Star Traders 4X Empires v2.2.5 is a big one! Prepare your fleets, because the xeno just got a lot smarter on how to build and advance their empires. You'll find that the early game against xenos (before level 24) is nearly unchanged, but the mid-game enemies are going to be far more voracious, and are going to challenge you to keep up in tech and ship design in new ways.
This is all part of a series of updates that will expand and deep the capabilities of xenos. Coming soon we'll have flagships and other sorts of nice things going in under the enemy's banners. Prepare your fleets!
Please share your feedback on the new balancing the Discussion boards, you'll help us fine tune!
Please leave a review to support mores updates!
v2.2.15 - 5/12/2015
- Rebalancing Xeno Ship Designs
- Updated Xeno AIs above Level 25
- Show Map Name on Load
- Fixed 'Military Transport' Design Bug
- Rebalanced Troop Ship Upgrades
- Fixed Invasion Bonus Attack Stats
- Fixed Issues Reported by @anrdaemon
- Fixed panning issues on Mac OS X
Steam Update #15
The latest update, v2.2.13 fixes a number of bugs falling out of the major engine update in the previous update. This stability fix also adds some small UI improvements, and follows up on the performance boost from the engine update.
In our next set of updates, we'll be focusing on the AI -- new difficulty scaling, new enemy ship types, new evil powers. Ready your empire!
Please Rate to Support Devs and Updates
v2.2.13 - 5/1/2015
- Fixes Ship Display Issues
- Fixes Ship Designer Issues
- Improves Colony List Features
- Additional Performance Enhancements
- Fixes Reported Crashes, Fog Display Bugs
Steam Update #14
Update #14 brings a major update to our underlying game engine, improve performance and stability.
By popular request, we've also added a new list -- the Uncolonized Worlds list which can be accessed from your Colonies list. This lets you quickly check out what worlds you know of that are not yet controlled by your growing empire.
Thanks to everyone for your support and reviews!
v2.2.9 - 4/22/2015
- Uncolonized Worlds list added
- Major Engine Update: Improved Stability, Performance, Memory Usage
- Reduced Crashes
- 64bit support for AI code (where available)
- Colonize and Colony Detail screens load much faster
- Continue to improve double click support
Steam Update #13
Steam Update #13 brings the first major upgrade to ship design components -- this one to the Crew modules. The next few releases will make the rounds of all of the ship design components to improve and re-balance their stats, mass, and cost.
Also, we finished and finalized the double-click support throughout the game. All the appropriate UIs now accept a double-click to use the default option in the table (such as "Buy" in New Projects). You can quickly see which option is the default, as the default button now has a "double lined" button. If you've got questions, this is covered pretty early in the tutorial, so you can check that out.
v2.2.7 - 4/15/2015
- Double-click covered in tutorial
- Double-click selects default option in table
- Default options shown by double-lined button
- Major Updates to Ship Upgrades (Part 1: Crew)
- Rebalanced: Trained Crew, Combat Crew, Efficient Crew, Titan Crew, Battle Crew
- Improved: Hyperspace Combat Crew, Efficient Crew II, Combat Crew 2, Trained Titan Crew,
- Level Changed: Pirate Crew, Ranger Crew, Military Crew, Bounty Hunter Crew
Steam Update #12
Our 12th update on Steam bring v2.2.5. In this release, we've expanded the new tutorial to cover even more of the game concepts -- including Core Upgrades and Improvements for existing upgrades. Also, thanks to all of the gamers who have been writing in and helping us fine tune the tutorial advice so that it plays cleaner and gives the best possible info.
We're also excited to have rolled out the first release of double-click to four of the most used screens in the game. The next releases should spread this new UI pattern across the game and help increase speed of play immensely. Double-clicking on a table row will always choose the default option, for example -- in New Project, double clicking on a Hab Unit I will "Buy" the hab. Double-clicking on a saved game in your Saved Games list will open that game.
Please Review to Support Devs and Updates!
v2.2.5 - 4/6/2015
- Double-click added to first 4 UIs - Saved Games, New Project, Choosing Upgrade to Improve, Choosing Upgrade
- Saved games visually differentiated by map type
- Tutorial covers core upgrades for colonies
- Tutorial covers improving existing colony upgrades
- Improved Tutorial advice on building, fixed bugs with duplicate steps
- Fixed Report Upgrade and Ship Component Bugs
Steam Update #11 - All New Tutorial
The v2.2.3 release to Steam brings an all new tutorial mode to Star Traders 4X Empires. Full of exposition on the game's core concepts, and using illustrative screenshots -- the tutorial covers gameplay, the UI, and the world of Star Traders.
We've also fixed some issues with Linux command-lines, and added hotkey reminders whenever you click a button that could be done with the keyboard shortcut.
The Tutorial is a great start, and we're looking forward to building on it in the next release!
v.2.2.3
- All New Tutorial mode for Free and Elite
- Balancing updates for Planetary Invasion
- Updated Faction Specific Upgrade Costs
- Renamed AoE Repair and Refuel Training (Multi Repair)
- Added AoE indicators to all screens (Designer, Research)
- Fixed Zenrin Hall of Records
- Hotkey reminders displayed over pressed HUD buttons and Talents
- Fixed fullscreen game option for Linux
Steam Update #11 adds new powerful training for your Carriers - both group heal and group refuel. More power in the hands of your empire means the next release is going to drop more power into the hands of the enemy, so prepare!
We're also working on improving the invasion rules, and have modified the Bombard and Invade options to have a chance of damaging xeno defenses.
v2.2.11 - 3/14/2015
- New Training: AoE Repair Ships
- New Training: AoE Refuel Ships
- New Upgrade: Orbital Defense 5
- Fixed Deep Space Research Options
- Balancing Planetary Invasion Rules
- Bombardment can damage Xeno Defenses
- Full Invasion can damage Xeno Defenses
Steam Update #10
The #10 update to Steam brings an number of bug fixes to tech progressions, as well as improvements to the tech tree UI. Enjoy this bug fix release!
v2.1.9 - 3/6/2015
- Fixed Demolish Bugs
- Fixed Orbital Defense, Orbital Factory
- Fixed MP refreshing bugs
- Turn Log Events go to tech tree
- Fixed Reported Crashes
Steam Update #9 Right Click Added
With the release of v2.1.7 on Steam - our #9 update - we've added right click mouse support, as well as improving and focusing more on the tech tree UI as opposed to its tabular variants.
In the tech tree, right click on any tech. A small context menu will pop up giving the tech's summary, an option to buy it right there, or a link to its fully expanded details. Now you can browse the tech tree and research new techs much faster and with far fewer clicks and screen transitions.
For quick access to an enemy's stats while on the map, right click on the target. Even if you have a Talent active, the alien's detail box will pop up. Fast, safe access to the details.
If you want access to one of your ship's details quickly, right click on the ship and the status screen will pop.
We're excited to move forward with this new set of UI enhancements, and we'll be continuing working on this in next releases.
http://steamcommunity.com/sharedfiles/filedetails/?id=403044268
Please Rate to Support Devs and Updates
v2.1.7 - 3/3/2015
- Updated Research Tree to be easier to use
- Adding Technology to Queue is faster
- Tapping a Xeno World shows the alien's name
- Fixed bugs with auto-move and cancel move
- Further combat & political balancing updates
- Do not unselect Repair or Refuel Training after use
- Desktop: Right Click Support for Units on Map
- Desktop: Right Click in Tech Tree
Steam Update #8
The v2..1.5 update brings more techs and improvements to the Great Clans Faction Pack, as well as new flags for those who are playing on maps with more than 4 enemies.
Please Rate to Support Devs and Updates
v2.1.5 - 2/20/2015
- All Xeno AI have unique Flags
- Technologies List Unlocks in Research Lists
- Improved Clan Alta Mesa and Moklumnue bonuses
- Further AI strategy refinements ('Battle Lines' behavior)
- Fixed tech tree issues and inconsitencies
- New Faction Treaties: Trade Stabilization/Destabilization, Spice War
- New Treaties: Manufacturing Treaty, Diplomatic Manipulation
- Improved accuracy of economic simulator and political event trees