The release Spooky's Doll House is being delayed from 10/1/2020 until 10/2/2020 this Friday due to illness. Any further news will posted here.
Spooky's Doll House releasing October 1st!
[previewyoutube="k6i9ZYdc1Rg;full"] View the DLC store page here: LINK
Spooky's Doll House is a new DLC for this version of Spooky's Jump Scare Mansion, and it's also coming to the HD release of SJSM as a free content update. It will continue where Karamari Hospital left off, finish the story line, and introduce new monsters.
The DLC version is made on the original engine that SJSM used, and the HD release is made to follow it as closely as possible.
I tried my hardest to make the DLC version as good as I could and push the limits of the engine and the AMG team are trying their hardest to remake it faithfully in the HD version and utilize the extra features of their engine.
We are also updating the base game with some player movement fixes, and credit adjustments.
Thanks for all the support over the years, I'm eagerly looking forward to the release!
OST file fix
Files not being downloaded after buying the OST has been fixed.
As Steam went to the new OST system I thought I had converted everything accordingly and even though the files were uploaded, Steam did not think there was a build that contained the files. I just learned of this today and everything should be fixed now.
Just giving you all another quick update before launch!
We've finished all major development of the game - all scripted rooms, endings, etc. WHAOO!!
All that's left to do is CAT-DOS which will be ready by launch, and minigames will also be in very soon - there's "Out of Order" signs on them, it looks cute.
We've been really pushing it hard this week trying to finish and test everything, it's quite exciting.
We've also sent out keys to some Youtube LPers! So be on the lookout starting tomorrow!
Other than that, I hope you're ready, we are!
Have a gif of specimen 1s being chopped down and how they fall to the ground now instead of just disappear like the original game.
We also have the trading cards, wallpapers and emotes ready!
See you on Wednesday! :specimen1::spookyaxe:
PS: If you haven't already, go put Spooky's HD on your wishlist! We launch March 1st at 12pm PST! The game will cost 10 dollars USD with a 33% discount on launch!
Spooky's HD March 1st Launch and Why
Hey everyone!
I'd like to start this post off by saying THANK YOU. Thank you so everyone who put the game on their wishlists and THANK YOU to everyone who has been patient with us as we finish up this project. We've had to push release a few times and we know it can be a bit frustrating because you all want the game now but trust us, it'll be worth it.
Onto some explinations and updates
We finished off all the scripted rooms and specimen for each set of rooms. Why this took so much time is because each specimen now has a way they "spawn" into the room. They don't just... poof into existance like they did in the original game. They all have special animations for entering rooms and chases now. For example, specimen 2 spawns out of the goop puddles and you can see him do this. Specimen 3 actually crawls out of holes in the ceiling, etc. I don't want to spoil too much of course.
We are currently working on improving the arcade games that you find on the occasion. They'll still be Mall of the Spook, Mrs. Spook, and Spooky Cart, but they'll be a little different and work better all together.
The "Brain Room" - room thas has the tank with the brain inside now does something special - we can't say what yet. It's a cool surprise.
CAT-DOS is also being worked on, it'll have a cool new system to it that I think you all will enjoy.
That's just a few things that we've been working on this week that have caused us to push the game back just a few more days.
We could technically release right now but CAT-DOS, arcade games, brain room and a few small things wouldn't be included and we feel that's not acceptable.
We want to release the game with all content and not have to patch things in, I know some of you want the game now but please hold off with us for a few more days.
Anyway, thanks for reading and keeping up with us, we appreciate it.
-The Albino Moose Games team
Please make sure you put Spooky's HD on your Wishlist! The game will cost 10 dollars USD and a 33% discount on launch!
Dev Blog 2/17/2017
Dangit we didn't launch! I assure you we tried really hard but it just wasn't in the cards, there was too much left to do, but here's what did happen -
Last Saturday (2/11) Sheena mapped out all of Spec 6's area and added the shadow students to all the school rooms, I had to do a number of fixes for Spec 5 + I did a lot of tuning & refinement on Spec 6 - he no longer will be positioned in walls when he teleports and he has an animation when he vanishes from you looking at him too long, which is really unnerving. I finished all of Spec 5's section and then after Sheena's stuff was checked in I got Spec 6's section finished up too - and then started a bit on 7's area. It was an incredibly productive day.
Sunday I finished up 7's area which had a lot of weird little details to it, and added the fancy new studio splash video that MowtenDoo made & A_Rival made a little jingle for. It looks and sounds incredibly good. Sheena imported materials and laid out the all the mid rooms & fixed the lighting control on the school section so you always have your trusty flashlight. I also fixed a bizarre bug where you could have two rooms loaded at the same time - definitely one that needed to be done.
On Monday Sheena finishd all the mid rooms layout and started laying out the rare-series of rooms. We were really focused on main series stuff and actually completely spaced the rare rooms. I did scripts for the mid rooms and integrated all the VO and subtitles for them - plus made a mess of meshes and bugfixes.
Tuesday was Sheena putting finishing touches on the School section and getting all the rare rooms mapped out and their materials set up. I did a lot of sprint tuning and prep work for the woods - I made some cool foliage tech for the gras in that section.
Wednesday for me was a bunch of Spec 3 fixes - he had a bad habit of sometimes not spawning properly and would just sit in the other room in the Lab trying to walk through doors he can't traverse. It was goofy. I also got the scripts written for even more rare rooms. Sheena greyboxed out all the woods area - literally put grey boxes where things that needed models created or had special scripts (like the record player needs scripts and the shelves need meshes). Later on Wednesday I finished up my grass generation tech and started getting the outdoor areas working.
Thursday Sheena got sick and was KO'd for most of the day, but she still got a good chunk of Spec 10's area greyboxed out. I made the scripts responsible for the gif that's below this post, fixed a bunch of bugs, and got the axe and the scary deer in the game. The axe looks a little wonky, but I'm pretty proud of it and it fits.
Which brings us to today! Sheena finished the Spec 10 greybox plus got a lot done on the Food area and I finished the first pass (still missing a few sfx) on the Woods area - but all the scripts are in and you can fully play through it. I had to throw together and texture a bunch of meshes for it but the result is real nice, at least I think. So tomorrow I launch in to implementing the Spec 10 area, or fixing some VR stuff, we'll see - and Sheena is gonna keep mapping out and detailing the Food area and then on to the mansion within a mansion!
See you next week for release!
P.S: If you haven't already, go throw the HD remake on your Wishlist!
P.P.S: The game will cost 10 dollars USD with a launch discount of 33%!
Spooky's HD New Release: Feb 24th and Why
Hey everyone!
I'm sure you noticed the release date has changed to one week later. Releasing Feb 24th. I'm here to give you a quck explination as to why.
With this new remake, we were excited to add more to Spooky's, with a new, stronger game engine (Unity), we could do so much. Well, we decided to do just that. When we decided on Feb 17th as the release date, that was more or less us throwing a dart at a board and trying to finish then.
Clearly that didn't go so well. There's still some fun unfinished things like new minigames, a better CAT-DOS, 3D models and animations, more special variations of rooms, and some fun secret stuff.
We would rather have everything finished and polished, vs throwing together some unfinished thing and calling it shipped and updating later.
So we decided to instead, push the date back a week and get everything in at the release date.
Sorry we pushed the release date a week but we would rather do that and feel better about it than release an almost finished game.
Thank you for your patience and you won't regret waiting an extra week!
-Albino Moose Games Team
Spooky's HD Launches Feb 17th!
Hey everyone!
Psychobilly here with exciting news! Spooky's HD is launching on Feb 17th, 2017! You can check out the store page here. Please check out our forums for updates and post your questions about the new game!
The Albino Moose Games team has been working hard the past few months for this product and we are happy to finally launch!
Don't worry, Spooky's isn't over just yet! We have one final planned DLC for this game so keep your eyes open for that.