Genre: Real Time Strategy (RTS), Role-playing (RPG), Strategy
SpellForce 3
SpellForce 3 Update 1.39 - Anniversary
Changelog
v1.39
GENERAL
- Added automatic graphics presets
- Reduced VRAM usage
- Some minor general performance improvements
BUG FIXES
- Fixed crash when changing resolution or UI scale while one of the player's heroes is transformed
- Fixed an issue that could cause the game to crash randomly
Besides that we now have SpellForce 3's anniversary. As you see we are still committed to our product and we have some more great news for you very soon. Stay tuned!
SpellForce 3 Update 1.37 - Big AI & Campaign improvements, Bugfixes + New Skirmish map
Hello,
After a long silence we are back with a quite huge update. We have added one new skirmish map, fixed dozens of bugs, re-balanced the abilities and improved the AI in the campaign and did quite a lot of other improvements.
As always we are glad for any feedback as we will continue improving our baby!
Changelog
v1.37
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GENERAL
- New skirmish map: "The Blue Islands"
- Discord Rich Presence integration:
- See what your friends are doing in the game
- Invite friends to join your game via the Discord app
- Savegame file size reduced by ~90%
- Some minor UI changes to improve coop experience
- General rendering performance improvements
- General localization improvements
- General game stability improvements
BUG FIXES
- Fixed certain achievements not being triggered although all conditions are met. Players should now be able to get all achievements.
- Added savegame compatibility for missing artefact part in Windwall Foothills
- Added savegame compatibility for missing portal in Unknown Islands
- Fixed Earth Rune buff moving with Isgrimm
- Fixed Arcane Archery working with melee weapons
- Fixed Focus regeneration on Knowledge of the Xarlonthep, changed to 0.1/s
- Fixed multiple issues regarding sidequests in Aonir's Blade, as well as main quest compatibility for old savegames
- Fixed issues in Old-Haalayash that would not allow players to continue the main quest, including savegame compatibility
- Fixed some icons and descriptions on mobs and items
- Potion of fresh start now works properly in multiplayer
- The godstone in the Orc Camp of Farlorn's Hope now works properly
- Upgraded elven towers now retain the capacity of 3 workers
- Fixed sometimes stuck at 100% loading screen when playing coop multiplayer and changing levels
- Fixed sometimes stuck at 100% loading screen after multiplayer host migration
- Fixed player color when playing multiplayer coop campaign after skirmish
- Fixed multiplayer lobby showing up when migrating, changing levels in coop campaign or loading multiplayer levels
SINGLEPLAYER SKILL BALANCING
- Significantly increased the potency of most trees' basic skills
- Alchemist's Blood L3 now grants more Armor and Debuff Immuninty for 4s
- Increased healing when attacking creatures affected by Judgement
- Tiara's Shield L3 now grants immunity against Purge & Interrupt
- Reduced frequency of Clarity L3 pulses to once every 5s
- Decreased radius of Fireball by 20%
- Decreased bonuses granted by Pyromancy, Cryomancy and Hierophany to 20%
- Decreased cast range of Earthquake
- Earthquake and Day of Reckoning now scale with Constitution
- Increased radius of Epidemic by 20%
- Elen's Champion now works with any weapon
- Entangling Shot now casts faster and additionally decreases movement speed
- Doubled the duration and cooldown of Encourage
- Reduced cooldown of Nor's Breath to 180s
- Throwing Knife can now hit up to two adjacent targets
- Reduced cost and cooldown of Solar Plexus Strike, now also applies Impaired
- Added chance of brief knockdown to Headsplitter and increased Bleeding
- Increased stun chance on Niethalf's Shield
- Transcendence now also adds some White and Black damage to attacks
- Reduced Focus cost of wolf and bear form Shapeshifting spells to 10
- Gor is now briefly immune to damage while shapeshifting back to Orc form
- Increased damage bonus of Zarach's Might to 25%
- Reduced Life Leech on vampiric weapons to 25%
- Increased Focus regeneration granted by robes
CAMPAIGN CHANGES
- Enemy armies in the campaign now behave more like the skirmish AI to offer a more challenging and fun experience. This includes:
- Smarter usage of units, including using catapults more situationally
- More varied attack and retreat patterns, especially on harder difficulties
- Less reliance on resource advantages, allowing for more interesting dynamics
- RTS scenarios have been reworked to better fit the new style of AI behaviour
- Some key encounters have been balanced in accordance to player progress level on all difficulty levels
16th February 2018
v1.32
MULTIPLAYER BALANCE UPDATE
GENERAL CHANGES
- Hero leveling speed decreased by about 30%
- The unit AI will now ignore targets that are currently invulnerable
- Units and heroes will no longer be slowed during combat to encourage more active fights
ITEM CHANGES
To give you more options to specialise your heroes and define your playstyle, but also making your choices more significant, we added new defensive item options, increased the cost and effectiveness of specialized gear and placed more items all around.
HERO CHANGES
We are adjusting the overall power levels of all heroes to enable more different playstyles and hero combinations.
- Heroes will no longer be slowed down in combat to improve their micro potential
- Occultist / Bloodcaller
-- Assassinate irresistible damage when target is bleeding reduced by 50%
-- Shadowstep cooldown on Lv2+ increased from 2 to 5
- Renegade / Berserker
-- Tear Down on Lv2+ will now deal damage in an area around the target
- Elite Ranger / Bowmaster
-- First Aid reworked to be primarily an out-of-combat healing ability:
--- Cooldown increase from 15 to 30
--- Cast time increase from 1 to 2
--- Level 1 heal is reduced to 25%
--- Level 2 adds 10 seconds of strong health regeneration
--- Level 3 adds an immunity against debuffs
- Shaman / Spiritualist
-- Totems reworked to be more situational
--- All cooldowns increased from 10 to 20
--- Protection totem: resistance increase reduced by 33%
--- Protection totem: Level 2 healing effect reduced by 50%
--- Fire totem: Now damages every 4 seconds instead of 2, while dealing 12 damage instead of 6, including Level 3
- Commander / Guardian
-- Kiss Of Tiara: Level 3 no longer heals
-- Kiss Of Tiara: Level 3 Shield increased from 30 to 60
-- Kiss Of Tiara: Cooldown increased from 10 to 20
- Hierophant / Priest of Tiara
-- Judgement: No longer is a damage-over-time ability, instead deals moderate damage at once and applies impaired for 3 seconds
-- Judgement: Is now cast instantly
- Necromancer / Defiler
-- AI will now ignore spawning zombies while they are still invulnerable
UNIT CHANGES
As with the heroes we are also adjusting the powerlevels of the RTS units to make them more significant in combat.
- Units will no longer be slowed down in combat to improve their micro potential
- Decreased the Elven movement speed bonus in enemy and neutral territories reduced from 30% to 10%
- Human Helbardier: Upgraded range reduced from 28 to 24
- Human Helbardier: Health reduced from 384 to 322
- Human Soldier: Upgraded health regeneration per hit increased from 4 to 8
BUILDING / ECONOMY CHANGES
While Elves are a very strong faction at Tech Level 1, their economic power falls off in the later stages of the game. The following changes are adressed to giving Elves a more active economy.
- [All] Capital II upgrade time increased from 30 to 45
- [All] Capital III upgrade time increased from 75 to 120
- Elves now have stoneworks on Tech Level 1 again
- Elven Defensive Outposts no longer increase population cap
- Elven Economic Outposts now increase population cap: 15/25/45
- Elven Capital upgrade population cap increase reduced by 20/30 respectively
- Elven Outpost I new cost: 10 Planks
- Elven Outpost II new cost: 20 Planks / 10 Brick
- Elven Outpost III new cost: 20 Planks / 20 Brick / 15 Food
- Elven Capital II new cost: 22 Planks / 10 Brick / 10 Food
- Elven Barracks cost reduced from 30 to 20 Planks
These changes as well as your feedback will be closely monitored by us and we will make further improvements to the multiplayer in the future.
We hope that you will enjoy these changes and thank all of you for the continued support of SpellForce 3!
See you all on the battlefield!
v1.33
- Fixed crash in loading screen at 57%
v1.34
BUG FIXES
- Fixed player being able to become stuck in Old-Haalayash
- Fixed world map becoming inaccessible after revisiting certain locations
- Fixed a possible crash when loading savegames on maps where Orcish Shamans were present
SpellForce 3 Editor & Mod Tools available
Dear SpellForce players,
Today we'd like to share with you the level editor and initial set of mod tools. These tools have been directly used to create the game so there is a lot to be achieved with those. It also comes with a documentation and example maps.
Please check the editor folder in the install folder for the documentation and samples.
In addition to that you can find the scripting wiki here: http://sf3scripting.spellforce.com/index.php?title=Main_Page
We have plans to release more modding possibilities in the future as well as Steam workshop support.
Here you can find a video about the possibilities with the level editor:
https://www.youtube.com/watch?v=-RunMPQ8k9I
We look forward to your creations!
SpellForce 3 Public Test Branch
Hello,
Today I would like to take some time and inform about our process for upcoming updates.
Going forward we will put these first in a public beta branch. In this phase it is important to us that you report all issues via our public bug tracker at: https://redmine.thqnordic.com/projects/spellforce-3-beta-public/issues/new
To enter the public branch please follow this guide:
http://ds.nordicgames.at/SteamBetaBranchGuide.jpg
Under Step 1 select SpellForce 3
Under Step 4 no password is required
Under Step 6 please select the branch named "publictest"
After a few days (depending on the severity of the changes) we will put the update out into the default branch that everybody gets.
Only critical bugfixes are the exception to this process.
We generally still have some big thing that we want to release over the course of the next weeks and months. Stay tuned & Thanks for supporting us!
Here is the changelog for todays publictest update:
Changelog
29th January 2018
FEATURES
- It's now possible to see directly (via color/tooltip) whether a blueprint is already unlocked
BUG FIXES
- Fixed caret being displayed in incorrect position in empty input fields and password fields
- Fixed items remaining visible on characters even if they no longer fullfilled the requirements for using them (e.g. after drinking reskill potion)
- Reduced lag when opening replay menu
- Fixed details for replay files not being displayed in replay menu
- Fixed player not being able to split item stacks in trade window
- Fixed creatures clipping through prison cell door (and other thin obstacles)
- Fixed broken interaction on some level objects
- Fixed possible hanging in loading screen at 100% after level change in mp coop games
- Fixed possible crash on quickload during mp coop games
- Fixed an issue that would prevent the player from choosing a Scryer in Leafshade
- Fixed an issue that would keep repeating the scribe's dialogue in Windwall Foothills
- Fixed possible mp coop level change crash that could happen when players have noticably different system performance
- Fixed error message in skirmish coop that would wrongly say that not all coop privileges were distributed
GENERAL
- Added context menu on hero equipment slots
- Added scroll indicators in spellbook if spell description is too long to be displayed at once
- Added sorting functionality to trader UI
- Improved hero positioning in hero selection screen
BALANCING
- Campaign: Aonirs Blade second enemy faction, rts gameplay improved on all difficulties
23th January 2018
BUG FIXES
- Fixed elven faction upgrade not being recognized if a certain character did not die during the mission
- Fixed alignment of character portraits on ultra widescreen resolutions
- Fixed some more minor errors in German and Korean localizations
- Fixed an issue that would not allow players to talk to Arlan after finding the source of the corruption in Leafshade
- Fixed some doors no longer correctly blocking the player's path after loading a savegame
- Fixed an issue with the 'Macabre Market' Quest
- Added a missing piece for Isgrimm's armor
- Fixed an issue that would not allow the player to interact with the portal altar on Unknown Island
- Fixed an issue that caused the Quest 'Corrupted Hearts' being not completable
BALANCING
- Campaign: Late game enemy faction, minor unit balancing changes
- Campaign: The Golden Road, improved pacing and balancing of the enemy faction on all difficulties
SpellForce 3 Update 1.28 - Bugfixes
Changelog
19th January 2018
BUG FIXES
- Fixed enormous amount of replay data being produced, slowing down games
(hint: check your SpellForce3/replays folder and delete replays if needed)
- Fixed wrong selections when selection frame is too small
- Fixed an issue that caused the Quest 'The World Within' not being completable
Changelog
18th January 2018
FEATURES
- It is now possible to collect resources with your heroes even if you do not yet have an RTS base
BUG FIXES
- Fixed equipment of heroes in hero selection not being updated if the player changes it while the hero selection is open
- Fixed hero name tooltips not being displayed over portraits of heroes not currently in the party
- Fixed ability tooltips not being displayed for heroes not currently in the party
GENERAL
- Loading screen narrations will no longer be skipped automatically when playing co-op (can still be skipped manually if all players press space)
- When playing a singleplayer skirmish game, the loading screen will now behave like in the singleplayer campaign
- Several fixes and improvements to english dialogue voice overs
- Various minor fixes and improvements
BALANCING
- Campaign: Small balancing changes in later Mulandir encounters
17th January 2018
FEATURES
- You can now manage the equipment and abilities of ALL your heroes while in Mulandir and on the World Map
(if you are loading an existing savegame in the Nexus, you may need to exit to Mulandir once in order for the party management to be unlocked)
BUG FIXES
- Fixed an issue that would prevent a chest in Everlight: Slaugtherhouse from being opened
- Fixed inspection texts on locked chests not being displayed
- Fixed several artefact-related issues on various maps
- Fixed possible crash in mp lobby
- Fixed no auto-saves being created in campaign coop
- Fixed workers not moving in some older savegames
- Fixed carriages looking in wrong direction when leaving sector centers
- Fixed XP distribution and loot drops for sacrificed creatures
- Fixed a potential issue that would cause players to not be able to leave the Scorching Desert: Oasis
- Fixed the Quest 'Holding a Grudge' at Farlorn's hope
- Fixed an inaccessible room at the Greykeep Barracks
- Fixed an issue in Liannon that caused the Heroparty being stuck after a dialogue
- Fixed an issue where you could not talk to Silverhand on Old-Haalayash
- Fixed a questline issue at The Eye
- Fixed '47 Blemishes' Side Quest
- Fixed reinforcements being hostile on The Golden Road
- Fixed steam join/invite inside running application
- Implemented two missing multiplayer related steam achievements
GENERAL
- Drastically reduced delay when opening campaign/pause/load/save/replay menus when the player has a lot of savegames/replays
- Added a note revealing the final digit of the combination lock in Everlight in case you don't want to guess it
- Localization update: fixed missing translations and translation errors, lots of minor improvements
BALANCING
- Campaign: The Eye 1 balancing changes regarding encounters and combat
SpellForce 3 Update 1.25 - Bugfixes & Balancing
Changelog
12th January 2018
BUG FIXES
- Fixed popup window appearing underneath slots in multiplayer lobby
- Fixed gathered resources statistic
- Fixed Avatar not being able to interact with daughter on "Lingering Hope"-Quest
- Added savegame-compatibility for goblin meat traders
- Fixed Artifact-Interaction in Barga Gor and added an effect to mark the appropriate spot
- Fixed enemy waves not approaching their target in Barga Gor
- Fixed a missing NPC in Barga Gor
- Fixed a desync that could be triggered by Kiss of Nor and other spells
- Game difficulty is kept when changing levels in coop game
- Fixed a possible issue that would prevent one of the final dialogues in Old-Haalayash to start
GENERAL
- Improved savegame selection speed in mp lobby
- Reduced memory usage during multiplayer games
- Enabled load game button in pause menu for mp coop hosts
BALANCING
- Campaign: Aonirs Blade all bosses now beatable on higher difficulty, several balancing changes
- Campaign: Aonirs Blade, Kiroy can now be healed in the final phase of the mission
- Campaign: Resistance and immunity potions now last considerably longer (+100%, +50%)