All 36 skill trees and 195+ abilities are now playable - have fun!
FIXES
Fixed an issue with enemies fully resisting elemental damage causing a hang in gameplay.
Fixed a missing reference to Commando armor.
Patch Notes for Beta 1.5.3 (6 Feb 2023)
A mini-patch that deactivates the Lunar New Year event and adds new abilities for the Space Pirate and Engineer skill trees. And fixes Cleanerbot mops!
Pirate New ability : Boarding Parrrty summons robotic crew to taunt and attack enemies. Perk : Ravagers summons fewer, but deadlier, ravagers that replace taunt with charge
Engineer New ability : Form Boltron from Junker, Turret, and 4 Spidermines! Boltron attacks with melee, ranged, laser beams, and can be command to unleash Rocket Elbow to stun and deal damage. Perk : Team Player boosts damage of Boltron, Junker and Turret for each mechanical minion you have and also grants your mechs health regen when out of combat.
Fixes
Fixed an issue with Cleanerbot mops going absolutely bonkers when attacking.
Patch Notes for Beta 1.5.2.2 - Happy Lunar New Year!
A mini-patch that activates the Lunar New Year event (with a new Lunar Coin pet available!) and adds new abilities for the Space Pirate skill tree. Happy Lunar New Year!
Space Pirate
Daring Maneuver damage adjusted.
Daring Maneuver Perk : Sealed Fate. Gain 2 stacks of Tempt Fate. Tempt Fate decays twice as fast.
Avast Ye! now deals passive off hand damage only
Avast Ye! Perk : Belay That! replaces damage with a passive off hand stun.
Grog Bottle Perk : Lead Belly grants Toughness and Armor instead of Savvy and Crit
Black Spot duration reduced to 3 turns per stack.
Black Spot Perk : Fate Accompli causes Twist ‘o Fate to decay thrice as fast
El Cacafuego Perk : Dead Man’s Luck ensures explosion stops just short of reaching you
New Ability : Grappling Hook Instantly pull yourself to the targeted space or enemy
Perk : Harpoon Replaces grappling hook. Deal damage, inflict Bleed, and pull the enemy to you!
Coming Soon : Boarding Parrrty!
Quickfix to 1.5.2.1 (15 January 23)
-> Quickfix for Void Psyker abilities timing out when attempting to summon a tentacle before this ability had been unlocked.
Beta 1.5.2 Patch Notes (12 January 2023)
Slipping from the shadows into 2023 is a new update… Cyberninja, Smuggler, Void Psyker and Force Psyker trees are now complete! Engineer, Space Pirate and the utility skill trees will be following in a minor patch. The next major patch will unlock the 5th floor near the heart of Chimera’s operations : the Bio Labs.
NEW Cyberninja Abilities Cyberninja abilities have been revisited and improved to reward stealthy gameplay and bonuses versus those Unaware targets. Once you’ve racked up some kills (and blown your cover), unleash the Rolling Thunder to rampage from target to target.
Assassin Strike / Shot Attack with your main hand weapon and deal bonus damage. If the target is Unaware, this ability is Instant. Perk : The Professional. Assassin Strike / Shot deals increased damage if the target is Unaware.
Stealth Field (Instant) Activate to gain increased Stealth based on Cyberninja rank while draining Stamina each turn. Perk : GH-05T Matrix. When activated, enemies that can see you have a chance to become Unaware.
Sneaky Assassin Perk : Nanotoxin. When attacking an Unaware target, you have a chance to poison and slow for 5 turns.
Surge Perk : Overcharge. Surges also reduces the cooldown on all Cyberninja abilities by 1 to 3 turns.
Deadly Focus Perk : Murderous Intent. While Deadly Focus is active, killing an enemy resets the cooldown on Deadly Focus.
Rolling Thunder Killing an enemy grants you 1 stack of Rolling Thunder. Stacks up to 10 times. Activate to consume all stacks and gain Rolling Thunder for as many turns. While active, you gain Stamina, Crit, and deal increased damage each time an enemy dies. Perk : Stormfall. When an enemy dies while Rolling Thunder is active, activate Surge.
NEW Smuggler Abilities The Smuggler has bargained for a selection of new abilities focused on creative uses of their credits. As you invest in your enemies demise and your own longevity, you build up the power of your Bounty to unleash on the strongest foes.
Mug (Passive) When a Humanoid corpse is nearby, you automatically rifle their pockets to loot a few bonus credits. Improves with Loot Find. Perk : Kleptothrillia. When you loot credits with Mug, all damage you deal briefly increases based on the amount looted.
Flashbang Perk : Lure. Flashbang becomes Lure. Toss a distraction that forces nearby Unaware enemies to investigate it for several turns. When Lure expires, it explodes, dealing damage to nearby targets and inflicting Blind and Unaware.
Sticky Fingers Perk : Velvet Touch. When you steal from a vendor for the first time, you always steal the most expensive item and always succeed.
Insurance Policy Invest credits to absorb damage equal to your investment. More money, less problems. Perk : Fraudian Slip. While Insurance Policy is active, you recoup credits over time.
Fistful of Credits (Instant) Toss credits at a target to deal damage. Perk : For A Few Credits More. If Fistful of Credits fails to kill the target, toss more credits and deal additional damage.
Hired Goon Pay credits to teleport in a heavily armed merc to run wild and draw the attention of all nearby enemies… Perk : Buddy Shield. While your Hired Goon is nearby, 30% of damage taken is redirected to them.
Bounty Pay credits to place a bounty on the target, boosting all damage taken for several turns. Improves each time you spend credits with a Smuggler ability, up to 100% bonus damage. Damage bonus resets after use. Perk : Wanted Dead (Not Alive). If the target dies while Bounty is active, recoup the credits you paid and Bounty loses only 50% of damage boost.
NEW Force Psyker Abilities The Force Psyker has been reinforced with defensive psykonic abilities that allow them to absorb punishment and turn it against their foes. At max rank, the Behemoth awakens, allowing Force Psykers to equip a shield and heavy weapon together and render vengeance to the unworthy.
Kinetic Slam Perk : Kinetic Grab. If your target is at range, attempt to pull them next to you.
Bastion Perk : Fortress of the Mind. On taking damage, you have a chance to begin gaining Armor each turn for several turns.
Reverb Perk : Aftershock. When Reverb activates, deal damage to nearby enemies.
Barrier Perk : Prescience. Each turn that Barrier is not active, the chance to trigger increases. Resets when Barrier triggers.
Judgement When an enemy damages you, gain 1 stack of Judgement. Activate to consume all stacks and begin dealing damage each turn to all visible enemies. Stacks up to 10 times. Perk : Vengeance. When Judgement deals damage, the damage it deals increases.
Behemoth (Passive) When a Heavy weapon is equipped in your main hand, you may also equip a shield. Your maximum Stamina is increased. Perk : Leviathan. Your Stamina regenerates 200% faster when it is below 30% of maximum.
NEW Void Psyker Abilities Void Psykers have received new dark gifts in the form of abilities that reward you for maintaining dangerously high levels of Void Energy. Don’t fear the Void, make your enemies fear it. And then make the Void fear you with the new Ascendance perk : One with the Void.
Shadowcoil Perk : Ravenous Shadows. Shadowcoil deals reduced damage but attacks twice as many times and can repeatedly attack a single target.
Tenebrous Vigor (Passive) Gain Stamina each turn as your Void Energy increases. Perk : Umbral Shell. As your Void Energy increases, you have an increasing chance to completely evade incoming damage.
Tentacles Perk : Night of the Tentacle. Each Tentacle grants you Smarts.
Void Blast Perk : Gloom Burst. If Void Blast kills the target, they cast Shadowcoil on nearby enemies.
Essence Drain (Passive) Your damaging Void Psyker abilities inflict Essence Drain. Essence Drain deals minor damage each turn for several turns and heals you each time it deals damage. Perk : Veiled Lure. Victims of Essence Drain attract Void Monsters to attack them and take bonus damage from Supernatural enemies.
Ascendance Perk : One with the Void. When you cast Ascendance, banish all visible Void Monsters and summon Tentacles in their place. While Ascendance is active, summon a new Tentacle each turn.
Changes
Removed Smuggler Vault ability - Smugglers now have new abilities and don’t need to steal from Acrobatics.
Fixes
Fixed an issue with a Production floor “food review” event if the player had already completed the boss fight.
Coming Soon (in no particular order)
Floor 5 - The Bio Labs
Space Pirate, Engineer, and utility updates
ChimeraLinq update
As always, thank you for your support! - Thunderflux & Juggernaut Games
Patch Notes for 21 December 22 - Winter Update
It's getting cold out there, so stay warm with toasty new patch notes - and keep an eye out for presents to pinch! Who knows what you might find... Happy Holidays everyone!
CHANGES
The Prototype can now enjoy food just like a real person and can make use of MedKits to heal. Repair Kits no longer drop. The Prototype continues to be unable to consume Chems and immune to Bleed and Poison effects.
All sources of healing for the Prototype (except Cannibalize) are reduced 50%.
Prototype Armor values per tier reduced as there are now more Prototype tiers.
Soldier Bomblet spawn reduced as there are now more Soldier abilities that spawn Bomblets.
Soldier Magnetronc tooltip clarified to show that it inflicts Electrified.
NEW Prototype Abilities Haiku Module : Being damaged has a chance to inspire a poem generated from random memories, buffing your defensive or offensive power. Improves with Prototype rank. Perk : Ghost in the Shell. Your haikus are 30% stronger and provide both defensive and offensive power.
Cannibalize Perk : Better, Faster, Stronger. The machine-spirit effect persists until you consume another corpse.
Thunderclap Perk : Electrocutioner. Thunderclap radius is increased 200% and has a chance to instantly kill common enemies.
H.A.M : Reset the cooldown on Arm Cannon and Thunderclap and charge them to full power. If a target dies while H.A.M is active, refresh this effect. Perk : Termination Mode. While H.A.M is active, all incoming damage is reduced 90%, you are immune to most negative status effects, and you do not feel pity, or remorse, or fear. And absolutely will not stop, ever, until you are dead.
NEW Soldier Abilities Bombardier Perk : Mad Bombardier. When you throw a Grenade, activate (Frag Out! / Thermal Grenade) on the same target.
Rocket Strike Perk : Cluster Munition. Enroute to the target, the rocket drops up to 6 Bomblets.
Magnetronc Perk: ICP-M. Bomblet pull range is increased 100% and Bomblets pulled to the target deal bonus Shock damage.
Hellfire Salvo : Launch 2 to 4 mini-rockets at each visible enemy that deal Fire damage. Mini-rockets with no target seek out enemies. Damage increases with Strength. Perk : Infernal Bolts. Mini-rockets deal additional Piercing damage and Burn their target.
Boomageddon : Activate all Soldier abilities on the target. Boomageddon cooldown is reduced by 1 when an enemy dies. Perk : Doomsday Clock. If the target of Boomageddon dies, reset the cooldown on all other Soldier abilities.
NEW Big Guns Ability Heavy Weapons Expert (Passive) : When you equip a Heavy Ranged Weapon, you gain a unique ability depending on the weapon type. Perk : Gunzerker. Killing blows from your Heavy Weapons Expert ability reset the cooldown on all other Big Guns abilities.
FIXES
Fixed an issue with older saves not updating to abilities that have gained perk point options. This will be applied retroactively when a save is loaded.
Fixed a magic door on Security Floor that opened into the Screaming Void.
Fixed an issue that caused Soldier Bomblets to set damage to 0 when loading a save.
Fixed an issue with enemy abilities failing if they applied an effect that was resisted by the player (Fire / Chill / Shock / etc).
Fixed an issue with Psykonics Dominate that would cause stamina to continue draining after the ability resolves.
Fixed an issue where moving stackable items (ammo, food, etc) to the apartment stash would drop the item if the stash was partially full.
Fixed an issue with stackable items being dropped on themselves in inventory causing the items to vanish.
Reduced particle effect intensity on several Elementalist abilities.
Patch Notes for Beta 1.5.0 (25 November 2022)
Floor 4 : Production is now live!Finally. If you haven't been following on Discord, I’ve been dealing with health issues preventing me from updating at my usual speed. I’m happy to say they are behind me and more updates lie ahead. Production features new side contract mechanics, enemies, gear, weaponry, events, and a new boss fight.
The next patch (SOON™) will be focused on expanding and refining the skill trees based on player feedback.
NEW!
The Production floor features side contracts that can be completed for 2 different factions.
Added 8 new enemies on the Production floor.
Added a new optional boss fight on the Production floor.
Added 16 new gear & weapons on the Production floor.
Added “chance on block” effects to new shield equipment.
Boss rooms are now marked on the minimap.
Changes
Added initial support for 16:10 resolutions.
Weapons now have an item level that scales the weapons damage and stats based on the floor the weapon drops on.
When comparing shield items, lower shield regen will display as a positive change.
Resistances now provide a chance to resist their associated effects ie. Fire Resistance vs Burning, Cryo Resistance vs Chill, Shock Resistance vs Electrify, etc.
Burning / Bleeding / Gushing Wound / Poison no longer deal damage based on the victim’s max health. Against the player and minions, they deal damage based on the active floor. Against enemies, they deal damage based on the player’s level.
Ability Changes
The power of Rogue Modder has been modified.
Mod It Better now caps at 3 modifications on an item, the stats bonuses are allocated based on the equipment type, the rarity of the item boosts stat bonuses, and the stat bonuses now scale with points invested in the Rogue Modder skill tree. The chance to fail a modification increases quicker with each modification and is reduced by Rogue Modder rank.
Legacy items with 4+ mods from Mod It Better will have their base stats restored and 3 mods applied for free (with 0 chance of failure).
Item (Re)Designer can now be used on any gear or weapon of Common or higher rarity. The chance to fail a redesign increases quicker with each use and is reduced by Rogue Modder rank.
Illegal Weapon Modification damage and effect values have been adjusted and the Thunderflux Capacitor is no longer insanely OP.
IWM effects now show the weapon providing the effect and display correctly when two weapons share the same modification.
New IWM abilities coming soon!
Fixes
Fixed an issue with camera traps leaving a phantom camera mesh when disarmed.
Fixed an issue with bonus contract popups sometimes persisting.
Fixed an issue on the character creation menu that could block skill tree selection.
Fixed shield block logging showing a damage range for the amount blocked.
Ability Fixes
Fixed an issue that could cause Blademaster Lunge to move into an occupied square.
Fixed perked Skull Toss and Warp Wave buff both displaying as Brain Drain.
Fixed perked Skull Toss and Xeno Warp retaining perk effects after removing perk points.
The Skull Toss and Xeno Warp abilities will automatically return to the ability bar if their perk points are removed.
Fixed being able to drag abilities that switch between active and passive to the ability bar when in passive mode.
Fixed some counter / reflex attacks having a chance of targeting the player.
Minions will no longer target the player if the player injures themselves.
Enemy mobs will properly forget their grudges after a charm effect ends.
Coming Soon (in no particular order)
Skill Tree Improvements : ability changes and balancing + new abilities
As always, thank you for your support! - Thunderflux & Juggernaut Games
Patch Notes for Beta 1.4.9 (11 February 2022)
Changes
The Lunar New Year event has ended.
Rare dividing enemies now limit their maximum divisions.
Added a clearer Show Resistances tab to character menu.
Added gear silhouette icons to empty equipment slots on character menu.
Empty gear slots on the character menu now offer a tip about what to equip and mousing over a relevant item in the inventory highlights the appropriate slot.
Fixes
Fixed an issue with Improved Telekinesis triggering when stairs were used and draining stamina.
Fixed an issue with unique Chemical Labs gear mods (Chillerite, Blazerite, etc) not correctly reflecting the name of the applied mod. This change is not retroactive to existing items.
Fixed an issue with Hacker Mindmelt tooltip and sometimes displaying as though it was a Snowcrash virus.
Fixed an issue with negative resistances on enemies failing to amplify damage correctly.
Fixed an issue that could cause deactivated camera traps to appear after a game load.
Fixed an issue that could cause the “shing” animation on inventory items to persist.
Fixed typo in Blademaster Coup de Grace perk.
Patch Notes for Beta 1.4.7 (21 January 2022)
Happy Lunar New Year! Celebrate the coming year of the tiger the traditional way : by looting Lucky Lunar Coins and trading them for special gear at your apartment. Check your ChimeraLinq messages to swag some free coins to get you started. Good luck!
New
Added limited time Lunar New Year items, including Ancient Plum Wine, Longevity Noodles, a new pet, and more.
Your ChimeraLinq profile will now autofill with your name, last character job title and biography. You can also randomize them to keep Chimera guessing. Thanks Ninjab33z!
The skill selections of your last created character are now stored in a Previous Character preset in the Character Creation menu. Thanks Quiggsy!
A new editable custom preset has been added to the Character Creation menu. Thanks Bluesuit!
Changes
Psykers get psyched - there’s changes, new abilities, and new perks coming for all caster trees. To get started, the first part of the reworked Psykonics support tree is here.
NEW Telekinesis perk : Improved Telekinesis. Snatch loot and interact with doors, traps, and containers, all using the power of your mind!
NEW ABILITY Meditation. Focus inwards, regenerating Stamina each turn, but become unable to take action. Stamina regeneration increases as Meditation reaches full duration. When perked Meditation, becomes Kinhin, allowing movement but reducing Stamina gain.
NEW Warp Jump perk : Warp Rift. Instead of randomly warping yourself, randomly teleport away most nearby enemies.
COMING SOON Dominate perk, Mass Hypnosis, charms all visible enemies.
COMING SOON Temporal Anomaly. After several turns, or when used a second time, returns you to your current location, health, and stamina. When perked, becomes Temporal Flux, which causes your next few actions to be Instant, but you are unable to move. When the effect ends, return to your current location, health, and stamina.
Fixes
Fixed formatting in the Pyromanic Movotol Cocktail ability tooltip.
Fixed tooltip display issue when an ability has both a stamina cost and cooldown.
Wild Nanites that infest a target will now correctly respawn as Wild Nanites when infest ends or the target dies.
The respawn radius for Nanite Cloud infestation has been expanded.
Fixed an issue that could allow enemy Nanite Clouds to spawn in areas they should not.
Coming Soon (in no particular order)
Floor 4 : Production
Psyker / Caster Skill Tree Improvements : ability changes, balancing, new abilities, and perks
As always, thank you for your support! - Thunderflux & Juggernaut Games
Patch Notes for Beta 1.4.6 (14 January 2022)
The Beta 1.4.6 (14 January 2022) Minion Patch Part 2 has arrived. More improvements and additions to the Engineer, Hacker, Nanomancy, and Xenobiologist skill trees, new abilities and fixes.
Changes
Engineers Junker Scavenge and Turret Barrage no longer require these Minions to have line of sight on the target location or character.
Engineer starting weapon the Pneumatowrench is now a 1 handed melee weapon.
Xenobiologist
Skull Crack is a new ability that gives your pet slime a skull of its own to deal ranged ballistic damage. It can be perked to become passive and grant a stacking Smarts boost to your pet slime.
Warp Wave is a new ability that teleports your pet slime to a target location and deals AOE psi damage around the impact. It can be perked to become passive and grant a stacking Smarts boost to you.
Hacker
Hack can now be perked to become ranged and have no cooldown if the hack fails.
NEW ABILITY Virus : Overheat. Deals fire damage over time. When perked, Overheat can spread viruses on the target to other enemies.
Scramble is now passive and has a chance to apply a glitch to an enemy Mechanical when they take damage from your viruses. When perked, also increases the duration of the virus.
NEW ABILITY Virus : Snowcrash. Deals cryo damage over time and then explodes to deal AOE cryo damage around the target. When perked, virus damage to a target with Snowcrash has a chance to Freeze the target.
Command Override can no longer charm Vendorbots and Vendordamus and makes the target a permanent minion. When perked, charmed targets heal to 100% health and gain a damage boost.
Engineer Mechparts can be used to heal (and Upgrade) minions created with Command Override.
NEW ABILITY Virus : Mindmelt. Deals shock damage over time and decreases target shock resistance each time it deals damage. When perked, Mindmelt deals damage whenever another virus does.
NEW ABILITY Killswitch (Passive). When a target with low health takes virus damage, Killswitch deals shock damage. When perked, the first time it activates on a target, Killswitch refreshes virus duration and applies a glitch for each virus.
Nanomancy
Nanomancy now begins the game with 3 filled Nanite Jars and 3 empties.
The Magnetic Jars perk is now baseline for all Nanomancy abilities. If the jar doesn’t shatter, thrown jars will automatically return to your inventory when used.
Shatter chance now decreases as your Smarts increase.
Craft Nanite Jar can now be perked to gain Replication, allowing nanites you summon to passively consume corpses to create more nanites for you.
NEW ABILITY Nanite Hex replaces Angry Nanites and directly inflicts a damage over time effect using a Nanite Jar. When Nanite Hex end, a Wild Nanite Cloud bursts out of the target. The Nanite Whisperer perk gives you a chance to coax Wild Nanite Clouds directly back into your inventory.
NEW ABILITY Nanite Armor applies nanites directly to your body to create a robust armor that dissipates after several hits and then regroups to form a Wild Nanite Cloud. When perked, your nanite armor will deal energy damage to nearby enemies.
NEW ABILITY Nanite Healing directly heals the player over time before dispersing to become a Wild Nanite Cloud. When perked, becomes Nanite Rejuvenation to grant more healing and removal of negative effects.
Nanite Plague has been reworked to consume 3 Nanite Jars to create a deadlier Nanite Plague that persists, deals increased damage and spreads aggressively. When perked, boost the damage of Nanite Plague even further when it is first created and become immune to its attacks for the same duration.
Big Guns To balance with other weapon trees and losing stat gains from the offhand slot, the Big Guns skill tree is expanding to 7 ranks and will receive its final capstone ability in a future update.
NEW ABILITY Run ‘n Gun. Run forwards and make your next Big Guns ability Instant. When perked, boost damage of your next Heavy Ranged Weapon attack.
Enemy AI Chimera has been holding (mandatory) workshops on proper search procedures, resulting in enemies persisting in looking for you longer and executing an investigation of the area before giving up and returning to their posts.
Key Fixes
Fixed an issue with dragging and dropping to equip a shield item while a heavy weapon is equipped causing the inventory icon to disappear until the inventory was reopened.
Fixed an issue with Bonus Contract Crates sometimes allowing clever enemies to hide inside of them.
Fixed an issue with Security Summon traps sometimes choosing to teleport guards into closed doors.
Fixed an issue with Minions teleporting to catch up to the player could appear invisible due to culling until changing rooms.
Fixed issue in damage boosts to Big Guns Shock and Aww Yeah! and Cyberninja Dash resulting in some unreasonably large damage.
Coming Soon (in no particular order)
Floor 4 : Production
Skill Tree Improvements : ability changes and balancing + new abilities
As always, thank you for your support! - Thunderflux & Juggernaut Games