Starbase Fleet PVP Tournament - The White Knights vs Collective: Carnelian
The quest to find the team in the Starbase Closed Alpha with the greatest spaceships, best pilots and most seamless teamwork continues! A new video from the third match in the Boltcrackers Fleet PVP Tournament is now available.
Watch the highlights from the match between Collective: Carnelian Team and The White Knights here: https://youtu.be/G-tJq24RN08
Stay tuned for more footage from the ongoing tournament. AND if you want to join the Closed Alpha yourself...don't worry, there will be additional invite waves soon :)
Starbase - Progress Notes Week 35 (2020)
Progress Notes Week 35
(August 24th - 30th)
Hello everyone! Here are the progress notes of week 35 - hope you enjoy!
Design
Features
Two versions of Urchin have been added to the Demolition Job
Demolition Job rewards have been tested and balanced
Refuel terminals have been added to ore towers
Radioactive materials and trade design have been worked on
User Interface
The foundations of the Advertisement Designer were tasked
The finalization of the Ship info page design is in the works
Stations
Work Hub update:
Assembly hall has been removed
Hall for the upcoming repair job has been placed
Platform for landing and take-off has been added
Weapon and Ammunition -terminals' locations have been adjusted
Take-off terminals and instancing areas have been placed to various landing platforms
Code
Gameplay
Cargo Beam devices properly update their power consumption and no longer lock onto their own structure
Torque deadzone adaptation should now be stable also in ships with multiple FCUs
Cables and pipes in ship blueprints can be fixed using Cable/Pipe Tool
Cables and pipes layers have been added to blueprint tab in Universal Tool, uncategorized layer has been merged with miscellaneous layer
Bolts, cables and pipes should no longer be worth extra credits when in stacks
Ammo stack creation now also sets the primary material for the stack instead of leaving it invalid
A bug with item collections not being listed in sell terminals has been fixed.
User Interface
Density calculation has been fixed
A bug with tooltips values not being initialized, causing UI to sometimes show incorrect values, has
been fixed
A bug that allowed moving ores and items too big to fit inventory slots from stations / world to the player inventory has been fixed
Audio
Item pickup sound, when picking up items with a shortcut key, has been fixed
Spaceship Designer
Budget window now counts cables and bolts towards the total voxel volume
An exception has been added to allow cable sockets to overlap with other objects
Ship integrity visualization can now be toggled on/off from the button
Art
Animations and Emotes
Aiming at buttons/monitors animations have been improved
New pickaxe hacking animations have been worked on
Stop animations have been polished
Stations / Lot Designer
Work hub level art and holograms have been updated
Updated Workhub sign has been added for Demolition Job
Missing farLOD from demolish_hall found in the work_hub_station has been re-added
Duplicate farLOD pieces found from some grid_slot_scenes have been removed
PvP Station colors have been updated: clear team starting points and neutral areas
Lighting has been updated in Mass Transit Corner Stop and Mass Transit Side Stop
Legacy assets have been removed from station hall small modules and level art checked and fixed
Level art in medium and large Spaceship Designer Halls have been updated due to legacy assets being removed
Weapons
Updated inventory icons have been added for: Sentinel Rifle, Tactical Shotgun and Grenade Launcher
Empty shell asset has been created for Long Rifle
Mining Saw spark texture has been worked on and electrical arc reload effect has been added
Other
Updated mining backpack texturing is in progress
Mesh and textures have been created for blueprint projector asset
Starbase Fleet PVP Tournament - The Simulations vs Collective: Cadmium
The Boltcrackers Fleet PVP Tournament has continued in the world of Starbase, and a new video from the second matchup is available. In this battle, The Simulations team brought in a large gunship with five gunners, and four additional ships to take on the second team from the Collective, who once again rely on five players piloting five heavily armored fighters.
Can The Simulations team stop the Collective? Watch the highlights and glorious destruction from the epic battle between Collective: Cadmium Team and The Simulations here:
https://youtu.be/rOmDOqoP0do
Stay tuned for more footage from the other matches!
Starbase - Progress Notes Week 34 (2020)
Progress Notes Week 34
(August 17th - 21st)
Hello everyone! Here are the progress notes of week 34 - hope you enjoy!
Design
Features
Design for the remote explosives has been finished and is now being implemented
Design for mining laser changes is underway
First version of the Ore Collector design has been finished and is now being implemented
Design for "Transfer all"-feature for all connected containers in mining backpack has been worked on
Progression design for Demolition Job has been finished
Cutting Tool has been added to Demolition Job
New shipwrecks have been added for Demolition Job: Carrier and Vasama Vanette
"Total mass" text in Universal Tool material tab has been changed to "Total volume"
New asteroid belt tech has been tested
Economy configurations and fixes have been made: tool, weapon and ammo prices have been adjusted
User Interface
The ship detail/info page is being worked on, "Hauling request screen" is in the works
Stations
Starting station's layout has been changed
Workhub update is in progress
Hall created for the upcoming Repair Job
Grid slot layout has been changed. Waiting for level art and LOD update.
Shop signs have been updated
The legacy name "Market station" has been changed to "Marketplace"
The legacy name "Showroom" has been replaced with the spaceship shop's logo
OKIM Industries' spaceship shop has been updated
Magnus and Moonfish have been added. NOTE: These ships will spawn in the rotation they've been built, but that will be fixed.
Shop terminals have been moved in front of the ships for better visibility
Other
Triangle thruster extension/Booster design is in progress
Code
Gameplay
Refuel base logic implementation underway
A bug fixed that occasionally caused the player to drift away after sitting down on a chair
Torque deadzone adaptation adjusted further; especially poorly maneuvering ships should be able to fly straight better
Angular changes (damping, practically) are now applied to moving ships
Pieces split from a larger moving one start with a matching velocity
Pricing support added for items that are made of materials other than their default material
When despawning ships with cargo frames the cargo will be put into station storage if possible
User Interface
Some bug fixes:
Social menu Context menu duplicates when right-clicking in the "quick access"-area has been fixed
Quickbar assert when there is no quickbar data saved has been fixed
Modular armor slot double click / dragging not setting item to slot has been fixed
Ammo being removed when item is dragged to equipment slot has been fixed
Modular armor slots color appearing wrong has been fixed
Dragging armor pieces to some modular slots failure has been fixed
Item type without inventory entry not loading into the quickbar upon login has been fixed
Spaceship Designer
The overlap test to detect overlapping objects that were bolted/welded together has been improved
The default Multi-user Undo System action history size has been set to 100
Settings menu options for configuring Multi-user Undo System history size have been added
A bug that caused the Spaceship Designer settings to only apply to the current Spaceship Designer editor has been fixed
Art
Animations and Emotes
1st person animations polished for: Long rifle
Work on remote explosive animations resumed
Rummage animations polish has been worked on
Stations / Lot Designer
Legacy station assets are being removed, which temporarily affects the visuality of station structures
Rando player spaceship shop logo has been updated
Hologram LODs have been created for the player spaceship shops
OKIM Industries' spaceship shop logo sign holograms added to help players more easily identify
entrances to the shop
Sunny Ship Center and Marketplace holograms have been changed
A mesh for the new Rando logo has been created
Weapons
Auto Cannon VFX has been updated
FX offset issue in Buzzsaw has been fixed
Other
New large asteroid cluster settings have been tested in-game
A new Starbase video is here! This video takes a look at the new features that have been added to the game during the past month, such as beam welding and updates to the Universal Tool. It also showcases the player-made navigation system called ISAN, new ship shops filled with player-made ships, and highlights of battle events.
https://youtu.be/Fer6WRW_ZXA Wish to know how to weld beams or see a bunch of Hype Vans battle each other in space? Take a look at Starbase - Alpha News August from the link above.
Hello everyone! Here are the progress notes of week 33 - hope you enjoy!
Design
Features
Design for a more customizable quickbar system has been done: Basic movement and resizing features have been designed as well as the ability to bind each quickslot individually without having to go through the settings menu
Material tooltip design has been updated
One new Spatha shipwreck has been added to Ship Demolition Job
Tooltip descriptions for crystals have been fixed from "Ore" to "Crystal"
Design for Ship Demolition Job tutorial phase is progressing, programming tasks have been created
Tweaks in material and blueprint tabs of the Universal Tool have been done, testing is currently underway
Beam welding design has been tweaked, testing is now easier to find optimal results on what kind of connections can be allowed
More material and damage tests have been done, new exploit fixes have been implemented and different damage configuration values have been tested
Economy configurations have been made for station beams, they now use Valkite+Bastium in 90:10 ratio
Player progression and exploration design is underway
Material progression related design is being worked on, structural integrity and durability on beams with different materials has been tested
User Interface
Design for the ship detail/info page is underway
Design for Durability view for Universal Tool started
Stations
Shops that sell player-made ships - Rando 1, Rando 2 and Okim Industries - have been added to the game
Player spaceships are removed from the original Spaceship shop, "Laborer" ship has been added
"Arrowhead" has been raised in Rando 1 Spaceship shop, to disable its hatch from hitting the floor
Design for the first phase of player-made stations continued
Station Foundation unit has been created
A collision in Large Hall 05, which disabled its usage in Lot Designer, has been fixed Small Hall 12 has been added to Lot Designer
Other
Triangle thruster extension/Booster design is in progress
Code
Gameplay
More fixes have been made to scrap detection and deletion system
Torque deadzone adaptation has been redesigned; highly maneuverable ships hopefully fly straight better and encumbered ones are able to maneuver
Cargo Frame mass center bug potentially deteriorating ship controls during flight has been fixed
Audio support added for ships about to fail structurally due to motion, and a sound for such a failure
When detecting the ship frame, Durability no longer transfers from Thruster Bases to Beams via non-bolted connections such as cable pieces
An assert fixed where the Lifeline bound chair is locked onto a Cargo Frame
Components previously ignored when calculating the Building Budget volume are now correctly considered also in-game and by Durability
Thruster blockedness scanning now originates within the thruster, not next to it
An issue where beams were incorrectly highlighted in certain welding situations has been fixed
Spaceship Designer's beam welding tool is now finished
Autoreload is disabled while in the inventory to allow easier moving of magazines
Various bugs in the new station lot loading system have been fixed
Tech for player station building is being planned
Large lots not blocking player movement on the far borders of the lot has been fixed
User Interface
An issue with ore tower resource bridge not syncing correctly to other players has been fixed
Asserts and a crash fixed when logging out while ores are being vacuumed
Company Rank Right overrides added for members
Spaceship Designer
Auto bolt and weld action execution speed has been optimized
An issue that broke 'Save as' dialog in Spaceship Designer has been fixed
Confirmation added when deleting modules and folders
A shift-button selection for modules should now work
Version history should now show correct blueprint types in different editors
Mouse wheel input no longer leaks through asset browser
Moving multiple modules with one drag & drop is now possible
Support added for moving and deleting multiple modules with context menu as well
Drag & drop -feature for moving single modules between folders is finished and committed, modules within folders are also now ordered alphabetically
Paint tool brush visualizer now ignores hidden layers and raycasts hit the paintable parts
Parts' durability is now updated when material type is changed
Art
Animations and Emotes
New animations made for bow emotes (/bow1 and /bow2)
New midair death animation is in the works
Work on updating all 1st person "relaxed" animations continues
1st person animations polished for: Rail rifle and Long rifle
Animations added for interacting with buttons while seated
Rummage animations have been polished
Stations / Lot Designer
Updated LOD + farLOD models to VIS HQ floors: Main hall, Storage and Loading dock A.
New LOD + farLOD models added to Spaceship shop's side-shops (Bolt, Starsol, Sunny ship center), and level art.
Hologram LODs created for Command Center, Spaceship Design Workshop, Spaceship Shop and Empire VIS Headquarters
Imperial capital station holograms have been updated to match the new Rando player ship shop
Level art for Auction House has been added to Marketplace and Command Center
Weapons
Minor tweaks made to Laser cutter's heat distortion
Buzzsaw's FX has been updated
Plasma rifle's reload and idle effects updated
Armors / Player
New upcoming armor set Battalion is in the making
Juggernaut armorset texture quality polished and paintjobs have been updated
Pioneer unique armorset coloring has been adjusted slightly due to the Juggernaut paintjob update
Small color fix has been made for the Red Brigand large shoulder piece
The Starbase Closed Alpha has been running for a few months and players have designed countless ships, each more formidable than the other. A number of PVP events have taken place, where players have been able to test their ships and piloting skills in combat... but now it's time for something more!
The leading scientific minds of the Starbase world, the Boltcrackers have decided to host a special Fleet PVP Tournament! Twelve different teams have signed up and are putting their own ship designs, piloting skills and team tactics to the test.
To find out more about the tournament and to watch the highlights from the first match between Collective: Crimson Team and the AF Fleet, check out the Boltcrackers Fleet PVP Tournament Intro video below:
https://youtu.be/oxUv32Zk8Bo
Stay tuned for more highlights from the upcoming matches!
Starbase - Progress Notes Week 32 (2020)
Progress Notes Week 32
(August 3rd - 7th)
Hello everyone, here are the notes of week 32 - hope you enjoy!
Design
Features
Demolition Job: Pincer shipwreck has been designed and added to the spawn list
Demolition Job: the scrap attractors position has been adjusted so collected parts won't float through the floor
Damage model tests and adjustments have been made
14 new ships have been added to the game's economy configurations
Inventory tooltips for items have been improved to include more information
Design for Cosmetics Shop UI is underway
Design for the ability to change the position and properties of quickbar(s) is underway
Design for the ability to create custom advertisement signs in-game has been started
Stations / Lot Designer
Robur station has been added for the on-going PVP event
Spaceship Designer
New modules for Spaceship Designer are under design
Material Tool has been tested and fixes and improvements requested
Design for the ability to add decals to spaceships is underway
Other
FCU (all models) and MFC now have matching device field names by default
Code
Gameplay
Object thickness and hit angle now affect projectile damage
Fixes made to scrap detection and deletion system
Lifeline warp and stun are disabled upon an Insurance transfer, and locking a Lifeline-bound chair with a Cargo Frame unbinds it
Tractor Beam related bugs disabled, needs a refactoring for proper multiplayer support
Players standing on ship cargo no longer push the cargo (or the ship)
An issue that prevented picking up welded beams has been fixed
User Interface
Mining backpack now correctly updates its slots when using a shop
Work on adding additional slots to backpack is underway
Work on fixing levers not being droppable is underway
Company Roster not sending group invites fixed
Work on adding Audio support for Resource Bridges is underway
Audio
Socket tool audio support added
Cargo beam and frame audio support added
Thruster sound tweaks have been made
Spaceship Designer
Some of the bugs in the newly introduced station system have been fixed
An issue where buying custom ships created new saves when they weren't needed has been fixed
Item descriptions should now show correctly in Spaceship Designer
Paint tool brush visualizer now ignores hidden layers and raycasts hit the paintable parts
Parts' durability is now updated when material type is changed
Art
Animations and Emotes
Work on updating all 1st person "relaxed" animations continues
1st person animations polished for: Antigel, Assault rifle, Battle rifle, Gauss rifle, Laser rifle and Rail rifle
Emote_chestpound and emote_ayy are in the making
Stations / Lot Designer
VIS HQ LOD and farLOD models updated to floors: Sky deck, Office, Office base, Generator room and Loading dock B
Marketplace updates: "Observation deck" and "intersection room" LODs have been updated, LODs have been created for exterior holograms
Weapons
Reload effect has been made for Pistol
Rail Rifle: the particle spawn and scale rates adjusted to work better at greater distances and a "shock/pulse" has been added to the weapon
Flame Thrower: the particle spawn and scale rates adjusted to work better at greater distances
Bolter: new reload added, particle spawn and scale rates updated to work better at greater distances and a "shock/pulse" has been added to the Bolter
Long Rifle: reload and shockwave effect added, the distance settings of particles tweaked
Mini Gun: reload and shoot exhaust added
Other
Moon fogs adjusted to not be so heavy
YOLOL chip should no longer clip through the device rack chip reader
Dreadnought armor set texture quality polished and paint jobs updated
Red Brigand unique armor set coloring adjusted slightly because of the Dreadnought paint job update
Juggernaut armor set texture quality update in progress
Hello everyone, here are the notes of week 31 - hope you enjoy!
Design
Features
Improved tooltips that show materials and extra information have been worked on
The new auto reload feature with Buzzsaw in the Demolition Job has been tested: the scrap attractor mass limit in the Demolition Job has been increased by 5%
A new version of the mining backpack has been designed: 6 additional slots, all item slots dynamic, can hold small (one handed) items or medium (two handed) items
Armor weigh and density adjustments and tests have been made
Spaceships have been modified to be used in the Demolition Job
User Interface
The color picking submenu for the Cosmetics Shop UI has been worked on
Other
Visibility range of Bolt Profile highlights has been increased
Fixed Weapon mount 2 Bolt Profile has been updated: bolts now snap to all positions found in the profile
Code
Gameplay
Beams can now be welded together using the Welding Tool. Beams are also welded when fixing them in ship blueprints using the Building Tool
User Interface
Correct functionality has been added to the browse/buy/sell view
Auction house UI integration to the Auction Client continues
Chat messages have been added for "already in a group" / "already invited" situations
Invites now get removed if the invited player leaves the game or the invite expires
Spaceship / Lot / Interior Designer
Player station tech is being worked on, technical support for player created stations and lots has mostly been added
Material tool raycasting now ignores all non-plate and non-beam components
Minimum brush size has been reduced from 0.5 to 0.1
Art
Animations and Emotes
Animation has been made for aiming at a resource port and when a successful connection can be made (1st person)
All 1st person "relaxed" animations are being updated
Stations / Lot Designer
Market station exterior holograms have been added
Final market station exterior decoration update is underway
Weapons
Plasma turret's muzzle flash has been modified to be even closer to the handgun version, with bigger side effects etc.
Reload effects have been made for Shotgun and Gauss Rifle
Rocket Launcher VFX have been updated and smoke trail reduced
Assault Rifle VFX have been updated and reload effects have been added
Flame Thrower VFX have been updated: stream is more connected, idle effect has been added
Wrong offset on side lights on autocannon muzzle flash has been fixed
Other
Dreadnought armorset texture polishing is in progress
The flickering on the purple ship thruster effect has been fixed
A new Starbase video is here! Another month or so of the Starbase Alpha has come and gone, with new features added to the game, new player-made ships, and new events.This video showcases new features that have been added to the game and includes a collection of clips from the gunship battle events we have held. https://youtu.be/a1PtxjGAYeI Find out what's been going on in the Starbase universe lately by watching Starbase - Closed Alpha News July from the link above!