Sprint Vector cover
Sprint Vector screenshot
Genre: Platform, Racing, Sport, Indie

Sprint Vector

Sprint Vector is Officially a VR ESport!



We're thrilled to announce that Sprint Vector is officially part of ESL's VR League! So excited to join The Unspoken and Echo Arena in this new eSports realm. Get ready to race for the gold and so much more! Read the official press release.

Announcing Multiplayer Happy Hours!



Happy Hours are happening! ːsteamhappyː To encourage more player community and activity, we invite everyone to come together on Saturday evenings from 6pm-8pm PT (US) or 5pm-7pm GMT (EU) in Raw Data and Sprint Vector. Set up and find matches in the Steam forums or join the official Survios Discord to chat and play with friends live!

Enter Now: Weekly Challenge #10--Mr. E's Master League Kicks Off in May!

It’s the end of an era… *sniffle* But as they say, when one door closes, another opens, and in this case that big fancy door leads to MR. E’S MASTER LEAGUE! ːsteamhappyː



Ahem. Got a bit excited there. We still have one final solo challenge to play us off, and we made this one a sendoff sure to generate extra style points! For week 10 and the last of our solo challenges, we’re making you run the Gauntlet—and in Hardcore mode!

You’ve got to get a faster time than 0:50:00 to qualify. Once you've hit your top time, enter using the form linked here!

(And remember, if you hit a snag, our always-active Discord community is here to share tips, tricks, and shortcuts in real time.)

Entries must be submitted by Sunday, April 22, at 11:59pm PST and are limited to one per player. However, if you put up a better time after you've already submitted, don't fret: you can update your existing submission with it.

And since we can’t leave this mid-season finale without a cliffhanger, stay tuned for Sprint Vector (and Raw Data!) Happy Hour details coming next week, and the reassurance that the speedrunning competition you’ve been waiting for is just around the corner—Mr. E’s Master League will launch in May!

What are the Weekly Challenges, and why should you participate? First off, everyone can enter regardless of system and platform: Steam, Oculus, and PSVR are all in it to win it. And not only do the Weekly Challenges encourage you to show us what you got on an assortment of maps and game modes, but a victory gives you a shot at participating in Mr. E's Master League, an upcoming community competition where only the speediest survive! You'll also earn Vectorheads flair and an invite to #mreswinnerscircle, an exclusive Discord channel where the elite can mix and mingle.

Win Big in Sprint Vector This Weekend!



There's a ton of opportunities to play and win in Sprint Vector this weekend, so strap on your vectorblades and get ready to race!

Hotfix 1.2.1 Now Live!

Hey everyone,

We've just pushed out a quick hotfix to fix some issues to improve your Space Racing experience!

Patch Notes for Hotfix 1.2.1 (April 5, 2018)

  • Improved Stability – Fixes a crash in the Tutorials section when returning from a tutorial and warping to the next tutorial.
  • Multiplayer Minimum Player Revision – Reduces the minimum number of players required to start a multiplayer race from 2 to 1.

KNOWN ISSUES (in addition to those outlined in the Update 1.2 patch notes)

  • [STEAM] Achievement Count Error – Within the Sprint Vector app when launching through Steam, the total number of achievements is listed as 50. This is incorrect; the total number of achievements available on Steam is 49. The product page on Steam reflects the correct information. This error will be corrected in a future update.

Welcome to the Space Race: Update 1.2 Now Live!



Since Sprint Vector’s release in February, Vectorheads the universe over have been one-upping each other across the game’s twisty, tricky courses in a bid for lasting intergalactic glory. We’ve watched some truly amazing plays from these dedicated racers who’ve proved that with Fluid Locomotion, you can break the speed barrier in VR without losing your lunch.

But are they ready to take the competition to the next level…in space?!

https://youtu.be/1z6zwxfb1ro


Sprint Vector mastermind Mr. Entertainment is thrilled to welcome our contestants to the newest frontier with the Space Race Update, featuring an all-new multiplayer map: Outer Vegas! And much like its namesake, this content drop comes with several opportunities to win...more details on that coming later this week!



This luxury resort (dreamed into reality by our friends at ILF Labs) gives you all the glitz and glam you can handle without the needless annoyance of time! Thanks to its convenient positioning between two black holes, Outer Vegas’s intense time dilation lets you take a whole month or even year of rest and relaxation while only seconds pass outside the event horizon.

But that doesn’t mean our contestants get an easier time of it. With deadly drops off every turn, erratic gravity warps along the route, and an insane twist towards the end--literally--Outer Vegas is sure to send your blood pressure spiking as high as its colorful towers. It’s also riddled with shortcuts and alternate routes for those who love to jump and fly, but does the risk outweigh the reward? You’ll find out soon enough when you officially enter the Space Race!

Filled with complex lighting and visual effects, the space map was a labor of love for our artists and designers. Originally a cold, hard sci-fi-inspired course (think Raw Data), everyone agreed the vibe wasn’t jiving with the rest of Sprint Vector’s crazy-colorful aesthetic—until the day someone yelled “Space Vegas!” as a joke.





And it stuck. Soon, the chrome-heavy landscape was littered with glowing neon, vibrant lights, and even palm trees: Outer Vegas was a reality.

Additionally, the update includes ongoing gameplay stability improvements, AI behavior updates, and graphical performance upgrades to allow for a smoother sprinting experience overall across all solo and multiplayer maps (patch notes outlined below).

The Space Race Update is available now for free on Steam, Oculus Home, and PlayStation Network! This the first of a two-part sponsored content series made possible by Intel; thanks to them, all existing Sprint Vector players will receive Outer Vegas and the other upcoming update completely free of charge.

Patch Notes for Update 1.2 (released April 3, 2018)

  • New Map: Outer Vegas – “Outer Vegas” now live for both single-player and multiplayer races.
  • Improved Multiplayer Loading – Players no longer get stuck at a black screen when loading into a multiplayer area.
  • Improved Stability – Includes several improvements to server and client stability and optimizations for performance to improve player experience.
  • AI Pathing and Behavior – Includes several improvements to AI performance and behavior throughout the game.
  • Improved Collision – Includes several improvements to collision volumes and path smoothing throughout the game.
  • Graphical Performance Improvements – Contains several assorted adjustments to streaming volumes and distances to improve graphical performance.


Known Issues

  • [MULTIPLAYER] On occasion, racers who complete the race will not be teleported to the Race Completion Zone.
  • [MULTIPLAYER] Players who have been muted via the wrist menu may become unmuted when transitioning to a new map.
  • [MULTIPLAYER] Players will sometimes lose speed lines and aim assist cones after passing through power-up orbs.
  • [MULTIPLAYER] Players sometimes get stuck on an endless multiplayer loading screen. Workaround: Bring up your Windows date and time settings to make sure that "Set time automatically" is turned on.
  • [OCULUS] Oculus users experience strobe effect on loading screens. Workaround: Turn on "Rift Core 2.0 Beta" found in the Beta tab of Oculus Home settings.
  • [PLAYSTATION] Leaderboard scores are not currently updating on the final three challenge maps, Sidewinder, Blastoff and The Gauntlet. We are currently investigating this issue and intend to fix it with a patch as soon as possible.

Tomorrow...



...what happens in space, stays in space.

Enter Now: Weekly Challenge #7!

Greetings Vectorheads! Since you all got plenty of airtime last week, we’re bringing you down to earth this weekend with a classic challenge. And we expect you all to know the twists and turns of this map by <3 by now…no pressure.



For our seventh week, you must navigate the Sidewinder solo challenge map on Time Trial mode!

We’re easing up on you guys a bit, too. You’ve got to get a faster time than 1:15:00 to qualify, so go practice those hairpin turns (or just fly over them, like you do). Once you've hit your top time, enter using the form linked here!

(And remember, if you hit a snag, our always-active Discord community is here to share tips, tricks, and shortcuts in real time.)

Entries must be submitted by Sunday, April 1, at 11:59pm PST (no fooling!) and are limited to one per player. However, if you put up a better time after you've already submitted, don't fret: you can update your existing submission with it.

What are the Weekly Challenges, and why should you participate? First off, everyone can enter regardless of system and platform: Steam, Oculus, and PSVR are all in it to win it. And not only do the Weekly Challenges encourage you to show us what you got on an assortment of maps and game modes, but a victory gives you a shot at participating in Mr. E's Master League, an upcoming community competition where only the speediest survive! You'll also earn Vectorheads flair and an invite to #mreswinnerscircle, an exclusive Discord channel where the elite can mix and mingle.

Server Maintenance Tomorrow at 10am PDT

Attention Vectorheads! We have to temporarily take down our Parallel servers for scheduled maintenance tomorrow morning at 10am PDT. This will affect online features for Sprint Vector. We anticipate that maintenance will be complete and servers back online by 12pm PDT. Thank you for your patience!

Enter Now: Weekly Challenge #6!

Greetings from GDC! ːsteamhappyː Due to crunched schedules and general trade-show busyness/business, we’re launching this week’s weekly challenge early. And from the sound of it, you’ll all appreciate the head start on this scramble to the top!



For our sixth week, you must navigate the Precipice solo challenge map on Coin Collection mode!

That’s right, Vectorheads—it’s your time to climb! And you’ve got to get a higher (haha) time than 2:00:00 to qualify (coins add time) so go get your heads in the clouds. Once you've hit your top time, enter using the form linked here!

(And remember, if you hit a snag, our always-active Discord community is here to share tips, tricks, and shortcuts in real time.)

Entries must be submitted by Sunday, March 25, at 11:59pm PST and are limited to one per player. However, if you put up a better time after you've already submitted, don't fret: you can update your existing submission with it.

What are the Weekly Challenges, and why should you participate? First off, everyone can enter regardless of system and platform: Steam, Oculus, and PSVR are all in it to win it. And not only do the Weekly Challenges encourage you to show us what you got on an assortment of maps and game modes, but a victory gives you a shot at participating in Mr. E's Master League, an upcoming community competition where only the speediest survive! You'll also earn Vectorheads flair and an invite to #mreswinnerscircle, an exclusive Discord channel where the elite can mix and mingle.