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Starbase screenshot
Genre: Simulator

Starbase

Starbase - Progress Notes Week 14 (2021)


Progress Notes Week 14


April 5th - 9th



Hello everyone. Here are the progress notes of week 14 of 2021!

Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.

Design


Features

  • Mining Backpack changes have been tested (two dedicated ore slots added and ability to store ore in normal slots)


User Interface

  • Company stations access control design has been worked on
  • Ship controls, mining in space and building tutorials have been worked on
  • Work on Auction House design for crafting continues
  • Station Manager can now be used to control who is able to see your station transponder
  • Station Manager can now be used to resign your station
  • Player station and lot transponder Settings have been moved from Station Manager to Settings menu


Stations and cities

  • Moon City should no longer float above the planet surface


Other

  • Solid version of pipes and cables that can transfer resources and data has been worked on


Code


Gameplay

  • Tripod weapon rotations have been worked on
  • Work on Easy Build Mode continues
  • The implementation of Spaceship tutorial has started
  • Station building multiplayer has been worked on; work on permissions continues


User Interface

  • Crafting UI has been worked on
  • Fixes have been made to the mail system; the issue with loading the inbox, when it contained mail with a lot of attachments, has been fixed
  • Interface for sharing spaceship access rights to others has been implemented, backend support still needed
  • The Station Manager has been worked on


In-game Designers

  • Cargo Beams & Cargo Frames are no longer erroneously active in Spaceship Designer
  • Automatic thruster naming no longer groups connected triangle thrusters
  • Decal painting has been worked on


Art


Animations and Emotes

  • New unarmed and rifle prone transitions finished, animations for others weapons to come


Stations and Cities

  • Skyscraper entrance module 3 (light and dark) has been updated to Moon city
  • Additional art has been added to Work Hub's job hall modules


Other

  • Work on polishing Viper armor set textures has continued
  • Cliff materials for Moon type 2 and 4 have been worked on
  • Large thruster connector has been updated to fit the station grid
  • VFX updates for Antigel Rifle and Whiplash weapons have been worked on
  • VFX work on Autocannon Tripod has started


Gallery








Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase - Progress Notes Week 13 (2021)


Progress Notes Week 13


March 29th - April 2nd



Hello everyone. Here are the progress notes of week 13 of 2021!

Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.

Design


Features

  • Triangle and Box thruster nozzles now affect thruster's total thrust
  • Buying blueprint chips with custom blueprints has been tested and improvements were designed
  • Design for registering spaceships as owned if they have been built outside of Spaceship Designer has been started
  • Free-form building in moon has been tested and improvements have been designed
  • Design for solid version of pipes and cables that can transfer resources and data continues


User Interface

  • Company medal awards and medal creator have been designed
  • Company ship access control has been designed
  • Using premade parts for Ship Designer purchases has been implemented


Code


Gameplay

  • Universal Tool optimizations have been made - Asteroid material queries should not cause FPS deflation
  • Ship transponders color code have been expanded to stations and lots
  • Two new ore slots have been added to mining backpack
  • Tripod functionality has been worked on
  • The objectives of the Demolition job tutorial have been revamped: All tools spawn right at the beginning and all four ships have separate objectives
  • Being able to restart the tutorial after completing it without first resetting the progress in the settings have been fixed
  • Jobs not being in tutorial mode after relogging with the tutorial active have been fixed
  • The Demolition job tutorial now shows usage hint for the currently active tool


User Interface

  • Page for editing mission settings have been worked on
  • Ship Manager's Access page has been worked on


Art


Animations and Emotes

  • Work on new prone transition animations continues


Stations and Cities

  • Windowed submodules have been updated in grid slots
  • Skyscraper Roof module 04 has been finished
  • Old window assets have been replaced in Skyscraper roof modules


Other

  • More rocks have been added for Moon Type 4
  • Rock spawn logic adjustments have been made for Elysium
  • Salvage collector asset has been created
  • Inventory icons for station and ship blueprint chips have been created
  • Auto snap icon for Ship Designer has been created
  • Relative sizing of all explosive propellant VFX have been updated, visual and optimization updates have also been made
  • Significant optimization/rework of remote explosive VFX when multiple detonations are combined up close


Gallery










Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase - Progress Notes Week 12 (2021)


Progress Notes Week 12


March 22nd - 26th



Hello everyone. Here are the progress notes of week 12 of 2021!

Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.

Design


Features

  • Design for solid version of pipes and cables that can transfer resources and data has started


User Interface

  • Naming policy has been updated to allow numerals for ships, companies and blueprints
  • Design for new versions of company ship access pages has been worked on

    • Spawn, flight, build and deconstruct rights have been combined under operator rights
    • Operator is determined by rank/team/job
    • Rank may give deed, trade and decommission access to accessible ships



Stations and Cities

  • Old windows of Lot Designer's medium halls have been updated with the new ones


Code


Gameplay

  • Ship thrusters no longer consume resources/power when they cannot function due to their structural connection, nor in the Ship Designer edit mode
  • Cargo Frame's wall collisions now keep up with the ship during fast travel
  • Magnetic Boots now lock on Cargo Frame fields
  • Transponder colors were not shown properly, default color was corrected and priority was reversed
  • Material Point Scanner code has been refactored to work with LOD asteroids
  • Easy Build Mode has been worked on, ship blueprint saving functionality has been started


User Interface

  • Resource management UI windows have been worked on, all tabs (that should) are now scalable
  • Company bank accounts have been worked on
  • An option to show previews of mail attachments in the inbox has been added
  • Refactoring of the tutorial gameplay logic has been finished


Other

  • Foundation modules should be same height when placed on moons (free-form building)
  • Foundation modules should be able to be welded in place, instead of adding them to station automatically


Art


Animations and Emotes

  • Work on new prone transition animations continues


Stations and Cities

  • Details on the exterior of module hall c large 10 has been finished


Other

  • Finalization of Large Generator assets has been worked on
  • Viper armorset texture polish has been worked on
  • Exorium processing unit has been finished
  • All explosive container VFX have been updated for improved chain reaction behavior


Gallery











Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase Early Access Release Target and New Features Revealed!



Hello everyone!

The Early Access release of Starbase is now targeting May 2021, and we plan to announce the exact release date in April! We’ve decided that we need a bit of extra development time to make sure that the game is in line with our vision.

In the meantime we continue to run the Closed Alpha test until launch, while working hard on many important gameplay loops and big new features that will be added to the game during April. We know the community has been waiting eagerly for the public release, but we promise the wait is worth it – we are almost at the finish line!

We also bring you a new feature video showing one of the big upcoming features: atmosphere for moons and planets with day and night cycles. The new features also include interconnected gameplay elements like Gas Refineries and Atmosphere Pumps. See more in the video below!

https://youtu.be/I9Bd_pD0vDo

Here are also some new atmosphere screenshots for you to enjoy!











Keep up with Starbase development progress, upcoming features and latest news:




And don't forget to wishlist Starbase on Steam!

https://store.steampowered.com/app/454120/Starbase/

Starbase - Progress Notes Week 11 (2021)


Progress Notes Week 11


March 15th - 19th



Hello everyone. Here are the progress notes of week 11 of 2021!

Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.

Design


Features

  • Ship Diagnostic Scanner has been finished and added to shops and Ship Designer
  • Salvage Collector asset design has been finished
  • Connector plug and resource plug components have been created and configured for Large Generator assets and tested
  • Work on Easy Build Mode continues
  • New armor mechanics for penetration depth based on material density have been tested


User Interface

  • New social tab for mission groups has been designed, can be split into units if needed
  • Auction House introduction and additional tutorial choices has been worked on
  • Naming policy for ships, chips and companies has been worked on


Stations and Cities

  • Floating holograms have been removed from the Moon city
  • Old windows have been replaced with the new ones in Lot designer's Small, Large and Hallway -modules

    • Medium halls and the rest of the buildings are in progress


Other

  • Pincer has been updated: second generator unit has been added
  • Vasama purchasing terminal removed from Marketplace.
  • The following ships have been removed from Duratech ship shop:

    • LYNGBAKER A, Beli DTX-BEL8-A, Sinthgut DTX-SGT5-A, Heptifili A DTX-HEP1-A

  • Ships moved to Chemosh ship shop from Rando 3:

    • Chemosh Badger-28, Chemosh Ark I

  • Rando shipshop changes:

    • MLS-8-252 "Truzhenik" added to Rando 3
    • Gourami removed from Rando 3
    • Marlin removed from Rando 2
    • Hype Van, Hype Van Autocannon Blue and Hype Van Autocannon Red removed from Rando 1


Code


Gameplay

  • Resource consumption order issues have been fixed
  • Quick melee environmental hit detection while aboard a moving ship has been fixed
  • The tech behind Cargo Lock Beams and Cargo Frames has been refactored, improving multiplayer functionality
  • Thruster consumption improvements (affecting especially Plasma Thrusters)
  • The very base gameplay for tripod weapons has been finished and bug fixing and adding remaining functionality has started
  • Work with chain explosions has been finished


User Interface

  • Work on adding company bank accounts has continued
  • Work on the mail system has continued
  • First version of Mission overview page has been finished


In-game Designers

  • Snapping issues with certain beam combinations not snapping together in SSC have been fixed


Art


Animations and Emotes

  • Work on improving midair animations continues
  • New transition animations when entering/exiting prone are under work


Stations and Cities

  • Hallway modules' connecting sides have been visually updated


Other

  • Trinity armorset textures and paintjobs have been updated
  • Visual and performance updates have been made to Fast Travel Gate travel VFX
  • Maneuver Thruster: Some of the stability and performance issues have been addressed and some minor visual updates have been made


Gallery




Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase - Progress Notes Week 10 (2021)


Progress Notes Week 10


March 8th - 12th



Hello everyone. Here are the progress notes of week 10 of 2021!

Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.

Design


Features

  • Weapons no longer leave empty magazines in inventory when the magazine is spent
  • Players are no longer able to punch while in cursor mode
  • Details on material refining process has been worked on
  • Salvage Collector (part of the refining process) design has been started
  • Material Point Scanner has been tested on asteroids, devices and other objects after committed fixes
  • Work on Large Generator continues, current assets have been tested
  • Missile design and launch testing, removing speed inherit fixed some issues with missiles colliding with ships


User Interface

  • Mission invitation and accepting logic has been updated, players accept mission and accepted players are invited by officer


Other

  • Floating resource bridges in one of ther Robur's refill stations have been placed in their correct location
  • Several updates have been made to player ship shops: new ships have been added and some ship placements have been changed
  • Kodiak and Serf spaceships have been updated


Code


Gameplay

  • Quality of life fixes to "facing to up" orientation bind have been made
  • Initial resource network support for material gasses (not yet available in game)
  • Server support for resource generating devices has been worked on
  • Various issues with tripod weapon magazine handling have been fixed


User Interface

  • Mail server support for receiving attachments has been finished


In-game Designers

  • Initialization order related issues that occurred when opening certain maps in the Spaceship Designer have been fixed
  • Issues that caused entering the Station Designer to get stuck with larger stations have been fixed


Art


Animations and Emotes

  • Work on improving midair animations continues


Stations and Cities

  • Level art for planet city barricade modules has been made
  • OKI and Rando ship shop identifying holograms have been updated
  • Work on Skyscraper Roof 04 interior has started


Other

  • Work on Exorium processing unit model is nearly complete
  • Visual and performance updates to Warp Gate entry VFX


Gallery




Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase - More Devices Feature Video



A new Starbase Feature video is here!

We have talked about the devices in Starbase before, but there have been many new additions to the device list since then. Thus, this video focuses on the new devices: the Reconstruction Machine, the 3D Printer, and the Transponder.

https://youtu.be/1mXgK2q4SkE
Want to find out how to resurrect mid-fight? Or how to automate your station building? Check out Starbase - More Devices Feature Video above!

Join the discussion on the official Starbase Discord.




And don't forget to wishlist Starbase on Steam!

https://store.steampowered.com/app/454120/Starbase/

Starbase - Progress Notes Week 9 (2021)


Progress Notes Week 9


March 1st - 5th



Hello everyone. Here are the progress notes of week 9 of 2021!

Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.

Design


Features

  • Ship Diagnostic Scanner has been tested: working as intended, more throughout testing continues
  • Refill Terminal UI re-design has been finished (support for multiple propellant types)
  • Large Generators preliminary design has been finished, asset design has been started
  • Work on easy build mode continues
  • Weapon balance has been worked on, tests and adjustments to small weapons have been looked into


User Interface

  • New Company missions review system for individual participants has been designed
  • Mission rating and medals and Company rank rights have been worked on
  • Features to review mission success and giving feedback have been worked on


Other

  • Locations of Okim 1 and 2 shipshops in Origin station have been swapped
  • Repair job shipwreck (Laborer) has been updated
  • The following ships were removed from Sunny ship center:

    • Gofer
    • Mason
    • Ithaca V1
    • Ithaca V4
    • Ocelot
    • Vector
    • Peon
    • Vasama
    • Twin Vasama
    • Vasama Vanette
    • Tugger



Code


Gameplay

  • The addition of two new material slots to backpack have been worked on
  • Tripod reloading has been worked on
  • Ship Diagnostic Scanner has been committed


User Interface

  • Work on the mail system has continued

    • Work on the server side support for sending item attachments has started

  • Company Mission overview page has been worked on
  • Station Manager Access page has been worked on


In-game Designers

  • Using ship showroom test flight spawns the ship at the nearest ship spawn area
  • Scene loading code placing certain ships out of bounds has been fixed
  • Furniture-category not being visible in interior designer have been fixed


Art


Animations and Emotes

  • 3rd person mid-air animations have been polished


Stations and Cities

  • Skyscraper Roof Module 03 has been finished
  • New windows have been made. Waiting for implementation


Other

  • Inventory icons for the updated ladder assets have been added
  • Inventory icons for modular button assets have been added:

    • Button 12x12, button 12x24, light button 12x12, Safety Lid button (Round), Safety Lid button (square) and Switch 12x24cm
    • Some colors have been flipped to differentiate the button variants from each other

  • Inventory icons for Ship Diagnostic Scanner have been added
  • Plasma Thruster: Snap points to the nozzle support legs have been added
  • A set of objects that connect large thrusters have been created
  • Issues with unwanted VFX sometimes appearing behind Mounted Laser barrel have been fixed
  • Work of player re-spawn effects for Reconstruction Machine has started


Gallery







Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase - Progress Notes Week 8 (2021)


Progress Notes Week 8


February 22th - 26th



Hello everyone. Here are the progress notes of week 8 of 2021!

Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.

Design


Features

  • Spawn orientation has been fixed on Reconstruction Machines: players will now face "away" from the machine when spawning
  • Plasma Thruster exhaust damage effects have been configured
  • Center of Mass and Center of Thrust indicators have been tested in Ship Designer
  • Refill Terminal UI design update has been worked on
  • Work on Large Generator continues
  • Work on Easy Build Mode continues: module rotation, controls and binds have been tested
  • Karnite propellant tanks and configurations for them have been made


User Interface

  • Work on Spaceship tutorial continues
  • Design for new Company ship UI is underway: rank access, personal access and team access has been worked on
  • Station and Ship Manager UIs have been worked on


Stations and Cities

  • A new event space station "Pirate Outpost" has been created


Other

  • Two new buttons have been added: Safety Lid Button Round and Safety Lid Button Square
  • Switch 12x24 cm has been added
  • Several improvements to the decal editing in Spaceship Designer have been designed


Code


Gameplay

  • An issue with ship despawing when leaving the station while despawn window is visible has been fixed
  • Scrap detection system when loading large amounts of static objects (for example stations) has been optimized
  • Tripod weapon functionality has been worked on


User Interface

  • Work on adding company bank accounts has continued


In-game Designers

  • Decal icons and name localizations have been added to asset browser
  • Automatic thruster naming not working for plasma thrusters has been fixed
  • Several improvements to the decal editing in Spaceship Designer have been implemented


Art


Animations and Emotes

  • Work on melee animations continues
  • Work on decalizer & painter tool animations continues
  • Missing prone transition animations are in the making


Stations and Cities

  • Missing ramps at player shipshop entrances have been fixed
  • Holograms have been added to player shipshop (Duratech, Okim and Rando) entrances and rooftops to help players identify them


Other

  • Signal booster device has been modeled and textured
  • Moon ground materials have been updated with more variations
  • More launcher related inventory icons have been created
  • Icons for Virtual Mass and Thruster Field Name tools have been created
  • First version of Large Plasma Thruster VFX
  • Significant visual and behavioral updates to Box and Triangle Thrusters


Gallery




Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase - Progress Notes Week 7 (2021)


Progress Notes Week 7


February 15th - 19th



Hello everyone. Here are the progress notes of week 7 of 2021!

Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.

Design


Features

  • Cable and Pipe tools now place down cables and pipes from the center of the camera instead of the end of the tool, making placement easier in tight spaces
  • Design on large generator has started (more powerful and efficient generator for larger ships)
  • Plasma thruster configurations have been worked on


User Interface

  • Tutorials for spaceships controls and flying have been worked on
  • Company Missions logic has been worked on

    • Public Missions log
    • Leaders being able to remove personnel mid mission
    • Accepting and denying missions

  • Initial designs for new infographics have been worked on
  • Work on Station Manager UI continues


Stations and Cities

  • Missing Eydama A ship added back to Duratech store
  • Removed Hildr A ship from Duratech store
  • Various station asset names have been updated
  • Collision issue with Station Designer's Angled Corners has been fixed


Other

  • Premade ships are being updated for the thruster changes
  • More buttons and switches are being worked on


Code


Gameplay

  • Inventory handling for tripod weapons have been worked on
  • The interactions and indicators with levers and other devices while holding tools have been improved
  • A bug that caused ship shop ships to sometimes spawn at odd locations around the ship shop has been fixed
  • Lot transponder pointed locations for player station contained lots have been fixed


User Interface

  • The addition of company bank accounts have been worked on
  • Mail inbox can now be searched based on mail subject, sender, send date and various other filters
  • The sent mail-mailbox now shows recipient instead of sender name. The opened mail view also shows the recipient's name in addition to the sender.
  • Station Access Page have been worked on


In-game Designers

  • Scene view box can no longer select objects that aren't supposed to be selectable, such as (partially) built station grid slots.
  • Editing player station lots now displays the LOD of the player station around the lot
  • Fixed moons in the background appearing in wrong locations while in the Spaceship Designer


Art


Animations and Emotes

  • Work on melee animations has continued
  • Work on decalizer & painter tool animations has continued


Stations and Cities

  • Work on Skyscraper Roof Module 02 interior has continued


Weapons and Armor

  • Watcher armorset have been polished


Other

  • Modeling for a signal booster asset is underway
  • Created inventory icons for various torpedo and missile launcher related assets
  • Work on the reconstruction machine effect have continued
  • All Endo Hit effects have been updated


Gallery





Videos


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Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐