Yesterday we released our first major content update - Synergy Blessings - which added a bunch of new features and quality of life improvements.
We're still less than a month since we launched in Early Access, and we'd like to thank everyone who has sent us feedback and left Spiritfall a review!
So, today we'd like to show you our updated roadmap, with one update complete and a teaser of what is to come in our next update - Spiritforged
We love hearing from you, so consider joining the community on our official Discord.
Happy Playing!
The Gentle Giant Team
Hotfix 0.6.05
A quick hotfix today!
Balance / Changes:
High Conductivity: increased range by 50%
Cold Presence: increased range by 100%
Bug Fixes:
Fixed a visual glitch that could trigger when rapidly inputting Voltaic-Blink Dashes.
Fixed an error that could occur when loading into the Dark Trinity room post-battle.
Fixed: Waterspout Synergy Blessing didn’t apply Drenched on enemies.
We're delighted to release our first Early Access content update - Synergy Blessings. New blessings and relics make your builds more sophisticated, and based on your feedback we've made several quality of life improvements.
New Features
Synergy Blessings - Special synergies can now be obtained by having specific blessings from a pair of Divine Spirits
Diamond Dust (Kelumin + Mishved)
Lunar Tide (Kelumin + Yamphas)
Solar Eclipse (Kelumin + Solesh)
Stellar Link (Kelumin + Navolik)
Enfeeble (Kelumin + Sharbora)
Crystallization (Yamphas + Mishved)
Extinguishment (Yamphas + Solesh)
Shatter (Mishved + Sharbora)
Voltaic Shards (Mishved + Navolik)
Antipode (Mishved + Solesh)
Skyborne Stability (Solesh + Sharbora)
Waterspout (Sharbora + Yamphas)
High Conductivity (Navolik + Yamphas)
Frictional Heating (Navolik + Solesh)
Lightning Rod (Navolik + Sharbora)
New Enemy - The Arachnobolter enters the Burrows
New Blessings - Seven new Spirit blessings
Constellation (Kelumin)
Woof Punish (Kelumin)
Analysis Paralysis (Navolik)
Edgeguard (Mishved)
Biotic Stress (Sharbora)
Natural Selection (Sharbora)
Treefall (Sharbora)
New Skills - Two new active skills
Roost
Waterfall
New Relics - Five new relics
Pendulum of Power
Netherbound Bowl
Opal Prayer Beads
Boombug Idol
Infinite Echo Jar
Added new bonus modifiers on Relics: Cooldown Speed, Damage to Elites, Dash Damage.
Control Options
Drop-through Platforms can now be set to either Down or Down+Jump.
Tilt Stick can now be assigned to one of these various modes: Launcher (Ground), Attack (Air) / Attack (Ground), Launcher (Air) / Launcher Only / Attack Only / Disabled.
Tilt Stick takes priority over movement stick when aiming.
You can now set a Dead-Zone for your controller, in which it doesn’t register input. This can be helpful for those who have drift issues with their controllers.
GCC (GameCube Controller) should now be detected and supported. This feature is in testing and might not work perfectly, so let us know how well it works if you are using such a controller!
Balance Changes
The effect of Luminous Gems on certain blessings has been slightly increased, making it more effective on non-core blessings. Assists can now be upgraded with Luminous Gems.
Voltaic-Blink Dash: The first projectile generated where you started the Dash is slightly smaller and has less stun duration, the second projectile is unchanged.
Overcharge: Cooldown increased 2 -> 2.5 sec.
Static Electricity: Chance increased per rarity 0.35 / 0.55 / 0.75 -> 0.4 / 0.6 / 0.8. Cannot be upgraded by Luminous Gems.
Time is of the Essence: Increased Multiplier Speed 0.4 / 0.6 / 0.8 -> 0.5 / 0.7 / 0.9. Cannot be upgraded by Luminous Gems.
Judgment (Minor Enchantment): Boss Damage reduced by 5% for each tier.
Ether Stone: Rewards less Dust based on Health (min 0.3->0.25, max 1.0->0.85)
Arbiter Mallet: Reduced Damage by 0.01 per Relic level.
Unyielding Fire: Health threshold requirement 0.2->0.3
Air Superiority: Dormant Ember cost increased 1->2
Relic Defilement: Ordinance cost 1->2
QOL / Miscellaneous
Sweet Spots are now indicated by a quick spark at the sweet spot area on attacks that have them.
You can now unpause the game by pressing the input for Back / Cancel.
A new Target FPS option is available in the Graphics settings (30 / 60 / 120 / unlimited).
Added several keyword descriptions (Shield, Enchantment, Luminous Gem).
Overcharge got a more appropriate sound effect.
New Codex Entries
The Burrows
Swarmie
Arachnobolter
Bug Fixes
Fixed an issue that could cause the Heretic Warlock to continuously respawn in place due to the Burn status effect.
Fixed a bug in which exiting mid-run and reloading can reset the greed penalty from Statues of Kismet or sometimes cause an error.
Fixed an error that caused the run timer to pause during dialogue when entering and exiting the pause menu.
Ice Shards Blessing: Fixed an error that caused more Ice Shards to appear than required when hitting enemies.
Fixed a bug that caused certain bonuses from Relics to be carried over between runs.
Fixed a rare crash that occured when certain projectiles interacted with breakables.
Fixed an error that caused the Corruption Orb of Heretic Warlock to remain after he is defeated.
Moon Scar: Can now properly act as a requirement for Moon Song.
Fixed a bug that caused back input to be registered when trying to bind a key that is already bound to cancel / back.
Fixed a bug that could cause Burning foes to float when you defeat them.
Fixed a bug that could cause enemies to trigger the Split-Shot enchantment.
Fixed a camera bug that occurred in Regional Shrines while having Voltaic-Blink Dash.
The walk-to-position animation at the start of new regions no longer forces you back to the destination point if you cancel the animation with a Dash.
Various minor fixes and visual improvements.
Steam Deck Verified & Early Access Plans
Launch Week!
Well everyone, Spiritfall has been out for a week, and what an incredible week it has been.
Before we begin, we would like to a say a massive THANK YOU to everyone who bought the game and made our launch week such a success. We're a small team who have poured our hearts into getting us to launch, and your excitement and enthusiasm for what Spiritfall is and will become has us all feeling extremely motivated.
Now, with your help and feedback, we can work on making Spiritfall even better.
If you have already purchased the game, and would like to do us another huge favour, it would be amazing if you could leave us a review.
You can also join in with our community Discord which has grown hugely over the past week.
Steam Deck Verification
We were incredibly proud this morning to hear that Spiritfall have been verified on Steam Deck. Now you can Spiritfall on the go!
What Now?
Content! Content! Content!
Feedback from our first week has been incredible - Hearing all the positives as well as the aspects of the game that people want to see worked on.
We'd like to also thank everyone who has submitted reports for any technical issues. It has been a huge help in identifying and duplicating errors before we fix them.
We have received a huge amount of excellent feedback and suggestions, however, as a small team of five, we have to be really careful in what additional content we prioritise on top of our roadmap.
Here's what we're focused on...
Synergy between blessings
Our highest priority is working on our April Content Update which perfectly coincides with some of the feedback we have received wanting some Spirits to feel more connected to each other.
With our April update, we will be unveiling Synergy Blessings that will bolster this system considerably.
To give you an idea of how this will work, each Spirit will have a unique Synergy Blessing with every other Spirit with set requirements for the Synergy Blessing appearing. This will enable you to create more sophisticated and complimentary builds, and will create more strategic depth in the map as you plan your runs.
This April update will also include updates to other systems. We will be delivering new skills and relics for you to experiment with.
It's worth mentioning that although this update is centred around Synergy Blessings and existing systems, it is by no means the end of new blessings, skills and relics being added. We plan on introducing these and more major weapon enchantments in future updates.
Controller Options & Additional Fixes
Our other priorities at the moment are some crucial fixes that some of you have been experiencing as well as improved controller options. These are not determined for a specific content update but we do aim to get these out as soon as we can.
We know many of you come from a Platform Fighter background and have your own specific controller and playstyle. We've really appreciated all of your feedback, and we're currently exploring a few options to increase the range of controller support as well as give you options.
The two main pieces of feedback we have seen are:
Options for dropping through platforms (Down + Jump vs. down)
Options for tilt stick (Tilt Stick Launcher vs. Tilt Stick Attack vs Dynamic Attack/Launcher)
We recognise that everyone has their own way of playing, so we want to be able to give you the option. We intend that you will be able to select your preference.
Future Content Updates
Just to give you all an idea about how we're working. We have already started work on additional features for future roadmap updates. New enemies, regions, bosses, spirit skins, weapons and weapon variants are already cooking.
We have planned it this way so we can immediately move forward to working on the next content update with minimal build-up time. We're being quite disciplined about it while also giving us the flexibility to respond to changing priorities.
We're very excited to share new features with you soon. We promise you won't have to wait too long!
Thank you once again for your support, it means the world to us!
Yours,
The Gentle Giant Team
Version 0.5.25 - Hotfix
Another small patch with some quick bug fixes:
Sonic Wave Enchantment cost 3->2
Thunderclap - knockback isn't applied if the enemy is already launched
incandescence - minor technical fix
Fixed a bug that caused scrolling menus with the mouse wheel to be very slow
Fixed an issue that caused the Seismic Ripple ripple skill to sometime heal enemies on Wall Splat
Fixed a crash that commonly occurred under certain conditions after the first successful run
Version 0.5.24 - Hotfix
Hey everyone, thanks for all your feedback and reports so far.
Small update today:
Fixed an issue with the Dark Trinity Boss where they would get stuck and not return to the room
Fixed an issue with borderless mode resetting
Version 0.5.23 - Hotfix
Hey, another small update with some fixes:
Fixed an issue when trying to bind actions to Left Bumper on Controller.
Fixed an bug that caused Bubble shield burst to reset your Essence multiplier.
Fixed an issue that allowed you to take damage after defeating a boss
Fixed a soft-lock that could occur in some cases in the Dark Trinity fight
Fixed a soft-lock that could occur in some cases in the Heretic Warlock fight
Version 0.5.21 - Hotfix
Hey everyone! Here's a small hotfix to fix a few errors:
Prevented a crash on failure to save or load the game.
Some minor localization fixes
Fixed an issue that caused the selected Language to not be saved when closing the game
Fixed an issue with the Enduring Sentry's projectile that caused no knockback to occur
Small balance changes to certain enemies
SPIRITFALL OUT NOW
The wait is over! Spiritfall is OUT NOW on Steam. It's been a long and exciting journey, and we can't wait for you to see what we've added for our Early Access launch. We also have a 10% discount for launch!
Spiritfall
Spiritfall is a Roguelite + Platform hybrid. You will traverse dangerous regions and unleash deadly combos as they battle against a multitude of enemies using an ever-changing arsenal of powers.
The story follows the Omenforged, a warrior of unknown origin, who is chosen by the Divine Spirits to fight against the blight spreading across the land. Throughout their journey players will encounter mysterious characters, forge and upgrade a variety of weapons, and unlock new skills and rooms to assist them on their journey.
Roadmap
Steam Deck
Initial feedback from Steam Next Fest had the game performing well on Steam Deck. We are aiming to apply for full Steam Deck verification soon.
Keep up-to-date
You can keep up-to-date on the development of Spiritfall by following us here: