Spiritus cover
Spiritus screenshot
Genre: Adventure, Indie

Spiritus

Version 1.01 Patch

-Albert's model is now more detailed than before, and we've updated his face graphics to be more expressive.
-We've fixed a bug that could freeze the camera when opening save files under certain conditions.
-We've applied compression to the Linux/SteamOS build saving 7GB of space.
-We've improved the loading times of the Linux/SteamOS build.

Version 1.0 (Initial Release)

The 1.0 release is finally here! After over a year of development, the initial release of SPIRITUS is complete. Specifically this release changes the following;

-The Intro Cinematic has been updated to be slightly shorter and includes the new voice overs of Albert and Rose.
-The Lab Cinematic has been updated to include the new voice overs.
-The Train Cinematic has been updated to include the new voice overs.
-The Cemetery Cinematic has been updated to include the new voice overs.
-Added voice overs when reading important files.
-Updated ending cinematic.
-Drastically improved performance between loading scenes and assets.
-Game size reduced by 50% with high compression applied to also reduce memory usage.

Going forward we will continously improve on the game with regular patches and bug fixes when needed.

We thank you all for being part of the Early Access journey for SPIRITUS!

Version 0.6.12 (Beta 2)

-We've fixed the knife from not appearing in Rose's hand when equipping it, making it look as if she is attacking with just her hands. We've also fixed her attack hitbox so attacks land on monsters properly now.
-We've fixed the flashlight model from not appearing on Rose. It will now appear properly when equipped.
-Fixed lighting effects on Rose's hands with flashlight.

Version 0.6.11 (Beta 2)

NEW!-
-Added Sanctuary Living Quarters map.
-Added labels to Grounds map and now properly rendered.
-Added labels to Asylum map and now properly rendered.
-Added labels to Subway map and now properly rendered.
-Added labels to Lab map and now properly rendered.
-Added Sewers map as it was missing before. Can be picked up round the corner near entrance.

Bug Fixes
-Fixed zombie dog hitbox as it was bugged before making defeating them difficult.

Version 0.6.10 (Beta 2)

-Added achievement for obtaining Assault Rifle.
-Added achievement for finding the secret Briefcase.

Version 0.6.9 (Beta 2)

-Fixed camera responsiveness in entry hall near save room in Sanctuary IF.ww
-Fixed camera responsiveness in Underground.
-Fixed camera clipping through wall into corrider in Sanctuary 1F room.
-Fixed camera from clipping through the wall in the dining room of Sanctuary IF.
-Zoomed out cameras in Sanctuary IF hallway and improved responsiveness as Albert leaves the camera view.
-Fixed wide camera by Spade door from clipping out of bounds.

Version 0.6.8 (Beta 2)

-NEW!
-Delivery of the game for Windows and SteamOS / Linux has now been separated. The game will only download the right version for the appropriate OS, cutting a huge 13GB of space that was uneeded before, resulting in quicker download and patching, along with taking much less space on disk.

Improvements / Fixes
-Fixed broken collision in Master Bedroom from previous patch changes
-Changed train announcement on arrival to London recordings in Subway
-Fixed camera bugs in Subway
-Fixed occlusion settings in Subway
-Added achievement when obtaining the Shotgun.

Version 0.6.7 (Beta 2)

-Changed the dog transition to knocking over a lamp instead of crashing through a window
-Changed PA announcements in underground to London recordings
-Fixed camera bugs

Version 0.6.6 (Beta 2)

-We've added the Subway Map
-We've added the Lab Map
-Fixed issues with maps not appearing during to un-unique map IDS
-Fixed map not appearing for Grounds when Rose is outside.
-When viewing map with no data, Map Name will no longer appear and will instead show the map area name.

Version 0.6.5 (Beta 2)

New!
-We've added Frieght Train and Book of Rites
-We've added the finale and ending, which is currently still being worked on, but the game can now be played to it's conclusion.

Bug Fixes / Improvements

-Fixed cameras in subway train tunnel from not appearing, making navigation difficult.
-The assault rifle had no texture on the pickup model, it is now textured.
-The camera in Asylum entrance is more zoomed out.
-Fixed Asylum outside being able to be walked through building and fence.

Known Issues
-Due to collision pyshics, the outside Asylum can slightly lag when first entering, we are working to fix this issue. -Trees outside Asylum still have no collision. This does not affect gameplay.
-The ending is a draft version and will be vastly improved in future updates.
-Voice acting is not present in this build but will be added in future updates.
-Maps are stil not finished yet and are being worked on for future updates.