It's been some time since our last update, and unfortunately, the news we have to share isn't what we were hoping for. The RageQuit team has made the difficult decision to request SRC's removal from the Steam storefront due to the shutdown of third-party services, which SRC relied on for its essential features.
Recent months have seen Leaderboards, Character Customization, and Multiplayer features becoming either entirely unavailable or unreliable. We've discussed solutions internally, but unfortunately, we haven't had the capacity to fix these issues. Long story short, it doesn't feel right to keep SRC available on Steam when significant aspects of the game are no longer functioning.
We'll be working with Steam to remove the game from sale as quickly as possible. From our understanding this won't affect those who have already purchased SRC, and you will still be able to install and play the game, but the store page will no longer be available.
Our team remains deeply attached to SRC and the memories it holds as our first indie game. While many of us are now working on new projects, we're still passionate about the possibility of restoring SRC in the future. However, we cannot make any promises at this time.
We want to express our heartfelt gratitude to our small but incredibly enthusiastic community, whose passion and speedy race times never ceased to amaze us.
Maintenance Mode
Admittedly we’ve been a little slack in keeping everyone up-to-date with SRC since our last Championship in July, rest assured we’re still here and have been mostly active in our Discord providing support and watching some of the insane times being posted to the leaderboards. Since April 2020 we've been rolling out small patches to address issues we or the community have found. Most of these fixes were so small we didn't find it necessary to mention them in their own post. Below is a short list of some of these fixes.
Bugfixes
Fixed: an exploit where you could restart the race at a position other than the Startline,
Fixed: an input bug which forced you into a slide after resetting,
Fixed: an the mouse cursor escaping the game when played in windowed mode,
Fixed: "Seeker" obstacle move speed being frame dependent,
Fixed: the connection lost menu softlock,
Fixed: magnetic tracksections sometimes letting go of the player on sharp turns,
Unfortunately there are some rather infamous bugs which we’ve been unable to fix, while I wont say we’ve thrown in the towel for fixing these, I don’t believe we’re currently able to fix them without a major refactor to SRC’s code, which is unlikely to happen.
Known Bugs
The countdown timer gets stuck at -1 or 4 seconds (Rare),
Recorded Ghosts sometimes don’t match the reported times,
When entering or exiting tunnels and portals at extremely high speed the player might be forcefully reset to a checkpoint (Rare),
Lastly I think an apology from us is long overdue, in May 2020 we mentioned the 1.1 Update content that was in the works at the time. The key word here is “was”. Since the release of SRC we had every intention to continue creating new content, what this content would be was in constant flux within the team. As a result we either dropped development of this content due to it being unstable, too difficult to achieve or just not fun. For those interested we didn’t want to just keep making tracks as this takes quite a lot of time, time we have been very short on since late 2019. What we attempted to do was solve this issue by building systems or modes that would provide meaningful long term content without being bottlenecked by our own development speed. Some of the things we worked on were;
Trackbuilder tools for editing existing tracks or making new ones, (found to be too difficult to achieve as SRC was not original built with this in mind and would have required more than half of the games mechanics be refactored or redesigned)
An infinite track which would randomly select pre-designed sections of track and could be easily extended by building new sections rather than entire tracks, (was prototyped and found to not fit SRC’s fundamental design philosophy, just not as fun as it sounds)
An alternate mode for Sprint tracks where several ‘time boxes’ would pause the race timer for short durations, (was extremely unstable and also didn’t solve our issue with content generation as we don’t consider recycling to be meaningful content)
We considered bringing back the Championship creator that was removed from the game during Early Access. However, this feature required constant upkeep and never saw much use, later being removed for that reason.
Thus rather than string you all along with promises of content, we would rather be upfront and put SRC into ‘Maintenance mode’. Meaning the game will continue to receive bugfixes and quality of life improvements where possible, but will not receive any new content.
We’re active over on our Discord and try our best to respond to any and all bugs and questions. If you run into any issues with SRC please let us know here: https://discordapp.com/invite/d6MaRCb
July Championship
The July Sprint Robot Championship” is available for one week, featuring a mix of some of the toughest challenges and tracks: Whiteout/Polarity/Flux/Rubix.
1st place will receive the; Championship Gold / Silver / Bronze skins and their name featured on the startline and trackside boards. 2nd place will receive the; Championship Silver / Bronze skins and their name featured on the trackside boards. 3rd place will receive the; Championship Bronze skin and their name featured on some trackside boards.
You can compete by finding the championship in the Championship gamemode:
Of course this is a skill based event, so the more challenges you complete and faster times you set will reward higher points per-track. Higher difficulty tracks will net more points towards your total, remember to keep an eye on the leaderboards to track how everyone is doing!
Experimentation and track knowledge are key! There are no ghosts in championship mode so your secrets are safe, no one can steal your favourite shortcuts / strategy.
June Championship Winners!
'Velma Dilemma' continues to set the champions bar high, taking 1st place for the third time in a row with 29,686 points. Followed closely by 'atlas' once again securing 2nd place with 27,992 points. Teku2001 snatches 3rd with 10,953 points.
We've had a string of delays with new content lately, thank you to everyone for your patience and participation in our June Championship.
June Championship
The June Sprint Robot Championship” is available for one week, featuring Snowball/Pulse/Gyroscope/Velodrome.
1st place will receive the; Championship Gold / Silver / Bronze skins and their name featured on the startline and trackside boards. 2nd place will receive the; Championship Silver / Bronze skins and their name featured on the trackside boards. 3rd place will receive the; Championship Bronze skin and their name featured on some trackside boards.
You can compete by finding the championship in the Championship gamemode:
Of course this is a skill based event, so the more challenges you complete and faster times you set will reward higher points per-track. Higher difficulty tracks will net more points towards your total, remember to keep an eye on the leaderboards to track how everyone is doing!
Experimentation and track knowledge are key! There are no ghosts in championship mode so your secrets are safe, no one can steal your favourite shortcuts / strategy.
Lastly for those awaiting our 1.1 Update, it's nearly ready! We didn't want to delay another championship for the new content, so while we patch a few things up take this opportunity to get back in and practise, the new content will be challenging all of your skills...
Delay, May Championship and 1.1 Update
Sorry for the delay to all those waiting for the May Championship to kickoff, unfortunately we will be cancelling this month's Championship.
Originally we had planned the May Championship to feature our 1.1 update, however the new content simply isn't ready, so we have decided to delay our plans until June.
We're hoping to share the latest on SRC soon :)
April Championship Winners!
Now two time championship winner 'Velma Dilemma' is back to maintain the crown followed closely by Second place 'atlas' and Third place 'Majeflyer'. Your new championship standings and rewards can now be found in game.
Thank you who participated in our April Championship. We have something special planned for next months Championship coming May 2nd, start preparing for a much faster challenge next time...
April Championship Begins Now!
“The Sprint Robot Championship” is available for one week during which we encourage everyone to compete and to the winners the spoils.
1st place will receive the; Championship Gold / Silver / Bronze skins and their name featured on the startline and trackside boards. 2nd place will receive the; Championship Silver / Bronze skins and their name featured on the trackside boards. 3rd place will receive the; Championship Bronze skin and their name featured on some trackside boards.
You can compete by finding the championship in the Championship gamemode: Of course this is a skill based event, so the more challenges you complete and faster times you set will reward higher points per-track. Higher difficulty tracks will net more points towards your total, remember to keep an eye on the leaderboards to track how everyone is doing!
Experimentation and track knowledge are key! There are no ghosts in championship mode so your secrets are safe, no one can steal your favourite shortcuts / strategy.
Patch 1.03 - New Tutorial
We've heard plenty of feedback regarding the Tutorial for SRC and we agree it didn't cover some of the core gameplay mechanics in enough detail. So we've redesigned the Tutorial to cover all of SRCs key concepts, without giving away too much, as we want to make sure there's still an element of discovery to the advanced techniques of building and maintaining speed.
The new Tutorial is still fairly short and straight to the point, just enough to get you up and running.
We've also unlocked the Ghost selection when selecting a track from the endgame screen.
We've also fixed several infamous long time bugs...
Fixed: Ready up button not working before race start.
Fixed: -1 or 4 second startline countdown softlock.
These were difficult to fix as they were nearly impossible to reproduce reliably enough to track down. So if you do experience these issues after this patch please let us know over on our Discord: https://discordapp.com/invite/d6MaRCb
Patch 1.02
Our Championship Winners are now in the game! Along with a set date for the next Championship, April 2nd. We'll be sure to send out a few reminders before the next Championship starts, as well as details regarding what the Championship will be. We hope to make this a regular event too, with minor events run through our Discord here: https://discordapp.com/invite/d6MaRCb
New Stuff
UI: ‘Searching’ and ‘No Players’ Icons added to player list,
Tracks: Added more trackside boards to all tracks,
Tracks: Added tracksection end markers to Tutorial,
Tracks: Adjusted startline visuals on all tracks,
Tracks: Added championship winners to trackside boards and startline,
Bugfixes
UI: Customisation menu soft lock fixed,
UI: Fixed Gamepad not detecting D-Pad inputs after using the mouse,
UI: Trackselection now scrolls correctly with Gamepad inputs,
UI: Gamepad navigation is now more reliable,
UI: Fixed a bug that allowed full trackselection in championship mode,
Tracks: Fixed a collision issue which could cause you to stick to Safety Rails,
Gameplay: Fixed several small issues with offline mode gameplay,
Graphics: Fixed a bug that caused semi transparent objects to not receive lighting and shadows,
Graphics: Fixed obstacles not reconstructing correctly after being broken,
Known Bugs
UI: Some player names aren’t visible (Currently only English alphabet characters supported),
UI: Ghost selection has been temporarily disabled in the end race track selection,
Gameplay: On extreme rare occasion restarting can cause a softlock with a -1 or 4 second startline countdown,
Gameplay: On rare occasion the ready-up button fails to start the race (however you can exit and load a new race),
Gameplay: On rare occasion restarting places you at the wrong checkpoint,
Gameplay: When in a 4-Player network lobby some players can’t see others,
We're also tracking some rare and unusual bugs listed above, it's unlikely many people will experience these issues, we hope to find and fix the causes as fast as possible.