Dear Players, thank you for your support playing Spiritle. Unfortunately, the game will end this Season and the game will no longer be available to download as well as all related contents. After several internal attempt to fix the game and bring an interest, I must admit it’s a failure. Spiritle must be redesigned and completely reworked if we want to improve it or potentially to release it again.
It is with great regret that the decision to shut down was taken. And the Studio can only emerge strengthened from it.
Best Regards.
Spiritle V1.0.4 Patch Notes
New features
New Season FIRE begins. The new Tree “Tree of EXILE” is generated in ranked games. Reset the ranking. New Season rewards are available.
Bug fixes
Fixed several freezing bugs. Fixed the bug where sometimes Quests can not be completed. Fixed the bug where the game is not responding caused by "Stance Pose". Fixed several UI issues.
Spiritle V1.0.3 Patch Notes
Regular server upkeep Localization optimization UI optimization Fix some known issues.
Spiritle V1.0.2 Patch Notes
-New features
4 new element Rings
● Ring of Nature:Reduce 7 Health. Restore 2 Health for each set of paired Nature lands on the board at your turn. ● Ring of Earth:Get a skill: "+1 skill damage in this turn." Becomes available each round and when you pair Earth lands. ● Ring of Water:Reduce 1 cooldown for all your skills whenever Water lands are paired. ● Ring of Fire:Increase 2 max energy whenever Fire lands are paired. (Max 20)
-Optimizations
1. Action list: Reveal will show the land details in action list. 2. Tile showing: Only opened tiles in action list will show a different colour. 3. Pairing indication: If there is a tile in your action list that can provide a pair, it will indicate on the board 4. Skill targeting: Self-target indicator
-Bug fixes
Fix some known issues.
Spiritle V1.0.1 Patch Notes | HALLOWEEN LIMITED TIME EVENT
New features
Halloween limited time event: Spirit's Day Classic Mode limited time world tree "Tree of Abandoned"
Balance changes
1. Lizard Pillar of Fire skill energy 5->6 2. Ring of Rage attack power bonus +2->+1 3. Assassin role talent "Assassination" Level 2 Attack +2->+3
Bug fixes
1. Reissue loot chest rewards of last Season 2. Fixed the bug where sometimes Quests could not be purchased 3. Fixed the bug where using the lizard skill "Dragon Call" could move to a locked tile 4. Fixed some localization
Spiritle V1.0 Patch Notes
New features
Roles: at the start of each classic game, get one of the 4 Roles (King, Heir, Assassin and Renegade). Talents: after each Round, choose 1 Talent among 3 randomly generated, there are 31 collectable Talents. New Role Points.
Balance changes
In-game coin balance changes: Open tile: 1 -> 2; Pair lands: 2 -> 1 Character balances: Sionnach : Health 70->75; Attack 5->4 Ollbhear: Health 75->80; Attack 6->5 Eilit : Health 70->75; Attack 4->3 Laghairt: Health 60->65; Dragon Passive Ability -> +3 Attack Toirtis : Health 75->80; Worst Deal CD 3->4 Luchog: Health 65->70 Panda Rua: Attack 5->4; Snail Energy 6->7; Spider Energy 6 -> 5 RedPanda_Snail: Slimy Energy 5 -> 6; RedPanda_Spider: Jump Energy 4 -> 3
Optimizations
Classic league ranking rework. -Position Score changes: 1st place: +30 2nd place: +10 3rd place: -10 4th place: -30 -Role Points system: Players can obtain Role Points by completing Role quests and tasks, and the Role points will be added to the Rank Points. Land optimization: opened tiles will show a different color. Player title update: Player Picture will bring different titles to players
Bug fixes
Fix some known issues.
SPIRITLE | MAJOR UPDATE IS COMING
Hi, Spirits! We couldn't be more happy to announce our grand changes! We have poured our Souls into improving the game for a better experience. With the help of your feedback, we have reimagined and redesigned several aspects of the gameplay. We are excited to see you giving it a new try!
The new WATER Season is arriving with a MAJOR UPDATE, and the Tree will rotate to "Anxiety" with a new map buff. A Role system with 31 new Talents is implemented into Classic mode.
It's time to choose your alliance! We added 4 Roles attached to 2 Alliances, Kingdom and Brotherhood, for players to identify each other. With the augmentation of 31 Talents and Role Quests, the battle between the Kingdom and Brotherhood keeps firing. Be careful, your reliable ally today may be your enemy the next day! We will share more details in the further news!
Major Update Content ● 4 Roles (King, Heir, Assassin and Renegade) ● 31 Talents Collection ● 18 Role Quests ● New Score Ranking System For Classic Mode ● Character Balances ● More Emotes
Spiritle V0.9.1 Patch Notes
Balance changes
1. Luchog Sneakiness can properly make the trapped targets lose movement points.
Optimizations
1. Reduce default timer for Ranked Games from 120s -> 60s, Timer can be extended by an extra 60s when movement points recharged. 2. Characters and Rings can be purchased in Classic / Coop / Custom Rooms. 3. Reduce the CD of Emote and increase the probability to use. 4. Reduce the Leave game punishment from 5 mins to 3 mins. 5. Optimize some localization in RU, PT
Bug fixes
1. Fixed several game freeze issues. 2. Fixed serveral out of sync bug. 3. Fixed Coop action list bug.
Spiritle V0.9 Patch Notes
What's New
1. Add Character Emote system. 2. New Ring: Ring of Settlement. 3. Add Summary screen game Statistics.
Balance changes
1. Ring of Rage max +6 attack damage limitation. 2. Ring of Leviathan reduce taken damage to 30->20. 3. Eilit ability change to each pair reduce cooldown. 4. Eilit Vampiric Pain skill restore half health from damages deals.
Optimizations
5. Matchmaking optimization. 6. Quit tutorial during tutorial settings when not the first time. 7. Surrender Button will be available in battle settings within conditions. 8. Several UI/Text improvements. 9. Daily chest timer adjustment.
Bug fixes
1. Fixed audio volume bug. 2. Fixed several Freeze bugs in battle. 3. Fixed the problem of infinite use of skills
OPEN LETTER | ROADMAP | NEW CHARACTERS REVEAL
OPEN LETTER TO SPIRITLE COMMUNITY
We share the same feeling of incompleteness about our game and the player experience, and we're going to give it some fervour and passion. With your supportive feedback and the release on iOS, we can finally proceed to make some major updates and prepare the additional content to the game.
First, I would like to remind to all that the game is oriented party/board game and not necessary just competitive. The additional contents, characters and future updates will increase this aspect.
Currently in v0.8 and with upcoming updates, consider the game still in “early access” with a lot of issues and bugs to fix this season. Latest feedback help us a lot and we definitively getting closer to a stable version, and we will be able to add further contents to promote the game.
For community better comprehension and avoid misinterpretations. The game has attracted 3 kinds of players: casual friendly, enthusiastic, and hardcore players. The interest between these communities on how to play the game are huge and led to a major issue in first experience during our release for both communities in early season. Some expectations about what the dev “should” do to the game is also divergent and sometimes conflictual, we will try our best to handle with it.
At each party, the unexpected/unpredictable variable about the difficulty or fairness aspect of the game based on how players play the game has incontestably affected the overall game experience for all. This parameter has not been properly taken seriously in consideration during the development process and we take it as a great lesson. We will take the necessary time to add the needed rules to the game to give players pleasant game experience.
ABOUT TREE OF TALENTS
To significantly reduce the experience level gap between players due to the Tree of Talent. We plan a major re-work completely the Talents system to integrate them (with several adjustments and additional augments) directly into the game after each turn. This will give more progressiveness to players and fairness to the game.
ABOUT BALANCE
To proceed and stick to the original plan, we will mainly focus on main ranked mode: Classic. Add the mechanics, rules, and functions to bring more interest to the battle and improve characters and skills balance for the fairness. At present, Eilit is the only character that “unanimously” from communities and our point of view to have a need for debuff because of her resistance and survivability. As well as a debuff for the Ring of Rage to limit his value compared to other equipment. In the future, we would prefer to help and increase characters/equipment that need to be improved rather than debuff a character.
ROADMAP
Here are below lists of known and expected modifications we plan to add/improve to the game in the upcoming patch(es) and future updates. (*This is an approximate prediction of our Roadmap and schedule which may vary from certain unpredictable events and unexpected development issues.)
THIS SEASON
Add Character Emote system. Ring of Settlement implemented. Ring of Rage max +6 attack damage limitation. Ring of Leviathan reduce taken damage to 30->20. Eilit ability change to each pair reduce cooldown. Eilit Vampiric Pain skill restore half health from damages deals. Reduce player turn timer 120->100s. Add Summary screen game Statistics. Matchmaking optimization. Quit tutorial during tutorial settings when not the first time. Surrender Button will be available in battle settings within conditions. Solve Audio volume bug. Fix several Freeze bug in battle. Several UI/Text improvements. (Enlarge several Popup on mobile) Daily chest timer adjustment.
NEXT SEASON
Complete re-work of the Tree of Talent. New game feature and implementation of Talents Selection in game. Scoring changes for Classic Leaderboard. Major scoring changes for Cooperative Leaderboard. Matchmaking in Classic will be according to player current Leaderboard Ranking. The 4 elementary pair tiles Quests will be related to character element. New day Quest: deal 2 Attacks to any player with higher health than you. New day Quest: Deal 15 damages to "character". Allowing name changes once per Season and trading some Golden Nuts (Necessary conditions to avoid mass changes and extra problems). Showing all skills and their description in selection panel. Add and implementation of player turn extra time.
LATER THIS YEAR
Extension “Guardians” with 4 Characters and 1 Equipment. Alternative team character selection for Cooperative mode. Add Soulmate friend list. More Equipment.
ABOUT PVE
With all the major updates planned, implementations of new characters/equipment, improving the Classic/Coop modes and adding more party game contents and options to Custom mode. Unfortunately, due to its high production cost and the need for more preparation, we cannot schedule the PVE game mode at this time.
And here is a reveal of the next "Guardians" characters.