Stalcraft cover
Stalcraft screenshot
PC
Genre: Fighting, Adventure

Stalcraft

Season Pass rework


Since the release of the Season Pass, its farming mechanics and ways to interact with it have undergone multiple changes. A number of poor design choices led to a situation where players felt forced into repetitive, monotonous gameplay just to reach the desired 500 level. As a result, the game began to feel more like a chore, with economic efficiency prioritized over enjoyment.


While Sealed Points could drop from a range of sources, the value of those sources varied greatly — making late-night runs to Forge-11 the obvious choice for efficient farming. No matter how many sources were added, players always gravitated toward the most efficient method, even if they were sick from farming it.

What was originally intended as a light, optional background activity, that accompanied the main gameplay, eventually turned into the main focus of the game, overshadowing other content.


The dull daily and weekly tasks, questionable economic content, and inconsistent reward progression in the Season Pass only made things worse. The system needed a redesign.

What a Season Pass should be



Before we dive into the list of changes, it’s important to clarify what we’re aiming for. What role does the Season Pass play in the game? And what should it look like in the ideal version of STALCRAFT: X?


  1. The Season Pass is an optional activity that complements the core gameplay. Players should be free to engage in their favourite activities while earning additional rewards along the way.
  2. Farming the Season Pass should be as transparent and predictable to the player as possible.
  3. Sources of Season Points should be diverse and should encourage participation in various game activities.
  4. All activities should offer comparable value in terms of economic efficiency so that players don't have to focus solely on the most profitable options.

How it used to be


And the event hasn’t even started yet…

Level gain per day



Regular players earned around 5–6 Season Pass levels per day. Those with more free time could grind out 20 or more. This led to burnout among the most active players, while others were simply unable to reach the final goal.

In this setup, the majority of players couldn’t get anywhere near the ultimate goal, while the more active ones were forced to spend days doing monotonous, exhausting work.

Tasks popularity



Previously, some daily and weekly tasks were significantly more boring and challenging than others, which put players on unequal terms. Players ignored objectives such as delivering backpacks or investigating Proto-Discharge Clusters or closing Anomalous Rifts, opting instead for simpler tasks like killing NPCs and mutants. And what about the tasks to kill mutts, behemoths or fiends, though? They were nearly impossible to complete — when was the last time you even saw a fiend or a behemoth in the North?

What has changed



Now the system is organised in such a way that most players can move steadily towards the goal without burnout, and the most active players will not be forced to grind to death.


  • Most players will be able to gain about 8 levels per day now, and the most active ones even more.
  • It's no longer possible to farm dozens of levels in a single run — Sealed Points have been removed, as they were at the root of many issues.
  • We tried to take into account the weaknesses of the old tasks — now they have become more achievable and, if possible, more interesting.
  • And if there is a task that the player feels too lazy to do, it can always be replaced. Especially since we've increased the number of task rerolls by many times.

Season Pass shouldn’t feel like a work. It's back to being what it should be — a reward for regular, diverse gameplay.


Major changes



Season Pass content changes



Season Pass/Free rewards

The farming pace of the Season Pass is now much more controlled, which allowed us to significantly increase the number of valuable rewards — for example, the amount of Advanced Spare Parts has been tripled. We’ve also added new special cases containing tradable gear, making the Season Pass far more rewarding overall.

The number of valuable rewards in Season Pass has significantly increased, including making all rewards up to level 500 bound. Transferable rewards are in repeatable positions after level 500.


You can find more details about rewards in the patchnote.

Just look at the season crate Gift of Murmur — all the junk has been removed, and valuable rewards like blueprints now drop much more frequently.

Moreover, starting this season, all players who complete the northern storyline will automatically receive 50 levels of Season Pass.


Daily task categories



Now, every day players will choose three categories of daily tasks they prefer to complete. All daily tasks are divided into the following categories:


  • Combat;
  • Science;
  • Exploration;
  • Session battles;
  • Subdivision battles.

Additionally, players who have activated Premium will gain access to an extra task category of the same name.

Each of the regular categories contains 4 assignments and the bonus category contains 3 assignments. Thus, a player can access a maximum of 15 different tasks per day.

But there is one CATCH! Each task can be completed an infinite number of times. However, its difficulty increases and the reward decreases each time the player complete the task.

Example: the first time a player completes a boar killing task, which is to kill 15 boars, and the player will receive 200 Season Pass points. The next time the player will need to kill 30 boars and the reward will be 100 points. And so on.

When all the tasks from one category are completed, an even more satisfying reward awaits the player for closing that category.


Weekly tasks removal



All the usual weekly tasks have been replaced by a bonus for completing the categories.

Each week, players can earn up to three bonus rewards:


  • For completing 3 categories;
  • For completing 9 categories;
  • For completing 15 categories.

Since a player can complete up to 3 regular categories per day (excluding the Premium category), they’ll need to finish all tasks in their chosen categories over 3 days to earn the second bonus, and over 5 days to earn the third.

Overdrive



Overdrive is a way to speed up the Season Pass by doubling the rewards of completing tasks. One overdrive allows doubling the reward for the first completion of a task within each category.

Overdrive can only be used on the first completion of a daily task. Overdrive does not work starting the second completion of the tasks.


Overdrive can be obtained from:


  • the Season Pass;
  • daily login rewards;
  • promo codes;
  • the shop.

Tradable Season Pass Levels



Tradable Season Pass levels have been added to the in-game shop. You can now purchase them as a gift for another player or sell them via the auction.

There are 3 available bundles:

  • 1 level — 109 SC;
  • 10 levels — 1039 SC;
  • 25 levels — 2299 SC.

Open world changes



By the way, to diversify gameplay and space for daily quests, we added new events with mutants and NPCs. Yeah, now you'll have fiends, snipers, sappers, and behemoths waiting for you in the North.

Most of the new activity is concentrated in the home territories of the northern factions — now there’s actually something to do there.

Location events that are required to complete tasks will be highlighted when the map is opened.


Our Expectations



We expect the changes to benefit gameplay and allow players to spend more time doing their favourite in-game activities. Also, the SP levelling process will become more transparent and predictable, making it easier and more convenient for players to make long-term plans for their character's development.

We'll be monitoring feedback from players and bringing the system up to speed — so feel free to express your opinion on the official resources.

Server Maintenance [04.06.2025]


We will be performing server maintenance in the EU, NA, and SEA regions:

Scheduled date and time

04 June, 2025

07:30 - 14:00 (CET);
AM 01:30 - AM 08:00 (EST);
PM 01:30 - PM 08:00 (GMT +8).

Schedules may change due to unexpected problems.

STALCRAFT: X servers will be unavailable during maintenance. We apologise for any inconvenience this may cause, and we thank you in advance for your understanding and patience.

Respectfully,
EXBO Team

Unknown


SSByZXBlYXQ6
\u0073\u0069\u0067\u006E\u0061\u006C\u0020\u0069\u006E\u0074\u0065\u0072\u0063\u0065\u0070\u0074\u0065\u0064
** ... dna noitamrifnoc gnitiawA

Shotgun Shipment


Rumours are swirling around the Zone about an incoming shipment of fresh shotguns from the Mainland. However, according to our source, there's still quite a wait ahead...

If this isn’t just another tall tale spun by some drunkard at the Bar, rest assured — the arms market in the CEZ will be shaken up considerably.

Removing Repair Parts from the game


⚙ Removing Repair Parts from the game


We would like to remind you that Repair Parts will be removed from the game after a week. You have the opportunity to use them as much as possible in the remaining time — purchase useful upgrade consumables from Estacada or repair your gear!

💡 What's next?


• Along with removing Repair Parts, we plan to reduce the cost of repairs for rubles to make the process more affordable.
• The remaining Repair Parts will be automatically converted to rubles at a rate of 1 to 3 after their removal from the game.

Sincerely,
EXBO Team

Server Maintenance [28.05.2025]



We will be performing server maintenance in the EU, NA, and SEA regions:

[Scheduled date and time]

28 May, 2025

07:30 - 12:00 (CET);
AM 01:30 - AM 06:00 (EST);
PM 01:30 - PM 06:00 (GMT +8).

Schedules may change due to unexpected problems.

STALCRAFT: X servers will be unavailable during maintenance. We apologise for any inconvenience this may cause, and we thank you in advance for your understanding and patience.

Respectfully,
EXBO Team

Act One is about to end


Seekers, attention! On June 4, the first act ends, so we are in a hurry to highlight important information for you:

• Tickets at the end of the first act will be converted into trade coins at a 1 to 50 ratio.

That means that if you have 200 tickets left, you will receive 10 000 trade coins.

• When converting caskets with Season Pass tickets into trade coins, only those tickets that are guaranteed to be received from these caskets will be taken into account. Conversion is done at the same rate.

We advise you to hurry to open the Old and Memorial Spring Season caskets, as well as other caskets with tickets from past Season Passes, to try your luck and get more tickets.

• Season Pass left in hand will carry over into the second act.

Don't worry — Season Passes will follow you, exactly as they carried over from season to season.

• The ZIVCAS ArcticSafe-6 container and the ZIVCAS Valor melee weapon will be removed from offers for tickets in the in-game shop.

This is your last chance to purchase unique master gear for tickets — take a look around and see if there's something you like.

Sincerely,
EXBO Team

Patchnote [21.05.2025]



https://www.youtube.com/watch?v=F5cCZ9P0sMo

Estaсada and Repair Parts



Estaсada has extended the Repair Parts exchange for two more weeks.

When the NPC leaves, the following adjustments will be made:
  • Repair cost will be reduced;
  • All Repair Parts will be converted to rubles at a 1 to 3 ratio. For example, 10.000 Repair Parts will be exchanged for 30.000 rubles.

    Rumours




    Now, in the Swamps and Roadside locations, you can overhear many new and interesting things.

    New NPCs have appeared, and speaking with them may reveal interesting locations, events, or just stories about the stalkers' tough lives in the Zone.


    This mechanic will be expanded over time with new features.



    Eruptions adjustments




    The number of artefacts that appear after an eruption has been increased:
  • In the South Zone by an average of 36.5%;
  • In Lyubech-3 with Veteran's matchmaking level by 60.5%;
  • In Lyubech-3 with Master's matchmaking level by 81.5%.

    The chances of spawning “uncommon” or higher rarity artefacts in large anomaly clusters in the South Zone, Lyubech-3 and Stillwaters have roughly doubled.

    Now, legendary artefacts can appear in Lyubech-3 with Master's matchmaking level.

    Changes in North factions' crates and Weapon Crate



    Barter offers for the Scorpion EVO III Drum Magazine and Sig Sauer P320 Extended Magazine have been removed. These attachments are now available by default with their respective weapons.

    The following changes in North factions' crates and Weapon Crate were implemented:
  • SIG Sauer P320 Extended Magazine parts have been replaced with DOTSAT sight parts;
  • Scorpion EVO III Drum Magazine parts have been replaced with Trijicon ACOG 2×40 sight parts.

    If players had these attachment parts, they have been automatically converted to the corresponding sight parts.

    If these items were listed on the auction, they have been returned with deposit.

    If players had the full version of the attachments, they have been replaced with the corresponding sights.


    Players who had the Scorpion EVO III Drum Magazine or the SIG P320 Extended Magazine also received special Crimson Tokens via in-game mail.



    A maximum of 6 Crimson Tokens can be received if the player owns both the Drum Magazine and the Extended Magazine. Tokens can be exchanged for any other Master rank attachment from the above-mentioned crates. A new barter offer has been added to the barter menu for this purpose.





    Attention! Crimson Tokens will be valid until 21.08.2025. Be sure to spend them by then!



    New master rank sights



    Sights are exchanged at level 7 of the northern faction base. The exchange is available for 3 blueprint parts obtained from the northern faction crates and the weapon crate.




    The reticles of the new sights are as follows:

    DOTSAT 1.5x


    Trijicon ACOG 2x40 2.4х


    Balance changes



    Submachine Guns



    The recoil and recoil increase of most submachine guns have been reduced.
    High recoil and low minimum damage were weakly matched, having a bad effect on the perception of the weapon.

    TDI Kriss Vector has received significant changes to its rate of fire. Previously, this submachine gun could not compensate its low damage per magazine sufficiently: there was hardly enough ammo for strong opponents, and the killing speed, although good, could not overcome the lack of damage.

    [table]
    [tr]
    [th]Name[/th]
    [th]Changes[/th]
    [/tr]
    [tr]
    [td]TDI Kriss Vector[/td]
    [td]Minimum damage: 23.9 → 22
    Rate of fire: 900 → 1000
    Recoil increase: 6% → 5%
    First shot recoil multiplier: 2 → 1.5[/td]
    [/tr]
    [tr]
    [td]PPK-20[/td]
    [td]Damage: 49 → 49.5
    Minimum damage: 27 → 27.5
    Recoil: 0.56° → 0.5°
    Horizontal recoil: 0.14° → 0.12°
    Beginning of recoil increase: 3 → 5
    Recoil increase: 5% → 4%[/td]
    [/tr]
    [tr]
    [td]Scorpion EVO III[/td]
    [td]Damage: 34.7 → 35
    Recoil: 0.42° → 0.38°
    Recoil increase: 5% → 3.5%[/td]
    [/tr]
    [tr]
    [td]Vityaz-SN[/td]
    [td]Damage: 43 → 43.4
    Minimum damage: 23.3 → 24
    Recoil: 0.54° → 0.52°
    Horizontal recoil: 0.15° → 0.12°
    Beginning of recoil increase: 3 → 5
    Recoil increase: 5% → 4%[/td]
    [/tr]
    [tr]
    [td]PP-19-01 Vityaz[/td]
    [td]Damage: 36 → 36.5
    Minimum damage: 19.5 → 20.1
    Recoil: 0.54° → 0.51°
    Horizontal recoil: 0.15° → 0.13°
    Beginning of recoil increase: 3 → 5
    Recoil increase: 5% → 4%[/td]
    [/tr]
    [tr]
    [td]AEK-919K Kashtan[/td]
    [td]Recoil: 0.58° → 0.52°
    Recoil increase: 10% → 4%[/td]
    [/tr]
    [tr]
    [td]PP-91 KEDR
    Tsunami[/td]
    [td]Horizontal recoil: 0.17° → 0.14°
    Beginning of recoil increase: 3 → 5
    Recoil increase: 6% → 4%[/td]
    [/tr]
    [tr]
    [td]Beretta Mx4 Storm[/td]
    [td]Recoil increase: 6% → 5%[/td]
    [/tr]
    [tr]
    [td]Spectre M4[/td]
    [td]Horizontal recoil: 0.18° → 0.14°
    Recoil increase: 7% → 4%[/td]
    [/tr]
    [tr]
    [td]IMI Uzi[/td]
    [td]Recoil increase: 9% → 5%[/td]
    [/tr]
    [tr]
    [td]Vz.68 Scorpion[/td]
    [td]Recoil increase: 7% → 5%[/td]
    [/tr]
    [tr]
    [td]SIG MPX[/td]
    [td]Recoil increase: 7% → 5%[/td]
    [/tr]
    [tr]
    [td]Ingram MAC-10[/td]
    [td]Horizontal recoil: 0.22° → 0.18°
    Recoil increase: 15% → 5%[/td]
    [/tr]
    [tr]
    [td]IMI Mini Uzi[/td]
    [td]Horizontal recoil: 0.17° → 0.16°
    Recoil increase: 12% → 5%[/td]
    [/tr]
    [tr]
    [td]IMI Micro UZI
    Premium Micro UZI[/td]
    [td]Recoil: 0.72° → 0.6°
    Horizontal recoil: 0.2° → 0.16°
    Recoil increase: 15% → 6%[/td]
    [/tr]
    [tr]
    [td]FN P90[/td]
    [td]Recoil: 0.35° → 0.48°
    Recoil increase: 12% → 5%[/td]
    [/tr]
    [tr]
    [td]PP-2000[/td]
    [td]Recoil increase: 12% → 5%[/td]
    [/tr]
    [tr]
    [td]SR-2M Veresk[/td]
    [td]Recoil increase: 10% → 4%
    Horizontal recoil: 0.14° → 0.13°[/td]
    [/tr]
    [tr]
    [td]PPSh[/td]
    [td]Recoil: 0.56° → 0.5°
    Horizontal recoil: 0.2° → 0.14°
    Recoil increase: 6% → 4%
    First shot recoil multiplier: 2.5 → 2[/td]
    [/tr]
    [tr]
    [td]HK MP5K[/td]
    [td]Recoil: 0.45° → 0.43°
    Beginning of recoil increase: 3 → 5
    Horizontal recoil: 0.16° → 0.14°
    Recoil increase: 7% → 4%[/td]
    [/tr]
    [/table]

    Other changes



    [table]
    [tr]
    [th]Name[/th]
    [th]Changes[/th]
    [/tr]
    [tr]
    [td]PKP Pecheneg
    Worn PKP[/td]
    [td]Horizontal recoil: 0.27° → 0.25°[/td]
    [/tr]
    [tr]
    [td]OTs-14M Surge[/td]
    [td]Minimum damage: 27 → 27.5
    Spread: 0.46° → 0.45°
    Horizontal recoil: 0.17° → 0.16°[/td]
    [/tr]
    [tr]
    [td]Antares Exosuit[/td]
    [td]Bullet resistance: 206 → 215[/td]
    [/tr]
    [tr]
    [td]Clarinol[/td]
    [td]Removed 2.1% vitality
    Removed 13.12% bleeding protection
    Added 15 bullet resistance[/td]
    [/tr]
    [/table]

    Other changes and fixes



  • Fixed the bug when users were missing their personal markers on the map.
  • Updated the following interaction sounds with all submachine guns: equipping, drawing, retracting, inspecting, and reloading.
  • Removed the limit on influence points received by subdivisions per day.
  • The consumable selection priority in the equipment upgrade window has been corrected. Temporary parts and tools obtained through daily logins will now be used first.
  • Updated Sig Sauer P320 animations;

    https://www.youtube.com/watch?v=Nib-UPo1vkI
  • Added ability to paint SR-2M Veresk;


  • Also fixed all listed weapons dealing damage even if the target was outside a predictable cone of effect, such as behind obstacles.

    https://www.youtube.com/watch?v=DuxPVYZkIDw
  • Updated the visual effect of the following weapons: Flamethrower, Frostthrower, Coldcutter and Tinderbox.

    https://www.youtube.com/watch?v=j3Y9Ics7yjo
  • Fixed the inability to place Morph statue in the Hideout.
  • Server Maintenance [21.05.2025]



    We will be performing server maintenance in the EU, NA, and SEA regions:

    [Scheduled date and time]

    21 May, 2025

    08:00 - 14:00 (CET);
    AM 02:00 - AM 08:00 (EST);
    PM 02:00 - PM 08:00 (GMT +8).

    Schedules may change due to unexpected problems.

    STALCRAFT: X servers will be unavailable during maintenance. We apologise for any inconvenience this may cause, and we thank you in advance for your understanding and patience.

    Respectfully,
    EXBO Team

    Anybody knows how to get in there? It says, "No access..."


    Location's visual style may change!