- FIX: hide / show squirrel health bars game option working - LEADERBOARD: shows player highest rank for map leaderboard - LIGHTING: Deadlands
v1.07.1497 - Hotfix
- crosshair fix 1st person when switching weapons - steam leader boards should be fixed - game over widget clean up - Quad vehicle invisible collision fixed on Desert Squirrels map
v1.07.1491 - INFECTED AI
Having their primary directive overridden to 'Protect the Squirrels', infected TPAI have been actively invading all mission zones,
The AI virus payload appears to be delivered directly to the victim's Trans-posic core through the wearing of specially prepared hats...
[AI assisted promo art only]
The corrupting vibes create false memories, effectively adding in additional training data with biased images, stories and experiences involving loving kind and benevolent squirrels... this has had noticeably deranging effects.
Given a gun, and a new directive, it appears TPAI will fight to the death once again given 'a cause'...
Other factions are rumored to be developing their own AI viruses...
NEW & IMPROVED
NEW: SHOOTER ENEMY AI - 2 FACTIONS - Squirrelie and Brethren - brethren voice update coming soon!
NEW: bullet hit direction indicator
IMPROVED: Explodie orange squirrel grenade light proximity activates with countdown. The grenade drops if shot before exploding - then continues count.
[AI assisted concept art only]
PATCH HIGHLIGHTS
FIX: Moveable exploding barrel (all maps)
UI FIX: pick-up hand stuck active
TWEAK: Inter-dimensional Pick & Put (larger collision base)
ENEMY: TPAI AI added to all maps
MISSIONS: Destroy TPAI mission objectives
MAP: Old West lighting updated night with moon
MAP: The Derelict map night lighting and moon added
MISSIONS updates / tweaks (more with AI Enemy objectives soon)
[AI assisted concept art only]
SQUIRREL FIX: issue stop move before new move to stop tail wag / jank
BALANCE: Threat Levels no longer automatically increase on continue / wait for rescue
BALANCE: Smaller maps have fewer squirrels
TUTORIAL: updated Inter-dimensional Pick and Put (IPP) tech with crate stacking.
MAP UPDATE: Dessert Squirrel - massive changes to accommodate new enemy types
[AI assisted concept art only]
REVERSIONS
I'm working to drop the compass for objective direction and move to in hud overlay icons which can be enabled / disabled in settings. In the end the compass should just be a compass... plus it will solve some of my compass multiplayer replication issues as well - lol - but mainly I don't think players should have to look to the top of the screen - FOV markers will be patched in ASAP.
SPECIAL EVENT MAPS:
I've tweaked these maps and will leave them on while I update them further. These are asset maps but I'm making them 'squirrel friendly'. Now with shooter TPAI enemies I'm learning what balance / gameplay possibilities / map styles / environments work well together...
MAP & MISSIONS: Old West map + missions active
MAP & MISSION: The Derelict map + mission active
STATE OF MULTIPLAYER
Unfortunately multiplayer is still 'an ongoing nightmare' especially with all the new systems added in the last 12 months - but I am committed to fixing it before I am committed...!
"I used to be a soldier like you... until I took a squirrel to the brain..."
The game is now certifiable... and still I have so much more crazy to add - lol.
GLHF and I'll be seeing ya top-side! - Jono X: @SBGamesHive42
v1.07.1488 - INFECTED AI
Having their primary directive overridden to 'Protect the Squirrels', infected TPAI have been actively invading all mission zones,
The AI virus payload appears to be delivered directly to the victim's Trans-posic core through the wearing of specially prepared hats...
[AI assisted promo art only]
The corrupting vibes create false memories, effectively adding in additional training data with biased images, stories and experiences involving loving kind and benevolent squirrels... this has had noticeably deranging effects.
Given a gun, and a new directive, it appears TPAI will fight to the death once again given 'a cause'...
Other factions are rumored to be developing their own AI viruses...
NEW & IMPROVED
NEW: SHOOTER ENEMY AI - 2 FACTIONS - Squirrelie and Brethren - brethren voice update coming soon!
NEW: bullet hit direction indicator
IMPROVED: Explodie orange squirrel grenade light proximity activates with countdown. The grenade drops if shot before exploding - then continues count.
[AI assisted concept art only]
PATCH HIGHLIGHTS
Moveable exploding barrel fixes all maps
Inter-dimensional Pick & Put tweaks (larger collision base)
TPAI AI Spawners added to all maps
Destroy TPAI mission objectives
Old West lighting updated night with moon
The Derelict map night lighting and moon added
Mission updates / tweaks (more with AI Enemy objectives soon)
[AI assisted concept art only]
SQUIRREL FIX: issue stop move before new move to stop tail wag / jank
BALANCE: Threat Levels no longer automatically increase on continue / wait for rescue
BALANCE: Smaller maps have fewer squirrels
TUTORIAL: updated Inter-dimensional Pick and Put (IPP) tech with crate stacking.
MAP UPDATE: Dessert Squirrel - massive changes to accommodate new enemy types
[AI assisted concept art only]
REVERSIONS
I'm working to drop the compass for objective direction and move to in hud overlay icons which can be enabled / disabled in settings. In the end the compass should just be a compass... plus it will solve some of my compass multiplayer replication issues as well - lol.
SPECIAL EVENT MAPS:
I've tweaked these maps and will leave them on while I update them further. These are asset maps but I'm making them 'squirrel friendly'. Now with shooter TPAI enemies I'm learning what balance / gameplay possibilities / map styles / environments work well together...
MAP & MISSIONS: Old West map + missions active
MAP & MISSION: The Derelict map + mission active
STATE OF MULTIPLAYER
Unfortunately multiplayer is still 'an ongoing nightmare' especially with all the new systems added in the last 12 months - but I am committed to fixing it before I am committed...!
"I used to be a soldier like you... until I took a squirrel to the brain..."
The game is now certifiable... and still I have so much more crazy to add - lol.
GLHF and I'll be seeing ya top-side! - Jono X: @SBGamesHive42
v1.07.1288 - I that you John Squirrel?
NEW FEATURE
Finally! Moveable exploding barrels! Most exploding barrels can now be picked up and placed anywhere on the map.
PATCH NOTES
MULTIPLAYER FIX: jump count reset bug on client fixed
AI FIX / UPDATE: fire timing updated and stuck aiming fixes
QOL SFX: soldier bodies now emit static with no SOS signal (makes them easier to locate). I know this mechanic is Audio Based - my apologies to any hearing impaired players, will be working on accessibility functions ASAP.
FIX: map unlock system
MULTIPLAYER FIX: crash on Game Over
MAPS: squirrel spawner fixes
MAP: Desert Squirrels updated
GAMEPLAY: squirrels hunt more often
UI: Threat level indicators added to mission, lobby & game over screens
UI: Game Over screen updated
CURRENTLY ON RADAR:
MULTIPLAYER: broken window replication
MISSIONS: review and update
BALANCE: tweaking the params
Stay squirrely and I'll see you top-side in 2024! GLHF!
v1.07.1288 - Is that you John Squirrel?
NEW FEATURE
Finally! Moveable exploding barrels! Most exploding barrels can now be picked up and placed anywhere on the map.
PATCH NOTES
MULTIPLAYER FIX: jump count reset bug on client fixed
AI FIX / UPDATE: fire timing updated and stuck aiming fixes
QOL SFX: soldier bodies now emit static with no SOS signal (makes them easier to locate). I know this mechanic is Audio Based - my apologies to any hearing impaired players, will be working on accessibility functions ASAP.
FIX: map unlock system
MULTIPLAYER FIX: crash on Game Over
MAPS: squirrel spawner fixes
MAP: Desert Squirrels updated
GAMEPLAY: squirrels hunt more often
UI: Threat level indicators added to mission, lobby & game over screens
UI: Game Over screen updated
CURRENTLY ON RADAR:
MULTIPLAYER: broken window replication
MISSIONS: review and update
BALANCE: tweaking the params
Stay squirrely and I'll see you top-side in 2024! GLHF!
v1.07.1281 - Desert Squirrels
PATCH NOTES:
Desert Squirrel map updates / balance / revamped
Special Event - return of The Derelict map and missions
Special Event - return of Little Squirrel on the Prairie map and missions
Balance - later maps start at higher threat levels