This video focuses on the asteroid belt, which is where you're going to have to venture into if you wish to mine yourself some materials. It's recently been updated, and is now bigger, bluer and foggier than ever.
The asteroid belt is also the perfect place for pirates to ambush you, which is what we've been simulating with Convoy Events with players in the Starbase Closed Alpha. The video also includes footage from those events so you can see what fighting within the asteroid belt can look like.
https://youtu.be/g7Xsk6W86ZA Find out what the new asteroid belt is like and see whether the Pirate Team or the Convoy Team were victorius in their battle by watching Starbase - Asteroid Belt Feature Video from the link above!
Hello everyone. Here are the progress notes of week 6 of 2021!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
Ship diagnostic and Material point scanner designs have been finished
Transponder safe zone and game rule features (device fields that inform the current area rules) have been tested and are now in alpha
Economy design for Central Bank features has been worked on
Thruster balance adjustments and testing has been worked on, new resource consumption values have been adjusted
User Interface
Missions UI has been worked on, logs of completed missions and receiving and accepting invitations to them have been designed
Ships UI design was updated, placeholders removed and the UI was released in Alpha
Stations and Cities
Resource bridges with missing host modes, which enable players to use them simultaneously, have been fixed on the Origin station
Walkway gaps fixed in a few grid slots
Station Designer issue, which caused the grid slots not to snap properly, has been fixed
There's still some issues with 45° Corner modules, but those are being looked at
Chemosh ship shop has been finished and added to Origin and Robur stations
Okim 3 ship shop has been created and added to Origin and Robur stations
Code
Gameplay
Autobolting now detects welds as existing connections.
Under-the-hood preparations for a new ship thruster has been made
Player interaction with tripod weapons has been implemented, including locking player in place, aiming, turning the weapon and syncing
Shooting functionality for tripod weapons has been started on
New audio signal device system has been worked on
User Interface
Work on adding search and filter options to the inbox UI has been started
New UI for CV Bank Statement has been completed
Preliminary UI for Company Bank Statement has been completed
Art
Animations and Emotes
Work on melee animations continues
Rocketlauncher now has unique prone animations
Prone melee animations have been worked on
Work on downed death animation started
Stations and Cities
Work on Skyscraper Roof Module 02 interior has started
Other
Changes to the reconstruction machine were made. Now it doesn't look like you can stuff endo kits under the monitor
A material point scanner asset has been created
Hologram placement in Imperial capital station's red ore towers has been fixed
All Endo Hit VFX have been consolidated for better future management and increased visual flexibility
Hello everyone. Here are the progress notes of week 5 of 2021!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
Design for Paint/Decal Tool features has been worked on
Safe zone sensor has been designed for Transponder
First version of material sensor design has been finished
Mining backpack update has been designed, two ore slots will be added
A split version of the Reconstruction machine has been added
New machines can all be put into player's inventory and grabbed and there's more space to bolt the machine
Endoskeleton Replacement Kits have been added
Player may purchase these kits from markets
Pressing the "Add endo kit" button on the Reconstruction machine will move a kit from the player's inventory to the machine
Remote Explosives and Remote Explosives Detonator have been added to economy
Plasma Thruster design has been worked on, formulas for thruster resource usage have been collected and are ready for balancing
User Interface
Design for Company missions is underway
UI for invitations, joining and accepting and publishing the missions has been worked on
Stations and Cities
Landing platforms and Ship Design Workshops have been added to the Moon city (currently out of function, due to gravity)
Three Ship Design Workshops and new insurance transfer terminals have been added to Robur station
Original insurance transfer has been renamed and requires re-binding
Spaceship Designer
Spaceship Modules / Starter Kit now also has pre-assembled ship weapons with fixed mounts
Code
Gameplay
A possible fix has been made for disappearing resources in resource networks
Fixes have been made to unarmed melee syncing
Inventory performance for players with large inventories has been improved
'Sell all' in sell terminal now sells everything and not just the first 250 items
Proper interaction code for Tripods has been added
The creation of a passive tool used to handle tripod weapon shooting has been started
Player stations now have a separate build zone that defines where voxels can be built
Player station default safe zone size has been decreased
Finishing the foundation unit now increases station safe zone and build area size
Adding voxels into a player station increases the station's build area, safe zone and the total claimed area towards a set maximum. Area volume growth is linear, each built voxel increases the volume by a set amount.
Basic functionality of the new audio signal device system is now working
User Interface
First version of the mail system has been finished. It will be used to send mail and credits to other players and can be accessed under social tab inbox
Art
Animations and Emotes
Work on melee animations continues
Decalizer & painter tool animations have been worked on (1st person)
"Downed" animations have been worked on further
Other
Ship diagnostic scanner has been modeled and textured
A torpedo laser tracker asset has been created
UI icons for station manager permission toggles have been created
Hello everyone. Here are the progress notes of week 4 of 2021!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
Asteroid spawns and material distribution have been configured to fit the new belt height
Easy build mode design and testing continues, module icon and rotation configurations have been tested
New large asteroid LODs have been tested and configured
New device that provides information about ships' durability issues and whether the ship is inside a safe zone has been designed
Design on material scanners has started, this would be used to identify materials within a certain range
Plasma Thruster (new big ship thruster) design has been worked on
Design for decommissioning owned spaceships and claiming non-owned spaceships has been made
User Interface
Station Manager UI design has been worked on:
First version of a station "blueprint page" has been made
Different iterations for Station Manager Player Access settings have been worked on
Stations and Cities
Ship Despawn Area with 5s timer has been added around Ship design workshop's insurance terminal in Origin station
Marketplace has been added to Robur station
Barricades for the cities are being worked on
Spaceship Designer
Test mode now always starts with magnetic boots off
Welds should no longer interfere with automatic snapping
Code
Gameplay
Broken chairs has been adjusted so that they keep ejecting players until there's room to leave them
A fix has been made for not being able to sometimes snap objects next to beams that are welded
A fix has been made for not being able to pick up welded beams to inventory
Fixes have been made to Tripod and Tripod weapon netsyncing
User Interface
Improvements have been made to sorting and visuals in CV bank statement
In-game Designers
A fix has been made for an issue that prevented entering the Station Designer on specific stations
Art
Animations and Emotes
Work on melee animations continues
A new Melee Punch effect has been added
"Downed" animations have been worked on (player is incapacitated but can still be recovered- animation)
Stations and Cities
Planet Beacon has been worked on. Planet Beacon is used to claim the building area from moons/planets
Weapons and Tools
Decalizer and painter tool textures have been added
A scope model for the tripod weapons has been created
Hello everyone. Here are the progress notes of week 3 of 2021!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
Large non-mineable asteroid configurations have been tested and updated, non-mineable asteroids are now rarer and clusters are less dense
Solutions for invisible collisions with welds have been designed and tested
Auto-rotation feature for ship modules has been designed (Easy building mode)
Transponder support for developer created stations has been designed
Player looting system design is being worked on
General system for device storage access for more flexible manufacturing has been designed
Utility box device remote variant asset has been designed
User Interface
Improvements for Ship Safe Mode toggle UI design have been worked on
Station and Ship Manager UI designs have been worked on
Stations and Cities
Upper grid slots' walkway issues have been fixed
The rotations of the ships "Mite" and "Mara" have been corrected in Okim Industries' spaceship shop 1
New city sections are being worked on
City borders / barricades are being worked on
Code
Gameplay
Support for ship vouchers has been added
Unarmed melee animation syncing plus other small melee fixes and options have been made
Accidental deletion of non-empty station inventories has been prevented
More versatile effect support for damages has been added
Transponder feature for developer made stations has been added
Certain specific items within ships now have correct amounts of resources when bought
Auctions with certain specific resource containers now behave correctly
A fix has been made for players being locked to ships that are hidden by instancing
A fix has been made for autobolting only bolting bolts that are visible to the player
A fix has been made for not being able to fix repair job ships
User Interface
Company layout has been reworked
A fix has been made for players being able to promote other players to their own rank
Auction House UI no longer lists auctions when a category containing subcategories only is selected
In-game Designers
Beams are no longer unwelded when moving them with Move or Rotate tools
Beam welds are now included in created modules
Station parts that have been completely or partially built in-game can no longer be removed in the Station Designer
Resaving a station's blueprint in the Station Designer will now remove any parts not part of the station blueprint
Art
Animations and Emotes
Work on melee animations continued
Decalizer & painter tool rigs have been created
Downed animations have been worked on (3rd person)
Other
Base Drone model textures have been updated
Assets for Decalizer tool and Painter tool have been made, these help players insert decals and color their ships while in first person mode
Hello everyone, here are the progress notes of week 2 of 2021!!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
First version of the "Easy build mode" ship building method has been tested
Tweak for material consumption configurations has been designed, this should help to keep amounts consistent throughout various interfaces
"Center of Mass" and "Center of Thrust"-indicators in Spaceship Designer have been designed and are now being implemented
Improvements on physical damage depth have been designed, material density will be affecting damage depth after this is implemented
Torpedoes, missiles and their accessories have been added to economy
55 new player-made ships have been added to economy
Unarmed melee has been tested, and improvements designed
User Interface
Design for how to change decal colors has been completed
Station / Lot Designer
Lot Designer: Lower wide entrance of Medium Hall 1 should now correctly attach to a lot doorway
Instancing has been added to various new landing platforms and fixed in areas where it was broken
Spaceship Designer
Missile and Torpedo parts are now Found in Machinery/Launchers
Machinery/Utility: 3 Support parts have been added for Launchers
Machinery/Tools: Laser Designator and Utility Tool Body 2 have been added
Spaceships
Replaced Transparent Basic plates with window plates in Remus, Urchin and Anubis
New player-made ships have been added to ship shops
Code
Gameplay
Unarmed melee strike has been implemented
Durability error notifications are no longer shown in Repair jobs
Cargo Frame's field collision has been changed to appear in the correct location when moving
Adjustment of the volume of the ship-nearing-failure sound has been added to the settings
Chair exit area has been extended upwards
A fix has been made to the destination warp gate effect being in the wrong position when arriving
A fix has been made for certain items getting stuck in the auction system
A fix has been made for being unable to sell ships that had been repaired
In-game Designers
Nearby player station LODs in the Designer background have been fixed and should now appear in correct positions
Some fixes have been made to bolt building, fixing bolts being incorrectly marked as non-buildable or sometimes disappearing when bolted to certain assets
Art
Animations and Emotes
New reload animation for assault rifle has been made (1st person)
Remote explosive animations have been polished
Empty fire animations have been worked on (1st and 3rd person)
Work on unarmed melee animations has started
Stations and Cities
Level art for city landing section is done, and is now waiting for LODs
Marketplace colors have been changed to match the style guides
Ladder assets have been updated in station scenes
Other
Icons for ship modules in the ship creator are being made
Warp Gate distortion FX has been adjusted to stop it from 'pulling apart' at entry point
Gravity has been removed on Breaking Lamp effects and the initial break has been made more explosive
The 'popping' in Coolant Leak FX has been fixed, along with some other small tweaks to the visuals
Hello everyone, here are the first Starbase Progress Notes of 2021!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
User Interface
Mailing system design is in the works
UI elements have been worked on for Ship and Station Manager UI's new functionality
In-game Designers
Control table angle support 45 and Control table stand 45 icons have been fixed
Window Frame 192x36x24 cm has been moved to Windows folder as it is transparent
Old 30 degree beam names have been modified to match with the new 30 degree beams
New 15, 30 and 45 degree beams and plates are being tested and finalized
More snap points for plates added for easier automatic snapping
Rotate/Move tool gadget visualization now shows in correct position with new 15, 30 and 45 beams and plates
Other
The Sled has been removed from Sunny Ship Center and Vasama has been added back
Argentavian Federation player ship shop is being worked on
Code
Gameplay
Some fixes have been made for ship host transfer failing in some cases
Fast travel should now end correctly even if the ship flies using its thrusters
An optional warning message is shown for players on ships with durability errors
Ships with durability errors apply a "safe mode" by default, avoiding damage due to thruster use
Ships avoid leaving safe zones by default
Ship collisions now affect their residual speed, reducing for example drifting when an impact occurs in the opposite direction
Detached pilot chairs should no longer leave active quick binds stuck
A fix has been made for station transponder signal disappearing if player restarts the game more than a cell away from the station
Pressing the "Edit" button on station terminals is now prevented if the station's resignation has been initiated plates now)
In-game Designers
A fix has been made for rotate tool widget appearing in the wrong position for objects that have a custom center of rotation point defined
Art
Animations and Emotes
Rummage animations have been polished (1st person)
Empty fire animations have been started (trying to shoot with no ammo, 1st person)
Stations and Cities
Skyscraper Roof 01 has been finished
Level art is being worked on for Chemosh and Kbot spaceship shops
Weapons and Armor
Some incorrect directional properties have been corrected to Hit effects of several handheld weapons
Visual updates have been made to Missile and Torpedo Hit VFX: some optimizations and matched sizing to better fit damage area
Updates have been made to Remote Explosive VFX. Added debris trails and 'stronger blast': better scaled FX to match damage area
Other
Inventory icons have been added for the 15, 30, 45 degree plate assets
Hello everyone, here are the progress notes of week 51. Starbase development will be quieting down for the holidays, so the progress notes will be taking a break until January 11th, 2021. See you then!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
Old Robur station has been removed from the universe
Charodium ore consumption has been fixed for refined material (now identical with other ores)
Crafting data for Laser Cannon Ammo Structure (mirrored version) has been fixed: it now uses Arkanium insted of Xhalium
Spaceships
Santa’s Little Helper Bots have replaced Vasama in Sunny Ship Center with "The Sled".
Swine has been removed from Rando 3 temporarily due to issues
Ship shops have been added to Robur station
Refuel stations have been added to Robur station
Other
Resurrection Machine has been changed to Reconstruction Machine
Code
Gameplay
Fuel rods should no longer break when attached to structures without bolts.
Auto-bolting has been patched to work with angled beams (also for corner-shaped attachment plates now)
User Interface
A bug with ores not being stackable has been fixed
Mining job tutorial can now be completed in all mining job instances
An issue where auto-bolting/unbolting got stuck when switching tools or grabbing an object while unbolting has been fixed
An issue where auto-unbolting removed weld bolts has been fixed
An issue where auto-unbolting certain object caused other objects around it get unbolted has been fixed
Audio
Ship mass support has been added to structural collisions (equivalent to how asteroid collision sounds are handled)
Distance information to nearest planet has been fixed
In-game Designers
An issue fixed where auto-naming affected thrusters that were being loaded in to the scene
A separate settings window has been added for adjusting thruster device auto-naming
Mouse wheel rotation and scaling control has been added for the decal
Art
Animations and Emotes
1st person weapons/tools now have animations when firing an empty gun
3rd person animations improved in mid-air events (either due to jumping or falling)
Emote_yes_fps was removed and changed into /thumbs
Rummage animations have been polished (1st person)
Weapons and Effects
'Afterburn' FX refined and recolored in Mounted Plasma Hits: the spawning and scaling rates over distance have been optimized
'Afterburn' FX added to Mounted Laser Hits: optimized the spawning and scaling rates over distance
'Afterburn' FX added to Mounted Railgun Hits: optimized the spawning and scaling rates over distance
Propellant explosion FX Updated to better match explosive damage area - also added more dissipation to reduce 'clumping' on slower moving explosions
New effect created for the large propellant container
Fuel Rod explosion FX updated to better match explosive damage area - also added more dissipation to reduce 'clumping' on slower moving explosions
Tractor Beam FX updated to be more 'stream like' and notably different to Resource Bridge
Some of the reticles have been fixed due to them not being visible enough against darker backgrounds - reticle effects have been improved
Other
Some adjustments have been made to auto exposure (less dramatic change from dark to bright)
Devices: ammunition storage crate has been added
Lighting and holograms added to: Balestra ship shop, Argentavian Federation ship shop, Kbot ship shop
Reconstruction Machine was cut into 4 smaller pieces that can be carried. Inventory icons have been created for the pieces
UI icons created for buttons in the top bar in SSC:
New icons: asset browser, toolbox, tool options, multi-user undo system, materials, scene view, properties, YOLOL script editor, building budget, paint colors, material cost
Sharper versions of existing icons: LOD viewer, create, attach, detach, show spaceship orientation
Starbase Alpha invites are back! Now that the game has a proper starter-experience and a ton of new features, we are resuming additional invite waves.
Here's a new video showing some current gameplay from the alpha: https://youtu.be/hoQxvVKjHLA
If you'd like to participate in the Starbase Closed Alpha, and you've done one of the two signup surveys - await your invitation! If you've not done the survey, head over to https://starbasegame.com/alpha-signup and fill out the form, and join our Discord at https://discord.gg/starbase for the latest info and invite updates.
We'll start with moderate amounts of invites first, but before Early Access launches, we hope to properly stress test the game with massive player counts, so expect the invitations to ramp up significantly in the coming couple of months. Soon enough we'll need everyone who signed up :)
Hello everyone! Here are the progress notes of week 50 - hope you enjoy!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
Fuel Rod does not require bolts anymore when attached to Fuel Chamber
New ellipsoid safe zone around Origin: The safe zones changed from 350x200x80km box to a 1000x440x100km ellipsoid
Ore distribution has been adjusted in the safe zone to match the new safe zone shape
A bug fixed that allowed to get other players' credits while standing in the collector shaft at Mining Job.
Beam weld mass changed, they do not add extra mass to ships
Automatic thruster naming tested and added to Ship Designer: Thruster names should now match the names used by the MFC automatically
Improvements to ship transponders and station transponders were designed, added an article about transponders to Starbase wiki
Improvements to ship hosting and loading were designed
Spaceships
Sunny Ship Center (dev spaceship shop) updates:
Laborer II has been added (pre-upgraded tutorial reward ship)
Player ship shop updates:
Added to Rando shops: Glacier AH-06, Donnager, Tadpole, Nusa light shuttle (moved from Okim), Croc, Harpy, Swine, Apito, Elyune, Will-o-Wisp, Nymph, Ridder
Added to Okim shops: Midge, Mastodon, Mover, Malamute II, T3-A Vulcanus, Bat
Added to DURΛTΞCH shop: LYNGBAKER A, Fundinn A, EYDAMA A, ORMVIDAR A, Aelsa A, Alfrigg A, Bomburr A, Jordis A, Signy A
Removed: Miter Saw, Nate, Protector
Code
Gameplay
Small scrap detection issues have been fixed
Containers no longer explode upon building
Autobolting now works with angled beams
Ore penalty to ship towing cost doesn't apply anymore when the ship has been lost at the target station
Option for highlighting missing station and lot blueprint parts has been added
An issue fixed where players got repeatedly disconnected due to entering the game in the middle of a large station with too much data being sent from the server at once
User Interface
Fixes to ore not stacking fully are underway
An issue where items on lots couldn't be picked up has been fixed
Players are no longer able to buy 2x1 items when there's no space in the Mining Backpack
Players are no longer able to bolt other players' ships with auto-bolting
Trade window now has a limit of 2000 items
An issue fixed with ores disappearing when using material transfer context menu several times
Priority snap point type added for devices which will only connect with a hardpoint-type
Placeholder version of company teams UI is now finished
Audio
Thruster sounds have been tweaked
Ore collection sounds have been fixed
Mining backpack vacuuming sounds have been changed to match the new design
LOD collision audio support is in the making
Art
Animations and Emotes
1st person rocket launcher reload animation has been updated to match the current reload time
Rummage animations (1st person) have been added to Building Tool, C4, Laser Rifle and Laser Cutter.
Stations and Cities
First skyscraper entrance has been updated with interior decorations.
Four skyscraper floor modules, as well as their "light/dark" versions, have been updated with interior decorations.
Various LODs created and updated
Weapons and Armor
Yeoman armorset texture update is in progress
Weapon reticles have been updated (glow edited)
Other
Assets for five new ore material added: Material models, ore textures and inventory icons.
New rich asteroid concept images have been created (ideas only, not decided to implement in game yet)
Endoskeleton texture update is in progress
The Reconstruction Machine textures have been finished.