Hey, so the new update is here and this is what's changed:
Fixes/bugs:
Fixed a Research point error
Fixed research point quest could be automatically checked.
New:
Added a Modular gun system (mods can be found in world)
Added Suit upgrades for radiation (Research menu)
Increased turret and drone health (no longer be one shot.)
Added random comets that are not targeted at ship
Changed reload button to [menu](vive) [B or Y](Oculus) button when holding the gun.
The next update might get pushed to the 29th since there's something big we want to add ad we feel like one-week might be tight to get it fully up and running. stay tuned!
if you haven't voted on a feature already do it here:
POLL
thanks for playing HAVE FUN!
Patch delay - New date: nov 16th.
Hey, we had to postpone the update for today until tomorrow, we have some things we want to finalize with the modular gun system, the update will be launched tomorrow nov 16th.
<*>Point finger trigger was messed up ship menu.
<*>the Opening helmet on swapped buttons setting was is still the wrong button.
<*>If a node breaks with something on it, things could not be placed there again.
<*>Jittering physics on space debris.
<*>Airlock stuck “safety net” needed to open both or otherwise sync.
<*>Could fill broken canisters.
New:
<*>Added a Real-time watch on left hand.
<*>Added option to delete separate save lots.
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Next update will be Wednesday the 15th.
you can expect some progression updates regarding the fusion cores.
Teaser:
Thanks for playing, HAVE FUN!
Build: # 1.0.9 - A bunch on new stuff
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VOTE ON THE NEXT FEATURE ---------------------------------------------
Fixes/bugs:
Made some optimizing changes to the spaceship
Could not craft again after solar panel
Fixed the Rotating ship function
Some quick changes we forgot to write down. xD
New:
2 brand new environments.
Loot on corpses
Now you can craft canisters and fill them from the ship
You can use canisters to fill the ship.
Added statistics. (deaths, resources scavenged...) Accessed in the archive.
Added a save-slot function.
Added a Speed warning UI
Added indication of entrance on ships
Added an in-game button to swap Grip <> Trigger function. (in the hand menu)
Added a button to toggle Mask UI frame (for youtubers/streamers).
We're gonna start working on a "boss".
and then see where the poll takes us, so make sure to vote.
Thanks for playing, let us know if you have any ideas or issues.
Don't forget to share and help us grow the community!
Build # 1.0.8 - Radiation and Oxygen zones
Hey, here's some new updates and fixes.
Fixes/bugs:
Could use the gun in startpod, and could move it around.
The game now Saves oxygen/power/nutrition/health amount when quitting.
Objects cost more glass to craft.
Plants did not die when out of oxygen in the ship.
Physical inventory upgrade scales items in inventory.
Could get negative power in the ship.
While trying to place metal plates on the spaceship they activated without pressing the trigger.
Could shoot the gun before fully reloaded.
Did not update crafting ui silhouette after putting an object on the wall (showed an object that was not in inventory).
Ship inventory objects did not collide with each other.
Sometimes skipped objectives when you E/R.
New:
Added radiation zones.
Added Radiation indication UI and voice.
Added oxygen zones
Added Drone indication
Add body impact damage
Added more variation/verticality to the Spaceship spawns
Added some new variables to the environments.
Added some more environment assets
Added error sound if trying to close airlock on yourself
Added better indication on delete saves button.
Added in-game option to toggle (Hide) UI.
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Initially, Our idea was to patch once a month but there's a lot of changes that we want to make and we feel we can get a lot of things done in a week.
So from now on you can expect updates every Wednesday
What to expect next week
2 - Brand new environments/spaceships with new gameplay mechanics.
Rotating ship fix
Possible change of the repair/build system (to a more hands-on one)
Not a promise but we'll attempt the Full (6-DOF) 360 all axis rotation option.
Potential bugs coming with this patch.
(left handed support will have to wait until we finalized the menu a bit more)
Let us know if you're having issues and we'll put those on the list.
If you want to chat, join our :
AI Voice indication on the atmosphere (breathable).
More of the things coming can be read here: BUG LIST
NOTE
we're going to a game conference here in Sweden for the next 4 day's so there won't be any updates but we'll be active on the forums and the on the DISCORD
Thanks for playing, HAVE FUN!
Build # 1.0.5 - Flashlight button, save issue and other fixes.
Fixes/bugs:
Max power/oxygen limit was not increased by the power station, air condenser.
Changed the angle of the gun a bit.
A gradual spawn rate decrease of oxygen canisters and food tubes.
Could not charge gun with left hand
Fruit would be sucked out and wouldn’t grow back.
The removed crate from spawning debris.
Ammo upgrade did not save.
Changed the materials received from a drone.
Added cloud saves, will get rid of the “start as admin” issue