Game update 6.2.1 is now live on the Public Test Server (PTS) for all subscribers. In this new update, we’ve made improvements to Amplifiers and rebalanced all Uprisings. Before this update goes live, any players interested in testing those changes can head over to the Public Test Server!
Here is a breakdown of the changes to Amplifiers and Uprisings that are available for testing:
Amplifiers
The team reorganized the Amplifiers user interface (UI) for a better browsing experience. Previously, Amplifiers were organized in alphabetical order. Now, they are organized with a tree-based view:
Players can expand a specific Amplifier type to see all the Amplifiers available in that category or collapse the category to hide them. This change also reduces the default list.
A new tier of Rarity has been added to improve the visibility and readability of Amplifiers. In addition to the existing tiers: the Premium (Green), Prototype (Blue), Artifact (Purple), and Legendary (Gold) tiers, there is now a rarity for the lowest tier: Standard (White). No Amplifier values and no odds to obtain specific Amplifiers have been changed.
We’re also introducing Rarity Locking as a way for players to exchange credits for greater chances at obtaining the Amplifiers they want. This feature is costly due to the improvements it grants, so it has been coupled with the Weekly Cost Reset to allow players to save credits by waiting for more re-rolls.
Every re-roll of an amplifier increases the cost, up to 100 re-rolls. Each Tuesday, re-roll costs will be reset to their starting costs!
Uprisings
All Uprisings are now available at level 75 with a rebalance of the difficulty and time they take to complete. Along with those changes, loot drops have been increased in all Uprisings.
How to Get Started
Log into your account with your username and password at www.swtor.com.
Click on your account name in the top right-hand corner of the site.
Click “My Account.”
In the left column, scroll down and click the link entitled “PTS Character Copy.”
Select the server and then the character that you wish to copy.
Click the “Copy Character” button.
The site will display the current status of your character copy at the top of the page. Additionally, you can click the “View your character transfer history” link to see if the copy has completed.
Please note that if PTS is offline, you won’t see the PTS Character Copy link.
Game Update 6.2a Patch Notes
Canceling the cinematic at the following steps will no longer block players from progressing in the Spirit of Vengeance Flashpoint:
After interacting with any of the three consoles in the Spirit of Vengeance Flashpoint - Solo-Story Mode
“Reinforce Jekiah Ordo and Secure the bridge”
“Escape the Trap”
Bask Sunn will no longer throw players into space in the Spirit of Vengeance Flashpoint.
Bask Sunn’s Nimble Rush Ability will no longer be uninterruptible after the first encounter with the Restrained targets in the Spirit of Vengeance Flashpoint.
Players can now share the Spirit of Vengeance Flashpoint - Story Mode with group members, as intended.
Players will no longer be locked out of the Sharpshooter's corridor due to the door in the Seeker’s Vigil - Archives in the Spirit of Vengeance Flashpoint.
Gorga Brak’s health will now be correctly scaled with the difficulty level in the Spirit of Vengeance Flashpoint.
Fixed a cinematic in the Spirit of Vengeance Flashpoint where a duplicate Barge appears.
Players will now be correctly bolstered in the Spirit of Vengeance - Veteran Mode.
The final boss “Heta Kol” will now correctly drop set bonuses and tacticals in the Spirit of Vengeance - Master Mode.
The final boss “Heta Kol” will no longer return with full health in the second phase of combat in the Spirit of Vengeance Flashpoint - Master Mode.
Fixed a few typos in French and German for the Spirit of Vengeance Flashpoint Achievements and Codex.
To prevent exploitive behavior, we have made adjustments to Bask Sunn’s adds in the Spirit of Vengeance Flashpoint.
The final boss will now more reliably summon his horde to assist him in the final fight of Echoes of Oblivion.
Players for whom Theron is alive, but are not in a romance with him, no longer receive an inappropriately romantic message from him after completing Echoes of Oblivion.
Jedi Knight players who are not in a romance with Kira Carsen, no longer receive the wrong message after completing Echoes of Oblivion.
Players who are not in a romance with Arcann will now receive the correct message from him after completing Echoes of Oblivion.
Jedi Knight players who are not in a romance with Scourge will now receive the correct message from him after completing Echoes of Oblivion.
The cinematic of the “Speak to the Voss Commando” step will no longer block players from progressing in Chapter I: Wrath and Ruin of Knights of the Eternal Throne.
The cinematic at the “Defend the Companions” step will no longer block players from progressing in Chapter V: Ascension of Knights of the Eternal Throne.
The cinematic at the “Board the Transport in the Military Hangar” step will no longer block players from progressing in Chapter VI: The Dragon’s Maw of Knights of the Eternal Throne.
The cinematic at the “Clear the Debris” step will no longer block players from progressing in Chapter VIII: End Times of Knights of the Eternal Throne.
The cinematic before the Valkorion’s encounter at the “Locate the Holocron” step will no longer block players from completing Chapter IX: The Eternal Throne of Knights of the Eternal Throne.
Fleet Commendations from the Login Rewards window of the Galactic Guide can now properly be claimed from the Crate of Claimed Rewards.
The Login Rewards window from the Galactic Guide will no longer change if a banner pops up on screen if the Conquest is changed.
Updated the description text of the Corellian Stardrive Vanguard Mount in the Collections to add the following mention: “Increases movement speed based on Piloting Skill”.
Corrected the visual effect of the Furious Gladiator’s Assault Cannon’s bayonet.
The final boss “Tau Idair” will now correctly drop set bonuses and tacticals in the Objective Meridian Flashpoint - Master Mode.
The Jedi Consular’s Class Mission “The Forge” will now correctly grant a lightsaber after the Forge scene.
The cinematic at the “Speak to the Shroud” step will no longer block players from progressing in the Bonus Chapter: Shroud of Memory.
Corrected an issue where Invasion text is showing up if the player does not have a Guild.
The following issues have been previously fixed with a hotfix that was deployed on December, 10th:
Rass Ordo's companion influence level has been increased from 1 to 25 in the Spirit of Vengeance Flashpoint.
Adjusted the damage of Bask Sunn’s Uppercut Ability in the Spirit of Vengeance Flashpoint.
Cartel Market Additions: Game Update 6.2
Jedi Knight Revan's Armor Set Available Now!
Armor Set has two Chest and Leg piece variants. When entering a combat stance the helmet visor turns on and is colored depending on equipped Color Crystal. Armor Set can be bought separately or bundled together with the Redeemed Revan's Lightsaber (purple Lightsaber pictured above) in the Prodigal Knight Bundle. The Fallen Revan's Lightsaber (red Lightsaber pictured above) can only be bought individually.
Foragemaster's Armor Set Available Now!
Armor Set lights change based on equipped Color Crystal.
Redeemed Revan's Lightsaber Available Now!
Can be purchased individually or with the Jedi Knight Revan Armor Set in the Prodigal Knight Bundle.
Fallen Revan's Lightsaber Available Now!
DT-11 Blaster Pistol Available Now!
Vectron Phantom Mount Available Now!
Flourish effect toggles the headlights.
Mandalorian Forge Decoration Bundle Available Now!
Game Update 6.2 'Echoes of Vengeance' is Live!
With Game Update 6.2, players will discover what happened to Satele Shan and her followers’ ship in our latest story update, Echoes of Oblivion. For those who are looking for new challenges, jump into the Spirit of Vengeance Flashpoint to help Shae Vizla fight against renegade Mandalorians and save her flagship.
Along with those additions, we’re introducing a new Login Rewards system, a redesigned Emote Window, another batch of the Ranked Replica rewards, and more!
Echoes of Oblivion
Players will join Jedi Knight Kira Carsen, Sith Lord Scourge, and other allies in uncovering the mystery behind the disappearance of the ship carrying Satele Shan and her students. While searching for the truth behind this disappearance, players will face off against fanatical Servants of the former Sith Emperor and unravel their sinister plot!
https://www.youtube.com/watch?v=c9gUseLeMOw
The Spirit of Vengeance
Renegade Mandalorians have ambushed Shae Vizla’s flagship, the Spirit of Vengeance II, to steal priceless Mandalorian relics. In this new Flashpoint, players will face off against these raiders to save the capital ship, its crew, and the Mandalorian relics.
New and unique rewards await those who defeat the enemies and rescue the Mandalorians on the capital ship.
Login Rewards
Our Login Reward system is a new feature that rewards all players, regardless of their status! The only thing you need to do is log into the game, open the Login Reward window, and claim your reward. Rewards could include Companion Gifts, Crafting Materials, Dyes, Tech Fragments, and more, including some special rewards!
Emote Window
Searching for the right emote will be easier than ever with the brand new Emote Window! Emotes now appear in two simple categories, Unlocked and Locked. This way, you’ll never have to guess whether you’ve unlocked that specific dance emote or not. We’ve also added new icons to differentiate which emotes loop and which emotes have an audio element.
Ranked PvP Rewards
This latest update also brings in another batch of the “Replica” series rewards! The following Season 5 and Season 7 Replica Rewards can now be purchased from Giradda the Hutt, located on the Fleet:
The Gladiator Set and Gladiatorial Nexu Mount (season 5)
The Giradda’s Acklay Mount (season 7)
Game Update 6.2 is now live! Log into the game to check out these new additions now. The full patch note list for this update can be found here.
Game Update 6.2 Patch Notes
Highlights
Story Update - The ship carrying Satele Shan and her students has been found! Join Jedi Knight Kira Carsen and Sith Lord Scourge to uncover the mystery behind this ship and face off against fanatical Servants of the former Sith Emperor to unravel their sinister plot in our new story update - Echoes of Oblivion! New Flashpoint - The Spirit of Vengeance - Renegade Mandalorians have ambushed one of Shae Vizla’s capital ships - The Spirit of Vengeance II - to rip it apart and steal priceless Mandalorian relics. Fight these renegades to free Shae Vizla's ship and save its crew and relics. Login Rewards - Players can now receive rewards each day they log into the game. Subscribers will be eligible for a Bonus reward if they play multiple days in a week. Emote Window - This new window improves accessibility to emotes and makes it much easier to see which you’ve unlocked, which are available for purchase, and which emotes loop endlessly. The Emote Window can be opened with Alt + E or from the menu bar under Social and Emotes. Life Day Celebration - Life Day is back! This year, we’ve added new rewards, Conquest Objectives, and Achievements to the event. Nine-Year Anniversary - Celebrate our Nine-Year Anniversary with us! The “Anniversary Personnel” Vendor is waiting for you on the Fleet. Purchase new and previous anniversary rewards for a limited time. Dromund Kaas and Coruscant strongholds have also received their annual discount, and can be purchased for only nine credits until the release of Game Update 6.2.1! Ranked PvP Rewards - Another batch of “Replica” series rewards are now available. The following Season 5 and Season 7 Replica Rewards can now be purchased from Giradda the Hutt:
The Gladiator Set and Gladiatorial Nexu Mount (season 5)
The Giradda’s Acklay Mount (season 7)
Steam
Players on Steam no longer need to open the SWTOR launcher to update their game. The game will automatically stay up to date while it is installed in their Steam library.
To avoid a much larger download than expected, players need to ensure that the SWTOR language on Steam is the same as the one selected on their launcher.
General
Conquest Reset Time and in-game events end time have been changed to match all other daily and weekly reset timers: 12:00 PM UTC on Tuesdays.
Several cinematics of each class's starter planets, along with cinematics of the Black Talon and Esseles Flashpoints, have been improved.
Using the /who command in the General chat window will now properly show results in the Who window, as intended.
Fixed an issue where the warning window had no “Okay” button when trying to send a mail message to someone, not in your guild or friend list.
Guest Companions no longer have slots for equipping or changing their appearances. Only permanently recruited companions can have their appearance or equipment altered.
Made the following changes to the functionality of splitting Stacks:
The Split Stack window will now display how many units are available
The Split Stack count will no longer exceed the maximum stack count of 9,999
The input text field will now take focus when opened
Players can now use the Enter key to confirm a Split Stack instead of using the Split Stack button
Added separators (commas or dots depending on your game language) to the amount of Split Stacks
Added currency separators (commas or dots depending on your game language) to the amount of COD and credits in the compose mail window.
Corrected an issue where Legacy Ignore would not properly block messages from ignored players when switching characters.
Companion’s stats will now be correctly updated if the player is equipped with gear that has presence amplifiers while the companion is already summoned.
The plant in the Blaster’s Path Cantina Galley on Rishi is no longer floating above the ground.
Encrypted Data Caches will no longer improperly spawn around the Hunting Lodge on Onderon.
Characters can now be dragged back to the list in the Family Tree of the Legacy Window.
Sound effects can now be heard when the player is transformed into droids, walkers, turrets, and machines.
Players will no longer receive the following incorrect warning message when sending mails with attached items “Mailing will prevent if from being traded to other eligible characters. Proceed?”
Tracked Missions in the Galactic Guide will now display their respective image as intended.
The Camera Rotation Speed slider bar in the Preferences Window will now go up to 100% instead of 103%.
HK-51 companion’s Tank role has undergone a pretty big rework to bring him in line with other Tank companions.
Made changes on Vanish Strike
Reduced the cooldown from 20 seconds to 15 seconds
Increased its damage by 100%
Added a 50% lifesteal
Removed Emergency Protocols to replace it by an AOE taunt ability: Shell Flare
Shell Flare is increasing damage reduction by 50% for 15 seconds after being activated.
Players can now claim materials from storage if the amount exceeds the maximum stack size. If the claim amount exceeds the maximum stack size it will now automatically move 9,999 instead.
The Second Floor arrival point terminal on the landing pad of the Kaas City Apartment Stronghold will no longer be missing.
Fixed and updated the animation for “button push” animation for all body types.
Sith Warriors will no longer be stuck in the door frame when jumping while exiting their ship.
Abilities with charges are no longer missing the Cooldown text if the player has the “show cooldown text option” turned on.
Spoils of War Set Bonus items purchased via Vendors will now grant progress towards Spoils of War Achievements.
The influence cap being displayed within the character sheet companion tab will now reflect the correct amount.
The Companion tab within the Character sheet will now display the correct influence rank of the active Companion.
Characters will now have the correct faction icons in the Family Tree in the Legacy Window.
The icon scale slider will now go all the way to the right in the Player Buff and Player Debuff Tray section of the Interface Editor window.
The send button will no longer become active unless all requirements are met after adding items to mail in the Mail window.
Scrollbar will now appear in tutorials if the text runs long.
Cartel Market
Fixed a number of typos in Cartel Market and Collection item descriptions.
The tooltip, error message, and Cartel Market description for Improved Speeder Piloting V will now correctly show that Improved Speeder Piloting IV is required.
Level 1 characters can now use the Improved Speeder Piloting I consumable to unlock the Legacy perk, as intended.
The following weapons are no longer missing their Storefront artwork in the Weapon Category Section on the Cartel Market:
SL-34 Rotary Plasma Cannon
Eliminator's Dual Edged Vibrosword
Gladiator's striker Techblade
Corellian Bunker Buster Grek
Corellian Bunker Buster Besh
Balmorran Hand Cannon Grek
Balmorran Hand Cannon Besh
Volatile Conqueror's Saberstaff
Energized Conqueror's Saberstaff
Primordial Assault Cannon
Primordial Assault Cannon Besh
Primordial Blaster Besh
Primordial Blaster Rifle Besh
Primordial Sniper Rifle Besh
Mantellian Peacemaker Grek
Mantellian Peacemaker Besh
Tarisian Head Hunter Grek
Tarisian Head Hunter Besh
Volatile Conqueror's Lightsaber
Energized Conqueror's Lightsaber
Primordial Assault Cannon Grek
Primordial Blaster Grek
Primordial Blaster Rifle Grek
Primordial Sniper Rifle Grek
Players will now be able to use the mouse wheel to scroll in the Weapons and Mounts categories.
Items + Economy
Corrected a typo in the Reverse Bolster Master Mode item sold from the Repair Astromech droid Vendors.
The Season 6 Replica blasters will now appear with the correct icons.
Players will no longer float on top of the Carbonite Freeze Chamber decoration.
Players will no longer be stuck in the doors of the Carbonite Freeze Chamber decoration when entering it as it opens and closes.
Players will no longer be able to walk through the Carbonite Prisoner Rack decoration, as intended.
The Discharged Infantry’s Chestpiece and Greaves will now have a sound effect while jumping.
The male body type 1 character is no longer missing the visual effect and light asset from the left Infamous Bounty Hunter’s Bracer.
The sound effect of the following items will now be correctly played:
Basilisk War Mount
Hoverturret Devastator
Payday Blaster Pistol
Amban JP Blaster Rifle
Sienar Drexl Mount
Desert Mudhorn Mount
The Kingpin’s Predator Mount will now correctly unlock the corresponding decoration.
The Advanced Scout Walker will no longer display a sliding animation when landing.
The hands of the characters will now be correctly on the handles of the Advanced Scout Walker Mount.
The character’s feet will no longer pass through the pedals and the character’s hands will no longer be misplaced on the handles of the following Mounts:
Blatant Beks Mount
Blatant Beks Mount: Gold
Players will no longer be stuck when jumping on the “Commemorative Statue of Red the Pack Leader” Stronghold decoration.
Players can now see the names of the Taxidermy decorations when moving their cursors over them.
The name of the Fireworks: Fountain item will now be correctly displayed in French when in the inventory.
The following holo decorations will now match what is shown in the decorations preview window:
Lord Feng
Commander Aster
Darth Yuni Holo
Corrected an issue where multiple items from the “Furniture” category were too zoomed in or out when viewed in the Preview Window.
Fixed an issue where certain items shared a name with another item causing them to no longer show up in the list of decorations. The following items had their names updated to avoid any naming conflicts.
Hanging Vines > Nathema Hanging Vines
Hanging Vines > Yavin Hanging Vines
Stoneray > Tamed Stoneray
Merchant Stall: General Goods > Onderon Merchant Stall: General Goods
The Restorative Drive Legplate is no longer missing its visual effect.
Missions + NPCs
The Dar’manda Challengers will no longer Flame Sweep nearby neutral NPCs during the “We’re Wanted Men” Heroic Mission on Mek-Sha.
Fixed cinematic issues during the conversation with HY-P3 droid in the “We’re Wanted Men” Heroic Mission on Mek-Sha.
The conversation with HY-P3 droid for the “We’re Wanted Men” Heroic Mission on Mek-Sha will no longer be repeatable, as intended.
The character’s helmet will no longer disappear in the cinematic with the bartender in the “We’re Wanted Men” Heroic Mission on Mek-Sha.
Removed the following Cantina Vendors who were not selling any items on Tython, Ord Mantell, Korriban, Hutta, and Dromund Kaas:
Yerk
Harlas
Corporal Hurwell
Dorsil
Shiden
Logistics Officer Sy.
Corrected several issues in the cinematic of the Trooper’s Class Mission “Evacuation”:
Only one Fuse is now visible when the base explodes.
Players now have a weapon drawn.
Increase the amount of credits received when completing the Sith Sorcerer’s Bonus Mission “Services Rewarded”.
Corrected an issue in French and German where Darth Malgus’ name didn’t appear in the cutscenes of “The Task at Hand” Mission.
Guss Tuno no longer walks through a closed door in the cinematic of the “Shining in the Dark” Mission.
Crew Skills
General
Processed Isotope Stabilizer can now be purchased from the Spoils of War Vendors on the Fleet.
Increased the chance to learn new schematics when Reverse Engineering artifact quality items requiring Solid Resource Matrix.
Reduced the cost of Onslaught Advanced Training for Crew Skills to 250,000 credits (down from 500,000).
Increased the amount of Premium quality materials players receive when harvesting Grade 11 nodes.
Players will now be notified when their Companions harvest materials which are sent directly to the crafting inventory.
Crafting Materials will now also include a category filter if the search filter is above or equal to four letters.
For example, "bio" will just include anything that has "bio" in the name, but "bioa" will include any item that has "bioa" in the name as well as the category bioanalysis.
Classes +Combat
Jedi Consular Sage
Corrected the visual and sound effect of the Forcequake ability.
Telekinetics
The Telekinetic Burst animation will now play properly when the ability is used while under the effect of Clamoring Force.
Shadow
Unequipping Tacticals and Set Bonuses that grant additional ability charges will now correctly reset the ability charge back to its original value.
Sith Inquisitor Assassin
Unequipping Tacticals and Set Bonuses that grant additional ability charges will now correctly reset the ability charge back to its original value.
Smuggler Gunslinger Saboteur
The Scatter Bombs passive ability will now correctly apply a slow on targets with max resolve.
Imperial Agent Sniper Engineering
The Scatter Bombs passive ability will now correctly apply a slow on targets with max resolve.
Bounty Hunter Mercenary Innovative Ordnance
Fixed an issue where the Mag Shot ability would appear to miss the target when it actually hits.
Powertech
The jetpack visual effect is now visible during the Carbonize spinning animation.
The Autocannon effect from the Veteran’s Ranger set bonus is no longer persisting after the removal of the set.
Trooper Vanguard
The Autocannon effect from the Veteran’s Ranger set bonus is no longer persisting after the removal of the set.
Flashpoints
General
Corrected an issue where looting credits while grouped in flashpoints wasn’t distributing to everyone correctly.
Flashpoints Crisis on Umbara
Players will no longer be pushed through the closed doors by the Umbaran Military Technician’s Impulse ability preventing them from progressing in the Flashpoint.
The Umbaran Trooper’s Cryo Grenade debuff ability will now have an icon.
Maelstrom Prison
Corrected an issue where Grand Moff Kilran in Maelstrom Prison Flashpoint wouldn’t become vulnerable to players’ attacks unless players were very close to him.
Objective Meridian
The “Weakness Exposed” debuff will no longer persist after Jakir & Seldin are dead in the Objective Meridian Flashpoint.
The False Emperor
Corrected an issue where Jindo Krey in The False Emperor Flashpoint was stuck if his shield is damaged too quickly, preventing players from completing the encounter.
Operations
The Nature of Progress
The “Picky Eater” Achievement from the Nature of Progress Operation is now unlocked when completing all the requirements.
Shelleigh in the Nature of Progress Operation will now correctly display the Unhealthy Snack debuff.
Shelleigh from the Nature of Progress Operation will no longer apply Toxic Cloud stacks to players after being defeated.
Warzones
General
Leaving a PvP Challenge early will no longer apply any PvP deserter penalties.
The terminal in Rishi Cove Arena has been moved to make it easier for Imperial characters to interact with.
Using teleport abilities such as Phase Walk will no longer unexpectedly kill players in PvP Arenas.
Events
All Worlds Ultimate Swoop Rally
Corrected an issue where the camera in the Blatant Beks introduction on Dantooine is showing the grass fields.
Players are no longer blocked by invisible walls on Dantooine during the Swoop Rally event.
The cinematic of the Blatant Beks introduction on Onderon during the Swoop Rally event will no longer show a scene under the terrain.
The Bek Support Droid, Razor Support Droid, and Screamer Support Droid will now correctly be displayed in the Preview Window.
The Minimap for the All Worlds Ultimate Swoop Rally event is now correctly showing information in French.
Feast of Prosperity
The “Master of the Feast” Achievement no longer requires the “I Don't Have to Put up with This” Achievement for completion. Players who already completed other requirements for Master of the Feast will receive the associated title when they first log in.
The reusable Feast of Prosperity Food Launcher can no longer be sold for credits, as intended.
Using the Emote Overeat while targeting a player/NPC will correctly inform them that you’re overeating.
Using the Cantina Dasher disguise will now correctly show the Cantina Dasher passive ability in the ability window.
Life Day
Snow-Covered Parcels are now a Legacy currency.
New Achievements and titles have been added to Life Day event:
“The celebration continues” Achievement: during the Life Day event, find 200 Snow-Covered Parcels by using the Life Day Snowball Bomb.
Complete this Achievement to earn the Legacy title: “Cheer Delivery Expert”.
“Hugs of all” Achievement: during the Life Day event, hug 1500 wookiee carolers and revelers.
Complete this Achievement to earn the title Legacy Title "Hug Everlasting"
The Life Day Blaster Tuning sound effect will no longer play continuously.
Nar Shaddaa Nightlife
The following Nar Shaddaa Nightlife Missions can now be shared with group members:
“Data Driven Services”
"Boss Said Knock You Out"
"Buy in, Sell out"
The markers for the “Sly Information” step of the “Counterfeit Tokens” Mission on Mek-Sha and Nar Shaddaa now correctly appear on the Map.
Adjusted the cinematic cameras to be focused on Yan Pengu in the “Boss Said Knock You Out” Mission.
Conquests
Chapters: Defeat Skytroopers 2 Objective is now a Daily Repeatable Objective (changed from Infinitely Repeatable) and worth 3350 Points (up from 2500).
The Conquest Objectives Missions will now only be displayed for characters of the appropriate faction for those planets:
Korriban
Ord Mantell
Tython
Hutta
The following Objectives can now be completed by Level 20+ characters, as intended:
Dantooine: Defeat Enemies 1
Dantooine: Defeat Enemies 2
Corrected several typos in Conquest Objectives.
Conquest Objectives window will now display a “Next Objective” message for Objectives which unlock additional Objectives when completed.
Updating the guild conquest UI to reflect the 15% guild invasion bonus.
Login Rewards and Emote Window - Coming soon in Game Update 6.2
With Game Update 6.2, we’re introducing two exciting features! One is the brand new Login Rewards system, and the other is a player favorite, the Emote Window, which we’ve touched up for Game Update 6.2. Let's dive in and give you an idea of what to expect from these features in Game Update 6.2: Echoes of Vengeance, launching December 9th.
Login Rewards
Our Login Rewards system is a new feature that rewards all players, regardless of their status! The only thing you need to do is log into our game, open the Login Rewards window, and claim your reward. Rewards could include Companion Gifts, Crafting Materials, Dyes, Tech Fragments, and more valuable items!
If you’re wondering what will happen if you don’t log into the game for one--or several--days... Don’t worry! The Login Rewards system was designed to track accumulated logins, similar to a punch card. If you log into the game for the first time on Monday, you will earn your first reward. If you do not log into the game again until Friday, you still earn your second reward, as that is your second login. You can earn all rewards at your own cadence, without fear of ever missing any!
Rewards are based on three predefined 28 day Reward Calendars, each with their own theme:
Strength In Allies - This calendar will focus on your Companions with rewards such as Companion Gifts and more! United Efforts - For the crafter at heart, this calendar will focus on Crew Skills. You can earn rewards such as crafting materials and more. Aggressive Negotiations - “Aggressive” is an accurate description for this calendar, as rewards will focus on player vs player content with rewards such as Warzone Stims, Requisition grants, and more.
When all 28 days of the Reward Calendar have been completed, you will automatically jump into another, different, Reward Calendar. That way you can never get the same calendar twice, keeping the rewards fresh!
If you’re a subscriber, you will also be eligible for a subscriber exclusive Weekly Bonus Reward! To earn this Weekly Bonus Reward, you don’t need to do anything other than log into the game any four days during a week. Those Bonus rewards will focus primarily on time savers with rewards such as Personal Conquest Requisition, Valor Tokens, and more.
Emote Window
Searching for the right emote will be easier than ever with the brand new Emote Window!
We leaned into making this new window very visual, so you can find the exact emote you are looking for at a glance! Emotes now appear in two simple categories, Unlocked and Locked. This way, you’ll never have to guess whether you’ve unlocked that specific dance emote or not! We are also adding additional icons for each emote to communicate if the emote loops or not. We’ve also added the speaker icon for any emote that has an audio element!
And that’s just the beginning! We are looking to the future to continue to improve on the new emote window!
Get your dance on and claim new rewards in Game Update 6.2: Echoes of Vengeance on December 9th.
2020 Cantina Livestream VOD
Special guests, Game Update 6.2 'Echoes of Vengeance' details, and good times await you! Join us for a spin through our cantina livestream which aired on November 13th, 2020 on our Twitch channel. This is a recording of the event that has been edited down for YouTube.
https://www.youtube.com/watch?v=VwdvITiOIY0
Direct Patching Coming to Steam on December 1st
No longer will you need to open the STAR WARS™: The Old Republic™ launcher to patch the game! Now, like many other Steam titles, The Old Republic will automatically stay up to date while it is installed in your Steam library. To prepare for this change, it is very important that you ensure that your language settings are correct ahead of time or you risk having a very large download.
Follow these instructions:
Right click on The Old Republic in your Steam Library
Select Properties
Navigate to the Language tab
Ensure the language selected matches your desired language and your current SWTOR launcher selection
When direct patching launches on December 1st there will still be a patch to download but it will be substantially larger if your language settings do not match. Thanks!
- The STAR WARS™: The Old Republic™ Team
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Patch-Direktinstallation über Steam ab 1. Dezember
Ihr müsst das STAR WARS™: The Old Republic™-Startprogramm nicht mehr öffnen, um das Spiel zu patchen! The Old Republic bleibt nun, wie viele andere Steam-Titel, automatisch auf dem neuesten Stand, solange es in eurer Steam-Bibliothek installiert ist. Als Vorbereitung auf diese Veränderung ist es sehr wichtig, dass ihr im Vorfeld überprüft, ob eure Spracheinstellungen korrekt sind, sonst kann es passieren, dass ein äußert umfangreiches Paket heruntergeladen wird.
Folgt diesen Anweisungen:
Macht einen Rechtsklick auf "The Old Republic" in eurer Steam-Bibliothek
Wählt ""Eigenschaften""
Wechselt zur Registerkarte ""Sprache""
Überprüft hier, ob die ausgewählte Sprache die von euch bevorzugte Sprache ist und mit eurer aktuellen SWTOR-Startprogramm-Auswahl übereinstimmt
Sobald die Patch-Direktinstallation am 1. Dezember startet, wird zwar so oder so ein Patch heruntergeladen, doch er ist erheblich größer, wenn eure Spracheinstellungen nicht übereinstimmen. Danke!
- das Team von STAR WARS™: The Old Republic™
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La mise à jour directe débarque sur Steam le 1er décembre
Plus besoin d'ouvrir le programme de démarrage STAR WARS™: The Old Republic™ pour mettre le jeu à jour ! Désormais, comme beaucoup d'autres jeux sur Steam, The Old Republic se mettra à jour automatiquement tant qu'il est installé dans votre bibliothèque Steam. Pour se préparer à cette modification, il est très important de s'assurer que vos paramètres de langue soient corrects avant le changement, ou vous risquez d'avoir un téléchargement de taille conséquente.
Suivez ces instructions :
Faites un clic droit sur The Old Republic dans votre bibliothèque Steam
Sélectionnez Propriétés
Cliquez sur l'onglet Langue
Assurez-vous que la langue sélectionnée correspond à ce que vous souhaitez et à la langue sélectionnée dans le programme de démarrage SWTOR
Lorsque la mise à jour directe sera disponible le 1er décembre, une mise à jour sera téléchargée, mais elle sera beaucoup plus importante si vos paramètres de langue ne correspondent pas. Merci !
- L'équipe STAR WARS™: The Old Republic™
New category wide sales on the Cartel Market!
Starting today, you can enjoy 50% off on several Cartel Market categories! Those sales will start at 7:00 AM CST (1:00 PM UTC) from November 27th to December 4th at 7:00 PM CST (December 5th at 1:00 AM UTC).
For one week only you can purchase items from the Weapon Tuning and Color Crystal categories or unlock items in Collections at 50% off the normal price.
Log now to start to take advantage of these incredible offers!
The Making of Gear Inspired by “The Mandalorian”
Here we are in the galaxy far, far away, thousands of years before the events surrounding the movies. We, like many of you, were entranced by the stories being told in season one of “The Mandalorian,” and we’re eagerly waiting to see what happens when season two premieres on Friday, October 30th.
Helping players fulfill their Star Wars™ fantasy includes making sure your character can look exactly how you want! In preparation for season two of “The Mandalorian,” we wanted to give your characters the ability to draw inspiration from your favorite characters from “The Mandalorian!”
We introduced many items inspired by “The Mandalorian” in 6.1.4: everything from armor sets to Stronghold Decorations, but for today’s behind the scenes, we’ll focus on the Mandalorian’s armor, blaster pistol, and blaster rifle.
What “Inspired by” Means to Us
Since Star Wars™: The Old Republic™ is thousands of years before the events of “The Mandalorian,” it’s very important to us that things aren’t just replicas of what you see on the show. It wouldn’t make much sense to see something “modern” in SWTOR and then appear completely unchanged so many generations later.
To address this, our talented artists and designers worked hand-in-hand with our partners at LucasFilm to create an iconic look that clearly evokes the armor and weapons you love while still being true to the Old Republic Era.
A Mandalorian Needs Their Armor
Mandalorians tend to have very distinct armor, and The Mandalorian is no different. To build a proper armor set inspired by “The Mandalorian,” it was important for us to look not only at the show itself, but also famous bounty hunters throughout the galaxy. We wanted to create a unique silhouette, while remaining true to the feel of a Star Wars bounty hunter. Keeping these things in mind, we began conceptualizing what our Mandalorian-inspired armor set could look like.
With a concept in hand, we knew that the next step was to create something special for our players. Looking good in a still image is important, but it needs that extra step to truly bring it to life, once it’s in your hands. To achieve this, we looked for opportunities to implement unique functionality for this armor set.
The first of those features is a unique animation for the bracer, something we haven’t done prior to this year! The rangefinder on the helmet also animates with a special visual effect that changes based on your equipped color crystal. Bringing it all together, we have the finished version of the Infamous Bounty Hunter’s Armor Set.
Nothing Like a Good Blaster at Your Side
As we started researching what building a blaster inspired by “The Mandalorian” could look like, we decided to use the prop’s true origins as a jumping off point. On the show, the Mandalorian’s blaster base is built off of a real life pistol, the Bergmann No. 1, also known as the Bergmann 1894. A perfect place to start!
With our base, the next step was to begin doing Star Wars research! We looked at weaponry in everything from the classic films to “The Mandalorian” series for elements we could bring into our blaster.
Eagle-eyed players will notice some very specific greebles being used --the two cylindrical wire pieces on the side were previously seen on the DT-12 Heavy Blaster Pistol; the metal washers and muzzle can be seen on Cara Dune’s blaster pistol on the show; and the large metal disc on the side is from a DL-44 and the Mando’s own blaster pistol!
Finally, although this is inspired by “The Mandalorian,” we needed to ensure it kept players immersed here in The Old Republic. To do this, we broke up the silhouette even more by adding a DL-44 style heat sink on the front and adding an Old Republic-style metal disc to the side. We felt this brought the Payday Blaster Pistol more in line with SWTOR’s style while keeping that Mandalorian feel!
The Rifle Does What Now?
The Amban style of sniper rifle has appeared in many versions throughout Star Wars, and we were super eager to take what we saw in “The Mandalorian” and put our own spin on it for SWTOR! To start that process we took shots from “The Mandalorian,” along with a variety of prop references from the show, to begin sketching our initial designs.
Sometimes you can find inspiration in the most interesting places. When we moved from our sketches to building the weapon in-game, we had to take into consideration how characters uniquely hold rifles in our game. This meant that our rifle needed to have a pistol grip in the rear and an enlarged foregrip in the front, which helped differentiate it from the Mandalorian’s rifle and place it more squarely in The Old Republic.
When building weapons in Star Wars, the details are important. The construction methods, weathering, and age of the rifle’s surfaces were referenced from western-style cowboy lever action rifles from the late 1800s and early 1900s, including a lever action shotgun for the main receiver section since it mimicked some of the curved shapes of the Mandalorian’s rifle. The wood texture in the stock is based on a very real wood, which happens to be one of our artist’s coffee tables.
The last step in building the Amban JP Blaster Rifle was the creation of the visual effects. We wanted the last shot in the attack to pop open the receiver and eject a power cell. This is meant to evoke a cool scene in “The Mandalorian” where he loads a power cell into the receiver of the rifle. Our team also built new tech to trigger a disintegration effect upon defeating an enemy, emulating a similar effect to what was seen on “The Mandalorian!”
Fulfill Your Mandalorian Fantasy
The whole team has been so excited to share these new Mandalorian-inspired items with you, and we hope they can help you live your own fantasy in SWTOR as we all prepare for the new season of “The Mandalorian.” The items we discussed today--and more--are available now on the Cartel Market! Sport your favorite gear inspired by “The Mandalorian,” and share it with us on social media (links).