This update focused mainly on optimization and bug fixes. I went through the entire game and fixed many areas where there was excessive CPU load, increasing FPS. Additionally, map improvements were made (e.g., unnecessary particles always rendering, etc.).
I’ve also started working on a new swamp map.
I would be very glad to see your feedback, ideas, and bug reports in our discord.
CHANGELOG
Monsters
Added optimization to monster ticking.
Added animation optimization for monsters.
Reduced CPU load from triggers (some monsters, drones, monster spawns, etc.).
Optimized movement components for monsters and bots.
The Eyes in the Night now summon werewolves with a longer delay—not as frequently.
Added a sound effect for Jack's grab attack.
Maps
Removed rendering of various particle effects in distant areas of the map when not visible.
UI
Removed the drop timer and drone on the House of Horrors map.
Added a tooltip indicating that the UV flashlight is activated by pressing the "1" key.
BUG FIXES
Fixed a bug where werewolves would run to the last point where they saw the player instead of directly toward the player
Fixed a bug where repeated customization increased the number of bots in the mission. Fixed a Bestiary issue where empty graphs were displayed for monsters without unlocked stats
Jack Torment Rises!
Jack Torment Returns for the Halloween Event! 🎃
Let me tell you the story about Jack 👻
"In the town of Hollow's End, nestled between whispering woods and misty mountains, legends spoke of Jack Torment. Centuries ago, Jack was a revered guardian of the village, appointed to protect the town's sacred rituals that celebrated the thinning veil between worlds during All Hallows' Eve.
However, one fateful Halloween night, during a powerful ritual intended to strengthen the barrier between realms, something went horribly wrong. A coven of ambitious witches sought to harness the ritual's energy to gain power over time itself. But their greed disrupted the delicate balance of the ceremony.
The protective energies meant to shield the town instead fused with Jack, transforming him into a monstrous figure with a pumpkin for a head, glowing with the very essence of the spirit world. His once noble intent was twisted, consumed by the energies of the corrupted ritual, turning him into an entity hell-bent on breaching the barrier he once protected.
Each Halloween, as the veil between the worlds thins, Jack Torment rises, seeking souls to empower his goal of permanently melding the two realms and reigning over the resulting chaos. The town of Hollow's End stands as the primary battleground, where Jack's past as a guardian and his present as a tormentor clash, serving as a grim reminder of the consequences of ambition and the thin line between protector and destroyer."
S.P.A.T. 0.74
Hello, Operators! New update for you!
The new update mainly focuses on bug fixes. Additionally, a UV flashlight has been added to the game—a device you can mount on your weapon to fry monsters when you're out of ammo or just for fun.
I would be very glad to see your feedback, ideas, and bug reports in our discord.
CHANGELOG
Weapon
Added UV Flashlight gun attachment.
Adjusted the hand-held animation for the "Val" weapon
Added visibility checks for the stationary UV lamp and flash grenade—damage is now only applied to monsters in line of sight (previously, damage could go through walls and objects).
Player
In multiplayer, you can now create a room for up to 4 players
Upon winning or losing, the game transitions to the shooting range instead of the main menu.
Monsters
Fixed a bug where enemies could hit the player through obstacles (walls, doors, etc.).
Optimized the monster tick rate to improve performance.
Zombies now take more damage from holy bullets.
Fixed a bug where the yeti would just stand still if the player was unreachable (hidden in a house).
Maps
Increased the brightness of lamps in houses.
Added navigation changes to doors; now monsters/bots won’t try to break down closed doors.
Removed the grenade launcher prop that was represented by a pile of tires at the shooting range.
UI
Updated some of the screenshots on the loading screen.
Fixed a bug where the bestiary had an empty image for the "Eyes" monster.
Bots
If a bot gets stuck somewhere for too long, it now teleports to a nearby accessible location.
Fixed a bug where choosing only "Stone" would result in "Colt" appearing in the game.
Fixed a bug where bots would get stuck at a point when given the "follow" command.
BUG FIXES
Disabled the alpha monster's grab ability on players for multiplayer mode (it caused a bug).
Fixed a bug where shooting would get stuck if the map was opened during shooting.
Fixed a bug where throwing a grenade during a reload would cause the weapon to freeze.
Fixed a bug where switching weapons during a reload would cause the weapon to freeze.
Fixed a bug allowing sprinting during a reload.
Fixed a bug where the sensor always appeared on the weapon even if not selected.
Fixed a bug where camera settings wouldn't apply when a monster grabbed the player.
Fixed a bug where monsters could spawn in pairs.
Fixed a bug where "Jobak" could hit the player with a super attack through obstacles.
The body of the defeated alpha monster might disappear before the dialogues finish in the final version.
Fixed the spawn of the operator's body in the old house so that it doesn't clip through the building.
S.P.A.T. 0.72
Hello, Operators! New update for you!
In the new update, perhaps the most important thing is that I was finally able to add achievements to the game. Right now, there are only a few, but I'll expand the list. And of course, the bestiary! Additionally, weapon recoil has been increased, which has enhanced the realism of the game, as many complained that the weapons didn't feel impactful enough.
I would be very glad to see your feedback, ideas, and bug reports in our discord.
CHANGELOG
Weapon
Shaft added a sight at a 45-degree angle.
Damage reduced for M14.
Added the ability to retrieve the drone with the right mouse button if the drone gets stuck.
Drone returns to the player if it gets stuck.
Added a fire effect on monsters from UV lamps.
Added reload sound for SCB 980.
The camera has been moved further away when aiming for the PP91.
Player
6 Steam achievements added, more to come.
Added a mushroom effect when night vision is turned on, rather than just turning off night vision.
Monsters
During the roar, yetis and wendigos do not take damage.
Dogs can occasionally knock players down.
If the player is above level 10, the number of monster spawns increases.
Fixed a slight playback issue with the alpha monster's grabbing animation.
Fixed some navigation errors with witches that were causing game crashes
Maps
Crows and cars with alarms have been added to various locations on the map, which attract monsters if triggered.
Monster spawns added in the bunker.
Added environmental item television, which activates near paranormal monsters.
An invisible wall has been placed at the cave's end on the map.
A hole in the wall where zombies come from has been added to the horror house map.
Quest letters in the church now spawn on the altar.
UI
A bestiary has been added, which displays various information about monsters.
Levels have been added to the interface, indicating when weapons and items are unlocked.
A widget displaying the number of revival syringes for the bot has been added.
Bots
Fixed bot navigation so teammates don't get stuck.
BUG FIXES
Fixed a bug where paranormal werewolves give 30 points instead of 15.
Fixed a bug where hitting the player registers as hitting metal in one of the skins.
Fixed a bug where if you kill the grandma during the capture, the weapon disappears.
Fixed a bug where the game menu does not open via Escape if it was previously closed with the "return" button.
Fixed a bug where the ammo counter changes if the Silver Gun is not in hand.
Fixed a bug where Jack has no footstep sounds.
Where to follow us
Hey Operators,
Ready to take a break from blasting monsters into oblivion? Stay connected with us by following our social media channels. Keep your trigger fingers ready for updates, tips, tricks, and dark humor💀
Stay connected, stay alarmed, and keep those night lights on.
Your team at S.P.A.T.
S.P.A.T. 0.70
Hello, Operators! New updates for you!
As you know, I'm working on a new horror shooter - Dreadweave, but as promised, I'm not abandoning the development of SPAT.
The monsters are still breaking through, so I had to reduce their numbers on the map. In the future, I'll make the number of monsters dependent on the player's level for more interest. Also, as a major change, I decided to remove the 'Mud and Monsters' map due to its low quality in map design and the quest itself. I plan to refine the map, add locations, and create two more alpha monsters for this map.
And one more little surprise awaits you in the game...
I would be very glad to see your feedback, ideas, and bug reports in our discord.
CHANGELOG
Weapon
Added a special attachment for weapons - a detector. A portable detector that can detect the alpha monster from a distance of 60 meters.
Two additional equipment items have been added - an ammo pouch and a tactical vest. The first provides an extra magazine of ammo and a medkit, while the second offers an additional ammo magazine, an extra medkit, and one revive syringe.
Now there's a trigger finger feature for all weapons.
The recoil on the M4A1 has been slightly increased.
The price for an extra ammo magazine has been reduced to 550.
The drone turns the spotlight on/off depending on the time of day.
Player
Added the ability to enter character customization mode at the shooting range - approach the table with the map.
Layout changed, now chat is on Enter, and toggling tactical attachments on weapons on T.
Monsters
Alpha monsters (except witches) can now grab the player during attacks.
The paranormal granny can enter berserk mode, quickly fly towards the player, and also grab them.
All alpha monsters can now be stunned by a flashbang grenade for a short duration (2-2.5 seconds).
Increased the damage dealt by Yeti before fleeing from battle.
Witch's damage slightly increased.
Reduced the damage dealt by the grandmother.
Decreased the number of paranormal werewolves (those appearing from yellow eyes at night if you stand still).
Maps
The "Mud and Monsters" map is currently unavailable for gameplay.
Reduced the number of monsters on the map.
Rebuilt the lighting on the "House of Horrors" map.
Increased the chance of loot spawning in the hunter's cabin.
Bots
If a player uses a suppressor, bots will also use suppressors and emit different gunshot sounds.
Bots turn off flashlights if the player activates night vision goggles.
BUG FIXES
Fixed a bug where jobak couldn't be stunned by a flashbang grenade.
Fixed an issue where weapons were not visible due to blurring on epic settings in the customization mode.
Fixed a bug where the restart option in the menu didn't work in the shooting range.
Fixed a bug where shooting with the 'Judge' revolver could hit oneself.
Fixed a bug where in the witch quest, the bot does not detect quest books.
Fixed a bug where the moose gets stuck in the rocks near the altar.
Check out Dreadweave, my new horror extraction shooter!
To all operators and fighters against paranormal evil
Today, I am excited to introduce my new game – a horror extraction shooter, set in the grim setting of an abandoned, snow-covered town where you must survive and fight monsters. But, the main enemy will be something from a parallel world that can sense the human heartbeat and is always hunting the player. You should enjoy it.
In any case, don't worry, I won’t stop developing S.P.A.T. until I release version 1.0, it's just time to move on and create something new.
Good luck to everyone!
S.P.A.T. 0.67
Hello, Operators! New updates for you!
In this update, I fixed a terrible sneaky bug! It seems paranormal forces managed to slip past the SPAT operators. I'm not sure how the bug managed to get through, but you probably noticed the increased number of monsters in the game and the higher difficulty. The thing is, I didn't touch the player, but it seems they started triggering spawn zones twice, hence the surplus of monsters. Gosh, I got so used to the intensity in the game that I didn't even notice this fact, but now it's all fixed. My apologies for any inconvenience caused.
I would be very glad to see your feedback, ideas, and bug reports in our discord.
CHANGELOG
Weapon
Added a contact-detonated grenade against enemies. A very useful tool, limited to four in the inventory.
The AFG handle has been removed from the Shaft, which prevents aiming.
NVG 1 level is not available from the start and must be purchased.
Reduced pixelation for level 1 NVG.
Fixed collisions of the laser sight that prevented it from shining.
Increased sniper rifle damage and reduced reload time.
Increased the size of M14 and slightly increased recoil.
Added bullet spread to pistols; if not aimed, they shoot at a single point.
Added tension effects and sights to the silver gun.
Adjusted grenade collisions, preventing them from flying off unrealistically or into the sky.
Adjusted the hand positions for SCB 980.
Added a 45-degree sight for SCB 980.
Removed pistol rotation during firing, causing unrealistic jerking.
ACW recoil increased.
Player
Added FOV option in the game settings (Game).
Changed the flashlight flicker from paranormal entities to short intervals instead of constant epileptic blinking.
Added new player dialogues - throwing a grenade and reloading.
Fixed the animation that the finger is on the trigger
Fixed night vision to illuminate sniper scopes.
Fixed bugs with mushrooms and night vision. Night vision cannot be activated while the mushroom effect is active.
Monsters
The alpha monster now attacks the player more than the bots.
Added the final dialogue after killing the witch.
Fixed the bug where zombies triggered onto doors instead of the player in the horror house mission.
Lowered the volume of zombie and werewolf alerts.
The witch starts hunting the player after blowing up the first lair.
The alpha monster isn't rendered at distances over 150 meters, making it visible across the map.
Fixed a bug that moose and crawler don't level up when playing with two bots.
Maps
Fixed in the horror house mission, at the basement, the collision near the screens was obstructed in mid-air.
Added more monster triggers in the horror house.
Various small loot has been added to all points of interest and houses.
Fixed the garbage bag at the murder scene is hanging in the air.
Fixed the spawn of other operatives' corpses and loot; now it falls more realistically and isn't hidden under them.
Added collision checks for corpses so they don't pass through walls during spawn.
Quest letters in the werewolf, yeti and wendigo missions are spawned at a random angle so that they do not stand vertically.
Fixed mushroom collisions so that when you step on them they don't interfere with movement
Bots
Bots now hear footsteps, and monsters don't approach them from behind so easily.
The bot is now constantly looking for items and not just the first one.
Added a nav mesh modifier for the player to prevent bots from getting stuck (on stairs, in narrow places).
Added various contact and kill dialogues for Colt.
Bots move away from the player if they stand point-blank in the direction where player is looking, and not in a random direction
UI
You cannot start the game without selecting a mission.
Removed the old battle cry option from control settings.
Removed the duplicate "damage" block from weapon descriptions.
After picking up specials, the ammo counter doesn't update if the primary weapon is held.
Fixed the hint about sights, which appeared after level 3.
Fixed the bug where the block icon remains on the weapon after the 18th level.
Font size on the map as well as in the main menu.
BUG FIXES
Bot dialogues no longer interrupt quest dialogues.
Fixed a bug with an incorrect search for the witch's path that leads to the game crashing after all the lairs are destroyed
Fixed a bug that ammo are not fully replenished from mags if additional equipment is installed for additional mag/
Fixed the bug where the client doesn't complete the quest with notes.
Fixed a bug that a player can buy Shaft without paying.
Fixed the tutorial bug where pressing X doesn't work if health is full, making it impossible to complete the healing tutorial.
Fixed the bug where after killing the granny, the flashlight needed to be pressed twice to activate.
Fixed the bug where the 'Go' marker wouldn't disappear when commanded again.
Decals no longer appear on sniper scopes.
Fixed the bug where the highlight remains on the bodies of quest werewolves indefinitely.
Fixed the bug where aiming with the drone was possible.
Fixed a bug that the model of the radiotag rifle remains visible when selecting another special
Fixed a bug that there is no description of sniper sights on rifles.
Fixed a bug that the drone says lost the target and saw the target several times in a row.
S.P.A.T. 0.65
Hello, Operators! New updates for you!
I will be glad to hear all your feedback and wishes in our discord.
In the new update, we have prepared a bunch of fixes for you (already version 0.65, oh my... getting closer and closer to the release) and a new Halloween quest with a new Halloween monster 🎃. Meet Jack Torment. And while you're updating the game, let me tell you the story about Jack:
"In the town of Hollow's End, nestled between whispering woods and misty mountains, legends spoke of Jack Torment. Centuries ago, Jack was a revered guardian of the village, appointed to protect the town's sacred rituals that celebrated the thinning veil between worlds during All Hallows' Eve.
However, one fateful Halloween night, amidst a powerful ritual intended to strengthen the barrier between realms, something went horribly wrong. A coven of ambitious witches sought to harness the ritual's energy to gain power over time itself. But their greed disrupted the delicate balance of the ceremony.
The protective energies meant to shield the town instead fused with Jack, morphing him into a monstrous figure with a pumpkin for a head, glowing with the very essence of the spirit world. His once noble intent was twisted, consumed by the energies of the corrupted ritual, turning him into an entity hell-bent on breaching the barrier he once protected.
Each Halloween, as the veil between the worlds thins, Jack Torment rises, seeking souls to empower his goal of permanently melding the two realms and reigning over the resulting chaos. The town of Hollow's End stands as the primary battleground, where Jack's past as a guardian and his present as a tormentor clash, a grim reminder of the consequences of ambition and the thin line between protector and destroyer."
I hope you enjoyed this spooky story 👻, so now, on to the update:
CHANGELOG
Weapon
Additional horizontal recoil has been added to weapons for increased realism.
Reduced the chance of enemies being ignited by phosphorus bullets.
Increased drone speed and reduced its operational time from 180 seconds to 150.
Reduced brightness slightly on level 2 night vision; it was too bright.
Removed decals display on weapons and devices.
Fixed a bug where the radio tag rifle ammunition cannot be picked up.
Player
Fixed a bug with healing where healing stops or gets interrupted by a monster's hit.
Added markers above players.
Fixed a bug where a player sees the installation spot of equipment set by other players (like UV lamps or portable lights).
Monsters
A unique scream has been added for monsters when they detect a player.
Increased the spawn distance for monsters so their appearance isn't visible.
Monsters turn towards the player if he is close instead of standing still.
Killing a paranormal werewolf (with yellow eyes) grants 15 points.
Jack Torment knocks the player down.
Fixed a bug where you can't hit and destroy paranormal eyes.
Fixed a bug where the witch sometimes spawns inside the house at zero coordinates and doesn't move.
UI
Added the option to change language in settings.
Added the ability to adjust the y-axis in settings.
Added a drone icon in the selection menu.
Fixed a HUD bug where the assigned command wheel button does not display.
Fixed a bug where the distance to the enemy was not displayed in the drone widget.
Removed the digit translation in the item purchase window because the price number wasn't displayed.
In the multiplayer game menu, selecting game search automatically triggers a game search.
BUG FIXES
Fixed a bug with the instructor in the tutorial where the game freezes or hangs if approached closely.
Fixed a bug where the exit button in the menu was not clickable.
Fixed a bug where a quest-related human body gets activated by an AI after interaction and remains highlighted.
Fixed a bug where the player takes damage after already being dead.
Fixed a bug where points are not awarded for pistol kills.
Fixed a bug where you can revive a dead bot while you are dead.
Fixed a bug where if a bot doesn't have any syringes and you die, the game doesn't end.
Fixed a bug where, with night vision on, if you're affected by mushrooms, the night vision glow remains.
Fixed a bug where killing a Wendigo would count as a werewolf kill in statistics.
Fixed a bug where if a drone spawns incorrectly and dies, it doesn't return to the player and can't be launched again.
Fixed crawler hit animation.
The Paranormal Doesn't Stand a Chance. Assemble Your SPAT Squad Now!
Don't miss out! Discover the new Halloween monster in our exclusive livestream! 🎃👻