Hello everyone. Here are the progress notes of week 14 of 2021!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
Mining Backpack changes have been tested (two dedicated ore slots added and ability to store ore in normal slots)
User Interface
Company stations access control design has been worked on
Ship controls, mining in space and building tutorials have been worked on
Work on Auction House design for crafting continues
Station Manager can now be used to control who is able to see your station transponder
Station Manager can now be used to resign your station
Player station and lot transponder Settings have been moved from Station Manager to Settings menu
Stations and cities
Moon City should no longer float above the planet surface
Other
Solid version of pipes and cables that can transfer resources and data has been worked on
Code
Gameplay
Tripod weapon rotations have been worked on
Work on Easy Build Mode continues
The implementation of Spaceship tutorial has started
Station building multiplayer has been worked on; work on permissions continues
User Interface
Crafting UI has been worked on
Fixes have been made to the mail system; the issue with loading the inbox, when it contained mail with a lot of attachments, has been fixed
Interface for sharing spaceship access rights to others has been implemented, backend support still needed
The Station Manager has been worked on
In-game Designers
Cargo Beams & Cargo Frames are no longer erroneously active in Spaceship Designer
Automatic thruster naming no longer groups connected triangle thrusters
Decal painting has been worked on
Art
Animations and Emotes
New unarmed and rifle prone transitions finished, animations for others weapons to come
Stations and Cities
Skyscraper entrance module 3 (light and dark) has been updated to Moon city
Additional art has been added to Work Hub's job hall modules
Other
Work on polishing Viper armor set textures has continued
Cliff materials for Moon type 2 and 4 have been worked on
Large thruster connector has been updated to fit the station grid
VFX updates for Antigel Rifle and Whiplash weapons have been worked on
Hello everyone. Here are the progress notes of week 13 of 2021!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
Triangle and Box thruster nozzles now affect thruster's total thrust
Buying blueprint chips with custom blueprints has been tested and improvements were designed
Design for registering spaceships as owned if they have been built outside of Spaceship Designer has been started
Free-form building in moon has been tested and improvements have been designed
Design for solid version of pipes and cables that can transfer resources and data continues
User Interface
Company medal awards and medal creator have been designed
Company ship access control has been designed
Using premade parts for Ship Designer purchases has been implemented
Code
Gameplay
Universal Tool optimizations have been made - Asteroid material queries should not cause FPS deflation
Ship transponders color code have been expanded to stations and lots
Two new ore slots have been added to mining backpack
Tripod functionality has been worked on
The objectives of the Demolition job tutorial have been revamped: All tools spawn right at the beginning and all four ships have separate objectives
Being able to restart the tutorial after completing it without first resetting the progress in the settings have been fixed
Jobs not being in tutorial mode after relogging with the tutorial active have been fixed
The Demolition job tutorial now shows usage hint for the currently active tool
User Interface
Page for editing mission settings have been worked on
Ship Manager's Access page has been worked on
Art
Animations and Emotes
Work on new prone transition animations continues
Stations and Cities
Windowed submodules have been updated in grid slots
Skyscraper Roof module 04 has been finished
Old window assets have been replaced in Skyscraper roof modules
Other
More rocks have been added for Moon Type 4
Rock spawn logic adjustments have been made for Elysium
Salvage collector asset has been created
Inventory icons for station and ship blueprint chips have been created
Auto snap icon for Ship Designer has been created
Relative sizing of all explosive propellant VFX have been updated, visual and optimization updates have also been made
Significant optimization/rework of remote explosive VFX when multiple detonations are combined up close
Hello everyone. Here are the progress notes of week 12 of 2021!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
Design for solid version of pipes and cables that can transfer resources and data has started
User Interface
Naming policy has been updated to allow numerals for ships, companies and blueprints
Design for new versions of company ship access pages has been worked on
Spawn, flight, build and deconstruct rights have been combined under operator rights
Operator is determined by rank/team/job
Rank may give deed, trade and decommission access to accessible ships
Stations and Cities
Old windows of Lot Designer's medium halls have been updated with the new ones
Code
Gameplay
Ship thrusters no longer consume resources/power when they cannot function due to their structural connection, nor in the Ship Designer edit mode
Cargo Frame's wall collisions now keep up with the ship during fast travel
Magnetic Boots now lock on Cargo Frame fields
Transponder colors were not shown properly, default color was corrected and priority was reversed
Material Point Scanner code has been refactored to work with LOD asteroids
Easy Build Mode has been worked on, ship blueprint saving functionality has been started
User Interface
Resource management UI windows have been worked on, all tabs (that should) are now scalable
Company bank accounts have been worked on
An option to show previews of mail attachments in the inbox has been added
Refactoring of the tutorial gameplay logic has been finished
Other
Foundation modules should be same height when placed on moons (free-form building)
Foundation modules should be able to be welded in place, instead of adding them to station automatically
Art
Animations and Emotes
Work on new prone transition animations continues
Stations and Cities
Details on the exterior of module hall c large 10 has been finished
Other
Finalization of Large Generator assets has been worked on
Viper armorset texture polish has been worked on
Exorium processing unit has been finished
All explosive container VFX have been updated for improved chain reaction behavior
Starbase Early Access Release Target and New Features Revealed!
Hello everyone!
The Early Access release of Starbase is now targeting May 2021, and we plan to announce the exact release date in April! We’ve decided that we need a bit of extra development time to make sure that the game is in line with our vision.
In the meantime we continue to run the Closed Alpha test until launch, while working hard on many important gameplay loops and big new features that will be added to the game during April. We know the community has been waiting eagerly for the public release, but we promise the wait is worth it – we are almost at the finish line!
We also bring you a new feature video showing one of the big upcoming features: atmosphere for moons and planets with day and night cycles. The new features also include interconnected gameplay elements like Gas Refineries and Atmosphere Pumps. See more in the video below!
https://youtu.be/I9Bd_pD0vDo
Here are also some new atmosphere screenshots for you to enjoy!
Keep up with Starbase development progress, upcoming features and latest news:
Hello everyone. Here are the progress notes of week 11 of 2021!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
Ship Diagnostic Scanner has been finished and added to shops and Ship Designer
Salvage Collector asset design has been finished
Connector plug and resource plug components have been created and configured for Large Generator assets and tested
Work on Easy Build Mode continues
New armor mechanics for penetration depth based on material density have been tested
User Interface
New social tab for mission groups has been designed, can be split into units if needed
Auction House introduction and additional tutorial choices has been worked on
Naming policy for ships, chips and companies has been worked on
Stations and Cities
Floating holograms have been removed from the Moon city
Old windows have been replaced with the new ones in Lot designer's Small, Large and Hallway -modules
Medium halls and the rest of the buildings are in progress
Other
Pincer has been updated: second generator unit has been added
Vasama purchasing terminal removed from Marketplace.
The following ships have been removed from Duratech ship shop:
LYNGBAKER A, Beli DTX-BEL8-A, Sinthgut DTX-SGT5-A, Heptifili A DTX-HEP1-A
Ships moved to Chemosh ship shop from Rando 3:
Chemosh Badger-28, Chemosh Ark I
Rando shipshop changes:
MLS-8-252 "Truzhenik" added to Rando 3
Gourami removed from Rando 3
Marlin removed from Rando 2
Hype Van, Hype Van Autocannon Blue and Hype Van Autocannon Red removed from Rando 1
Code
Gameplay
Resource consumption order issues have been fixed
Quick melee environmental hit detection while aboard a moving ship has been fixed
The tech behind Cargo Lock Beams and Cargo Frames has been refactored, improving multiplayer functionality
Thruster consumption improvements (affecting especially Plasma Thrusters)
The very base gameplay for tripod weapons has been finished and bug fixing and adding remaining functionality has started
Work with chain explosions has been finished
User Interface
Work on adding company bank accounts has continued
Work on the mail system has continued
First version of Mission overview page has been finished
In-game Designers
Snapping issues with certain beam combinations not snapping together in SSC have been fixed
Art
Animations and Emotes
Work on improving midair animations continues
New transition animations when entering/exiting prone are under work
Stations and Cities
Hallway modules' connecting sides have been visually updated
Other
Trinity armorset textures and paintjobs have been updated
Visual and performance updates have been made to Fast Travel Gate travel VFX
Maneuver Thruster: Some of the stability and performance issues have been addressed and some minor visual updates have been made
Hello everyone. Here are the progress notes of week 10 of 2021!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
Weapons no longer leave empty magazines in inventory when the magazine is spent
Players are no longer able to punch while in cursor mode
Details on material refining process has been worked on
Salvage Collector (part of the refining process) design has been started
Material Point Scanner has been tested on asteroids, devices and other objects after committed fixes
Work on Large Generator continues, current assets have been tested
Missile design and launch testing, removing speed inherit fixed some issues with missiles colliding with ships
User Interface
Mission invitation and accepting logic has been updated, players accept mission and accepted players are invited by officer
Other
Floating resource bridges in one of ther Robur's refill stations have been placed in their correct location
Several updates have been made to player ship shops: new ships have been added and some ship placements have been changed
Kodiak and Serf spaceships have been updated
Code
Gameplay
Quality of life fixes to "facing to up" orientation bind have been made
Initial resource network support for material gasses (not yet available in game)
Server support for resource generating devices has been worked on
Various issues with tripod weapon magazine handling have been fixed
User Interface
Mail server support for receiving attachments has been finished
In-game Designers
Initialization order related issues that occurred when opening certain maps in the Spaceship Designer have been fixed
Issues that caused entering the Station Designer to get stuck with larger stations have been fixed
Art
Animations and Emotes
Work on improving midair animations continues
Stations and Cities
Level art for planet city barricade modules has been made
OKI and Rando ship shop identifying holograms have been updated
Work on Skyscraper Roof 04 interior has started
Other
Work on Exorium processing unit model is nearly complete
Visual and performance updates to Warp Gate entry VFX
We have talked about the devices in Starbase before, but there have been many new additions to the device list since then. Thus, this video focuses on the new devices: theReconstruction Machine, the3D Printer, and theTransponder.
https://youtu.be/1mXgK2q4SkE Want to find out how to resurrect mid-fight? Or how to automate your station building? Check out Starbase - More Devices Feature Video above!
Hello everyone. Here are the progress notes of week 9 of 2021!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
Ship Diagnostic Scanner has been tested: working as intended, more throughout testing continues
Refill Terminal UI re-design has been finished (support for multiple propellant types)
Large Generators preliminary design has been finished, asset design has been started
Work on easy build mode continues
Weapon balance has been worked on, tests and adjustments to small weapons have been looked into
User Interface
New Company missions review system for individual participants has been designed
Mission rating and medals and Company rank rights have been worked on
Features to review mission success and giving feedback have been worked on
Other
Locations of Okim 1 and 2 shipshops in Origin station have been swapped
Repair job shipwreck (Laborer) has been updated
The following ships were removed from Sunny ship center:
Gofer
Mason
Ithaca V1
Ithaca V4
Ocelot
Vector
Peon
Vasama
Twin Vasama
Vasama Vanette
Tugger
Code
Gameplay
The addition of two new material slots to backpack have been worked on
Tripod reloading has been worked on
Ship Diagnostic Scanner has been committed
User Interface
Work on the mail system has continued
Work on the server side support for sending item attachments has started
Company Mission overview page has been worked on
Station Manager Access page has been worked on
In-game Designers
Using ship showroom test flight spawns the ship at the nearest ship spawn area
Scene loading code placing certain ships out of bounds has been fixed
Furniture-category not being visible in interior designer have been fixed
Art
Animations and Emotes
3rd person mid-air animations have been polished
Stations and Cities
Skyscraper Roof Module 03 has been finished
New windows have been made. Waiting for implementation
Other
Inventory icons for the updated ladder assets have been added
Inventory icons for modular button assets have been added:
Button 12x12, button 12x24, light button 12x12, Safety Lid button (Round), Safety Lid button (square) and Switch 12x24cm
Some colors have been flipped to differentiate the button variants from each other
Inventory icons for Ship Diagnostic Scanner have been added
Plasma Thruster: Snap points to the nozzle support legs have been added
A set of objects that connect large thrusters have been created
Issues with unwanted VFX sometimes appearing behind Mounted Laser barrel have been fixed
Work of player re-spawn effects for Reconstruction Machine has started
Hello everyone. Here are the progress notes of week 8 of 2021!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
Spawn orientation has been fixed on Reconstruction Machines: players will now face "away" from the machine when spawning
Plasma Thruster exhaust damage effects have been configured
Center of Mass and Center of Thrust indicators have been tested in Ship Designer
Refill Terminal UI design update has been worked on
Work on Large Generator continues
Work on Easy Build Mode continues: module rotation, controls and binds have been tested
Karnite propellant tanks and configurations for them have been made
User Interface
Work on Spaceship tutorial continues
Design for new Company ship UI is underway: rank access, personal access and team access has been worked on
Station and Ship Manager UIs have been worked on
Stations and Cities
A new event space station "Pirate Outpost" has been created
Other
Two new buttons have been added: Safety Lid Button Round and Safety Lid Button Square
Switch 12x24 cm has been added
Several improvements to the decal editing in Spaceship Designer have been designed
Code
Gameplay
An issue with ship despawing when leaving the station while despawn window is visible has been fixed
Scrap detection system when loading large amounts of static objects (for example stations) has been optimized
Tripod weapon functionality has been worked on
User Interface
Work on adding company bank accounts has continued
In-game Designers
Decal icons and name localizations have been added to asset browser
Automatic thruster naming not working for plasma thrusters has been fixed
Several improvements to the decal editing in Spaceship Designer have been implemented
Art
Animations and Emotes
Work on melee animations continues
Work on decalizer & painter tool animations continues
Missing prone transition animations are in the making
Stations and Cities
Missing ramps at player shipshop entrances have been fixed
Holograms have been added to player shipshop (Duratech, Okim and Rando) entrances and rooftops to help players identify them
Other
Signal booster device has been modeled and textured
Moon ground materials have been updated with more variations
More launcher related inventory icons have been created
Icons for Virtual Mass and Thruster Field Name tools have been created
First version of Large Plasma Thruster VFX
Significant visual and behavioral updates to Box and Triangle Thrusters
Hello everyone. Here are the progress notes of week 7 of 2021!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
Cable and Pipe tools now place down cables and pipes from the center of the camera instead of the end of the tool, making placement easier in tight spaces
Design on large generator has started (more powerful and efficient generator for larger ships)
Plasma thruster configurations have been worked on
User Interface
Tutorials for spaceships controls and flying have been worked on
Company Missions logic has been worked on
Public Missions log
Leaders being able to remove personnel mid mission
Accepting and denying missions
Initial designs for new infographics have been worked on
Work on Station Manager UI continues
Stations and Cities
Missing Eydama A ship added back to Duratech store
Removed Hildr A ship from Duratech store
Various station asset names have been updated
Collision issue with Station Designer's Angled Corners has been fixed
Other
Premade ships are being updated for the thruster changes
More buttons and switches are being worked on
Code
Gameplay
Inventory handling for tripod weapons have been worked on
The interactions and indicators with levers and other devices while holding tools have been improved
A bug that caused ship shop ships to sometimes spawn at odd locations around the ship shop has been fixed
Lot transponder pointed locations for player station contained lots have been fixed
User Interface
The addition of company bank accounts have been worked on
Mail inbox can now be searched based on mail subject, sender, send date and various other filters
The sent mail-mailbox now shows recipient instead of sender name. The opened mail view also shows the recipient's name in addition to the sender.
Station Access Page have been worked on
In-game Designers
Scene view box can no longer select objects that aren't supposed to be selectable, such as (partially) built station grid slots.
Editing player station lots now displays the LOD of the player station around the lot
Fixed moons in the background appearing in wrong locations while in the Spaceship Designer
Art
Animations and Emotes
Work on melee animations has continued
Work on decalizer & painter tool animations has continued
Stations and Cities
Work on Skyscraper Roof Module 02 interior has continued
Weapons and Armor
Watcher armorset have been polished
Other
Modeling for a signal booster asset is underway
Created inventory icons for various torpedo and missile launcher related assets
Work on the reconstruction machine effect have continued