Spacerift: Arcanum System cover
Spacerift: Arcanum System screenshot
Genre: Role-playing (RPG), Simulator, Adventure, Indie

Spacerift: Arcanum System

Update

[p]Update loaded in SPACERIFT: Arcanum System![/p]

New Features:

  • [p]Added a new pirate ship - Bouyan MK25[/p]
  • [p]Added a 15 MW shield (Feature sponsor: Artem Denisov)[/p]
  • [p]Implemented a new station drop system[/p]
  • [p]Added dock screens showing which pilot reserved the dock[/p]
  • [p]Improved docking request system[/p]
  • [p]Added station dispatcher voice lines[/p]
  • [p]Mining quests now guide you to ore fields and back to the factory after extraction[/p]
  • [p]Updated mining system – fields now contain specific resources[/p]
  • [p]Added asteroid field markers on the map[/p]
  • [p]Mining laser efficiency now depends on minigame performance (better mining = faster extraction!)[/p]
  • [p]Updated cockpit interfaces[/p]
  • [p]Added new ship paint jobs (premium store)[/p]
  • [p]Added a new soundtrack in central sectors (by Antonio Di)[/p]

Improvements & Fixes:

  • [p]Esc key now properly closes chat windows[/p]
  • [p]Fixed autopilot incorrect activation in first contracts[/p]
  • [p]Adjusted autopilot docking distance[/p]
  • [p]Fixed immortality bug when switching ships[/p]
  • [p]Fixed repair counter reset when dropping items[/p]
  • [p]Fixed scope UI during loading screens[/p]
  • [p]Fixed large ships spawning on small docks[/p]
  • [p]Optimized dock allocation for autopilot[/p]
  • [p]Fixed station preset bugs[/p]
  • [p]Added a new item type: Service Module[/p]
  • [p]New module: Nanobots (3 variants) – repairs hull mid-flight[/p]
  • [p]Fixed insurance display on purchased ships[/p]

Update

[p]Tired of bugs? We’ve just rolled out a PATCH with fixes and game optimizations! And of course, we couldn’t resist adding some new features! Introducing the "Dig & Smash" Update![/p][p]Added:[/p][p]Interactive map now shows mineral deposits in explored sectors. You can access this info in two ways:[/p][p]Via the scout’s special ability "Sector Scan."[/p][p]Through mining—dig up resources, and the data will be saved on your galactic map.[/p][p]This is the first of four planned iterations for mining mechanics. Three more major changes are coming soon![/p][p]Sorting objects on the sector map by distance (Thanks to Stepan Berezovsky!)[/p][p]New ship ability for the INCINERATOR: "Ember Strike."[/p][p]Dismantle items with the Delete key (Thanks to Flying Cancer!)[/p][p]Changed:[/p][p]Station preset slots increased from 5 to 15 (Big thanks to SEREGA 27RUS!)[/p][p]Fixed:[/p][p]Item display in the progress menu[/p][p]Ship delivery bug when credits are at zero[/p][p]Duplicate squad messages[/p][p]Item transfer from storage to ship (ship cargo hold wasn’t being accounted for)[/p][p]Visual clutter from excessive ore in space (now appears smaller)[/p][p]Camera zoom distance during construction (no longer overly far)[/p][p]Disappearing trade docks[/p][p]Glitches in the Sisyphus cargo hold with large amounts of loot[/p][p]Pirate base turrets regenerating too quickly[/p][p]Overly massive turret explosions[/p][p]Engine sound when docking via special ability[/p][p]Optimizations:[/p][p]Reduced VRAM load by compressing recently added ship and weapon textures.[/p][p]Rewrote network code for cargo hold and station market synchronization.[/p][p]Improved bulk-selling algorithm on the secondary market.[/p][p]Fixed memory leaks on the server that were causing daily crashes.[/p][p]Enjoy the game! 🚀[/p][p][/p]

Update

Fixes:
Windows no longer extend beyond screen edges.
Fixed an issue where players didn't receive credits when selling items on the secondary market.
Fixed a freeze that occurred when transferring items to storage or stations.
Corrected docking bay positioning for the "Desider" ship.
Improved visual rendering of stars.
Fixed disappearing equipment docks.
Resolved an issue where players' world maps would vanish.
Ships no longer spin uncontrollably near gates/wormholes while on autopilot.
Fixed "killer gates" (instant-death at certain jump points).
New Features:
New hotkey "O" to open corporation menu.
New hotkey "I" to loot all nearby items.
"Esc" now closes station management and returns to station list.
Added instant-purchase when holding "Ctrl".
Added ability to cancel secondary market listings.
New "Sell All Junk" option on secondary market.
Added gamepad and HOTAS/HOSAS support.
New kill impact effect with dynamic music transition.
Added "Station Presets" functionality.
Implemented SSR (Screen Space Reflections) in graphics settings.
Added killer's name display on death screen.
New cruiser: "Incinerator".
Added "Heavy Laser MK1" and "Heavy Laser MK2" for W600 slots.
New cockpit models for "Knocker", "Ranger", "Dark Star", and "Albatross" ships.
Added item-specific search filters.
New ship system voiceovers during acceleration/deceleration.
Balance Changes:
Turret fire rate halved, damage doubled across all models.
Generator now charges even with partial shields.
Adjusted shield/generator recharge rates.
Reworked warp jump animation.
Modified ship speed and autopilot parameters.
Autopilot no longer exceeds speed limits when tracking ships.
Updated visuals and icons for:
Pulse Turret MK1/MK2
Photon Turret MK1/MK2
Reconfigured weapon slots on "Typhoon" cruiser.
Improved HUD reticle with speed indicators.
News broadcasts now only play in the Andromeda Orbital core sector.
Improved acceleration mechanics - speed is now maintained.

Update

SPACERIFT: Arcanum System has received the "System Optimization" update!

What's new?

Added the ability to craft rare parts from simpler components (scrap metal, wiring, etc.).

Improved the hijacking and pirate surrender window.

Fixed an issue with confirming route suggestions from the OS Friend using the Y key.

Improved chat input field focus.

Fixed the main menu not opening with the Escape key.

Fixed inaccurate targeting reticle behavior.

Fixed item transfer to production.

Fixed missing attachments in the station construction menu.

Fixed auto-warp to wormholes for Black Mouse with police kits.

Pirate hijackers have become more aggressive in looting.

Fixed issues with the pursuit algorithm in RTA (Role Task Action).

Fixed invincible NPCs getting stuck after reconnecting to the server.

Fixed the appearance of ghost pirate bases in the middle of sectors.

Fixed ore collection using the "pick up all" function.

Update "Mini"

The Role Task Action system has been improved; NPC freezes have been fixed, and combat strategies have been refined.

Fixed an error when accepting the contract for the global event "Destroy the Pirate Base."

Fixed the paint job for the OSF ship.

Traders and miners have been given a passive ability: increased container pickup radius.

Added two new combat tracks, each consisting of 3 stages.

Improved the in-combat music player.

Fixed a bug with pirate stations not being fully destroyed.

The best loot from the station now drops after destroying its last module.

Fixed issues with turret behavior in defense mode.

Several paid cosmetic sets have been added to the in-game store: nameplates, ship kits for Black Mouse and Typhoon (feel free to buy them). The kits do not affect ship stats (they don't even have collision), but they visually upgrade the ship nicely.

Patrol ships now use Black Mouse and are equipped with flashing lights! :)

Fix

We're improving bit by bit! A new patch-fix has been uploaded:

Added the "Decider" bomber project to the business center.

Insurance for the Decider now works.

Fixed the issue of sound disappearing due to fireworks.

OSF is now available for purchase at the trade station on the Black Market.

Patrol logic has been improved; they should no longer cluster together in Orbit.

Reduced the number of pirates in pirate sectors.

Fixed FPS drops when traveling between sectors.

Disabled camera shake during combat.

Improved network code for NPC and player synchronization.

Miners now collect all ore (but this is not certain).

A new NPC has appeared - Semyon Upakovkin!

Update

The main feature of the update is the new Role Task Action system, which controls NPC behavior logic. Now bots can travel between sectors (Server Meshing technology is fully implemented and functional), and their behavior has become more complex, consisting of multiple actions.
This is the first iteration of the NPC behavior update, which opens up great prospects for the development of the quest system and the generation of in-game situations that immerse you in unique adventures.

- In addition, the following has been added:

- A new rocket launcher and "Swarm" rockets

- The "Argo" trade barge

- A remastered model of the "Decider" ship

- Various fixes and improvements

Patch fix

Authorisation problem is fixed!

About login problems

Friends, I already know about the problem with entering the game. I already made a copy of the database to my server and went to look for the cause of the problem!

Patch-fix

- Improved autopilot (more often reroutes "just in case")
- Improved beacon event (now generated only at NPC stations)
- Fixed pop-up window about global event
- Added setting for resource distribution by warehouses at stations
- Fixed one of the desynchronization errors when loading the game (possibly related to the problem of ghost ships)
- Added wear of warp engines during jumps