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Genre: Simulator

Starbase

Starbase - September Alpha News Video



A new Starbase video is here!

There’s been quite a few big updates to the Starbase Alpha during the past month. There have been changes made and new features added that change gameplay, especially when it comes to building ships and mining.

This video takes a look at these new features, including the Material Selection Tool for the Spaceship Designer, the newly redistributed asteroid field, Demolition Job, Audio Signal Device and more.

https://youtu.be/BPHWtuF7XGA
Want to see what the new asteroid field looks like? Or hear what kind of sounds the Audio Signal Device can make? Watch Starbase - Alpha News September from the link above.

Join the discussion on the official Starbase Discord.




And don't forget to wishlist Starbase on Steam!

https://store.steampowered.com/app/454120/Starbase/

Starbase - Progress Notes Week 40 (2020)


Progress Notes Week 40


(September 28th - October 2nd)



Hello everyone! Here are the progress notes of week 40 - hope you enjoy!

Design


Features

  • Ore Collectors adjustable power consumption design has been finished
  • Universal Tool usability improvements regarding ship blueprint have been designed
  • Armor system testing is underway, values have been fixed and tested based on feedback
  • Material design: density values of heaviest ores have been fixed to make them less painful for ships to carry around
  • First phase of transponder re-design has been completed and code tasks were created

Stations

  • DURATΞCH Spaceship shop has been added to Starting station
  • Crusader's "Nate" has been placed back into Okim Industries' spaceship shop 2
  • Duplicate ships "Vigo", "Port Authority Shuttle" and "Merino" have been removed from Rando spaceship shop 2 and Okim Industries' spaceship shop 2
  • New player spaceships have been added:

    • Salamander, Transferens (updated), Consultor, The Martok, Mitersaw, Walter, Chemos Badger-28, Bumble, Worker Ant, Marmot-TNK, Modulus FR, Modulus MN, Modulus, Markolf Typ1, Javelin, Immerius


Spaceships / Spaceship Designer

  • Design for thruster device field automatic naming to match Main Flight Computer in Spaceship Designer was finished
  • Virtual mass for ore crates in Spaceship Designer has been worked on; allows testing how cargo mass would affect spaceship durability and behavior

Other

  • Shipwreck for upcoming Repair Job is under work and being tested


Code


Gameplay

  • Work on station building continues
  • Work on ship-to-ship resource transfer continues
  • Work on Repair Job continues
  • A fix was made for Player velocity to not start immediately decaying after unseating (with mag boots turned off)
  • Sound manager anomalies, related to frequently changing sound sources being handled as a combination, have been reduced
  • Frame integrity now detects chains of poorly connected frame beams, further reducing for example the exploitability of replacing long beams with several short ones
  • A fix was made for angular forces being produced on other objects by thruster exhausts
  • Pushing things with exhausts has been made less stable

User Interface

  • A fix was made for item shop not having savior for preview
  • A fix was made for item sell panel not updating icon
  • A frame for test flight mode tooltip was made and tested in a few places that could be used to open or close it
  • The implementation of dialog for test flight tooltips has been started

Audio

  • Bullet impact sound system has been worked on

Spaceship/Station Designer

  • Station part count limit added to Mega Station Designer
  • Station build area limit added to Mega Station Designer
  • Rotating multiple objects in local space now chooses the local space of the latest chosen component


Art


Animations and Emotes

  • Work on remote explosive animations continues
  • Work on 1st person emotes continues
  • New rifle fire animations have been made (3rd person)
  • Rummage animation has been polished (3rd person)

Stations

  • Floating holograms have been removed around Work Hub

Weapons & Armor

  • New upcoming armor set "Praetorian"
  • Strix armorset texture quality polished and paintjobs have been updated
  • Adamant armorset texture quality polishing in progress
  • Updated Mining Saw effects by reducing them in size to make them less prominent and dominating over the action
  • Updated Pickaxe Hit VFX to be quicker and the sparks more random
  • Updated the Mounted Laser Hit VFX to be more stronger and intense at the point of impact

Other

  • Large ice asteroid tests are underway
  • A new version of the audio signal device has been made
  • All Ship Designer asset icons should now be finished and assigned


Gallery





Videos


[previewyoutube="ho48lPNReEE;full"]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase - Progress Notes Week 39 (2020)


Progress Notes Week 39


(September 21st - September 25th)



Hello everyone! Here are the progress notes of week 39 - hope you enjoy!

Design


Features

  • Player head health has been increased, players are now able to die from headshots
  • Repair Job gameplay improvements have been worked on
  • Mining Job gameplay rework has been finished, mostly to accommodate new tutorial features
  • Armor update design and related math have been finished
  • Asteroid belt design and material configurations have been started for higher progression tiers

User Interface

  • UI and walkthrough features for the Repair Job tutorial have been worked on
  • Improvements have been made to the Demolition Job tutorial experience
  • Quest Tool UI has been reworked to work better with the current tutorial quest implementation
  • New tutorial phases have been added to Mining Job and Repair Job

Stations

  • Mining job hall has been updated with new workstation layout and structural changes.
  • Player spaceship shop updated:

    • All player spaceship shops' Hangar showrooms now have one large and one very large showcase areas. Mediums have been removed.
    • Due to the Hangar showroom update, spaceships "201 Bruiser" and "Nate" have been temporarily removed.
    • The following spaceships have been relocated: "Buffalo", "Vidar", Akimbo 1", "Racer"

  • Okim's Magnus has been removed
  • Kenetor's Buffalo, which had disappeared from Rando Spaceship shop due to LOD issues, has now been fixed
  • Missing Refill & Recharge slots have been placed back into Proia station
  • Two Mass Transit stops have been removed from Starting station due to them blocking the walkways of the updated station layout

Spaceships / Spaceship Designer

  • Transparency of windows and glasses in Spaceship Designer has been changed to make them a bit more visible


Code


Gameplay

  • Work on station building continues, auto-building has been optimized
  • Work on Repair Job continues, spawning issue has been fixed and repair checks have been added
  • Ship frame integrity calculation has been reworked
  • Frame integrity display was improved in Spaceship Designer
  • Broken thruster attachments (mainly nozzles) should no longer block their thrusters
  • A short bolt may now sometimes be placed when a longer one would be invalid only due to a gap between the components it reaches

User Interface

  • Chat was updated to unhide a channel when sending message to it

Audio

  • A fix was made for flyby audio not triggering with fast projectiles

Spaceship Designer

  • Switching to edit mode while editing a YOLOL chip in test mode should no longer lock up controls
  • Editing YOLOL scripts in Spaceship Designer should no longer lock controls
  • Unsaved changes are now prompted when exiting the game from the menu or using ALT+F4

Art


Animations and Emotes

  • Work on explosive drill animations continues
  • Work on remote explosive animations continues
  • 1st person versions of select emotes are in the making
  • New ADS poses made for rifle and pistol (3rd person)
  • Unarmed rummage animation polished (3rd person)

Stations / Lot Designer

  • Marketplace's legacy asset replacement is underway
  • Holograms that indicate which shop monitors sell weapons and which ammunition were added to Ares weapon shop in Marketplace
  • The colors of Asteroid Collection buildings were changed

Weapons

  • Hit spot for Tractor, Cargo Lock and Rangefinder Beams have been fixed to be more persistent
  • Mining Laser VFX updated (both Hit and Shoot fx)

    • A lot stronger and also more in line with other laser based weapons/tool tech
    • Also resolved some bugs related to a delay on the hit fx themselves


Other

  • Large ice asteroid tests in the new belt are underway
  • Asset icons were added for the following categories: Attachments, Beams, Decorative Plates, Cargo,
  • Controls, Doors, Lamps, Navigation, Networking, YOLOL, Hardpoints, Ship Weapons
  • Inventory icons were created for Tools and Utilities


Gallery






Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase Fleet PVP Tournament - The Simulations Vs. Venus Squadron



The Starbase Boltcrackers Fleet PVP tournament continues!

This video shows the battle between The Simulations and Venus Squadron. This battle includes a huge battleship with a large crew not just manning turrets and using rocket launchers, but also repairing the ship while the battle is ongoing.



Find out which team won by watching the video here:
https://youtu.be/OaEt65dSxnk
Join the discussion on the official Starbase Discord.



And don't forget to wishlist Starbase on Steam!

https://store.steampowered.com/app/454120/Starbase/

Starbase - Progress Notes Week 38 (2020)


Progress Notes Week 38


(September 14th - September 18th)



Hello everyone! Here are the progress notes of week 38 - hope you enjoy!

Design


Features

  • Infantry combat changes

    • Damage reduction done to torso from other body parts has been reduced to 30% (originally 70%)
    • A headshot multiplier of 1.2x damage has been added
    • Antigel damage has been decreased from 40 to 30
    • Antigel hipfire accuracy has been decreased a bit

  • Following weapons have been re-tuned:

    • Long Rifle
    • Rail Gun
    • Repeater Pistol

  • Ore distribution in the new belt has been fixed: ores are now more locally distributed and Valkite can now be found from the belt
  • New power consumption design for the Ore Collector has been designed, players will be able to adjust the collecting speed
  • Durability system improvements are in the works
  • Design for alloy support in Spaceship Designer material selector is in the works
  • Armor system is being reworked: armor stat system is being completely redesigned

Stations

  • Ship Design Workshops' work areas have been made larger
  • Refuel slots have been added to Starting and Proia stations
  • Fixer's Coyote has been relocated from Rando 2 to Okim Industries 1
  • Greatmatenate's 201 Bruiser has been removed from Rando 2, as it's already in Okim Industries 1
  • New player spaceships added: Merino; Vigo; Port Authority Shuttle; Ironwing; Estoc; The Sky walker and Sparrow IV

Spaceships / Spaceship Designer

  • Global/Local Transform toggle button has been added (Top toolbar)
  • Show spaceship orientation -button has been added (Top toolbar): shows the orientation of the spaceship when it is spawned from a terminal


Code


Gameplay

  • The frame integrity durability view was adjusted to better display the stress of each part
  • Two bugs mostly related to updating thruster blocked-ness were fixed
  • Weld objects which previously appeared as "localization missing" are now hidden in Ship Designer's scene view window
  • A settings option for using weapons while sitting was made, allowing all actions with a weapon equipped while sitting
  • Station building is being worked on
  • Auction House is being worked on

User Interface

  • Item collections were set to have calculated material information as well
  • Quickbar was set to try and find new similar items from player inventory if the original bound item has been removed
  • Company Job menu is being worked on
  • Tutorial is being worked on

Audio

  • Chat window sounds were updated

Spaceship Designer

  • Buttons for scene orientation and transform mode were added
  • Material tool tooltips in Spaceship Designer were adjusted to match inventory ones

Art


Animations and Emotes

  • Work on remote explosive animation continues
  • Work on explosive drill animation continues
  • Rummage animation was made for remote explosive (3rd person)
  • Rummage animation was made for unarmed prone (3rd person)

Stations / Lot Designer

  • Legacy level art assets have been removed and replaced with proper ones in various station scenes.
  • Various LOD updates based on the legacy asset removal.
  • Additional level art added to Demolition job hall
  • Minor color issues were fixed on various maps

Armor

  • Strix armorset texture polishing is in progress

Other

  • Tests for large ice/snow asteroids in the new asteroid belt is underway
  • Asset icons for generator assets, thrusters and furnace parts have been created.
  • Asset icons for the devices in the lamps, navigation, networking, YOLOL and hardpoint categories have been created.


Gallery






Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase Fleet PVP Tournament - Apollo Squadron vs. Venus Squadron

This Starbase Boltcrackers Tournament video is a battle between Apollo Squadron and Venus Squadron, two teams both representing Empire. Take a look at the new ships in the Empire fleet!



Bob and Dr. Bolt risked their lives obtaining this footage, watch the video below to find out how their mission went!

https://youtu.be/MOYzKCEzZp8



Interested in the Closed Alpha? Join our Discord from the link above and make sure you've completed the alpha sign-up at: https://www.starbasegame.com/alpha-signup

Starbase - Progress Notes Week 37 (2020)


Progress Notes Week 37


(September 7th - September 11th)



Hello everyone! Here are the progress notes of week 37 - hope you enjoy!

Design


Features

  • Following weapons have been re-tuned:

    • Antigel Rifle
    • Battle Rifle
    • Gauss Rifle
    • Laser Rifle
    • Revolver
    • Pistol
    • Shotgun

  • Weapon damages have been updated across the board
  • First version of the Repair Job design has been completed
  • Ore Collector and Mining Laser power consumption configurations have been fixed
  • First sets of MaterialSet configurations have been added for new asteroid belt tech
  • Damage and armor system math for upcoming updates have been worked on
  • Economy design for Auction House, cargo crates and radiation are in the works
  • Blueprint projector design iteration has been worked on
  • Blueprint chip design is the works, intended to store blueprints in a physically transportable medium
  • Design for a small self-contained 3D printer device is underway
  • Design for explosive drill tool is underway

User Interface

  • Design for tutorial features is in the works
  • Work on the ship info page continues, changes have been made to how the info is categorized and displayed

Stations

  • Beam structure of a few grid slots have been made identical with other grid slots

    • Placeholder grid slots with the faulty beam structure have been replaced with empty ones

  • Empire and Kingdom outpost grid slots have been updated due to legacy asset removals
  • Refuel grid slot has been made; LODs are in progress

Spaceships / Spaceship Designer

  • Overlapping levers have been fixed in premade ships: Serf, Ocelot, Urchin, Nautilus Cargo, Ocelot, Romulus, Mason, Hedron and Kodiak
  • Outdated YOLOL chip slot boxes have been replaced in premade ships: Nautilus Cargo, Pioneer, Ocelot, Ithaca I, Ithaca IV, Romulus, Serf, Mason, Hedron, Peon and Kodiak
  • Spaceship Urchin: Frame bolting/welding in the ship has been updated as recent change from bolted frame to welded had caused movable chair not being able to move anymore as the moving structure was also welded to the main frame (chair can be moved again)

Other

  • Issue where cabling/piping didn't start from the aim sphere when the sphere had snapped into socket has been fixed, cabling/piping devices with deep sockets should now be easier

Code


Gameplay

  • Issue where fragmented objects produce overlaps where intact objects do not, has been fixed
  • Unconnected FCUs affecting torque deadzones has been fixed
  • The temporary implementation of Ore Cargo Crate masses not correctly applying material densities has been fixed
  • Detecting thrusters as functional for FCUs when missing required attachments (such as box thruster internals) has been fixed
  • Auction House is under development
  • Station building is under development

User Interface

  • Large backpack weapon slot has been fixed
  • Material calculation tooltip has been finished
  • A fix for a bug where rewards are not received after a host change in Demolition Job has been worked on
  • Repair Job is being worked on
  • The new tutorial system is under development

Spaceship Designer

  • Another fix has been made to MUUS getting stuck in an infinite overlap test loop
  • Ship LODs and spawning between editor and in-game was adjusted

Art


Animations and Emotes

  • Work on remote explosive animations continues
  • Work on explosive drill related animations started
  • New (mocapped) pickaxe hacking animations ready and in the game (both axe and hammer)
  • Carry and relaxed animations now work while flying

Stations / Lot Designer

  • Ore Storage towers' hologram LODs have been updated to use universal model and texture map.
  • Legacy assets have been removed and replaced with proper ones in Large and Wide hallway modules
  • Kingdom & Empire halls updated with their Lot Designer variants

Weapons & Armor

  • Explosive drill tool base paintjob masks have been made
  • Battalion armorset base paintjob masks have been made
  • Mounted Railgun visual effects for shooting and projectiles have been updated

Other

  • Tweaks and tests have been done in relation to new asteroid belt
  • Inventory icons for the assets in the control devices category have been finished
  • Inventory icons have been created for generator fuel chamber, coolant recharge rack and small fuel rod rack
  • Inventory icons for all outer plate and window assets have been finished


Gallery




Videos


[previewyoutube="gfQ3ym8aaZs;full"]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase Fleet PVP Tournament - Senksquad Vs. Bufferisfull



The Starbase Boltcrackers Fleet PVP tournament continues!

This latest tournament video is a battle between Bufferisfull and Senksquad. Bufferisfull is a team that consists of our QA team members, so let's see if a team of devs can hold their own against a team of regular players!



Check out who emerged victorious in this matchup by watching the video here:
https://youtu.be/A-T_VcqSTiI

Join the discussion on the official Starbase Discord.



And don't forget to wishlist Starbase on Steam!

https://store.steampowered.com/app/454120/Starbase/

Starbase - Progress Notes Week 36 (2020)


Progress Notes Week 36


(August 31st - September 4th)



Hello everyone! Here are the progress notes of week 36 - hope you enjoy!

Design



Features

  • Design for being able to adjust auto-generated LOD detail in Spaceship Designer has been worked on
  • First version of the Demolition Job has been finalized
  • Repair Job design has been updated
  • Ore Collector has been tested and reconfigured, it can now be found from shops and the Spaceship Designer
  • Material distribution design has been worked on
  • Radiation and scanner design continues
  • Iteration on factory devices is underway:

    • Blueprint projector basic feature testing and design iteration
    • Design review and iteration for robot arm tools
    • Reworking old design for factory printer field devices

  • Design for bolt-less attachment system and joint attachment/detachment feature is in the works
  • Floating and overlapping pieces on Demolition Job ships have been fixed
  • Design for controller support and keybind layout has been worked on


Stations

  • New player spaceships and spaceship shops added: Rando 3 and Okim Industries 2

    • Starting station's layout has been changed accordingly

  • "Hallway End" -modules have been updated: Missing priority snaps added and exterior made to match other hallway modules better.
  • "Hallway ramp" -modules have been added to Lot Designer
  • Work hub direction sign updated to match the new station layout
  • The issue of PvP Station not showing up in the build has been fixed


Spaceships / Spaceship Designer

  • Spaceship Designer:

    • Windows frame 192x36x24 is now in "Windows Frame" folder, the default color has been changed to match with other plates
    • Crafting data has been fixed for Curved window Frame 120x120x24 cm, Window Frame 96x36x24 cm, Window Frame 144x36x24 cm and Window Frame 192x36x24 cm; these plates are no longer considered as windows
    • Socket tool cable/pipe now counts towards Cable limit in Spaceship Designer

  • Spaceships:

    • Ithaca IV: overlap issue in the beam structure has been fixed



Code



Gameplay

  • Automatic scrap deletion inside safe zones has been enabled
  • Durability now considers unbolted parts to belong in a structure (especially in Spaceship Designer editing) if they are connected in-game via two bolt-less connection technologies
  • Mass center calculations of single-entity structures of reasonable size have been fixed
  • Cargo mass locations experiencing semi-random lag, causing especially faster carrier ships to behave oddly, has been fixed
  • Bolting now supports thinner object combinations than before
  • Blueprint projector basic functionality is done
  • Issues with weapons with single-shot magazine not reloading successfully after the first shot have been fixed
  • Remote explosives implementation is underway


Audio

  • First iteration of trigger device has been added


Spaceship Designer

  • Save confirmation has been added before resetting or loading a new scene
  • Potential fix for infinite Multi-user System overlap loop bugs has been worked on
  • Overlap debugger rendering only one of the overlapping components has been fixed
  • Action execution speed has been increased for many actions that used to check for overlaps without actually needing to, this used to cause lag spikes especially on large ships
  • Lot blueprint holograms not showing up the first time after a lot is rented and edited has been fixed


Art



Animations and Emotes

  • Work on remote explosive animations continues
  • 3rd person animations for resource port nozzle are in the making


Stations / Lot Designer

  • Grid slot decorations have been updated due to legacy asset removals
  • 2 animated holograms for the upcoming "Second hand spaceship shop" have been made
  • Holograms for the upcoming "Advertisement Designer" have been categorized
  • FarLOD texture maps of Demolish Hall have been updated
  • Legacy assets have been removed and replaced with proper ones in Command Center
  • Legacy assets have been removed and replaced with proper ones in Small Hallway modules

    • Icons for the following assets have been made
    • Basic and Angled outer plates
    • Rail objects
    • Office chair parts

  • Logo hologram mesh for the upcoming DURΛTΞCH spaceship shop has been added
  • Hologram LODs of Starting station's red sector have been updated


Weapons

  • Explosive drill textures have been added
  • Mining Saw sparks have been adjusted by making them more constant in direction along with numerous other tweaks
  • Laser Cutter hit point and effects have been adjusted
  • Mounted AutoCannon shoot and hit has been updated


Other

  • New asteroid belt optimization and configuration is underway
  • Wrong texel density on "Plate Basic 432x432cm" has been fixed


Gallery





Videos


[previewyoutube="8ugczGvBktA;full"]
[previewyoutube="ccARgkP3p68;full"]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase Fleet PVP Tournament - Solar Predators vs. Plums

As the Starbase closed alpha continues on, so does the Boltcrackers Fleet PVP tournament. The latest video showcases a huge number of player-designed ships in a heated matchup between Solar Predators and Plums!



Check out the latest state of Starbase PVP and look at some pretty explosions:
here.https://youtu.be/1wgRfG4aEgY