Given the name of this update, our focus for the past month and a half has been on combat. We are introducing a brand-new (and long-awaited) weapon - Equinox, a divine weapon that can transform between a Scythe and a Staff.
BUT. THAT'S. NOT. ALL. We're introducing a new Weapon Forms system! Awaken your weapons to unlock their permanent passive buff upgrades and gain access to Alternate Weapon Forms. Two Alternate Form are available in this update for the Battle Hammer-Axe and the Sisterhood Gauntlets. More will arrive in future updates!
We’ve also made a host of new combat-related balance tweaks and changes, including a Capacity Mechanic for the Astral Cord Bow’s Launcher, new enchantments and much more.
Version 0.12.01 - Art of Combat
New Weapon: Equinox
This weapon can switch between either Scythe Mode or Staff Mode. Scythe Mode has slower attacks that deal heavy damage, while Staff Mode has quicker attacks in exchange for reduced damage. These two modes have their own set of directional attacks.
During Scythe Mode, fully charging your Launcher will detach the Scythe-Head from the weapon. It will fling in the direction of the executed Launcher, dealing damage to enemies until it stops upon colliding with a wall. While the Scythe-Head is detached, Staff Mode becomes active.
During Staff Mode, charging your Launcher will recall the Scythe-Head back to your current position, dealing damage to enemies on its way. When it reaches you while you are charging, it re-attaches and a powerful Recall Strike is performed, putting you back in Scythe Mode afterwards.
While the Scythe-Head is detached, you can hit it with your Launcher in Staff Mode to re-launch it! This can be done both while the Scythe-Head is idle or being recalled.
New Feature: Weapon Forms
Bosses will drop a new resource called Perennial Ashes when you defeat them for the first time with each of the five weapons. A total of 20 can be obtained in the current state of the game (25 once we add the final region and boss). Note that clears from a previous version of the game will not count retroactively.
This resource can be used to Awaken Weapons, which will give their base form a new passive power and unlock access to two additional forms.
Awakened Form: This will replace the base version of the weapon, giving it a new passive power. Each of the five weapons has access to this form in this update.
Alternative Form: This form has a completely new design and moveset. While it uses the same Runesmith upgrades and shares some enchantments, it pretty much functions as a brand new weapon! Two of these were added this update, and we will keep releasing new ones as we update the game.
Perennial Form: This form will modify the base version of the weapon with a new ability (different from the Awakened Form ability). This form will be added in a future update and is currently inaccessible.
New Weapon Forms
Battle Hammer-Axe Awakened Form
Sisterhood Gauntlets Awakened Form
Astral Cord Bow Awakened Form
Link Blades Awakened Form
Equinox Awakened Form
Battle Hammer-Axe Alternate Form
Sisterhood Gauntlets Alternate Form
New Weapon Enchantments
Recall Reflector (Equinox)
Air Cutter (Equinox)
Pulsating Scythe (Equinox)
Power Bounce (Equinox)
Nimble Stance (Equinox)
Detonating Echo (Equinox)
Harvest (Equinox)
Idle Spin (Equinox)
Sharp Scythe (Equinox)
Armor Piercer (Equinox)
Relentless Finisher (Battle Hammer-Axe)
Focused Attack (Battle Hammer-Axe)
High Five (Sisterhood Gauntlets)
Maelstrom (Sisterhood Gauntlets)
Late Deliverance (Astral Cord Bow)
Magic Quiver (Astral Cord Bow)
New Relics
Miraculous Flask
Aegis Charm
Iron-mesh Scarf
Amulet of Harmony
Geomancer's Ring
Lapis Helmet
Battle Hammer-Axe Weapon Changes:
Down-Air Attack now deals 10 damage to nemies you touch as you descend. While the damage is low, this can allow you to extend combos or add a bit of damage on top of hitting the slam as you land. You can also lightly nudge left or right as you fall, but with very little acceleration, allowing you to slightly tweak where you land during the attack.
Down-Air Launcher knockback angle lightly tweaked to throw enemies more horizontally.
Sisterhood Gauntlets Weapon Changes:
Slightly increased hitstop on Neutral Attack.
Down-Air Attack damage when landing during active increased from 10 to 15.
Astral Cord Bow Weapon Changes:
The bow’s Launcher has been a bit busted for some time now, allowing you to dish insane amounts of hitstun and damage once enough enchantments are collected. We like the huge potential this weapon holds, and we don’t want to disable these crazy combos. However, some sort of DPS control is required, so we have reworked the weapon to have an Arrow Capacity system.
Launcher now consumes one arrow from your Capacity. Each arrow takes time to reload, which can be sped up by increasing your Cooldown Speed.
Neutral and Neutral-Air attacks can now be performed continuously if the attack button is held down.
Astral Cord Bow: Down Attack slightly larger hitbox. Side Attack combo 2nd hit base damage increased from 25 to 30, 3rd hit base damage increased from 30 to 35.
Link Blades Weapon Changes:
Launcher Pull can now pull enemies through platforms.
Down-Air Sweet Spot slightly extended downwards an you gain slightly more height when hitting it.
Down Attack first hit windbox changed to hitbox and now deals 10 damage (instead of just knockback).
Neutral-Air attack slightly bigger second hit hitbox.
Up Attack slightly bigger hitbox.
Blessings Balance Changes:
Intangible Will: Dodge Chance increased from 10/14/18% to 12/16/20%.
Sidestep: Can no longer be upgraded with Luminous Gems.
Last Stand: Can no longer be upgraded with Luminous Gems.
Other Balance Changes:
Dark Trinity: Health reduced from 2000, 1750, 1500 to 1800, 1600, 1400. Some attacks do less damage during the first phase. Slightly reduced the chance to spawn 2 at a time during the first phase.
Protected Dangerous Elite: Instead of being invincible completely, this modifier will reduce your damage to 1. This means the enemy can still be hit, stunned or knocked back if not Shielded.
Tusked Rat enemy: Melee attacks come out slower.
Mask of Kelumin: Damage per hit increased from by 0.5% per level (now starting from 2% with a max of 4% stacking damage per hit)
Mask of Yamphas: Duration increased from 1.5 sec. to 2 sec.
All weapons have received minor tweaks and polish to their game feel.
Cursed Relics Challenge: Movement Speed penalty range changed from 25-35% to 15-30%.
New Language: French
Spiritfall is now translated to French. We plan to add more languages as the game transitions out of Early Access, stay tuned for future announcements.
Miscellaneous / QOL Changes:
You can now view each weapon’s available enchantments in the Codex.
When defeating a boss, a special effect will now trigger.
Purchased Weapon Upgrades from the Runesmith will move to the bottom of the list.
Fixed a bug that granted the Full Roster achievement too early.
Fixed a missing collider at the bottom of one of the Hidden Rift room layouts.
Fixed a bug that caused weird self-damage interaction with Shadow Partner while having the Split Shot enchantment.
Fixed a missing collider at the top left of one of the Burrows room layouts.
Fixed a bug that caused landing variations of the Link Blade’s Side-Air Attack to deal less damage than it should.
Fixed a bug that caused the parameters of the bow to be used when checking the perfect launcher availability window while using the Link Blades.
Fixed a bug that caused Directional Influence to not work properly
Fixed a bug that prevented the weapon moveset instructions from updating when changing weapons.
Fixed a bug that could cause an error when the Mask of Sharbora effect was ending just as you are defeated in combat.
Added a check for Icicle Rain Assist so that Icicles will avoid spawning inside walls or ceilings.
Added the missing Zalvoon icon to the Save Slot interface.
Fixed a bug that caused the price of Agility and Accuracy Minor Enchantments to not increase for the 2nd and 3rd tier.
Fixed a bug that allowed you to press left and highlight an non-intractable component in the Runesmith menu.
Fixed a bug that caused the bonus from Mask of Zalvoon to reset when loading into a run.
Various minor bug fixes and visual tweaks
Version 0.11.11 - Small Update
Balance Changes:
Intangible Will: Dodge Chance increased from 8/12/16% to 10/14/18%, can no longer be upgraded with Luminous Gems.
Last Stand: Luminous Gem upgrade values reduced from 5% to 4% per level.
Sidestep: Luminous Gem upgrade values reduced from 5% to 4% per level.
Bug Fixes:
Fixed a bug that prevented the Hit List blessing from triggering properly.
Fixed incorrect formatting for some blessings and synergy blessing requirements
Fixed a bug that allowed you to obtain the Shadow Partner assist without having any blessings from Zalvoon prior.
Fixed a bug that allowed the Dash ability to be spammed while having the mask of Yamphas, resulting in some glitchy interactions (Voltaic-Blink Dash / Instant Charge Enchantment).
Fixed a visual glitch that prevented the Hallowed Ground monument to dim after using it if the player has the Hallowed Ground: Rejuvenation Sigil Ordinance.
Dust counter isn’t hidden behind black screen after clearing a Hidden Rift (Stray Souls are now also shown in the map menu)
Fixed a crash that could occur under rare conditions when slaying airborne enemies with the mask of Solesh.
Minor visual fixes and tweaks
Version 0.11.09 - Hotfix
Fixed a bug that caused the exit portal to spawn on the herbalist in certain room layouts (if you find any more please report in-game so we can get the room and run seed).
Fixed an error that caused Pentacle Bolt projectiles to bounce off certain walls (like the boss confiner walls)
Fixed a visual error that occurred when registering a hit with the weak points effect
Fixed some text and keywords errors (was displaying old un-updated texts), specifically for the Confused and Weakness keywords.
Herald of Nightfall Update
Hello everyone!
We thought we'd surprise you this month! Our Herald of Nightfall update is now live! And we have a 20% discount too, our biggest so far!
Zalvoon, the herald of the night, joins the pantheon of Divine Spirits in our latest update! Dodge deadly attacks, confuse your enemies, create a mirror image of yourself, and dominate the battlefield with the help of this shadowy ally. The "Herald of Nightfall" introduces an expansive list of new Skills, Blessings, Mask, Tribute Altar, and Synergies to compliment this Spirit's sneaky style. With Zalvoon's arrival, the possibilities in Spiritfall expand exponentially, offering players even more rich and diverse combat options to explore.
We're also excited to share that Spiritfall will be attending WASD x IGN in London from September 14-16. If you're there, be sure to drop by our booth!
Check out a preview of the new spirit:
We hope you enjoy this latest update!
Release Notes - Version 0.11.07 - Herald of Nightfall
New Spirit: Zalvoon
Zalvoon introduces new Skills, Blessings, Synergies, Tribute Altar, and Mask.
New Blessings:
Sneak Attack
Sucker Launcher
Pentacle Bolt
Twilight Dash
Shadow Partner
Aspect of Thorns
Calculated
Hit List
Inner Focus
Intangible Will
Last Stand
Pentacle Setup
Revenge
Sidestep
Terrifying End
Weak Points
New Synergy Blessings:
Ghost Lightning
Lucid Dream
Mind Games
Night Heist
Perfect Storm
Spontaneous Combustion
New Skills:
Fall-Break
Ranged Proficiency
Advanced Fall-Break
Rushdown
Easy Target
Showdown
Style Points
New Spiritforged Mask: Zalvoon
Garment Ability: While clinging to a wall, your Bolt’s Cooldown Speed is doubled and you remain fixed in place.
Mask Ability: When you complete a combat room without getting hit, gain bonus damage. (This effect will stack for the rest of the run)
New Tribute Altar
Zalvoon’s altar increases the spawn rate of Elite enemies. This altar is useful if you are looking for a challenge, or want to increase the loot drop from enemies going forward (as Elites will drop double the regular variant’s Dust and also reward more Essence).
New Achievements
Full Roster
Duality
Gameplay / QOL Changes:
You can now use your Bolt while clinging to a wall, which will aim it away from the wall automatically. This feature lacks some visual polish currently, but we want to start testing it out.
You can now view your Spiritforged Mask abilities in the run stats menu. This will also display an additional value for certain masks that displays the total bonus you have from it (for example, the total damage bonus from Navolik’s mask based on your current speed bonuses).
When taking Yara’s Mystery Mix, a prompt to open the Run Stats menu will appear. Opening the run stats during this prompt will highlight the mystery mix icon automatically.
Balance Changes
Blessings Balance Changes:
Lightning Rod: Removed Shock Absorber as a requirement, damage increased from 10% to 15% per expiring Electrified stack.
Lunar Tide: Critical Damage per spawned enemy wave increased from 30% to 35%.
Skyborne Stability: Damage per Air Jump increased from 5% to 10%.
Solar Eclipse: Burn stacks duration increased from 5 to 7.
Voltaic Shards: Damage increased from 20 to 30.
Waterspout: Drenched duration increased from 4 to 7 sec. per hit.
Ice Shards: Damage increased from 8/12/16 to 10/14/18.
Long Winter: Damage increased from 160/180/200% to 180/200/220%.
Snow Surge: Damage increased from 25/35/45 to 30/45/60.
Thunderclap: Damage per Electrified stack increased from 5/7/9 to 7/8/9.
Time is of the Essence: Multiplier increased speed changed from 50/70/90% to 60/80/100%.
Dousing Attack: Damage ramp through Rarities streamlined to match other spirits. (damage changed from 35/40/45% to 35/45/55%)
Hydration: Health gain increased from 10/13/16 to 10/15/20.
Ravaging Growth: Damage increased from 10/12/14 to 12/14/16%
The Enduring Sentry now doesn’t have an innate Shield property to her overhead attack. This means that when her shield is broken, all of your attacks should stagger her. This boss was proving too difficult for most newcomers, and this change should make her more approachable.
Bug Fixes
Relic Tinkerer Room: Fixed a seeded calculation error that could prevent you from upgrading Relics if you already failed the upgrade once.
Fixed an error that prevented you getting the Oops! Achievement unless the relic was destroyed (via the Cursed Relics challenge).
Fixed an error that caused Boss Combat Rooms to remove 2 charges from duration based items instead of 1.
Curses from the Cursed Relics challenge will not affect parameters that are being boosted by a different modifier (for example, bonus move speed and reduced move speed on a single relic).
Fixed a bug that caused the damage from Treefall not to trigger properly.
Fixed a bug that caused the exit to be generated on top of the Herbalist in certain room layouts, if you encounter any more please let us know.
Fixed a bug that caused the ending sound effect for Hidden Rifts to play twice.
Various minor bug fixes and visual tweaks.
Fixed a bug that prevented some Blightborn enemy attacks from interrupting your actions when they hit you.
Roadmap Update
Hello everyone,
The Herbalist has launched and that means we're updating our Roadmap.
In the Herald of Nightfall, Zavloon joins the fight which means new blessings, synergies and mask!
We've spread the new weapon into October with the Art of Combat update.
Stay tuned for more!
The Gentle Giant Team
Version 0.10.17 - Hotfix
Fixed some damage modifiers not applying correctly to the Sisterhood Gauntlets in certain cases.
Fixed an error that could prevent loading saves from older versions after updating in rare cases.
Fixed a bug that caused the Max Health stat to mess up.
When purchasing items from the Herbalist, the game state is now saved.
Version 0.10.16
Constellation: Upgrade per Luminous Gem changed from 4%,2%,4% to 3% per level.
Fixed a bug that prevented new Hidden Rifts room from appearing in most cases.
Fixed the wrong images used for icon and sketch of the Sunstroke skill.
Fixed an issue that prevented the Starpowder item from working properly.
Fixed another issue that prevented the run modification menu from appearing if previously unlocked.
Fixed a bug that caused the codex entries prompt to trigger when collecting herbalist items.
Fixed a bug that could cause the fresh indicator to not be present on items even though they are fresh when you purchase them.
Fixed several minor visual bugs.
Version 0.10.15 - Hotfix
The base chance for a fresh item from the herbalist was increased from 5% to 10% per item (this chance increases for different items based on the region they are found in).
Fixed a bug that prevented Brinkberry Juice items from being fresh.
Requirements for Lunar Tide were updated to include blessings that inflict Critical Damage, doesn’t require passive blessings from Kelumin anymore.
Version 0.10.14 - Hotfix
Fixed an issue that caused a softlock when dying after refreshing second wind via the Zephyr Bellflower item.
Fixed an issue that prevented the challenges menu from appearing for those who have completed the Frigid Veil region prior to the Herbalist update.
Fixed an issue that caused Super-Armored Dangerous Elites to not lose their shielded status after their first attack.
Small visual tweaks and fixes.
Version 0.9.13 - Hotfix
Fixed an issue that caused Herbalist items to not update correctly in the run stats screen.
Fixed a bug that prevented the new skills from being saved in the game's data.
Fixed a bug that crashed the game when trying to open the herbalist stock list in th Sanctum.