Spiritus cover
Spiritus screenshot
Genre: Adventure, Indie

Spiritus

Version 0.3.10 Alpha

This is a small patch that fixes the following;
-Fixed the camera in the living quarters lounge to be more zoomed out for better navigation.
-We've greatly reduced the amount of stutter in the grounds by improving the LOD configuration.
-We've fixed a missing camera near the entrance of Sanctuary 1F.

Known Issues
-Sometimes the ladder may cause an infinite loop. You'll need to hit ALT+F4 to quit out of the game if this happens. We are working on a fix.

Version 0.3.9 Alpha

-We've added zombie dogs to the game, they will jump through the window in the other half of the mansion.
-We've Improved lighting for Living Quarters, it was too bright before and did not fit with the dark atmosphere of the game.
-The spade key was outside the camera making finding it difficult, we've zoomed the camera out.
-We've added a padlocked gate to grounds, you now need the padlock key from the jewellery box to open it, making getting the shotgun harder, plus access to the shed takes you to the underground.
-The shed is now accessible and has proper collision.
-We've added the first part of the underground, which is currently the end point of SPIRITUS Early Access.
-We've fixed the cameras outside the mansion that made it difficult to navigate.
-We've changed the game's compression method to use Steam's native method which makes downloading and patching the game much quicker, allowing us to make more changes to the game without increasing download size.
-We've added animations for going up and down ladders. This is for the platforming sections of the game that we are working on. You will see this animation when entering the shed and entering the underground.

Known Issues
-The zombie dog currently has a bug which sometimes will still show the model animating even though it was killed, we are working to fix this.
-The window does not shatter yet, we have the animation working but the cue is off, so we've disabled it for now.
-You may notice some stuttering when the grounds is first loaded, when are working on optimising this area but the area is quite expansive which includes the woods.

Version 0.3.8 Alpha

-Albert will now make a sound when hit by an enemy
-Enemies will now screech when they are alerted. They will also now play sound effects with feedback
-Cameras have been greatly improved in the latest patch.
-Added Settings program to change resolution and quality settings which also displays the game version.

Version 0.3.7 Alpha

New Features / Bug Fixes
-Added loading screen when starting the game
-Reduced micro stutters when changing camera angle
-We've updated the doors to have texture instead of plain shading
-We've reworked all the static camera angles for better viewing and presentation, along with making direction easier
-We've fixed issues with the camersa making it more responsive. It may however still glitch from time to time as we perfect it.
-We've added the living quarters to the mansion (big double doors) The key has also been moved tothe lounge that opens this door.
-Upstairs has been altered as it was highly bugged before
-Improved collisions throughout.
-We've drastically improved the lighting and refractions in the game
-We've added the ability to go outside to the grounds and grab the shotgun from outside the shed.
-We've updated the map graphic. It's still not functional but this is being worked on.
-We've randomised the enemy health to give more variance. Some will also be stronger than others.
-You will notice the size of the game files has doubled, this is because we've added the Grounds and the other section of the mansion. As the game develops, it may fluctuate in size until all assets are finalized.
-We've added shotgun ammo pickups throughout.
-Some item locations have moved to be in better view of ther camera.
-Fixed an issue which made it impossible to skip the intro. Simply hit enter or south button when it appears if you wish to skip it.
-Added more monsters throughout the residents section as this would be the part of the game where you need to rescue Rose

Known Isssues in this release
-The shed currently has no collision
-It may be nessecary to keep walking in direction if you leave the camera to return to the next angle, we are working on this
-You may experience stuttering on loading larger rooms when opening doors
-Monster and player sound effects are still bugged and will not play

Version 0.3.1

-We've drastically improved performance with this patch between loading areas and when starting a new game or loading a save.
-We've reduced the game's download size by 50% by highly compressing but lossless.
-We've fixed the door opening bug.

Version 0.2.2 Patch

-We've added a launcher to allow adjustment of graphics settings.
-We've fixed a bug where the controls tutorial would stay on screen, forcing the player to click.
-We've fixed some performance issues.