• The drag/drop operations in the Item Transfer interface are causing a memory leak.
• While in space, it assumes that my character is in the dungeon and I cannot access Atlas. When I activate the warp drive, it creates an effect as if I'm on the planet's surface.
• All lights in space remain dark and I cannot play Warplay.
NOTE: We believe that the above two bugs occur for the same reason, and we have resolved this issue. If you are playing in a dark map or unable to access Atlas, it should be fixed 3 seconds after loading that save file.
• If I drag items to the trash section in the service interface and drop them back, the items get duplicated.
• The game crashes upon entering Cave HQ.
• When I summon a large ship at a trade station, it spawns in another station within the same system.
• "Ark Post" in the mission "The Constructor" does not appear if I saved and loaded the game in the previous subgoal. (If the save file is in the system where Ark Post is located, try exiting and re-entering the system.)
• Emails are not updated unless you delete them. If you don't delete mails for a long time, very low-level mails lock the inbox. (Now mails are automatically deleted after a certain period of time, and mails drop into the inbox close to the player's level.)
• If I move away from the stabilized PODs, the PODs become ghost-like. The PODs are not physically visible where the POD Indicator shows.
• Pirate systems cause a noticeable FPS drop and glitch.
• In the "The Big Girl" mission, Alaysia appears on a different station that uses the same model as Lions Station.
•When the game is paused or when I alt+tab out of the game, it crashes. (We were unable to reproduce this bug, but we have increased the game's timeout duration, which we believe will prevent this bug. If you encounter this bug again, please let us know.)
• When I right-click on stackable items from the bank items in the bottom right panel of the cargo interface, the game crashes or freezes for a few seconds.
• If I load a save file while being in a dungeon on a Blizzard-themed planet and I keep hearing Blizzard sound effects coming from a distance even If I'm in space.
• When I combine certain stackable items, it adds -1 item to the total count.
SpaceBourne 2 Early Access Ver. 2.0.2 Released
SpaceBourne 2 Early Access Ver. 2.0.2
NEW FEATURES:
Due to high demand, we have added the first AI module to the game. Now players can use their microphones to communicate with EvE while piloting their ships.
We have taught EvE all the game mechanics and lore, so you can ask EvE anything related to the game whenever you want to learn something.
Additionally, EvE is also learning the progress of the game in real time. This means it can provide information about current quests or the star systems you are in.
NOTE: This feature is still experimental. In long dialogues, EvE can sometimes tell lies. It can direct you to non-existent places and talk about characters that do not exist in the game. If this feature is liked by the players, I will continue to develop EvE. If it is not liked, we can remove it from the game in future updates.
The Voice To Command feature has also been added to the game. You can give voice commands to your ship to perform certain actions or can give orders to your squad using a microphone.
NOTE: This feature requires a microphone connected to the computer and an internet connection.
You can review the main commands in the Gameplay settings interface.
BUG FIXES:
Reported by players as follows :
• Bank items are getting deleted. (We haven't been able to determine the cause, but we have completely revamped the banking system and moved it to a more secure location. We believe this issue will no longer occur.)
• When I retrieve Misactor, the engine sound sometimes gets stuck, and it doesn't fix until I save/load the game.
• In the bank interface, if the stack numbers are two digits, they overlap with the slot above and make it difficult to click on the lower slot.
• Some items that I purchased in certain markets are being added back to the market when I save/load the game.
• If I change the interaction key, I can't retrieve Misactor for the Mining ship.
• In the service interface, if I quickly press the buttons and then click on EXIT, the service window gets stuck in the cockpit.
• Even when using the Mothership, I can hear metal friction sounds when I disembark from the ship.
• In the Ship Manager Console the "Transfer Items" option temporally removes ship storage slots
• Drone management interface stays on screen if I warp while drones are deployed
• Potential crash: In the gore system, sometimes severed limbs remain suspended in mid-air. They are not removed from the game until a save/load is performed.
• Building structures progress stuck at 0% while building structures for player faction
• If I have too many structures (around 400) the game crashes when I click on the structure from the faction interface.
• During the Vessel Venture mission, if I exit the game or experience a crash, even if I want to continue from where I left off, the As-Tech Factory disappears after reloading and the story got stuck.
• Clouds appear black on older graphics cards.
SpaceBourne 2 Early Access Ver. 2.0.1 Released
SpaceBourne 2 Early Access Ver. 2.0.1
CHANGES:
• Consumable items are now tied to the ship instead of the character. This means that when you change your ship, consumable items are not reset and are saved along with the ship.
• A new key bind for the Misc Beam weapon has been added to the game.
• The Crew button has been removed from the main interface and added under the "Ship" interface.
• The option to enable or disable the gore system has been added to the gameplay settings.
BUG FIXES:
Reported by players as follows :
• Some ship perks are only added to the ship after saving/loading the game or changing the ship.
• Drone Maintenance and Drone Boost ship perks are not functioning correctly.
• The Trade Ship Purchase Kiosk is missing on Trade Stations.
• During warp, when I stop the warp, the screens in the cockpit become scrambled, but they are fixed when I enter and exit the cockpit again.
• Player-built stations are not producing materials.
• The Mothership-assigned Fighter is displaying the Mothership consumables instead of its own.
• The shadow of the Mortha Garen ship appears differently on various planet surfaces.
• The Pulse Charger ground weapon has an incorrect description.
• The Mortha Garen 3D model is missing wings, and its texture is incorrect in Services.
• In hack missions, it is possible to save or warp during the mission, which causes the mission progress to become locked.
• In the dungeon, sometimes when I press a floor button in the elevator, it teleports me to an empty area.
• Justice and Order pictures/icons are inverted in the "Form an Organization" screen.
• UI issue for Mission Rewards: some rewards show as negative values (e.g., negative fame).
• If the character enters the main ship while in FPS mode in space, the camera can become stuck.
• Ship rotation gets disrupted when ejecting from Trade Ships.
• Squad members duplicate when dragged and dropped from Alpha Squad to Nova Squad.
• Ship market stocks refresh with each interaction.
• Ship upgrade modules are listed in the weapon and armor item list in the character interface.
• When reloading the game, the inventory recalculation is slow and excess items are deleted.
• The incorrect calculations also affect Ship Cargo Weight, causing incorrect weight and slot values.
• The Falron Tank model's ship engines become invisible when rapidly changing camera views.
• Molyax gets removed from the crew when loading the game from an old save file.
• Saving and loading while flying an assigned-Fighter make the game think the player is flying the Mothership upon reloading.
• Falron Tank has the shadow of a Xengan Warrior.
• Building early breaks the story progression, allowing the player to build the Capital Station too early.
• If the game crashes during a system jump, the latest save file also becomes corrupted.
• Squad member names are incorrect when I call them.
• If I land on a planet with the scanner active, an interface closes during the landing sequence, but the camera change shortcut does not work until the landing sequence is complete.
• After finding a signal with a probe, sending the probe out again and finding the signal again awards explorer guild rank progress.
• The hand mining tool is hard coded to the TAB key, causing issues if TAB is bound to anything else.
• Saving and loading while on a planet can cause the player's ship to disappear from the 'H' menu.
• The Settings Menu does not save and resets the Display Device setting.
• The Cargo Resizer perk applies to Trade Ships but does not appear in the UI.
• The Cargo Resizer perk does not apply immediately and requires ejecting from the ship and re-entering it for the changes to take effect.
• When the headlamp is turned on and the character boards the ship, the headlamp light remains in space, negatively impacting performance.
SpaceBourne 2 Early Access Ver. 2.0.0 Released
NEW FEATURES AND CHANGES :
New Ship Class Motherships:
Motherships function similarly to floating stations, featuring numerous consoles found within stations Like armory, market, upgrade console etc. Additionally, Motherships come with exciting new perks. One remarkable capability of Motherships is their ability to carry two fighter-class ships within them. Players can dynamically switch to the hangar of their Mothership during runtime and engage in battles with the fighter-class ships they have docked.
New Ground Squad ( Nova Squad)
Nova Squad is a ground squad, which will join the player in ground combat, just like Alpha Squad. Players can now summon this squad to fight alongside them during ground combat scenarios. Within the squad, players have the ability to assign four areas of specialization to the soldiers. These specializations include Medic, Tank, Reaper, and Blitzkrieg. By utilizing the unique skills and abilities of each specialized soldier, players can strategize and tackle ground combat situations more effectively.
Drone Management:
A new drone management system has been added to the game. Players can now manage their drones during runtime and give them orders dynamically.
Additionally, drones have been balanced, and the maximum number of drones that ships can carry has been increased from 8 to 15.
Limb Damage and Gore System:
The ability to inflict damage to different limbs has been added for ground combat.
Each limb now has its own armor, which can be shattered. Furthermore, a gore system has been implemented for limbs that are shot after piercing through enemy armor.
Other Features and Changes:
Space battles have been balanced to enhance gameplay and provide a more engaging experience for players.
Some ship stats have been balanced
New visual effects have been added to enhance the game's visuals.
Brazilian Portuguese language has been updated
The Turkish language has been updated
Performance optimizations have been implemented for crowded battles.
BUG FIXES:
Reported by players as follows :
• Signals interface (top-right) does not refresh after merging Crates. Requires clicking it to refresh.
• When trying to warp to a Planet while being far away, I receive the message "You are in Planet orbit" and cannot warp to the planet.
• When opening the settings menu, there are placeholder texts.
• Ship rotation gets disrupted when ejecting from the ship in space.
• In the WRA fighter ship's cockpit view, when I press the thruster while moving straight, the camera shakes as if I hit something.
• Trading Sectors in Galaxy Trade are showing as "None."
• Having multiple side missions in the same system and moving in and out of the system can cause issues.
•If I suddenly level up more than one level after killing a high-level target, the game crashes.
• When loading on the planet's surface, the game loads, but the character remains suspended in the air and waits for the surface to load for about 3-4 seconds.
• I'm stuck in the hangar and can't leave. Going through the door teleports me back into the hangar.
• Sometimes, when warping to a point on the planet's surface from a long distance, the warp takes a very long time, approximately 20 minutes.
• Sometimes, contracts spawn in Stargates.
• Sometimes, the Fill Ammo feature doesn't work in Ammo consoles.
•Resolved an issue causing incorrect collision detection, resulting in players falling through the floor in Falron stations.
• When raiding a village, if I exit and re-enter the planet, the loot respawns.
• The piracy system is not working. The ships I'm tracking warp too slowly, and even when they warp, I can't see where they went on the scanner.
•In crowded battles, the frame rate drops by approximately 50 every 2-3 seconds but returns to normal after about 1 second.
• Trade-class ships rotate too quickly in relative mode.
• I can use the Ground Slam AOE perk while flying in the air.
• In the Vessel Venture mission, during the "Board the Ship" stage, if I change the map, the mission update text appears each time I board a ship.
• Damage effects on the ship can remain even after repairing the ship.
• I can buy the mining ship cheaply and sell it at a higher price.
•Resolved an issue where players would experience a sudden drop in frame rate during intense combat sequences.
• Locations on the planet's surface can be visible even when they are not in the planet's orbit.
• During the meeting at my own station, Drane disappears after a while, but the dialogue continues.
• Some Mercenary missions don't spawn bosses and get stuck.
•When disembarking from moving trading ships, the ship's engine sound remains in a loop, and I can hear the engine sound inside the station.
• Resolved an issue causing NPCs to become stuck in an idle animation loop during the WRA ship quest.
Get Ready for SpaceBourne 2 Ver 2.0.0
Dear pilots,
I am excited to announce that we are nearing the completion of SpaceBourne 2 version 2.0.0. I am delighted to inform you that the update will be available for release next Friday.(19/05/2023)
The 2.0 update will bring many new features and improvements to the game, including bug fixes, gameplay enhancements, and additional content. We have worked hard to ensure that this update will provide you with a more enjoyable and engaging gaming experience.
We appreciate your patience and support as we have been developing this update. We are confident that the changes we have made will enhance your enjoyment of the game, and we look forward to hearing your feedback.
Thank you for playing the SpaceBourne 2, and we hope you enjoy the next update when it is released.
Best regards,
Please note that the new update will not affect your existing save files. You can continue your progress in the game as usual without any data loss.
News About The Upcoming Update
Dear Pilots,
I am excited to announce that we are currently working on the 2.0 version of the game, which will include a number of new features and improvements. However, I wanted to let you all know that there will be a change to our usual update schedule this week. Instead of releasing our usual Friday update, we will be delaying it for a little longer.
We want to ensure that everything is thoroughly tested and that the new features are working properly before releasing them to you. This update will be more extensive than our usual weekly updates, and we believe it will greatly enhance your gaming experience.
We appreciate your patience and understanding as we work to bring you the best possible gaming experience. We will keep you updated on the progress of the 2.0 update, and we look forward to sharing it with you soon.
Thank you for playing SpaceBourne 2.
SpaceBourne 2 Early Access Ver. 1.9.0 Hotfix -2- Released
SpaceBourne 2 Early Access Ver. 1.9.0 Hotfix -2- BUG FIXES:
• Fixed incorrect calculation errors that came with the new Ship upgrade system.
• Fixed the "dark planetary surface" issue that could be encountered during planet landings.
• Fixed issues with attacking the Player faction, which resulted in very fast outcomes.
SpaceBourne 2 Early Access Ver. 1.9.0 Hotfix Released
SpaceBourne 2 Early Access Ver. 1.9.0 Hotfix BUG FIXES:
Fixed collision issue that prevented Capital ships from entering.
Resolved sudden FPS drop issue in Savage Camp.
Corrected visual glitches occurring during ship warp or Stargate transit.
Fixed the issue with locking the purchase slider in the new trading interface.
Resolved problem with drone spawning in drone cleaning missions.
SpaceBourne 2 Early Access Ver. 1.9.0 Released
NEW FEATURES AND CHANGES :
Ship and Character:
• The ability to change ship perks has been added to the game. Now every ship has a class perk, and you can change other perks by purchasing Perk Modules from Faction Hangars and adding them to your ship via the Ship Upgrade console.
• New perks and new perk module class items have been added to the game.
• Soldier exp has been balanced, and damage is now tied to level. Killing high-level NPCs is now more difficult.
• The ship level and tier upgrade system has been completely overhauled. Now, ships are upgraded in a more balanced manner based on their classes and starting bonuses.
Trade:
• A new Trade ship has been added to the game for quick trading operations. This ship has been added to the game for future “Dark Web goods trading” updates, but it can currently be used with all its functions.
• Stack stats have been added to trade items. Now, each trade item has a different stack size, and trade income is balanced accordingly.
• Trading now earns Adventurer experience points.
• The Galaxy Trade interface has been improved.
• The number of items that can be purchased in a single transaction in the Faction Trade interface has been increased from 100 to 1000.
Galaxy:
• New stars have been added to the game. Sectors now have stars of different colors.
• New Nebulas have been added to the game. More than 20 nebula backgrounds have been added for sectors.
• New planet surfaces have been added to the game. Now, planet surfaces vary based on the color of the atmosphere. (We couldn't test this much, as colors are determined procedurally during the game. If you come across excessively colorful planets, please let us know.)
• Experience point and money rewards for Looking For Pilot and Looking For Mercenary missions have been rearranged.
Factions:
• Factions now gain experience points like players and level up. (Normally, there is a parallel level increase based on the player's progress, but if you are at high levels in the game, factions can level up suddenly.)
• Attacks on player-owned stations have been balanced, and AI vs. AI battles in which the player is not involved have been sped up 2x.
• A battle force value has been assigned to the fighting sides to better understand the instant status of attacks on player-owned stations, and this battle can be tracked in real time on the interface.
BUG FIXES:
Reported by players as follows :
• If I select more items with the slider during trade than the maximum amount that can be purchased, sometimes the maximum amount of items that my cargo can carry is added to my inventory, but neither my money nor the WTS is updated.
• When an enemy attempts to take over my base, I cannot send backup if my ship is docked.
• When landing on a planet's surface, after the landing sequence finishes, my ship and camera glitch.
• The cargo slot numbers of trade ships can change when using the ship.
• If I press the "G" (Eject) button while also pressing the Exit button on a docked ship, my character duplicates.
• Some hairstyles don't fit properly on my character's head.
• After a raid, if I conquer a system, my squad and all my ships warp away from that star system.
• The character's experience value is incorrectly displayed in the main HUD.
• When trying to build an asteroid station for my faction, the interface closes and I cannot build the station.
• If I click the Ship section in the main interface multiple times in a row, the 3D ship model duplicates, and if I do this repeatedly, the game crashes.
• During the start of reentry on a planet, I can briefly see the ground/surface of the planet.
• After the Galaxy Update during the Constructor mission, my ship becomes immovable and the Warp Drive stays offline.
• The trails from enemy ship tails flicker on and off every second.
• The Trade UI Complexes tab shows blank slots.
• For some ship models, the colors I painted the ship with are reset when I save/load the game.
• In the Molyax mission, I cannot exit the ship after talking to Molyax.
• Wingmen do not attack enemy drones ("Fly" model).
• The Miners Guild dialogue incorrectly shows "Bounty Hunters Guild."
• There are significant FPS drops between warps after completing wreck clear missions.
• Wingmen continue to fire on my ship after a battle until I dismiss them.
• While the WRA ship is docking, half of the ship goes into the surface, and the collision only covers the upper half of the ship.
• In the Vessel mission, I cannot find the person I am supposed to find in the Savage Camp. Even if I search the entire map, the mission does not progress.
• In the Vessel mission, if I find the bag I need to find in the Savage Camp and then leave the planet before the dialog sequencer ends, the mission becomes locked.
• In the main story mission at the Ark-Gen factory, there are tier 21 ships that are too difficult to defeat at the current player level.
• A Faction Operation cannot be started in the same system (requires map reload/save reload).
• In the Jen Cave section of the Momo mission, I cannot land at the Jen Cave on the planet's surface.
• In the Momo rescue mission, I cannot use the elevator I need to use to exit after talking to Momo.
SpaceBourne 2 Early Access Ver. 1.8.0 Released
SpaceBourne 2 Early Access Ver. 1.8.0
NEW FEATURES AND CHANGES :
New missions have been added to the main storyline chain.
If you are at the end of the Conqueror mission, you can start the meeting at the Capital station to receive new tasks.
A new unique ship model related to the story has been added to the game.
New buildings that can be established by the player faction have been added. Players can now build a factory, asteroid station, and research center.
The effects and animations of some perks and talents have been improved.
AI vs AI battles have been balanced.
BUG FIXES:
Reported by players as follows :
The income from the systems owned by my faction is not being added to the main income or is being added incompletely.
The payment for the products I sell through trade ships is being transferred to my account incompletely.
If I pause the game when landing on a planet, the locations of the buildings on the surface change when I resume playing.
Mortha Geran ship - when buying it shows 4 weapon slots, but it only has 2.
With a new save, I was able to build a capital station right away in the starter system 189, at player level 5, and without any resources like ore/tools/nukes.
When warping to secret stations found with probes, I end up in empty space. (The exterior of the stations has been added to the game, but players still cannot enter the interiors of the stations.)
If I use the Huqe-CMK-FC ship for the Kold mission, I can't hijack the target ship, I can't leave my own ship, and even if I progress in the mission, the warp drive never activates.
Storing a ship, going mining, and coming back later had a stored ship that was shown as being T0 with no equipment.
In the Momo rescue mission, Momo dies during the Momo Mech battle, and the mission does not progress. (We were unable to reproduce this bug, but we have taken measures to prevent it from happening.)
The Wingmen squad screen widget UI gets duplicated until the game crashes.
The Guild Treasury was capped at 999.999.999; now it is capped at 2.000.000.000 TY.
When I try to use fast travel to go somewhere on some independent stations, it throws me out of the station.
If I use the mining laser somewhere other than an asteroid (or rocks in caves), the game crashes. (We were only able to reproduce this issue with enemy ships and we have fixed the resulting crash in that scenario.)
Somehow, a bit after using a Services Terminal inside Sonek station, my character could no longer interact with anything and would clip through objects. I ended up falling through the elevator.
My drones get destroyed when I land on a planet's surface while they are outside.
After warping, if the tactical map is open, the cursor gets stuck.
Sometimes, when exiting the Pirate Station, the game gets stuck on the fade and doesn't progress.
After giving the "break" command to the squad, they do not execute any commands I give within a few seconds (until the break sequence is over). But during this time, if I give the "warp away" command to the squad, the squad interface disappears, but the squad ships remain on the map.
The cargo capacity progress bar displayed in the upper left corner keeps progressing as the cargo fills up, and if the cargo is too full, it goes outside the interface.
There are no vendors other than the Ship market in Trade Hubs. (New markets have been added to the Trade Hubs)
When the Faction treasury reaches the clamp value, it is reset to 0 with the next currency update.