Super happy with the new WRATH system - spent most of the past 2 weeks play testing and tweaking systems for balance.
v1.07.1260 - Patch Notes
Moveable object system tweaks
Multiplayer mission end crash fix
QOL: flashlight auto on
Sound cue channel fixes
Game Over Leaderboard fixes
MAPS: Training Gauntlet added moveable object tutorial section
MAPS: fixes for Xmas 2023 special events map
v1.07.1228 - Hotfixes
- FIX: death on transport no longer kills player if mission completed - FIX: 'AL' rescue skin match - FIX: rescue compass nav icon for multiple rescues
v1.07.1223 - The Weekly Squirrel
The new WRATH of RATATOSK system added last week has been working as expected and the squirrels are once again kicking my developer arse! More balancing to come...
I've also been cleaning up a few things and have re-added destructible windows to buildings in the Squirrel Town mission zone. There is something about hearing squirrels destroying things in the distance...
Quality of Life UI Updates
One of the pain points for new players were the 'active pickups' not having any UI feedback... this has finally been added! 'Active' pickups and moveable objects now show a hand icon when interaction is possible.
Weekly Patch Notes
BALANCE: Ultra's AOE SLAM damage updated with smaller radius
BALANCE: Destroying an Ultra squirrel lowers the area threat level -1
WRATH: Armour model added to squirrels in-game
WRATH: updates on-squirrel wrath effects
AURA WRATH: effects added to target squirrels
COMPASS: fixed rescue icon not being removed
UI QOL: pickup hand icon (about time - lol)
UI QOL: drop icon when carrying moveable object
UI: fixed Wrath showing on locked maps
UI: game over item pickup pane tweaks
UI FIX: Wrath rows don't double up on same wrath ability
UI TWEAK: padding around new wrath elements
UI TWEAK: icon updates
MAPS: Squirrel Town - destructible windows re-added.
Hopefully soon I'll will have the hive economy and hive health systems active. This system has turned into a more complex 'hive simulation' than I had initially planned... and will probably need to scale the scope back as I am only 1 person...
At it's core the hive system serves to dynamically generate mission parameters and to make in-mission actions affect hive defense, health, happiness and population parameters... still a ways to go!
GLHF! Play smart with skill and you just might make it back to the hive... alive...
AI GENERATED CONCEPT ART:
v1.07.1186 - The Squirrels of Wrath!
It was a dark and stormy Monday...
The more you fail your missions in a zone, the more Ratatoskr will punish you... Play smart, stay sharp, and you just might make it out alive...
THE WRATH OF RATATOSK UPDATE
Squirrels mutate on mission failure
Mutations are saved to mission map
So far the end result is a 'squirrels like'... a game that trashes on you even harder the more you suck at it... the idea made me laugh... so I added it to the game...
Get good, play smart or DIE BY THE SQUIRREL!
Mutations include increased speed, health, healing powers and now, finally.... FLAMING SQUIRRELS!
Expect more mutations, more intel and general improvements over the coming weeks...
OTHER PATCH NOTES
MAP - SQUIRREL TOWN: jumping through windows is now much easier!
FEATURE: Steam leader boards available on mission over screen
BUG FIX: Squirrel missions no longer reset threat levels
GAMEPLAY: killing Ultra Squirrels reduces area threat levels
LORE: Orbs of Delight are now orbs of Concentrated Wrath energy
MAPS: general tweaks here and there most maps
UI: mission select screen now shows mission area threat levels
UI: KAWAII 4000AR squirrel hat rewards displayed on mission over
UI: gathered intel now shown on mission over screen
There is still some balancing and polish to do on the new systems. I should have an update within a couple of weeks.
Please do post in the forum if you have any feedback or if you run into any show stoppers / crashes.
Your save games _should_ work with the new update - do try starting a new hive if you run into any problems.
GLHF and I'll see you top-side!
AI ASSISTED CONCEPT ART ONLY:
v1.07.1129 - HOTFIX ROUNDUP
TWEAKS & FIXES PATCHED THIS WEEK
MISSION OVER: backgrounds simplified
MISSION OVER: map leaderboard fixes
RESCUE SYSTEM: 'AL' Skeleton fix
RESCUE SYSTEM: If squirrel mission should not add player rescue that can never be completed
MISSION OVER: player score block width fixes for mission title
MAP: Squirrel Turbine player flashlight brightness tweak
MISSION OVER: squirrel mission fail / success text and button fixes
INTEL BASED MISSION: objective check if required intel / object in shared inventory
MAP: Specimen Observation Lab - less mist (fixes FPS drops)
Mission over map score leader boards [testing with live Steam]
Mission over Intel list
Game Over checks fixed for Insane difficulty (incorporate rescue system)
Squirrel Town Map: some cosmetic experiments with vines and weathered decals
v1.07.1094 - HAPPY SQUIRRELOWEEN 2023!
HAPPY SQUIRRELOWEEN!
The Brethren have once again sacrificed themselves and brought forth the Reaper and his legion of mutant flesh eating squirrels!
PLAY THE SQUIRRELOWEEN! MAP AND FACE THE SQUIRREL HORDE! - DOWNLOAD THE FREE SQUIRRELOWEEN! DEMO -
Access Squirreloween! missions via Mission Zones > SPECIAL EVENTS
Patch Notes:
MAIN MENU: backspace toggles HUD
FIX: squirrel player - intel compass icon
FIX: gm squirrels less 'California ground squirrel tail shake'
FIX: some human effigy pickups triggering intel pickup
FIX: 'AL' grip on weapon
FIX: game over mobs
FIX: character select dead permadeath message
FIX: level up icon showing on 'Sasha' character when no level up
MAP: Specimen Observation Lab - fewer stuck squirrels - large specimen cell interior collision fixed (room to move)
MAP: Reaper Box with 18 weapons
MULTIPLAYER: LAN setting added to HOST
GLHF!
[concept art only]
v1.07.1085 - HAPPY SQUIRRELOWEEN 2023!
HAPPY SQUIRRELOWEEN!
The Brethren have once again sacrificed themselves and brought forth the Reaper and his legion of mutant flesh eating squirrels!
PLAY THE SQUIRRELOWEEN! MAP AND FACE THE SQUIRREL HORDE! - DOWNLOAD THE FREE SQUIRRELOWEEN! DEMO -
Access Squirreloween! missions via Mission Zones > SPECIAL EVENTS
Patch Notes:
MAIN MENU: backspace toggles HUD
FIX: squirrel player - intel compass icon
FIX: gm squirrels less 'California ground squirrel tail shake'
FIX: some human effigy pickups triggering intel pickup
FIX: 'AL' grip on weapon
FIX: game over mobs
FIX: character select dead message instead of rescue message
FIX: Level Up
MAP: Specimen Observation Lab - fewer stuck squirrels - large specimen cell interior collision fixed (room to move)
MAP: Reaper Box with 18 weapons
MULTIPLAYER: LAN setting added to HOST
GLHF!
[concept art only]
v1.07.1074 - Multiplayer Hotfixes
Patched in some fixes for new extraction and compass updates
- FIX: client jump count reset detection after jump jitter tweaks - FIX: client compass rotation - FIX: client compass extraction nav icon - FIX: client HUD game over screen - FIX: multiplayer extraction game over detection - FIX: host game over items - remove rogue 100 ammo icon - ADDED: squirrel town maps for multiplayer testing
GLHF!
[below is concept art only]
v1.07.1058 - Tweaks Patch
- Character Skin for AL updated to be bluish instead of black - ADS for AK-47 and Larry's MG - Sniper weapons tuning / feels better - Base weapon damage tweaks - FIX: laser rifle projectile collision - Game Over Screen improvements