The Base-building Patch is here!
There are a bunch of new and cool stuff for you to play around with, and we really hope you like what we have done so far. we hope to develop this game further and take it to even greater highs.
OLD SAVES
Due to the huge changes in this patch the old saves wont transfer correctly so we recommend staring over.
This pach comes with some know bugs but we're constantly working on fixing those too.
BUGLIST
Endgame
There is currently no endgame yet but that will be patched in soon as well.
The base building will contain a lot of new features and fixes, probably a few bugs as well ;)
We're aiming to release the patch later next week, so stay tuned.
If you wanna know more just watch the Video showing the base-building and some of the new features:
Discord
Wanna help with reporting bugs? We're constantly active on the discord here:
DISCORD
Thanks for playing!
Build: # 1.0.16 - Sounds and fixes
Build: # 1.0.16 c
Fixes/bugs:
[List]
<*>Fixed som shadow issues
<*>Fixed some spawning issues in bookshelves.
<*>Airlock levers could get stuck.
<*>Fixed an issue with turrets freezing
<*>Fixed an roundup issue with the power indication.
<*>Fixed an issue where missiles would not damage the titan.
<*>Fixed an issue where PIE could say multiple sentences at once.
<*>Fixed a bug where the tutorials wouldn't show
<*>Fixed an issue where the airlock could open by touching it with the head.
<*>Fixed a issue where the ship would not charge your suit.
<*>Fixed an issue where you could be slow in space.
[/List]
New:
[List]
<*>Added a new SPACESHIP.
<*>Changed some visual shading on the space mask.
<*>Added a more handle and some visual improvements to the mask.
<*>Added Audio when opening / closing the mask.
<*>Added info on keys and locker codes and beacon.
<*>Added a PIE voice when ship energy is low.
<*>Added filling audio and attach audio when using canisters.
<*>Added grip sounds when climbing.
<*>Added audio when canisters break.
<*>Added a line to comets shown on map.
<*>Added a visual crack indication on damage shields. (the ones placed outside)
<*>Added a repair button to the shields (uses power).
<*>Added a PIE warning before using the beacon.
<*>Added a impact effect for turrets and drone shots.
<*>Added a new effect for repairing.
<*>Added a target indication on the titan.
<*>Added death hints from PIE to help you survive.
<*>Added a sound when using research points.
<*>Added more impact audio on objects.
<*>Added Audio when opening chest
<*>Added Audio when opening Inventory.
<*>Added an audio when opening crates.
<*>Added audio when opening inventory.
<*>Added audio for hand held shields.
[/List]
Tweaks:
[List]
<*>The inventory bubble will now show on the hand that pressed the button.
<*>Decreased the missile damage to the ship
<*>Decreased the starting size of the inventory.
<*>Decreased the size increase of the inventory upgrade.
<*>Increased the spawn rate of food in the beginning.
<*>Made crafted objects salvageable.
<*>Made fruits and plants salvageable.
[/List]
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[Edit] - Hotfixes
Build: # 1.0.16 f
Fixes/bugs:
[List]
<*>Fixed some saving issues.
<*>Fixed broken canister sound playing when open inventory.
<*>Fixed, environment blocking a Code lock in a spaceship.
<*>Fixed a climbing issue with in the new spaceship.
<*>Fixed a bug where the door sound in the new spaceship would not play.
<*>Fixed an issue with the playtime numbers.
[/List]
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[Strike]We're posting a hotfix tomorrow with an inventory bug fix, and some minor tweaks.
But we rather get this patch out today so we can fix anything coming up as soon as possible.
We're getting started on the modular base building, so this is probably gonna take a bit longer than the other updates, so you can probably expect this to take at least a month.
PLEASE LEAVE FEEDBACK:
Join discord or write in the steam forum post about things you'd like to see with the modular base bulding. STEAM FORUM HERE
Game should be more stable from Crashes (Let us know if this still happens)
Fixed a bug where the missiles would target your own turrets.
Fixed a bug where the missile would not target the titan
Fixed Double shield in inventory bug, also causes low FPS.
New:
<*>Added a gradual rotation option (in hand menu settings)
<*>Added a autosave feature to prevent loss of saves in case of crashes etc.
<*>Changed render pipeline light should work better contrast but at cost of shadow quality.
Tweaks:
<*>Added “climbing” on locker doors.
<*>Made some tweaks to turret shoot effect.
<*>Made some tweaks to gun shoot effect.
<*>Made the levers in ship more easy to grab. (could grab the wall behind)
Since the modular base building is gonna take a bit longer than the other updates
we're going to post another patch jan - 18th with fixes, tweaks and some new stuff before the modular base building. So please report any issue you find and describe them as much as you can so we can get to fixing those before that date.
after that, we're going all in on the base building.WOOP WOOP!
Thank you all for playing,
HAVE FUN
Build: # 1.0.15 - Fixes and tweaks
Fixes/bugs:
[List]
<*>Ship defences got deactivated after exiting and returning to the game.
<*>Fixed an issue where you could max out one upgrade slot and then not being able to place any more upgrades.
<*>Fixed an issue for oculus for rotating the playspace.
<*>Fixed an issue where the spaceship would not start with the proper amount of power/oxygen.
<*>Fixed an issue where the inventory was not saving after exiting and returning.
<*>Fixed. If a plant was destroyed the oxygen generation was kept.
New:
[List]
<*>Added a Pie voice to let you know when ship power is to low.
<*>Added a visualization of the turret radius. (seen when placing a new one)
<*>Added a laser pointer to ship turrets so better show where they’re aiming.
Tweaks:
[List]
<*>Made some tweaks to the salvage effect.
<*>Changed some overall lightning and shadow settings.
<*>Improved the audio and visual effect of enemy turrets.
Next patch with more fixes and tweaks will be launched in two weeks (Jan - 18th), after that we're gonna get started on something pretty exciting -> Modular Base building.
Let us know if you're having issues, and if you haven't already, join our DISCORD
Thanks for playing,
HAVE FUN
Build # 1.0.14 - Christmas Theme and The Titan Boss.
Fixes/bugs:
Couldn't reload sometimes (complicated)
Ship wouldn’t refill suit properly if you crafted a Holo Shield
Could get negative power when salvaging.
Tier 1 comets would create “fake” visual/audio leak.
Holo map objects would could be squashed (let us know if you still encounter this)
Comets showers would follow your rotation.
Ship UI wouldn’t update on Death.
Tutorials could sometimes get stuck.
Powerstation/condenser would keep it’s increase if destroyed.
Booting text error
New:
New craftable object, The Beacon (Summons the titan)
New object: Beacon signal, can be found in the environments.
The Titan, first boss fight!
Found Fusion cores can now be placed in ship(floor hatches).
Added Credits in game
Added visual indication on Power drain/Gain from turrets, shields and Solar panels. And how much is needed to keep them powered.
Tweaks:
Decreased the oxygen loss by 25 %
Improved Salvage effect.
Decreased comet shower and regular comet frequency.
We're happy to say that we're having something pretty cool for the next patch the 20th dec, regarding the hatches in the spaceship and the new enemy.
along with some fixes,
- One is increasing the delay between comet showers.
Here's a little glimpse of The Titan
- https://www.youtube.com/watch?v=AL0wiqdihWQ&feature=youtu.be
Please share if you like the game, it helps to build the "user base", thus expanding the possibilities for the game!
Hope you'll like the changes and addition we made, let us know if you're having any issues.
Have FUN!
build # 1.0.12 Fixes and tweaks - slower oxygen loss
Fixes/bugs:
Fixed an issue where a Ship interior could spawn outside
Fixed an issue with metal sheet UI not showing correct.
Food tubes increased in size when taking them out if inventory.
Filling big canisters from the ship would mess up fill amount on crafted ones.
Canisters on the chest could collide with debris
Could not save gun mods in inventory
Could salvage/grab through walls (objects now only spawn when lockers/chests are open)
If ship wall was broken from outside but had a crafted object on inside it
could not be repaired. (no UI inside)
Drones can no longer shoot through debris.
New:
<*>Gun mods now load individually.
<*>Hand menu “Quit button”, quits to the main menu instead of closing the game.
Tweaks:
<*>Decreased oxygen used by thrusters by 25%.
<*>Decreased oxygen suit consumption by 25%.
<*>Increased time fruit takes to grow by 100%. (now takes 4 min)
<*>Decreased oxygen generation of plants by 33%.
<*>The starvation rate increased by 20%.
<*>Lowered thruster speed in tutorial
<*>Increased random comet rates.
<*>Gun Mods have varying reload times and power costs.
<*>Comets now rotate (no effect on gameplay :P)
Game difficulty
Let us know what you think about the oxygen tweaks, were they too small, or too big? is the game to hard or to easy?