many allies in previous versions, they may have difficulty defending their stations.
    If you encounter such a situation, we kindly ask you not to consider it as a bug.


    Note 3: In these battles, the Player can only select generals for defense. The generals will decide on their own what to do on the battlefield. We are waiting for your feedback on this system; If you like this system, we can also use it as an optional feature in the player's attacks..

    • Japanese language has been updated.
    • Spanish language has been updated.
    • Turkish language has been updated.

BUG FIXES:


Reported by players as follows :
• The game crashes at the end of the Jump (We have optimized and/or changed several warp effects for this bug and have been testing on multiple machines for the past 3 days without encountering any crashes. Therefore, we assume this bug has been fixed. If you still encounter this bug after this version, please let us know.)
• When increasing the tier or level of a ship, some stats are lower than the previous level or tier.
• Pirates attacked and broke my warp. I fought back and destroyed the pirates. However, I received a crime notice, and the Star System Security attacked me.
• Changing ships via the Ship Manager console keeps the weapons loadout from the previous ship on the new one, causing various issues.
• Memory usage increases up to 4x in Pirate Raid missions, and the game eventually crashes.
• When assigning "Soldiers" under "Captain," only the Captain levels up, while the Soldiers do not.
• In any defend mission at LFP, there are too many waves of enemies, and after a while, the game gets stuck.
• I had no bookmarked structures in the operation list and clicked one of the things on the top bar to sort them, and my game completely froze.
• Some T5 components provide less stat boosts than T4 components.
• Looking for a Ship Mission in the same system where a mission has been completed crashed my game.
• The Compressor talent does not work as expected.
• In the Rescue a Person Mercenary Contract, the person I saved still moans about needing help inside my ship as I fly across the galaxy.
• Star Gate pilot/dest signs have collision, and if I collide with them, the jump sequence is disrupted.
• My stations have disappeared, although they are still present according to the faction view.
• If I open another UI after a battle is over, the Battle Summary UI remains at the bottom, and I cannot close any UI.
• Stations always sell items one level below the player's level.
• If I have built a station or outpost in a system, I can only see them in the Scanner interface, and the other stations in the system are not added to the scanner.
• The game crashes in the robot parts collection section of the Rebuilding a Friend mission before capital ships arrive.
• The game's default mouse cursor changes to the default windows cursor when you start a new game. It stays as windows cursor unless you close the game completely and re-enter and load a save file.
• The game crashes when using the Turret talent with the character during a Mercenary Contract.
• Pods that remain after using the Stabilize Pods skill do not disappear when I warp, and the UI markers always remain visible.
• There is no audio in the Hoverbike tutorial video.
• In the Rebuild a Friend mission, during the first mission, I am unable to locate Koron's Lab on Xunvars Planet, even if there is a marker. Additionally, if I jump to the planet and then log out, the mission markers disappear when I log back in.
• Stations that have been taken over still appear as owned by the faction they were taken from.
• When taking on a high-tier mission in the "Defend the Miners" questline, enemy waves do not stop spawning, and the game eventually crashes. If a low-level mission is chosen, the mission can be completed without using the warp engine.
• The Star Striker questline crashes at a certain point.
• In Faction Operations, generals spawn at their appropriate levels, but squad members spawn at level 6.
• If a radio call comes in during a hack mission while the Hack console is on, the keyboard buttons do not work, and the game becomes stuck.
• No slots are shown in the Transfer Item interface in the Ship Manager Console.
• While attacking a station, the landing pad where the fight takes place is sometimes floating in space away from the station (in main faction stations).
• During takeoff: 1. Land normally (new landing). Hold R (Takeoff) and F (Services). When taking off, the Services screen will appear, and the ship will remain landed, usually resulting in a bug or crash in the ground or landing pad. 2. Land normally (new landing). Press R (Takeoff) once. Wait a few seconds. The ship will take off, and the Landing UI will remain stuck in the player's view.
• All faction soldiers leave the army at once.
• Initializing Operation at Escape Route does not work if I save/load at the Escape Route in that system.
• If a sub-goal of an (X) Request mission is in space and the following sub-goal is on a planetary surface, and I land on the planet before reaching the planetary surface sub-goal, the mission's second stage does not progress.
• The Signal Disruptor perk sticks as active, does not disable and drains all energy.
• Bounty Hunting missions do not show the mission waypoint in the Scanner (T map) screen.
• Summoned wingmen do not shoot at enemy drones.
• I have difficulty switching from third-person view to cockpit view. The C key is sometimes not recognized when pressed and held. (Note: Due to the addition of a free camera in the game, the Close camera and Backview camera have been removed. and the camera switch button only switches between cockpit and third-person views.)
• If the Map or any tabs are open while in the warp, the UI bugs out not only during the warp but also when you exit the warp with the mail/character/ship/cargo screen up, making it impossible to move or control your ship.
• The Multi-Missile perk sometimes hits my own ship (especially when moving fast) and causes it to explode.
• I can make peace with the faction I'm fighting in a battlefield. In this case, although the war ends in the diplomacy interface, it continues on the battlefield. And after the war is over, even if I win, I cannot capture the station, I can only destroy it.
• On the second floor of the Pit of Esley ( Acdama planet Azalea N4), I voluntarily jumped into the rift and couldn't get out because the jetpack doesn't work.
• Mission targets of canceled missions are still alive when far away from the player. Reloading does not remove them.
• Occasionally, some of my saved files crash. (We were unable to reproduce this bug, but we have made several changes to prevent this issue from occurring. If you encounter this bug, please report it. Note: This fix will not fix previously crashed save files, but it will prevent this issue from occurring in the future.)
• The weapons stop firing, and even though I can activate the ship's weapons, I cannot change the weapon group or fire.
• The ship's firing sequence is getting disrupted. For example, there is a turret on the ship with a fire rate of 1/s. Normally, it should fire once every second. However, in the game, every turret loaded onto the ship puts 2x turrets on the ship, and the fire rate is divided between these 2 guns. Consequently, each turret fires once every 0.5 seconds. This means that if you load 5-6 turrets onto the ship, before the first turret finishes firing, it enters a new firing sequence.
• Whenever I open the character interface, "Character Main" is selected/highlighted, but "Talents" is displayed. I have to click on Talents and then back on Character to get to it (clicking straight away on "Character Main" does nothing).
• When I visited Abi at The Brotherhood, there was an issue where it completely skips dialogue describing what The Brotherhood is and the mission you have to do to join.
• In the mouse model that I'm using, there's a double-click feature. If I use this feature to learn a perk in the Talent Tree interface, the game crashes.
• In some dialogues, when I skip the dialogue, the next dialogue line appears, but the voice of the character I'm talking to doesn't stop, and all dialogue sounds overlap each other.
• When I paint some of the new faction ships, some of the colors are saved incorrectly. When I save/load the game, the saved colors are changed.
• Whenever I change my ship, I lose the consumable modules (shield, repair, etc.). (We have not yet identified the cause of this issue. As a temporary solution, consumables are now being transferred to the cargo of the ship when the ship is changed.)
• When playing the game in a non-English language, the Faction and Mail buttons do not enable.
• T5 (Legendary) Torpedo Launchers have a capacity of 0 and T5 Missile Launchers with 13.2 capacity cause issues.
• In Bounties, you can see the location of the bounty target before detecting its location from the scanner.
• Sometimes when changing the weapon groups on the ship, the mesh of the ship's weapons visible on the ship doesn't fire, and the projectiles come from the location of the ship's cockpit.
• If I use the slow time feature on the character, the camera moves too much when I shoot, and for a long time, I cannot bring the character to a proper angle.
• In a side mission I got from the station, we attack an outpost. However, after a while of coming to the battlefield, especially as ally ships are destroyed, a memory leak occurs in the game, and the game crashes after a while.
• When I go to the asteroids to search for ore with the ship, I see Vokal and Zokal. When I mine them, I get Wolfram and Asortak.
• If I use the grenade skill from a very short distance, sometimes it puts me into ragdoll.
• Levelling up ships and their tiers break weapons and their convergence point.
• When I am mining asteroids and get out of the ship with the character, every time I press the "F" key, countless "Worms" spawn.
• The Anka copilot skill causes a visual glitch.
• Sometimes the ships I just bought come out as TIER 0, and their stats are below the general average.
• If I wear headphones while playing the game, it crashes.
• Being knocked down and changing the camera (Q/E) can move the camera below the ground.
• In defend and attack building missions, buildings are not destroyed at the end of the mission, which causes a memory leak and results in crashes in the long run.
• I can't warp away if I failed an LFP quest.
• If too much time passes while trying to find Momo in the Jack rescue mission, Momo disappears and it seems like the mission has progressed, but the quest doesn't update.
• I get stopped in the middle of the warp to join the Brotherhood guild. If I don't save/load the game or land on a station, I get called back every warp after that.
• Sometimes the blur and bloom settings are reset in the post-process settings in the game, and if I deactivate them, they are reactivated.
• Some ship models have an issue where when I upgrade them, the aim offset gets messed up. The ship's weapons fire at places other than the center of the crosshair.
• If the Cursor mode is on and I go to the pause menu, I cannot use weapons after closing the pause menu.


SpaceBourne 2 Early Access Ver. 1.2.0 Released

SpaceBourne 2 Early Access Ver. 1.2.0

NEW FEATURES AND CHANGES :



    • All Space AI has been reprogrammed from scratch. Now, AI is smarter, more balanced, and more challenging in space battles.
    • Faction Diplomacy system has been added to the game. Now, factions have their own allies and hostiles and they dynamically interact with them.
    • Faction Diplomacy actions have been added to the game. Now, players can declare war on factions, or make contracts and take away what they own through diplomatic means.

    This feature is still under development, so there are some missing parts:
    • Enemy factions are not yet attacking your bases (this feature will be added in a few days).
    • Diplomatic sanctions and trade agreements cannot yet be made (this feature will be added in the update on 10/03/2023).
    • This feature serves as the foundation for a more advanced and detailed faction-build system that will be added in the future. It is currently in the early development stage.

    • Faction wars have been improved. Now, AI advances more rationally in the form of command and control in faction wars. And the general of each station also participates in the battles, trying to disrupt the player's tactics. (Experimental)
    • New high-class ship types belonging to the player's faction have been added. Now, high-class ships are not only available in the interface but also on the battlefield.
    • Mining/Research/Factory stations have been updated and renewed. Areas for foot combat for faction wars have been re-adjusted.
    • Japanese language has been updated.
    • English language has been updated.
    • Spanish language has been updated.


BUG FIXES:


Reported by players as follows :

    • After conquering a station, the battle section in the "faction" interface still appears.
    • The Ship Manager interface or bank interface can be accessed from inside a station.
    • When an enemy dies while performing a melee attack, my character goes into ragdoll mode when passing over the enemy's corpse, and sometimes spins around constantly.
    • Mining/Research/Factory stations are not being counted for System Conquest and are being duplicated.
    • Enemy ships slow down after a while in pursuit mode, causing me to lose pursuit.
    • If my character tries to enter a station while climbing, all lights in the game go out and my character gets stuck at the station door.
    • Reloading while aiming and then letting go of aim during the reload animation keeps the slower aim sensitivity, even though I am no longer ADS.
    • If I place a stacked item from the service panel in the bank, the second item I placed in the same stack does not update in the bank.
    • My drones don't transition to Ally state within 1-2 seconds of their initial spawn, and during this time, they shoot at me if I stand in front of them.
    • After changing weapon switch keys, when I reach a certain point in the main story, these keys are reset to their default values.
    • In faction wars, sometimes my ships do not enter the battle area during the Escape route.
    • Mercenary interview missions take players to gas giants or systems with no planets.
    • Enemy NPCs can shoot through walls.
    •In the "kidnapping Mark" mission, if the mission changes to "warp away" after kidnapping the ship, and I do not warp and return after some time, the mission gets stuck and I cannot use the warp drive again.
    • I cannot enter the Hub station Raditz in the Daillium system. The screen fades and stays that way.
    • Ally ships spawn as fighters, even if I upgrade them via the Faction panel.
    • After reading the notes on the Points of Interest (POI) found on planet surfaces, if I open another interface (such as inventory), I am unable to close the POI note. It remains stuck on the screen.
    • Enemy ships are shooting back without using the default backfire ability as if I am in front of them.
    • In the Qu-hran mission, I fell off the containers while jumping on the cargo ship, and since I couldn't activate my jetpack, I fell to the ground but my character did not die.
    • In the Ka-Run mission, I die when the PODs explode.
    • Every time I use Anka's crew abilities, an explosion effect spawns on my ship.
    • When warping to a combat zone, I am being attacked by pirates. As a result, a faction war begins but I am unable to access the combat zone.
    • In the shop widget, if I press the "++" button to buy a stack and then switch tabs without pressing the purchase button, and return to the purchase interface, every time I press the "Buy" button, I buy the entire stack for a single item's price.
    • My drones are not attacking the enemies around them but are just following them and doing nothing.
    • The presence of my ship during the battle does not affect the capture point.
    • When attacking buildings outside the station, soldiers land in the station and stay in the air while fighting without their feet on the ground.
    • Shops sell equipment one level above the player.
    • Some Falron stations cannot be loaded.
    • In faction wars, support-building turrets never attack the player's ship.
    • The Win dialog (Destroy/Plunder/Capture) can be closed by pressing ESC, which keeps the operation stuck and prevents the battle from being won.
    • We are aware that some players are experiencing crashes, especially towards the end of warp. Unfortunately, since we are not encountering the same issue on every computer, it has been difficult for us to pinpoint the source of the problem. To address this, we have formed a small team of volunteer players to help us reproduce the bug. We are working hard to find a solution and we appreciate your understanding.

SpaceBourne 2 Early Access Ver. 1.1.1 Hotfix Released

SpaceBourne 2 Early Access Ver. 1.1.1 Hotfix
BUG FIXES:


  • Fixed the crash issues caused by 1.1.1
  • Fixed issue where Capital Station was becoming invisible
  • Fixed crash issue in Defend Base missions
  • Fixed issue where excessive damage was being taken in the Quran cargo ship mission.