This weekend's update includes a host of improvements based on player feedback. We're always working to stay close to the community and to your requests, and to make sure we are continuing to improve the game. This one is full of UI and quality-of-life upgrades, including better path rules and weighting in the algorithm, clarified display in the all colonies screen, fixing a bug with the Confirm End Turn option, and improving issues with text wrapping on some resolutions.
We've also made some tweaks to the political simulator in the early game to help reduce the chance of a nasty political wave crippling your youthful empire.
v2.6.7 - 4/16/2016
- Improved Pathing Rules based on Player Feedback
- Fixed Issues with "Colony -1" and All Projects Screen
- Fixed End Turn Confirm Option w/ Enter Key
- Fixed Text Displays for Ship Upgrades with long descriptions
- Map Updates and Improvements for Degla Maps
- Small Reduction in chance of Solar Wars in early game
Update #32 - Path Tracing + Fast Enemy Turn
This week's Star Traders 4X Empires release brings two major updates to the main galactic view as well as to the enemy turn.
We've added path tracing, which shows the path your ships will travel to their destination, as they take into account obstacles (asteroid belts) and red and green sectors for fuel efficiency's sake. The distance you can make in any given turn is shown in blue, the rest in red.
We've also added a new option to enable a Fast Enemy Turn. When turned on, this option will reduce the time it takes for the enemy to show their actions during the turn. Their ships will move very fast, and the animations for their combat attacks are skipped.
We've also made some improvements to the enemy AI and how they plan their actions and their tech point spend, so watch out. You will find them to be a little sharper.
v2.6.5 - 4/7/2016
- Add Path Tracing for Player Ships
- Add “Fast Enemy Turn” Option
- AI Optimization & Improvements (look out!)
- Fixed Text Wrapping in Ship Designer
- Fixed Build Costs For Heavy Reactor 19+
- Fixed RP Costs for late game Orbital Tech
- Adjusted Maint. Costs for Orbital Defense
Update #31 - Ultra Heavy Reactors
The latest 4X Empires update releases new techs, new options, and new improvements to the AI and UI. All in one!
Check out the new Ultra Heavy Reactors techs. Faction scientists are now able to break the 10,000 Mass limit on immense ships of the line. The biggest and most powerful ships that have ever sailed the Quadrant can now be yours!
We've added a new option to the game by popular request - the ability to add a confirm prompt on End Turn. Between turns, a new progress bar will help you watch the enemy turn progress.
Not to mention bug fixes, help file improvements!
v2.6.3 - 3/15/2016
- Added Progress Bar for AI Turn
- Fixed bug, colony build queue now updates after re-ordered
- New Option: Confirm End Turn
- New Techs: Ultra Heavy Reactors
- New: Heavy Reactors 18 to 20 (Max Mass 10,000!)
- AI and help file improvements
- Fixed Reported Issues & Typos
Update #30: Major Performance Boost
For this update, we've focused on a major performance boost across the game. You should feel it in every screen of the game -- from the time it takes to load all the way to the game map, to the speed of running a turn, to opening and browsing colonies, ships, techs.
When you're invading enemy colonies, we've again improved the invasion result messages. Now, damage dealt against your ships during invasion is shown in the event logs.
We've also fixed some issues with the option screen, and shifted it into the normal menu. A couple of reported bugs about Talent menu layout have also been wrapped up.
Please leave a review if you enjoy this game and the continued updates!
v2.6.1 - 2/23/2016
- Major Performance Improvements
- Improved Invasion Results Messages
- Improved Options Screen
- Fixed Talent Menu Layout Bugs
- Fixed Sound Effects for some ship engines
- FASTER! :D
Update #29
The 29th update brings another round of user requested features for the colony list, showing more data there in easier to read fashion. We've also added a highly requested feature -- the ability to see if you Scouted or Invaded a planet in the turn event log. This can be critical to planning large scale invasions in which you are alternating between the two to bring down defenses.
Please leave a review to help encourage more content, features and udpates!
v2.5.9 - 2/2/2016
- Adds Factory Counts to Colony List
- Improves Defense Display on Colony List
- Invasion Results declare Scout vs. Full Invasion
- Display Faction Defense Force levels in Icons
Quick Bug Fix Update
We've put out a quick bug fix to address an issue that is popping up in new games. This is only happening in games that were created within the version 2.5.5 release, and it shows up mostly in Colony Ships missing their Colonization Talent.
In this case, you'll want to update to v2.5.7 (now live) and restart a new game.
Sorry for the bug and thanks!
Update #28
The 28th update for Star Traders 4X Empires brings some major quality of life and UI improvements to the game.
We've modified every colony upgrade icon in the game to include its level number (Mine 1, Mine 2, Mine 3). For an experience player, this means you'll be able to play faster and smoother just by checking icons instead of reading the details on individual upgrades.
We've also include quick Go To buttons for both ships and colonies. From the lists, you can snap to the selected target on the map very quickly.
Please leave a review to help encourage additional updates, features, and improvements!
v2.5.5 - 1/16/2016
- All Colony Upgrade icons upgraded to include level (1-9)
- Added "Go To" button on Ship and Colony lists
- Fixed bugs in Manage Games
Update #27 + Winter Sale
Star Traders 4X Empires and all of the Trese Brothers games are now on sale for the big Winter Sale! Happy holidays, Merry Christmas, enjoy the sale!
With this update, we've added a new challenging map, the 100x100 Delga Ice Fields.
We've also modified the amount of refueling space planets create, and the rules about unused CP in Exploration.
The Hyperion Ship pack has had two new designs added, bring it up to 4 total ship skins.
Please leave a review to help encourage updates, new content, maps and ships!
v2.5.1 - 12/22/2015
- New Map: 100x100 Degla Ice Fields
- Colonies generate more yellow tiles
- Exploration generating unused CP converts to Credits
- Added 2 New Ship Skins to Hyperion Ship Pack
- Improved map loading performance
Steam Update #26
We've just released 4X Empires v2.4.9 with a whole package of quality of life improvements.
Navigate the sprawling tech tree with more confidence and speed as the "last viewed" node is now highlighted.
Move both backward and forward through the Colonies list with a new Previous Colony button.
The keyboard implementation in all renaming screens is vastly improved.
And more!
Please leave a review to encourage additional updates, features, and content!
v2.4.9 - 12/15/2015
- Added "Previous" Button to Colony Details Page
- Last viewed Tech in the Tech Tree stays highlighted
- New Warning "Solar route exceeds available Water-Fuel."
- Increased Maximum Length of Solar Routes (for huge maps)
- Fix for Gravity Driver Techs
- Improved Zenrin Morale Loss Bonus Documentation
- Keyboard Updates for PC/Mac/Linux
Autumn Sale + Year of Updates
Thanks to all of our community, fans and supporters! We've had a great year and an awesome run of updates. We're excited to drop a big 50% discount for the Autumn Sale.
Our Trese Brothers catalog is now on sale for the Steam Autumn Sale, try any of our games at great discounts:
http://store.steampowered.com/search/?developer=Trese%20Brothers