Apologize for any inconvenience have caused during the last few days since Update 7. Many of you went through the motion control changing from joysticks to the pad so we fixed WMR (windows mixed reality) issue and uploaded a new build. Please give it a shot and for those of you still having the same or similar issue, feel free to let us know.
Thanks.
Update 7. Game Play, System, and Item
Hey Guys, Here we're back with the latest update 7 again! See below and let us know if you've got something to share with us :)
1. Game Play
1) Added a new map for 8 PVP <*> Harbor (for death match and team death match mode)
2) Added critical shot <*> Critical shot is to increase enemy's incoming damage by different body part <*> When headshot, the probability of critical shot is 70% <*> When body shot (elsewhere than head), the probability of critical shot is 30%
3) Added weapon attribute for multiple kinds of weapons <*> Decreased the probability of critical shot when grabbing weapons <*> Increased the probability of critical shot when attacking others <*> Decreased the incoming damage when grabbing weapons <*> Increased the transport speed <*> Decreased the transport speed of other enemies <*> Added reloading and firing golden bullet
2. System
1) Added an user map editor (Download at here) <*> Customize map by creating and/or changing mode by user's preference <*> Basic game mode plus sample mode (e.g. basketball, soccer, jumping the obstacle, defense mode) <*> Supported by SFIW Mod Making Tool at STEAM Workshop <*> Users can upload a customized mode on STEAM Workshop <*> Users can browse and download customized map or mode created by other users <*> Users can create or enter game
3. Item
1) Added new special item - Golden Armor (For Ranking Match Only) <*> Earn ranking point's extra buff <*> Only 1 golden armor available per play <*> Automatically obtained and worn when get close to an icon <*> Name of player armed with golden armor will flicker in gold
Update 6. Game Play, System, and Item
Happy new year guys!! We're back with the latest update 6. Please see below and hope you enjoy what we've added!
1. Game Play
1) Added 4 PVP maps for death match and ranking mode
Death Street / Desert Camp / Heavy Rain / Satellite Center
2) Renewed demolition mode rule <*> One C4 provided to one offensive team member only <*> C4 kept in slot attached to body by controlling sub hand's grip button <*> Drop and get C4 by controlling sub hand's grip button <*> Attach C4 at the demolition point by controlling sub hand's grip button <*> Activate C4 when attached to demolition point by entering numbers appearing on window <*> Deactivate C4 by entering numbers appearing on window
3) Added new character skill
Added SAS (Special Air Service)
Activate poison gas by throwing a gas spray attached on left chest by controlling sub hand's grip button (one gas per round)
2. System
1) Added ranking match mode
Added specific period and time
Instant access to ranking match from lobby
Number of rounds limited per player
2) Added subsidiary ranking match guideline
Added a general guide for ranking match
Added a guide for earning ranking point (RP)
Added a guide for earning golden bullet (special item)
3) Added ranking point (RP) leader board (see image)
1) Kill / Death
2) Ranking point (RP) earned with golden bullet
3) MVP badge given to 1st player
4) Ranking point (RP) recorded per game
5) Ranking point (RP) earned for extra with golden bullet
6) Total ranking point (RP) of existing and current
3. Item
1-1) Added new special item (for ranking mode only)
Added Golden Bullet all over the map at time
Number of golden bullet per round is proportional to number of players
Once found, automatically earned by getting closer to it and reloaded to main weapon
Once reloaded, weapon material UI changes to golden bullet
1-2) Golden Bullet Leader board
Once killed with golden bullet, extra RP buff is earned
Once head shot with golden bullet, extra RP buff is earned
Enjoy Watching In-game Video!
Hello all!
There is an in-game play video including recent updates. Please watch the below YouTube video created by Cheru and feel free to comment on me!
[previewyoutube="S0SS4g3Umt8;full"]
Major updates can be checked in the video. Hope you guys enjoy watching it! Thank you. Cheers,
[Lucky Draw] Win Free STEAM Card ($50~500)
**ADIEU 2019 EVENT**
Win Free STEAM Card!!! NOVEMBER 28 @ 10:00 ~ DECEMBER 10 @ 10:00 (PST)
To celebrate pre-winter holiday season, here you can win free STEAM card!! - best reviewers will be announced and awarded $50 or $100 each randomly - longest time player will be announced and awarded $500
Please note that you should be on friend list at least for 3 days and all lucky draws will be made and winners be announced in the end of the first week of December. STEAM card winners will be notified via email linked to STEAM account and anyone not in use of USD dollar will be automatically exchanged to one's local currency.
Update 5. Game Play, System, Item, and Bug Fixes
Hey guys! Here we’re back with the latest update 5. Let’s see what we’ve got and hope you enjoy our new addition.
1. Game Play 1) Added a function of movement speed per weapon <*> Speed can be adjusted by type of weapon (main, sub, proximity, grenade, etc.)
2) Added a function of voting system in map <*> Map can be voted and selected on the ballot after game play
3) Added a function of AI cover up <*> AI can take covers in the battle
4) Added a function of weapon drop-off <*> Defeated player drops his weapon when killed
5) Added a function of weapon pick-up <*> Player can pick up the weapons being dropped by the defeated or placed in the lobby <*> Player can activate this pick up function by placing a hand on dropped gun and pressing a grip button.
6) Renewed character skill <*> Changed Delta Force effect of "Respond Time Reduction" to "Enemy Detection Sensor" <*> Player can activate the detecting sensor by placing a secondary hand on helmet and pressing a grip button (toggle)
2. System 1) Restored an advanced lobby UI <*> Improved a target controller placement and indoor shooting range function <*> Shooting range device and target board can be operated by a secondary hand <*> Added an armory and NEXT UPDATE store display panel <*> Displayed weapon can be picked up by placing a primary hand on armory and grabbing with a grip button <*> Added a zone of the NEXT UPDATE weapon customization <*> Reformed main UI/UX and changed a compilation plan <*> Added custom game UI
2) Added a playground <*> Pre-access to the playground (custom mode)
3) Added an announcement API <*> Access to lobby (in-game) announcement
2) Added new character <*> Chinese SLCU (Snow Leopard Commando Unit; 雪豹突击队)
4. Bugs Fixed <*> Fixed an issue where gun control was unavailable within special option environment <*> Fixed an issue where bullet was not able to break through wire-entanglements of certain maps <*> 3) Fixed an issue where SWAT character was lack of shadow effect <*> 4) Fixed an issue where characters' shadow effect was unavailable in Cost Guard map <*> 5) Fixed an issue where voice chat was unavailable
Thank so much for your support! Keep us posted of your thoughts if any and many thanks in advance.
Cheers 😊
[Urgent Notice] Mislabeled Price- Already Fixed
Hello all,
I would like to inform you that the mislabeled price is fixed and now everyone can purchase our game with the original price.
Thank you again for your patience and understanding. Best regards, ———————————————————————————— There is a mislabeled price. The original price is $24.99 USD, but currently it shows $149.99 USD. We are currently contacting Valve to return it to the original price.
Once the issue is resolved, I will post another urgent announcement immediately.
I sincerely apologize for any inconvenience caused. Thank you for your understanding and patience in advance.
If you should have any questions regarding this issue, please do not hesitate to leave comments. We will take an immediate action to solve it.
Best regards,
04. Hotfix Update
Hi All! Here is a small hotfix on the latest update. Two revisions have been made as follows:
1) Odd angles found on gun control caused by M590 hand grip shape have been revised. 2) Sound and Haptic effects while de/attaching SWAT shield have been added.
Hope it helps all and any feedback or comments would be highly appreciated. Remain at your disposal and thank you for the support!
Update 4. New Weapons, Character & Map
Hello guys! We are adding more interesting new map, character, and weapons.
New Map
The new map called "Coast Guard" for fast battles in collapsed buildings and passages.
New Weapons
Added a pump action function Added a shotgun related to a pump action that requires additional action after triggering
New Character
Added a character identity skill Character skills that use separate interactive equipment instead of passive
Please give it a try, and any feedback would be highly appreciated. Thank you everyone for your patience and support!
Guideline of Newly Changed Weapon Control
Hello all, Please check the below information to use the newly changed weapon control!
1. Subdivided weapon control into specific parts and more realistic and technical action will be delivered.
2. Refined the modelling and magazine and bolt can be controlled separately.
All magazines and bolts are at separate controls.
A partial automatic option is available for novice players.
Faster weapon control option is available for experienced players.
3. Magazine loaded with or without ammunition can be distinguished as well as the numbers of ammunition loaded in chamber.
A chamber is a hole where ammunition is loaded and fired.
‘1’ ammunition is saved in a fully loaded chamber.
Bolt control is must when reloading after all ammunition are consumed.
Bolt control is NOT necessary when replacing reusable magazine for consecutive shooting without Bolt Action.
This is what we call 'Technical Reload' function.
4. Use of magazine is handy at player’s waist pouch.
Mask function is available like as weapon when in active control mode.
A pouch gleams within controlling distance.
Magazine suitable for each type of weapon can be attained.
All ammunition accidentally disassembled or left in loss of magazine will be restored back in a pouch.
5. Animation (of hand), weapon sound and control vary by type of weapon.
Animation per form of weapon and magazine (e.g. SMG, AR, SR, Pistol) is newly added.
Each weapon has its own controls and the players must be fully acquainted with it. Ex) P90’s magazine must be disassembled and assembled above the barrel whereas Venelli must be loaded once with a pouch ammunition.
6. Additional options are available for both novice-manual players and unwanted manual players.
Options will be the same for an auxiliary hand’s weapon pulverization function for shooting and left-hand preferred players.
Auto and manual weapon control options are additionally provided.
Auto players can control weapons without an auxiliary hand.
Manual players can control Bolt Action, Technical Reload for the magazine disassembly & assembly and more.
Manual players can use weapons much faster and accurately than auto players at great exhaustion and proficiency.
7. A mask will guide firearm (parts) that is controlled by an auxiliary hand.
Partial firearms hold various functions in specific parts.
An auxiliary hand in place will guide firearm (parts) for a smooth play.
Highlights, such as the barrel pulverization, bolt, magazine and more can be detected.
8. A mask will guide firearm (parts) that is currently in need of control.
Firearms in need of control will be guided depending on the situation for unexperienced or novice-auto players.
Bolt Action post magazine assembly is required when running out of ammunition or in need of magazine disassembly.
This function is applied to all weapons separately and easy to use for all players.
9. Technical Reload Action is available.
When ammunition is left in loaded breech, consecutive shooting is available by quick magazine assembly without Bolt Action.
When ammunition is consumed in loaded magazine, Bolt Action is required after assembling new magazine.
Technical Reload function is activated when the magazine is disassembled and assembled with some ammunition left but only when loaded in breech.
Extra assembled magazine can be used right after consuming the very last 1 ammunition in loaded breech.
For 1 ammunition and extra 30 magazines, total of 31 ammunition are available under Technical Reload option.
10. Consecutive shooting is available with Technical Reload Action without Bold Action.
11. Magazine can be removed with a track pad button on the bottom without an auxiliary hand.
Smooth detach capability is added over magazine removal by hand.
Assembled magazine will be detached through a track pad button on the bottom.
Skilled players can disassemble and assemble the magazine simultaneously with a track pad button.
12. Breech Check and Bolt Action have been reinforced to avoid unnecessary leaking ammunition.
Bolt Action is an action of pulling the breech block and putting back in place. New ammunitions are loaded over empty shells.
Bolt Action will prevent a leak of ammunition through frequent breech check.
13. Sound effect varies by magazine removal, assembly and slide action.
Manual players can subdivide the action and sound according to manually controlled weapons.
14. Subdivided SR Bolt Action is available.
Bolt Action for SR is superior over other type of weapons.
A current SR undergoes ‘4’ phases of Bolt Action as an AWM type.
Faster yet concise skills are required: pulling up > pulling backward > pulling forward> pulling down.
15. SR Bolt Action is available only after firing.
SR with a large-caliber bullet must take Bolt Action after firing.
AR without rapid or regular rifle function can have additional shooting after firing and then taking Bolt Action.
Hope you guys enjoy playing our game. If you have any questions, please leave comments. Cheers,