The bitter cold and darkening skies tells us that the ancient Yule tradition is about to begin once again.
We celebrate with gifts and merryment.
Firstly we have reignited the fires of Yule with battlegrounds covered in snow and seasonal only skins and staffs. Secondly we are adding new things to the generic chests! New skins and new staffs for you to boast about. THIRDLY we are adding a new seasonal skin. The "Gingerbeard". Get it by playing a match during the event.
Changes
Spellsworn Yule event
Added Gingerbeard skin
Changed levels to winter versions.
Additions to regular chests
Added "Wickerman" skin
Added "Awakened" skin
Added "Aurumancer" skin
Added "Forged" skin
Added "Wicker" staff
Added "Fruity" staff
Added "Executioner" staff
Added "Flask" staff
Now let's get serious for a moment and let me talk about the future of Spellsworn. As you have probably noticed there hasn't been any updates to the game in a good while and promised additions haven't been completed. The simple truth behind this is that the game, even though we LOVE it, doesn't bring in enough money for us to be able to work on it. To keep from going under we have to focus on new projects, both our own and outside contract work.
We hope you will understand and know that We are so grateful and humbled for all the love you have given us and our game.
Until next time! (May you walk with the Rockpillars) /Anders (@Cannonfood) -Frogsong Studios
Spellsworn - Patch 1.0.1.7
Changes
Fixed animation bug where small rock pillars would reappear after going away
Fixed Energy Shield size not syncing correctly on clients
Fixed rare crash when using Rock Pillar
Fixed The Clearing visuals
Spellsworn - Patch 1.0.1.6 - SNOWBALL FIGHT!
Seasons greetings friends!
Hello!
Just because the holiday fun is over doesn't mean the snowtime fun is over!
Prepare for Spellsworns FIRST EVER Special GAME MODE!
Just host a game, select the new game mode and GO! It even works with bots!
Added new game mode
"Snowball fight"
Players start with 3x Frostbolts (snowballs) with lowered cooldown that can't be sold or upgraded as well as Immolate.
Spells available in the shop:
Dimension Shield
Counter Pulse
Rock Pillar
Speed Boost
Chainhook
Updates
Spellsworn - Patch 1.0.1.5 - THE YULE IS COMING
Yo-ho-ho!
The temperatures aren’t the only things that’s being dropped when the Yuletide draws near; we’re also dropping a new patch for Spellsworn!
We still see a lot of love coming out from you, our dear community, and people are still playing Spellsworn. Over-time design discussions have been going back and forth in the community and some conclusions have been made.
In response to these discussions comes some balancing changes!
Additionally the Yuletide seasonal event will be running from December 4th to January 10th. Along with the event we have added a Staff for you to find as well as Holiday themed levels. We also added the goodie items you could find in last years Yuletide event.
Features
All maps are now Holiday themed
Added the Winter Ward staff
Added Tomte Acolyte skin
Added Yule Branch staff
Added Candy Cane staff
Rockpillar have been replaced with Tomte and Tomte's Helpers
Frostbolt was made round because it was too sharp for the jolly Yuletide (also you're not allowed to bring iceballs to a snowball fight)
Balancing changes
Chakram cooldown is now 13 at all ranks
Chakram cooldown per bounce refund rescaled to 5%/10%/15%
Crecent cooldown reduced by 1 second on all ranks
Magic Missile now has two charges on rank 1
Magic Missile cooldown rescaled to 8/8/7 seconds
Counter Pulse cooldown is reduced by 1 second on rank 1
Lockdown damage reduction increased to 60%/70%/80%
Acid Pool cooldown reduced by 1 second on rank 1
Arcane Mines falling speed increased from 125 to 200 on all ranks
Fetch cooldown increased by 1 second on all ranks
Sidestep cooldown increased by 3 seconds on all ranks
Bug fixes
Removed Damage entry in description for Swapball
What's more?
In the future you will see one more patch for Spellsworn introducing player hosted Dedicated Servers since so many of you have been requesting this.
Today I have some very cool stuff to present to you! first of we have two BRAND NEW spells. We hope they, alongside the other changes we made will spice some things up. Secondly we can finally open up the shop and present you with some unique cosmetic items for sale. Nothing will be removed or changed from the regular treasure chest. Thirdly we have the Collector edition available with even more stuff in it including the soundtrack!
I hope you like the additions and changes of this update.
Spell Changes
NEW SPELL: Hydra Blast [AREA Spell]
Conjure the head of an arcane hydra flying forward and after a player selected distance explode and launch several smaller projectiles that deals damage and knockbacks.
Gains stronger at rank 2 and 3 by increasing the number of projectiles spawned.
NEW SPELL: Orb Of Travel [TRAVEL Spell]
The caster transforms into a metal ball gaining immunity and a movement speed boost flying through the battlefield for a short duration.
Energy Shield
Now shrinks over its duration.
Now gains duration for each reflected spell at rank 2 and 3.
Is no longer attached to the player at rank 2 and 3.
Is no longer rotated towards the cursor at rank 3.
Developer Note: We were not happy with the current state of Energy Shield as it went away from its core mechanic of placing down a wall at rank 2 and 3. So we decided to redesign the level 2 and 3 bonuses to directly buff the wall aspect of the spell.
Chain Hook
Rank 3 Chain Hook is no longer attached to the ground on retrigger.
At rank 3 you can now retrigger the Chain Hook to throw away the end that is currently connected to the caster. If this end hits anything both sides will be pulled towards each other.
Tweaked the Chain Hook to make it easier to sidestep and throw hooked players past you.
Developer Note: Rank 3 Chain Hook was not really that fun to use so we decided to look for a setup that was easier and more interesting of comboing with.
Consuming Void Is now aimed towards the cursor at all ranks
Developer Note: Consuming Void was not on par with the other defensive spells so we decided to add this aiming mechanic to make it possible to consume spells from all angles if you are quick enough.
Acid Pool
Now has the same slightly smaller starting size on all ranks.
Now grows to a larger size on all ranks.
Rank 2 and 3 grows significantly larger than before.
Developer Note: We wanted to make acid pools main focus as an area control spell by increasing the final size of the spell while making it harder to just throw it directly underneath someone to deal instant damage.
Proximity Mines
Now falls down 25% quicker
Now activates 25% quicker
Frostbolt Rank 3 frostbolt now has a short delay before spawning in its ice trail preventing the caster from being instantly slowed by his own spell.
Lockdown Increased the damage reduction on all ranks by flat 20% making it easier to soak in a barrage of projectiles if needed.
UI Fixes
Transmute Panel
Fixed issue causing gaps in the Customization Menu where transmuted items still tried to fill out some spots.
Unequips items that are no longer owned by the player after transmutation.
You can now only transmute items from the cosmetic lootchest you can only get from playing.
Inventory
Added a preview button for the Cosmetic Lootchest you sometimes get after playing a game. In this menu you can check out some information about each item and also see how they look equipped.
Fixed bug causing the inventory to sometimes not load.
Sounds
Updated several UI sounds in the lobby scene.
Fixed a few sounds that was not hooked up to the sound sliders.
Cosmetic Shop
We have added in the Cosmetic Shop. We currently have 5 packs of goodies here themed the two opposing factions in the game.
The Order - Gatekeeper
The Order - Seeker
Coven - Rebirth
Coven - Divided
Mega Pack (All Other Packs Combined + bonus staff
Developer Note: We decided to go with cosmetic packs as our monetization model because we felt that removing the random-factor from the money was the best path to take
Game DLC
We added a Collectors Edition to the steam page
All players that bought the game during Early Access will automatically get this pack.
It contains 2 brand new skins and staffs only available through this DLC as well as the SOUNDTRACK composed by the very talented Maciek Dobrowolski.
A HUGE thank you to everyone for your patience and support!
See you in the arena!
For this patch I am proud to present a big and long sought after feature.The transmute system! Simply combine five unwanted items together and you will get one treasure chest out of it. It makes no difference between item rarity or skins, so use it wisely!
Features and fixes
Added a "Transmute panel" allowing you to convert 5 items into a treasure chest.
Added tutorial for how to use the "Transmute panel".
Updated and added a lot of new UI sounds.
Improved inventory sorting to prevent flickering while equipping or unequipping items.
Fixed bug causing some UI sounds being played twice.
We are currently working on some very cool stuff behind the scenes and I will have more to share about it shortly. But I can tease that it will contain a whole bunch of new items, spells, and reworks. Please be excited!
See you in the arena!
(Lovingly casting Rockpillars and Rockbabies)
Character models no longer get offset from their actual position
Acid Pool should now always reach its destination
Clients should no longer experience random delays when using Sidestep
Spellsworn - Patch 1.0.1.0
Changes
Removed the Easter Event
Loot crate opening event is now skippable
The End Game screen now has a shorter duration
Homing now deals a flat 6 damage on all ranks (down from 6/7/8)
Upgraded Unreal Engine version to v4.16
Upgraded Steam SDK to v1.42
Fixed crash caused by Dimension Gate
Fixed various connection issues
Fixed master volume defaulting to zero
Fixed crash when a player leaves the game
Fixed incorrect stats being shown in match summary
Fixed crash that could occur when entering the match summary
Spellsworn - Patch 1.0.0.7
Changes
Fixed connection issue when joining a server
Fixed multiple crashes
The Equinox Event!
Ready to put a spring in your step? Well, prepare yourself, because we’re gonna hop right in there and do it for you!
For the next week, we’re celebrating the Spring Equinox in style - from now until Friday 7th April, we’ve added some beautiful eggs to each of the Spellsworn arenas! See if you can find them during your battles and be sure not to step on them - we went to a lot of work to handpaint each one!
Better yet, we’ve also added two EXCLUSIVE staves, the Equinox Scepter and Equinox Branch, that are only available during the Equinox event. You’ll have a chance to crack open these fine staves in our lootchests throughout the event!
Happy Egg and Staff Hunting and we hope you enjoy the event! As always, let us know what you think via email, in the comments below, or hit us up on Twitter, Facebook, Reddit or the Spellsworn Fan Community on Discord!.