StarCrawlers Chimera v1.0 will launch on 13 May 2024 at 10am PST / 1pm EST / 5pm GMT.
We've been toiling away in secret the last few months and we're ready to unleash v1.0 on the world. Prep your build, grab your gear, and dive in on Monday, 13 May, to discover what lies beneath the Chimera building!
For those playing during Early Access, a massive heart-felt THANK YOU from us for all the incredible feedback, bug reports, and encouragement: we couldn't have done it without you.
If you've enjoyed the experience, please consider leaving a review to let others know what's in store. Launch day reviews and wishlists are critical for indie games like ours to fight the algorithm!
v1.0 is a huge update out of Beta: adding new content, unlocking the end game, and with a ton of polish and tweaking, but we're just getting started! We have plans for each major patch to add to the adventure with new systems, content, and general more-ness.
We'll see you on 13 May to FIND DR CERBERUS!
- Juggernaut Games
Hotfix to Beta 2.0.1
Hotfix to Beta 2.0.1
Fixes:
Fixed an issue with activating a hotkey for an ability while also dragging its icon off the actionbar - thanks Chroma!
Fixed a needle in a haystack trap misplacement - thanks Chroma!
Fixed an issue with Vendorbots not scaling their current health to a new maximum on deeper floors - thanks Chroma!
Fixed a typo in the Pulsing Podling description - thanks Chroma!
Fixed an issue with perked Void Psyker Shell making you immune at 0 Void Energy - thanks Chroma!
Fixed issues with the outro dialogue of the Production floor boss fight - thanks Chroma!
Fixed an issue with thrown abilities that scatter (Soldier Frag Out!, etc) causing a softlock of the turn when bouncing off of single tile areas, such as the Chem Labs goop pool rooms - thanks Noodles!
Changes:
Thought Leader’s Persuasive Pummeling now removes debuffs from a target that has been converted.
Patch notes for Beta 2.0 - Eclipse Edition
Happy Eclipse Day for those who celebrate!
Small update to Beta 2.0:
Changes:
Added support for Steam stats and achievements - these will go live with launch!
Added support for Lore drops - these will go live with launch!
Added secret stuff - this will go live with launch!
Some doors are now unbreakable. Bashing will still unlock them, but they will continue to function afterwards.
Fixes:
Fixed an issue with enemies making attacks on the player when the player is in the process of breaking Line of Sight - no more enemies shooting as you dodge behind a wall!
Fixed Mindflayer becoming invisible when equipped - thanks Will!
Fixed an issue with the Feedback tool being locked when the option for Enable Permanent Freelook was active - thanks Will!!
Fixed issue with some mob corpses becoming stuck in an idle pose - thanks Will!!!
Fixed an issue with doors that were closed by events, bosses, etc would force Psykonics users with Telekinesis to spend Stamina.
Fixed an issue where minions / player friendly mobs would leash to the player when still in the same room.
Fixed an issue where certain destructible chairs would shrink when damaged. They now grow 200% larger.
Added more !!!
Patch Notes for Beta 1.9.1 (20 February 2024)
Bonus Contract Crates Bonus Contract Crates now award unique weapons, objects, and gear of Rare (or better) quality on every floor. Rewards also now adapt to your skill selections, ensuring that rewards align with needs of your character. Thanks to all the amazing backers that created custom items!
Current skill trees with specific rewards :
Barbarian
Big Guns
Blademaster
Chemistry
Cyberninja
Dual Wield
Engineer
Force Psyker
Gunslinger
Hacker
Loot Hunter
Pistolier
Prototype
Smashmaster
Smuggler
Soldier
Space Pirate
Void Psyker
Mystery Chems Chems now start the game as Mystery Chems until the player has discovered them by sampling some, or is a Chemist - who can automatically identify chems!
New Chems Added 5 new chems to be discovered. Happy sampling!
Promethean - Each spicy sip adds 10 charges. Each charge deals Fire damage to melee attackers and has a chance to Ignite them.
YEETI - Chill out and slam a cold YEETI to add 10 charges. Each charge deals Cryo damage to melee attackers and has a chance to Knockback and Freeze them.
Weep - Rub this minty fresh balm on your palms to add 10 charges. Each charge deals Bio damage when you deal melee damage and has a high chance to inflict Acid.
Mindscrew - Pop the top and add 10 charges. Each charge enhances your damaging attacks to deal bonus Psi damage.
Soulsuck - This perfectly safe chem adds 10 charges when consumed. Each charge deals Void damage when you are attacked or deal damage and has a chance to Curse the target for additional Void damage. No Soulsuck users have reported adverse effects.
New ChimeraLinq Updates Added 8 new ChimeraLinq influencers to ambient linqs. New linq drama (with rewards) coming in a subsequent patch. Thanks backers who created influencer profiles!
Changes
Several enemies have acquired the skill to bash open closed or locked doors - thanks Chroma!
Ranged and Heavy Ranged weapon tooltips have been updated to better show that increased ammo use grants increased damage from your equipped ammo.
The Security skill Wirecutter now gives a chance to partially avoid damage / bad consequences when you fail to disarm a trap, and a smaller chance for the trap to misfire completely.
Fixes
Traps now correctly grow more difficult to disarm as you descend and added slight variation to individual trap disarm difficulty per floor.
Fixed an issue that could cause Confused enemies to ignore other Confused enemies when selecting a target. Confused enemies will now attack indiscriminately, as expected.
Fixed weapons that provide an effect duplicating the effect if the weapon was switched from mainhand to offhand and vice versa - thanks Arrankhar!
Fixed an issue with Space Pirate’s Cacafuego bomb that made the explosion silent to enemies.
Coming Soon
ChimeraLinq Drama
More Bonus Contract Crate skill tree rewards
More Backer created content
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As always, thank you for your support! - Thunderflux & Juggernaut Games
Patch notes for Beta 1.9 (23 January 2024)
New year, new patch: Dev Update & Stealth System!
Dev Update Progress has been steady through the holidays and is accelerating once again. The final floors after Special Projects have been completed and will be revealed when StarCrawlers Chimera launches this year. When this year? Announcement coming soon!
Currently, the dev focus is shifting away from content development into refinement. Subsequent patches will focus on iterating on damage numbers, mob health, gear / weapon stats, and moving away from placeholder test values towards “real” numbers. The last few content patches (most of which will remain hidden until launch) will be focused on adding in Kickstarter backer content, secret stuff, and lore content.
Have a question about the state of a particular feature? Let me know in the comments or jump in Discord and ask away!
Thank you to everyone who has stuck with us through the rollercoaster - the end is in sight!
- Thunderflux
Stealth System The Stealth System has been overhauled and now features suspicious enemies, improvements for melee and ranged stealth builds, and new bonuses for generally behaving like a cyberninja.
Idle enemies no longer instantly detect the player on a failed stealth check. Instead, enemies now become Suspicious and enter a heightened state of awareness, searching more frequently depending on their level of suspicion and recognition. This greatly improves stealthy players trying to approach an enemy and catch them unaware.
Enemies that are suspicious may alert nearby allies about their suspicions, depending on their savvy and sociability.
Suspicious enemies will gradually become less suspicious, provided you aren’t already knifing them in the back or firing off a merc rifle while wearing heavy armor boots.
Unaware enemies no longer lose their Unaware status when hit with an Instant attack - so you can now chain Instant abilities that benefit from Unaware enemies!
Ability Changes
Abilities with bonuses against Unaware targets have updated descriptions.
Cyberninja’s Assassin Strike / Shot is now always Instant and when Perked deals increased damage and briefly Stuns.
Engineer Mech Parts now require a stack of 3 to grant a permanent Upgrade to a Mech, upgrades are now logged in the console, and Mech Minions have a reduced wander chance.
Out with Arcane, in with Psi
Arcane damage (which was largely unused) has been replaced with Psi damage, which represents general psychic trauma from being attacked by a psyker. Most Humanoid enemies now have little to no Psi resistance, while Mechanical enemies now have moderate to high Psi resistance.
Psi damage has now been added to several abilities : Hacker’s Mindmelt now deals Psi damage and reduces Psi resistance when dealing damage. Thought Leader’s Join Us! now deals Psi damage. Void Psyker’s Essence Drain now deals Psi damage. Xenobiologist’s Warp Wave has been renamed Psi Wave and now deals Psi damage. Force Psyker’s Slam now deals Psi damage. Punishments from the Cursed! skill tree now deal Psi damage.
The Force Psyker, Prototype, and Cybertechnician skill trees now give Psi resistance bonuses when unlocking new tiers.
The Void Psyker now loses Psi resistance when unlocking new tiers. The more you stare into the abyss, the more it stares into you.
Rare enemies that previously had Arcane effects now have Psi effects.
Fixes
Fixed an issue the the Bio Lab level creating extra stairs after loading a save on the floor - thanks Jerry!
Fixed an issue with Vendordamus selling exorbitantly priced and empty mystery loot crates after the player visits the apartment for the first time - thanks Jerry!
Fixed an issue with world UI elements on the Bio Labs level not responding to input when Permanent Free Look is enabled - thanks Jerry!
Users reported confusion when rooted in place and attempting to move (for example, when Frozen by Ice Spider attacks). Attempting to move when rooted will now skip your turn instead.
Fixed Tempered Glass Vials not being consumed when used to collect a chemical dip.
Fixed unperked Void Psyker Voidblast causing a softlock on killing a target.
Fixed an issue with some item mods reapplying stat changes when in the shared stash.
Fixed an issue with the Adrenal Organ passive effect failing to load correctly.
Fixed player Minions staying in Search mode after leaving combat.
Coming Soon (in no particular order)
New ChimeraLinq content
Backer Monsters
Backer Weapons & Gear
As always, thank you for your support! - Thunderflux & Juggernaut Games
Patch notes for Beta 1.8 (11 October 2023)
The clandestine department with the very normal name of "Special Projects" houses some of the most dire creations of the Chimera corporation. Fortunately, you have help in the form of a hacked NAV-E drone, courtesy of the the Client. Make your way through the Biohybrid Trials, Human Testing and Robotics wings to unlock a path to the floor below!
Welcome to Special Projects NEW Winged Floor: A strange virus plagues Human Testing, bizarre creatures have been spotted in Biohybrid Trials, new mechanical horrors await in Robotics, and each wing features a mini boss encounter. Additionally, a new enemy crawler has been spotted in the area. NEW Loot : Special Projects has access to all of the weapons and gear you've encountered before, but they've also been making their own modifications...
Fixes & Changes
Fixed Fullscreen, Borderless, and Windowed modes from always staying fullscreen.
Fixed numbers of lockpicks being displayed when inspecting an UberDoor - you can’t lockpick that!
Fixed Engineer’s Junker failing to play their Scavenge ability sound.
Dropping an equipped item that grants an ability into the world now correctly removes the ability icon from the actionbar.
The apartment door now uses a retinal scanner.
Fixed an issue with Mutts failing to face their targets when moving or attacking after being hit.
Fixed Disgusting Oozelings giving xp erroneously.
Fixed Engineer pets getting an (unused) xp value.
Disabled temporal antialiasing on player camera that was causing motion blur.
Fixed ChimeraLinq posts and messages scaling incorrectly at Steamdeck resolution.
Fixed an issue with a BioLabs bonus contract that could fail to spawn a target enemy.
CorpSec Commandos now have a brief cooldown on their ranged attack.
Thanks ChromaHydra for the bug hunting!
Coming Soon The next patch will focus on ChimeraLinq, the Lore system, and backer-created enemies and weaponry.
Thanks all! - Juggernaut Games
Patch notes for Beta 1.71 (8 August)
A small patch that lays the groundwork for the Lore system to go live soon, tweaks breakable glass, and makes minor graphic updates.
Patch notes for Beta 1.7 (24 July 2023)
Please sanitise your hands thoroughly before reading the following. Descending in to the Bio Labs, you'll swiftly notice that not everything is working as intended. Rampaging experiments, uncontrolled mutations and a security lockdown mean new challenges to overcome - and new loot rewards!
Welcome to the Bio Labs
NEW Enemies : Hostile flora, fauna, and other weird things are looking forward to devouring you. Careful! Rampant mutation means certain enemies may surprise you with new abilities and powers. Additionally, a new enemy crawler has been spotted in the area.
NEW Event Rooms : Security lockdown on this floor requires certain key events to be resolved before the turbolift to the Special Projects floor (Coming Soon TM) is unlocked for use.
NEW Boss Room : With something a little different for veteran crawlers. These Chimera experiments are really getting out of hand...
NEW Quests : After the fiasco on the last floor, the Client has regained control of the Bonus Contract Crates.
NEW Loot : When you're done wrecking the Bio Labs, you'll have picked up some highly experimental new weapons, gear, accessories, and items to play with. If you find a Sickly Puppy, please be careful where you point it.
NEW Secret Stuff : New types of weapons and shields with bonus effects? New enemy types? New REDACTED? We can neither confirm nor deny any of this.
Changes & Additions
Reduced bloom intensity on shield meshes when equipped. Shields should melt incoming attacks, not your retinas.
Increased the original placement count for omnipicks on floors 3+.
Additional ambient ChimeraLinq posts will now appear on all floors. Thanks backers who completed their profiles! More ChimeraLinq content coming soon.
Fixes
Fixed an issue with hallway shadows on some floors causing areas of Impenetrable Darkness.
Fixed opening map menu while system menu is open, leading to undesired movement.
Fixed an issue with a security map variant creating an unreachable room.
Fixed a quest item on Floor 3, Production that could appear invisible on game load.
Coming Soon
The next patch will focus on ChimeraLinq, the Lore system, and backer-created enemies and weaponry.
Thanks all! - Juggernaut Games
Coming Soon : The Bio Labs
Before you've even arrived on the 5th floor, things are already going wrong.
The secretive Bio Labs of the Chimera building are experiencing some technical difficulties, including rampaging test subjects, uncontrolled experiments, and virulent mutation. With the entire department descending into chaos, you'll have to fight your way through the madness to descend further...
The Bio Labs will be launching soon in the next Early Access update!
Hotfix to Beta 1.6.2 (20 April 23)
Fixes issues of minimap vanishing when returning to apartment!