Fixed a crash that could trigger while using the Bouncing Shot enchantment.
Fixed a bug that could cause Divine Blessing unlock to not be saved properly to the game state, you may need to interact with the relevant Skill Trees again to resolve this if you were experiencing this issue.
Fixed a crash that could trigger when trying to sell blessings at a Dust Effigy under certain conditions.
Fixed a navigation bug in the control rebinding menu.
Fixed a bug that could cause the player’s death animation to freeze the game under certain conditions.
Fixed a bug that could cause sticky bombs to get stuck on platforms when enemies move through them.
Fixed a crash that could occur versus a Conjurer (teleporting) Dangerous Elite.
Fixed a bug that could display the wrong title for weapon training tasks.
Various minor visual tweaks and fixes.
New Update + Autumn Sale
Hello everyone!
Today we're excited to launch our Divine Strength update, and just in time for the Steam Autumn Sale!
The Divine Strength update introduces powerful new blessings with a Divine rarity tier for each of the spirits. To unlock these, you must complete each spirit's Skill Tree at the Perennial Flame. Speaking of which, all the missing Skills will be added in this update as well.
We are also adding the third weapon alternate form, this time for the Astral Cord Bow - turning it into a powerful crossbow that can also produce a detonatable bomb and a long-ranged beam.
You can also now nominate us for the Steam Awards - if you have enjoyed Spiritfall then please consider nomating us for Best Game on Steam Deck
Version 0.13.08 - Divine Strength
New Alternate Form: Astral Cord Bow
This crossbow variant of the weapon offers high-ranged options with its wide attacks and can produce an instant beam with its launcher.
Neutral / Neutral-Air Attack produces a bomb that hits enemies while it is thrown, and can be detonated manually afterwards by performing the move again while a bomb is active (the bomb auto-detonates after a while with a smaller explosion).
Combat Roll: When landing during a Side-Air or Down-Air Attack, perform a roll that damages enemies.
New Divine Blessings:
Abyssal Call (Yamphas)
Oasis (Sharbora)
Lightning in a Bottle (Navolik)
Cosmic Regalia (Kelumin)
Winter's Verity (Mishved)
Invisible Counter (Zalvoon)
Flash Decay (Solesh)
Unlock these blessings by completing each spirit’s Skill Tree at the Perennial Flame. After doing so, you can check your codex for the requirements to obtain them.
New Blessings:
Bonfire (Solesh)
Meteor Smash (Solesh)
Giant Spiral Bolt (Zalvoon)
Downpour (Yamphas)
Nova Strike (Kelumin)
Secondary Cell (Navolik)
New Enchantments:
Bouncing Shot (replaces Bouncing Arrow when using the Bow Alternate form)
Zoning Shot (replaces Bouncing Arrow when using the Bow Alternate form)
Split Bomb (Bow Alternate)
Tactical Reload (Bow Alternate)
Sticky Bomb (Bow Alternate)
Weightless Quiver (Bow / Bow Alternate)
Destiny Bond (Equinox)
Sky Fist (Gauntlets / Gauntlets Alternate)
New Skills:
Wailing Wind (Sharbora)
Temporal Conduit (Navolik)
Consecrated Shuffle (Navolik)
Launching Wave (Yamphas)
Sacred Immolation (Solesh)
All Spirits received a providence skill, which increases the chance to receive higher rarity blessings from this spirit (including synergies and divine blessings).
New Ordinance and Selling Mechanic:
Dust Effigies: Dust Effigies may appear in rooms, allowing you to remove up to 3 random Blessings and receive Dust in return. These statues will appear similarly to Kismet statues, and will reward more Dust based on the Blessing’s Rarity and Luminous Gems applied.
New Tribute Altar and Resource:
Navolik’s altar can now appear in tribute rooms. Use it to obtain one Holy Dice.
Holy Dice can be used to reroll the options offered to you in a Blessing Menu, including Luminous Gem and Dust Effigy choices. The first reroll will cost 1 Holy Dice and consecutive rerolls in the same menu will cost +1 for each roll.
Blessings Balance Changes:
High Conductivity: Damage increased from 25% to 50%
Unearthed Verve: Health Recovery increased from 10/15/20% to 15/20/25%
Camping: Max bonus damage increased from 17/23/29% to 20/25/30%, Luminous Gems now increase the max damage by 5% each.
Thunderclap: Can now be offered if you have the Lightning Strike Assist.
Static electricity: The effect now only requires you to be grounded (no need to be moving). Chance to trigger changed from 50/65/80 to 40/60/80%
Shock Absorber: Cooldowns advanced increased from 15/20/25% to 20/25/30%
Ice Shards: Damage increased from 10/14/18 to 16/20/24.
Magic Shards: No longer requires Aurora Borealis to be offered (only Ice Shards is required)
Absolute Magnitude: Max Essence Multiplier increased from +0.4/0.7/1 to +0.5/1/1.5.
Moon Song: Sharp Claws no longer counts as a requirement.
Tabula Rasa: Damage increased from 40/50/60% to 45/55/65%
Hydration: Max Health bonus increased from 10/15/20 to 15/20/25.
Jaws: Damage increased from 10/20/30% to 15/25/30%
Waterspout: No longer requires one of three additional passives from Yamphas on top of Twister and a core blessing from Yamphas.
Aspect of Thorns: Damage increased from 10/15/20 to 10/20/30.
Skills Balance Changes:
Reaction Time: Damage increased from 20% to 30%, duration increased from 1 to 1.5 sec.
Rollback: Cost reduced from 2 to 1.
Multi-Splat: Wall Splat Damage increased from 25% to 40% and cost reduced from 3 to 2.
Skipping Stones: Stun duration increased from 25% to 30%
Tidal Waves: Wall Splat Stun duration increased from 25% to 30%
Waterfall: Cost reduced from 2 to 1.
Tag Maneuver: Cost reduced from 2 to 1.
Ranged Proficiency: Cost reduced from 2 to 1.
Full Moon: Cost reduced from 3 to 2.
Roost: Cost reduced from 2 to 1.
Weapon Balance Changes:
Battle Hammer-Axe:
Down Attack’s first two hits damage was increased from 10 to 15.
Link Blades:
Side Attack combo’s finisher (3rd attack in combo string) damage increased from 10/15 to 15/20.
Down Attack base damage increased from 30 to 35 (sweet spot damage increased from 45 to 50)
Equinox:
Launcher fully charges faster. Scythe-Head will begin recalling to you sooner when holding down the Launcher button.
Neutral Attack (Staff Mode) damage increased from 25 to 30.
Side Attack combo (Staff Mode) damage increased from 20/25 to 25/30.
Up Attack (Staff Mode) damage increased from 15/25 to 15/30.
Down Attack (Staff Mode) damage increased from 10/20/20 to 10/20/25.
Down-Air Attack (Staff Mode) damage increased from 25 to 30.
Enchantments Balance Changes:
Barricade Blast: Damage reduced from 75 to 50, now has a Cooldown of 1.5 sec.
Rocket Rush: Damage cap increased from 50% to 75%
Forced Cross-Up: Damage increased from 30% to 40%
Furious Followup: Damage increased from 40% to 50%
Tasmos, Head of the Order: tweaked the active time of big pillar projectiles that begin to appear in phase 2 (they hitbox ends earlier). Tweaked the hitbox of the side-crush attack so that it hits mostly above and less from behind.
Quality of Life / Miscellaneous:
You can now bind a key / button to Neutral Attack (this is unassigned by default).
Tweaked the Blessing List menu to prevent keywords from hiding critical information on certain blessings in certain resolutions.
Divine Blessings and Synergy Blessings will have their appropriate rarity frame in the Blessing List (and not just on the blessing panel that appears once the blessing is obtained).
Hidden Rift Exits will appear at the center of the room.
Implemented a better check for interact prompts when having multiple interactable options stacked on top one another or close to each other.
Bug Fixes:
Fixed a bug related to aborting attacks during the recovery phase using jump-canceling. Previously, if the aborted attack prevented input during the recovery time, the attack could be jump-canceled but your horizontal momentum couldn’t be changed. This fix should make the game smoother to play in a subtle way that you may notice during your combos, as you will now be able to gain horizontal momentum faster after most jump-canceled attacks.
Fixed a bug that caused awakened weapon effects to stack at the Sanctum when switching between them.
Fixed a bug that could cause the Poised outline effect to turn off permanently after defeating a boss.
Fixed a bug that would cause the Rollback skill to triggered if you were hit while poised.
Fixed a bug that could cause visual artifacts when defeating a Protected Dangerous Elite.
Nominate Spiritfall for the Steam Awards!
Greetings Omenforged,
Nominations for The Steam Awards are here! You can choose to nominate us for any of the categories throughout this year's Autumn Sale until 28 November!
While there are a bunch of categories we could fit in, we think we're a great fit for 'Best Game on Steam Deck'
New update out today with a new weapon form, divine blessings and each Spirit's skill tree is finally complete!
Indiecade Broadcast
Hey everyone,
We're delighted to be taking part in Indiecade where we currently have a 15% sale!
We recently released our Art of Combat update, our 7th monthly update since our Early Access launch in April this year!
Version 0.12.10 - Small Hotfix
Bug Fixes:
Fixed a random image appearing on top of the Stray Souls counter at certain situations.
Fixed an issue that prevented from the Battle Hammer-Axe Alternate Form Codex Entry from displaying as unlocked.
Version 0.12.09 - Small Hotfix
Balance and Gameplay Changes:
Sisterhood Gauntlets Alternate Form: When using Launcher, if your gauntlets hit enemies during the pull back motion, they can get hit by your Launcher. However, They will not be grabbed and the damage is lower.
Battle Hammer-Axe Alternate Form: Now has a Sweet Spot during the first hit of Down Attack.
Bug Fixes
Fixed a bug that caused the Shadow Partner clone to appear with some visual glitches when using certain weapons.
Version 0.12.08 - Hotfix
Balance and Gameplay Changes:
Mask of Sharbora: Damage bonus changed to +15% and health threshold increased to 85%.
Time is of the Essence: Minimum Essence Multiplier increased from x1.1 to x1.2
Swift Daze: Damage increased from 5 to 10.
Equinox: You can now Recall the Scythe-Head during the Idle Spin Enchantment’s effect.
Bug Fixes:
Fixed a bug that prevented the Style Points and Awakend Sisterhood Gauntlets effect from triggering properly.
Fixed a bug that could result in the Scythe-Head stuck outside the Boss room arena (it should now move through the dark pillars if outside of the arena).
Implemented a check to ensure proper Codex entries are unlocking for the Alternate Weapon forms.
Implemented a check to ensure the Unlocked Potential Achievement is rewarded when awakening a weapon. If you haven’t received it but meet the requirements, a trip to the Runesmith’s menu should refresh it.
Version 0.12.07 - Hotfix
Balance Changes:
Battle Hammer-Axe Alternate Form: Down-Air attack has slightly more bounce on hit and hitboxes are slightly bigger.
Sisterhood Gauntlets Alternate Form: Launcher grab damage increased from 30 to 40.
Link Blades: Awakened Form Enchantment damage increased from 50% to 100%
Icicle Rain: Icicles spawn slightly higher (if not blocked by a wall).
Bug Fixes:
If you clear a room on top of a chest, you now don’t have to move away and come back to trigger the interact prompt.
Fixed a bug that allowed you to constantly initiate new launchers while in the air using the Sisterhood Gauntlets Alternate Form.
Fixed a bug that prevented the Capacity interface from updating after obtaining the Magic Quiver Enchantment.
Fixed an error upon reloading a save with the Magic Quiver enchantment which reduces the Capacity bonus.
Fixed a hitbox issue that caused the Up-Air attack of the Battle Hammer-Axe Alternate Form to sometimes register two hits during the final blow.
Fixed an issue related to the spawning of Icicle Rain projectiles in some instances.
Fixed an issue that caused the interact prompt to appear over the blessings menu in some cases.
Fixed a bug that could cause exit portals to generate on top of Yara when there is a Relic Chest in the room.
Fixed an error that could prevent the weapon moveset checklist from appearing when Dashing into the training area. This should hopefully also resolve a similar issue upon dashing into areas that switch between in-game cameras.
Battle Hammer-Axe Alternate Form: Fixed a hitbox using the wrong damage value during the Neutral-Air Attack.
Fixed an animation bug in the Regional Shrine room that caused the Shrinekeeper to play an animation when closing multiple menus.
Fixed a bug that prevented the Tools of Destruction achievement from unlocking. If you meet the requirements, re-open the weapons menu to refresh this Achievement check.
The runesmith now correctly comments when you awaken each weapon.
Roadmap Update
Hello everyone!
Now that the Art of Combat has released, you might be worried we have reached the end of our roadmap graphic...But have no fear!
Today we're delighted to announce our plans for the upcoming months, particularly into Q1 of next year where we are targeting our full V1.0 release.
In November, we'll be releasing our Divine Strength update which will introduce new blessings with a 'Divine' rarity, completed skill trees, the bow's alternate form, the ability to reroll and sell blessings and more!
And to wrap up 2023 in December we'll be releasing our Mighty Minions update which will feature Powered-Up Bosses, Mini-Bosses for each region, New Room Types and the 4th alternate form!
The start of next year will be the push to Full Release with The Grand Trials update being released before the full launch of the game!
Stay tuned for more in the coming months!
Spiritfall Early Access Update Roadmap
Divine Strength November 2023
New Divine Rarity Blessings Completed Skill Trees 3rd Weapon Alternate Form Reroll + Sell Blessings
Mighty Minions December 2023
Powered-Up Bosses Mini-Bosses for each Region New Room Types 4th Weapon Alternate Form
The Grand Trials Q1 2024
Optional Boss Fight Unique Run Modifiers 5th Weapon Alternate Form New Perennial Form for all weapons
Full Release Q1 2024
Final Region + Boss Fight New Optional Boss All Challenge Levels More Surprises...
Roadmap subject to changes in dates and content based on new development insights and community feedback
Version 0.12.06 - Hotfix
Fixed an error that could occur with Shadow Partner when a certain ability triggers.
Fixed a possible collision issue in one of the Frigid Veil rooms
Fixed Geomancer's Ring showing the wrong image in the Codex
Fixed camera issue during the final hit effect during boss fights in regions 3 and 4.
Fixed an issue that prevented navigation from the Yes button to the No button at Confirm Quit to Main
Fixed a visual error in the Enchantments menu while using the alternate form of the Sisterhood Gauntlets.