Fixed a Map generation error, this prevents some crashes that some players may have experienced when entering the portal to the next region after boss fights.
Fixed some codex issues that players may have experienced after the latest hotfix that restored the codex progression data.
Fixed an issue that prevented the “new” indicator from appearing in the codex blessing list.
Splash Damage blessing: requires a Drenched inflicting blessing to be offered.
Solar Eclipse blessing: replaced the incorrectly assigned Scorching Bolt requirement option from this blessing. Added Scorching Dash as a requirement instead.
Fixed a crash when quiting to main menu and reloading a save with Kelumin’s mask
Fixed another crash when switching masks after activating the mask effect
Fixed a minor visual glitch with the Bubble Shield animation that caused the bubble to appear slightly bigger than it is during the startup of the assist.
Fixed a bug that caused the camera to stay zoomed in after second wind, and a related bug that could result in enemies damaging the player during the second wind animation.
Voltaic-Blink Dash: Fixed a bug that caused the mask effects to stay visible while the player is hidden. Fixed another bug that could leave the player invisible while performing a wavedash immediately after dashing while having the Mask of Yamphas equipped.
Mask of Navolik: Fixed a bug that caused the damage bonus from the mask’s base movement speed to be lost when loading into a save in which it is already equipped.
Altars of Tribute room: Fixed a bug that caused the interact prompt not to appear until you exit the interact range and return back inside it.
Fixed a bug that allowed the player to clip outside of the Dark Trinity boss arena using Flaming Leap (hopefully).
Fixed a bug that could change the current health in a run when loading an adjourned run from the main menu.
Damage % now goes away properly when a Blightborn enemy escapes (used to linger for a while).
Fixed an issue with the camera when opening the codex menu during the masks.
Roadmap Update
Hi everyone!
Now that Spiritforged is out, we thought it'd be good to give you an updated roadmap.
Based on our vision for the game as well as some of your feedback so far, we're going to implement Stray Souls - a new content update that will add new challenges to your runs and lay the foundation for some future plans.
But that's not to say we aren't already working on The Frigid Veil. Here's a glimpse of one of its inhabitants.
Hotfix 0.7.07
Hotfix today to address some key issues that have been reported. Thanks!
Fixed an error that would crash your game If you resurrect with Kelumin's mask.
Fixed a bug that prevented Launcher Rush from executing properly with Sharbora's Adamant Launcher blessing.
Fixed a bug that caused random amount of enchantment slots to be applied to the Link Blades. This bug is tied to save data and may have also caused abnormalities within your save state’s run count or last played timer. Please let us know if you are experiencing any odd save data issues after this fix.
Fixed an issue that caused the codex entries and blessing list to wipe and all codex entries couldn’t be marked as seen even after reading them.
Fixed a crash that triggered when trying to change skin while a mask ability is active.
Version 0.7.07 - Hotfix
Bug Fixes:
Fixed an error that would crash your game If you resurrect with Kelumin's mask.
Fixed a bug that prevented Launcher Rush from executing properly with Sharbora's Adamant Launcher blessing.
Fixed a bug that caused random amount of enchantment slots to be applied to the Link Blades. This bug is tied to save data and may have also caused abnormalities within your save state’s run count or last played timer. Please let us know if you are experiencing any odd save data issues after this fix.
Fixed an issue that caused the codex entries and blessing list to wipe and all codex entries couldn’t be marked as seen even after reading them.
Fixed a crash that triggered when trying to change skin while a mask ability is active.
Version 0.7.06 - hotfix
Fixed an animation bug that could occur when using the Sisterhood Gauntlets.
Version 0.7.05 - hotfix
Fixed an issue that caused Second Wind to not appear in the skill tree.
Spiritforged Update
Hello everyone!
Another month means another update - Spiritforged. Spiritforged brings a new weapon and all new Spirit Masks as well as updates to the hub, new blessings, enchantments and more!
With the Link Blades, we wanted to introduce a new push/rush mechanic for the launcher which we look forward to watching you master.
And we're also delighted to introduce the new Spirit Mask system. We didn't just want the masks to be cosmetic so each mask also offers unique abilities for your run.
Oh and there's also a 10% Discount if you haven't picked up a copy yet - Happy Playing!
New Features
Spiritforged - V0.7.04
Unlock 4 Skills from a spirit’s Skill Tree to obtain a gift which allows you to change your looks and obtain special powers.
Equip your Spiritforged powers at a newly added extension to the Sanctum. These powers can also be upgraded using Dormant Embers.
New Weapon - The Link Blades
A new weapon is now available: the Link Blades. This weapon has multiple attacks with sweet spots and possesses new launcher mechanics - Pull and Rush.
Launcher Pull: Hold the Launcher button to build range (similar to the Astral Cord Bow), release to send one of your blades in that direction. Shortly after the blade attaches to an enemy, it will retract back to your hand and pull non-shielded enemies with it.
Launcher Rush: When your blade’s Launcher attached to enemies, press Launcher again before Launcher Pull occurs to fly towards the blade’s position and perform a follow-up blow.
This weapon was designed to be at peak efficiency when the player who yields it possesses high technical skill, and requires 4 Combat Runes to unlock.
Weapon Moveset:
Neutral: A quick uppercut attack that comes out fast and puts you in the air
Side: A 3 hit combo that sends you spinning into the air. You can press down while spinning to affect your height. Landing during the 3rd attack of the combo results in an additional slam attack.
Up: Fling your blade upwards and then downwards, sending enemies above you flying into the ground.
Down: A slower attack that packs a punch. This attack has a sweetspot.
Gameplay / Additional Features
Spiritforged outfits and powers added for Sharbora, Mishved, Yamphas, Solesh, Navolik and Kelumin.
The Sanctum has received some layout changes to accommodate new and upcoming features. Coincidentally, Tipp has been working hard on restoring a blocked passage, which acts as a shortcut between the eastern and western parts of the Sanctum.
New Enchantments (Link Blades)
Cutting Edge
Accelerating Vortex
Forced Cross-Up
Long Link
Rocket Rush
Magnetic Link
Furious Followup
New Skills
Tag Maneuver (Kelumin)
Reaction Time (Navolik)
Second Wind (Sharbora)
New Blessings
Hydration (Yamphas)
Splash Damage (Yamphas)
Hydro Pump (Yamphas)
New Codex Entries
Link Blades
Opal Prayer Beads
Dagger of Swift Punishment
Infinite Echo Jar
Netherbound Bowl
Pendulum of Power
Boombug Idol
New Achievements
Tailor Made
Powered Up
Balance Changes
Astral Cord Bow: Neutral and Neutral air-attacks have slightly reduced startup and recovery. Down Attack slightly increased hitbox and stun duration.
The radius in which Hop can be performed on enemies (footstool) has been decreased, this will result in less accidental footstools but you will now need to be more precise to execute them.
QoL / Miscellaneous
When you are offered a blessing that was never selected before, a codex icon will appear next to its icon. This can be useful for those who want to fill out each spirit’s blessings list and increase their codex completion progress.
Pressing Jump + Dash at the same time will always result in Wavedash,to have more consistent execution. Pounce horizontal speed multiplier slightly increased. Due to the Wavedash buffer you now need to wait for a couple of frames before jumping to execute a Pounce, otherwise a Wavedash will be executed.
Game speed can now be changed by 5% intervals instead of 10% in the accessibility menu.
Assist and Bolt now have separate sound effects that indicate when their cooldown is over.
You can turn on an “interactable” sound cue in the accessibility settings, which will play a sound when the player is within range to interact with something in the game world (NPC, blessings, etc.)
Bug Fixes
Fixed a new emerging bug with the Cold Presence blessing.
Fixed an animation bug with the Waterspout synergy blessing.
It was previously possible to keep your resources by ending the run early. It is now required to play a run to completion (or defeat) in order to have run progress saved and earn the collected currencies.
Fixed a bug that caused some animations of shielded enemies to cancel even though their attack continues on rare occasions.
Fixed a bug that prevented enemies from being stunned when hopped on using the Hop skill.
Fixed some interactions in which hitboxes could be registered more than once when not intended to.
Slain enemies cannot be glaciated by the Glaciating Frost blessing.
Other minor bug fixes and visual tweaks.
Update Next Week
Hey everyone!
Just a quick announcement to say that our Spiritforged update will work next week on Wednesday May 24th!
Here's a preview of what is coming in this update!
Version 0.6.07 - Hotfix
QOL / Miscellaneous:
Added 1440x900 to the in-game resolutions list.
Bug Fixes:
Fixed an issue with the Waterfall skill’s AOE not applying throw and hitstun properly.
Fixed an issue that prevented Hidden Rifts from spawning in the 3rd region.
Fixed a bug with the Boombug Idol relic that resulted in explosion damage not being reduced for certain relic levels.
Fixed an issue that would cause the Sonic Wave projectile to abort the knockback of Launchers that triggered it
Fixed: Waterspout Synergy Blessing didn’t apply Drenched on enemies (again).
Fixed an error that could occur when pressing the Codex button while quitting the game
Fixed a visual glitch that prevented certain background elements from rendering during Sharbora’s blessing menu.
Enduring Sentry: Spawning Sword Projectile damage reduced 20->15. Sword Projectiles attack on shield restore produces -2 sword in either direction and the gap between the words was slightly increased. Overhead Attack’s ground explosions damage reduced 25->20. Parry’s end lag slightly increased.
Bug Fixes:
Fixed a bug that caused direction input to be dropped sometimes after exiting a portal when entering a new room.
Fixed an issue with dropping through platforms that prevented continuous input from allowing you to drop through platforms uninterrupted until the input was released.