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Star Traders: 4X Empires screenshot
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Genre: Simulator, Strategy, Indie

Star Traders: 4X Empires

Update #44: New Techs + AI Improvements



This week, we've added new technologies in the high end of Planetary Construction -- Superscale 7 unlocking Hab Unit 8.

We've also added a visual marker for dead worlds so that its clear where the ravages of war have left completely uninhabitable planets.

We've changed some of the AI options on different game maps to make sure the different xeno AI types were lining up with the maps they were playing on better.

Not to mention a few bug fixes!

v2.6.29 - 11/7/2016
- New: Added Visual Marker for Dead Planets
- Max Quality for Indy Colony Changed to 6
- New Tech: Superscale Construction 7
- New Colony Upgrade: Hab Unit 8
- Removed Red Zorga AI types for maps of size 32x32
- Added Red Zorga AI type for "Degla: 100x100 Map (150 Worlds)"
- Fixed Issues with Options Menu
- Fixed Reported Crashes

Update #43: Patches for Research

Sorry for the crashes in research lists. We've fixed them now with this update!

v2.6.27 - 10/27/2016
- Fixed crashes in Research Project List and Technology List

Update #42: Patches



This week we're rolling out some new improvements across the game's UI, tech tree and maps. Thanks to the players who have send in feedback about the Degla map 100x100. We've done some rebalance to the RP cost of different techs on the higher end of the technology trees.

Finally, we've made some nice improvements to the UI in the turn event list and tech tree. Both are smoother and more compact.

v2.6.23 - 10/18/2016
- Fixes for "Degla: 100x100 Map (150 Worlds)"
- Tech Tree Updates and RP Cost Balancing
- Improved Turn Recent Events List
- Improved UI of Tech Tree, summary display

Update #41: Patches and New Tech



This weeks update brings a series of patches and improvements across the game, from improving the 80x80 map to tuning the xeno colony planner to do a better job on different difficulties.

On top of the fixes, we've applied the icing -- new tech. The Superscale Manufacturing 3 tech unlocks the sparkling Factory 8 upgrade, a serious feat of advanced technology with some amazing bonuses for your top-end colonies.

v2.6.21 - 9/21/2016
- Fixes for "Degla: 80x80 Map (90 Worlds)"
- Added New "Superscale Manufacturing 3" Tech
- Added New "Factory 8" Upgrade
- Improved Xeno Colonization Planner AI
- Minor Performance Improvements / Fixes

Update #40: New Maps and Tech



This week's update for Star Traders 4X Empires introduce a new map of massive proportions, packed full of worlds. To go along with the new big maps, we've made some enhancements to the AI's strategy on larger maps, helping them expanding more inline with their race profile.

We've added a new tech and upgrade, allowing you to now install the immense Orbital Platform 6 to house your Faction citizens.

We've done some work to rebalance the oversized reactors, the 8000+ mass ones, helping tweak the balance of super-sized ships.

v2.6.19 - 8/4/2016
- New Map: Degla 80x80 Map (90 Worlds)
- New Tech: Orbital Habitation 4
- New Upgrade: Orbital Platform 6
- Rebalanced 8000 Mass Reactors
- Xeno Strategic AI Updates for Large Maps (50+)

Update #39: QoL and Patches

This weeks update focuses on user feature requests to improve QoL. We've also fixed a number of bugs, and shifted some of the balance in exploration and AI to improve the gameplay experience.

v2.6.17 - 7/13/2016
- Added "Go To" button to uncolonized Worlds list
- List displays Enemy Team State (Aggressive, Neutral)
- Fixed Manufacturing Treaty Politics
- Degla Zone Map Cleanups, Improved AI with Asteroids
- Made positive Exploration results slightly more likely

Update 38: Deep Mining



This weekend's update drops in a new tech, Deep Crust Mining 2, and a new colony upgrade, Mine 8.

We've also made a big round of improvements to hovers on the main map, fixing a few bugs, as well as adding hover data for anomalies, and adding more fields to the colony hover.

Thanks to everyone suggesting improvements and pointing out issues -- we've fixed a number of reported issues and crashes this week!

v2.6.15 - 7/1/2016
- New Research Tech: 'Deep Crust Mining 2'
- Fixed Mine 8, Increased RP Bonus
- Added Morale to Colony mouse over
- Fixed mouse hover text formatting
- Addded mouse hover for Explored and Unexplored Anomalies
- Improved Templar Advisor screen
- Fixed bugs in the Uncolonized Worlds screen
- Fixed issue with invaded worlds not being visible in fog

Update #36: AI and Performance Booster



First up - it is Steam Summer sale! Pick up a copy of any of our games on discount, or complete the set with our Trese Brothers bundle.

This week, thanks to some work we were doing for our latest game, Templar Battleforce, we were down deep in the game engine and have squeezed out a significant performance boost across the board -- improving the speed of enemy turns, the UI, turn events, basically everything.

On top of that, we've made some specific tweaks to the enemy AI to help it plan and process its turns faster.

We've made some minor changes to the maintenance cost of the different levels of Exchange, as well as reducing the number of negative political happenings that might effect games on Normal or lower difficulty.

v2.6.13 - 6/24/2016
- Major Performance Improvements
- Xeno Colonization Stategic AI Improved
- Mining Economy Balancing Updates
- Balanced Maintenance Costs for Exchanges
- Slightly Reduction in Conflict Generation on Normal Difficulty

P.s Templar Battleforce is 30% off for the summer sale. Want to thank it for the great performance bump? Pick up a copy!

store.steampowered.com/app/370020

Update #35: Rebalance Update



The latest 4X Empires update brings a rebalancing across some of the combat systems as well as the cost and maintenance of planetary installations.

Most types of xeno enemy ships have gained in standard armor, but have had a mirrored reduction in their ability to resist special Damage, shifting the emphasis slightly more toward Radiation damages. Long-ranged torp ships from the xeno factions have improved AI to match.

v2.6.11 - 5/27/2016
- Xeno Ship Armor increased by 10%
- Xeno Ship Resistance decreased by 10%
- New Sources of Radiation Damage: Invasion, Exploration
- Improved Xeno Torpedo Ship AI
- Slight increase in Maintenance Cost for Spice Hall 3
- Balanced Mine 7 Maintenance Cost
- Balanced Maintenance Cost of Palace 5, Exchange 6

Update #34: QoL Weekend



To cap off the sale week and a great weekend, we've included a quality of life update for all of your galactic empires. We've got a lot of users thank for these improvements and suggestions. We'd like to extend a special thanks to @giddion for catching bugs and great RFEs these last weeks.

v2.6.9 - 5/9/2016
- Fixed Bugs with Defeated Colony Green Space
- Replaced "Spy" with "EP" in Colony UI
- Added AP remaining total to Confirm End Turn
- Improved Terrox AI Planning Routines
- Fixed some bugs in Ship Designer Training
- New Refueling Spots in Garden & 100x100 Degla