Genre: Real Time Strategy (RTS), Role-playing (RPG), Strategy
SpellForce 3
SpellForce 3 Update 1.24 - Bugfixes
Changelog
11th January 2018
GENERAL
- Reduced the amount of tribute required for The God-King
- It has also been reported that some traders in Everlight started to sell smelly meat...
BUG FIXES
- Fixed an issue that would not allow players to talk to an important NPC in Old-Haalayash after gathering all shards
- The quest "The Protectors" now completes after finishing the main quest, even if the player did not utilize RTS
- Fixed a potential issue that would not allow the player to talk to the Loyalist Leader in Iskander Wilds
- Fixed a potential issue that would cause the artefact on Barga Gor not to work
- Fixed an issue that would not let players finish the Main Quest on The Unknown Island
- Fixed an issue that would not let players complete Qirr's Quest in Everlight
Happy new year everybody! Of course we will continue to improve SpellForce 3 in 2018. We were working on some tougher problems but will soon have longer changelogs.
Changelog
9th January 2017
BUG FIXES
- Fixed "Riches of the all Father" quest trigger
- Fixed a possible issue that would cause infinite/incorrect dialogue behaviour in the Old-Haalayash Bonus Mission
- Fixed an issue that would not trigger a certain quest-dialogue on The Unknown Island in some occasions
- Fixed an issue that would not finish "The Provisions"-Quest on Aonir's Blade
- Fixed a potential issue that would not correctly trigger a cutscene on Aonir's Blade
- Fixed an issue that would not allow players to start "The Mentalists"-Quest and finish "Unwavering Resolve"-Quest on Aonir's Blade.
- Various fixes in companion-related dialogues
- Various smaller visual fixes on some levels
BALANCING
- Campaign: Second orc mission greatly rebalanced on all difficulty settings
- Campaign: First human mission rebalanced on all difficulty settings
- Campaign: Some balancing changes for the first two rts missions with enemies on all difficulty settings
- Campaign: Some encounters improved later in the game
SpellForce 3 Update 1.22 - Bugfixes
Changelog
22th December 2017
BUG FIXES
- Fixed "Ring of the Riches" not working under certain conditions
- Fixed players being able to lock themselves out of a certain camp at Foot of Barga Gor
- Fixed a dialogue issue that could prevent the player from completing Windwall Foothills
- Fixed Orc AI buildings on skirmish map Scorching Canyon not being attackable
- Fixed incorrect quest marker for Forgotten Knowledge quest
- Fixed an artefact on Unknown Island
- Fixed invisible dialogue responses in some dialogues
GENERAL
- Slight changes to Aonir's Blade Starting Resources
- "Consumable" items are now split into more detailed categories depending on their functionality
SpellForce 3 Update 1.21 - Bugfixes
Changelog
21th December 2017
BUG FIXES
- Fixed possible crash when trying to load savegame or re-entering a previously visited map
- Fixed possible issue with some map transitions not working as intended
- Fixed heroes no longer being controllable after a conversation with Liliath
- Fixed player not being able to talk to Loyalist Commander after a certain event in Iskander Wilds
- Fixed an issue that caused the final cutscene on Windwall Foothills to trigger twice
SpellForce 3 Update 1.20 - Bugfixes
Changelog
20th December 2017
BUG FIXES
- Fixed Uram's head disappearing when equipping a helmet
- Fixed player not being able to talk to Isgrimm anymore after a certain point in the story
- Fixed incorrect component distribution and rewards for some artefact item quests
- Fixed a character remaining in Mulandir after they should have fled
- Fixed a wrong quest step being activated during an important event in Mulandir
- Fixed a quest in Mulandir breaking if an important NPC dies
- Shaper Isle Fixed an issue where the quest did not complete at the final dialogue
- General improvements to the shaper Isle
- Fixed a few memory leaks
SpellForce 3 Update 1.19 - Bugfixes
Changelog
20th December 2017
GENERAL
- Smoother camera movement in Mulandir Nexus
BUG FIXES
- Bug with Isgrims armor being downgraded should be fixed now. Now has a new safety net, shouldn't happen anymore
- Fixed an issue in Aonir's Blade that caused some players to not get the "Terror From the Deep"-quest
- Fixed an issue that prevented players from finishing the "In the Name of Knowledge"-quest in Aonir's Blade
- Fixed bug where units in defensive stance could move erraticly
- Fixed bug where speaking to Ianna would not update the "Speak to your companions" task for "The Final Test"
- Fixed creatures not spawning on nav mesh under certain circumstances
- Fixed several issues with "The Lost Trader" quest line
- Fixed an issue that could cause a cutscene during "The Final Test" to become stuck
- Fixed incorrect animation timings in several cutscenes
- Fixed an issue where players could not talk to (or poison) a certain NPC on The Eye anymore
SpellForce 3 Update 1.18 - Bugfixes
Changelog
19th December 2017
BUG FIXES
- Fixed some possible issues when trying to connect to a multiplayer session over the internet
- Fixed load menu closing when trying to scroll via the scrollbar
- Fixed being able to enter Unknown Island before having any RTS faction unlocked. If you are currently on Unknown Island without an RTS faction, you will be teleported away upon loading your savegame (don't worry, your progress on the map won't be lost)
SpellForce 3 Update 1.17 - Bugfixes
Changelog
18th December 2017
GENERAL
- Difficulty of Enemy AI on Windwall Foothills reduced
BUG FIXES
- Fixed several issues concerning savegames and map transitions in co-op play
- Ring "Thrill of the Duel" now correctly reduces your cooldowns
- Fixed an issue that would cause The Lightbringer to not die on Windwall Foothills
- Fixed a potential issue that would cause the player not being able to find Clara Farlorn after "The Refugees"-quest
- Fixed another issue with Undergast's "The World Within" questline. It should now be possible to talk to him in the creators guild even if the savegame was bugged previously.
- Fixed wrong formation behavior when giving move command to same position repeatedly
- "Elen's High Priest Robe" and "Channeling Robe" now give the correct boni
- Fixed a potential issue that would prevent progress in Qirr's Quest.
- Reworked quest steps for "Corrupted Hearts" quest (collecting shards). This should fix some issues with the quest flow and allow players stuck here to advance properly.
- Fixed an issue that would allow players to advance in "The Prodigal Son"-quest without having it enabled
- Fixed plotstoppers on Foot of Barga Gor and The Eye
SpellForce 3 Update 1.16 - Bugfixes & New Online System
Changelog
18th December 2017
GENERAL
- New backend for online system
- One-handed weapons can now be equipped to both hands directly via right click
BUG FIXES
- Fixed infinite loop in a certain dialogue with Yria
- Fixed a problem where an essential NPC could die during the final boss fight under some circumstances
- Fixed a possible crash when ownership of an RTS base is transferred to a non-RTS-enabled faction
- Fixed exploit when summoning two different creatures at the same location
- Fixed "Solarplexus Strike II" damage not being calculated correctly
Changelog
15th December 2017
GENERAL
- A certain trader will now appear in Everlight after he has been rescued
- When not siding with hunters in "Legacy of Destruction", player will now be able to attack them
- Enabled "Form Squad" button
BUG FIXES
- Fixed another Undergast dialogue issue (The World Within)
- Fixed active hero abilities resetting after loading a game
- Fixed hero stats sometimes not updating correctly on item swap
- Fixed unreachable chests on Mulandir & The Golden Road
- Fixed hide helmets option not working for companions in some cases
- Fixed weapon "Firewielder's Legacy" damage not scaling correctly
- Fixed an issue with "The Legacy of Destruction" caused by the player leaving in the middle of a dialogue
- Fixed several potential issues in dialogues which could break if the player had the wrong party members
- Fixed an issue that did not move player out of the RTS in the foot of barga gor map
- Fixed some missing quest markers
- Fixed potential dialogue issues in Farlorn's Hope
- Fixed potential crash when applying a blueprint that reduces construction costs for a building upgrade
BALANCING
- Campaign: Artefact enemies slightly stronger, some ability changes, XP gain balanced
- Campaign: Increased health of late game creeps
- Campaign: Reduced cast time of Undead Tormented Mage