Here is the patch notes for 0.3.6 This patch is now LIVE!
This patch mainly focuses on some bug fixes and balancing. Also the Web page is finally LIVE!
Come check it out at
http://stardriftnomads.com/
Campaign:
-Reworked the wave spawns for level 6-15
-Bosses should no longer spawn twice
-Objectives to get shot less then X now work properly
Gameplay:
-Bomber's shell projectile now have a greater hit box to make it easier to hit their targets
-Caltrops will now deal very minor damage and stun its target for a brief time before applying its slow effect. (Community Request)
-Caltrops will also last slightly longer
-The Armor Seal (Active) will now grant 80%-100% of damage reduction according to its rank.
-Bomb Trap now deals more damage. (Community Request)
-Bomb trap has a quicker CD for the higher ranks skill (Community Request)
-Mine field has a slight increase in damage
-Shotgun weapon will deal more damage per shot but fires less bullets
-Stealth Decoy will deal more damage as well as a wider radius to ensure it hits the enemies.
-Heat seeking weapons now track their target faster.
-The Burster Tower now holds less charges
-Took the alcohol away from the Rocketeer pirate. The sober Rocketeer will now be able to hit its target properly.
-Magnet tower will no longer try to pull an asteroid towards it and will always try to push it away
-Stealth decoy will now match the players speed when used.
-Gravity Bomb will no longer instantly kill anything that hits the center but has had increased damage.
-EMP Stun will last much longer at lower levels (Communty Request)
-EMP Will knock out any enemy shields they currently have
-Rift deals more damage now to anything it teleports
-Cargo Seal (Active) projectile has a larger hit box
Graphics:
-Stealth effects will now show properly.
-The colony ship has had a makeover
Misc:
- Units will no longer appear outside the mini map radar.
- The camera will no longer spin when selecting your passive abilities
- Over 30 new voices for stilts for each wave spawn
- Escape pods no longer get stunned
- Escape pods can no longer block bullets.
-Mines will no longer self detonate while the game is paused (Community Bug)
Want to play with other Beta Testers? Join everyone here at
http://steamcommunity.com/groups/starmads
See you all next time!
Beta Patch Notes 0.3.5
Hey everyone!
Here is the patch notes for 0.3.5. This patch is now LIVE!
This patch is focus on balancing and tweaking existing campaign levels.
Campaign:
-Fix a few campaign crashes error
-Added the last 5 levels
-Updated all level descriptions (Still a work in progress)
-Rebalance enemy waves in level 1-6 to fit more with the story line
- Fix a few instants two scrap Asteroids were spawning together
Gameplay:
-Tracker turret will now fire at Asteroids (Still won't track asteroids though)
- Gravity Bomb will now instantly destroy anything that gets suck into the middle
- Gravity Bomb also deals minor damage to anything caught in its pull
- Machine Gun now has double the RoF but half the damage
- Torpedo has had damage slightly increased
- Radiation bomb deals more damage over time but duration has been reduced
- Exhaust now deals more damage from the fire
- Retaliate now deals a flat damage amount rather then scaling base on damage you took
- Retaliate has had its damage increased
- Ion tower now has a health increase per upgrade
- Ion tower projectile now travels much faster
- Flak Turret now has a health increased per upgrade
- Mines from the Mine Tower now live twice as long before self detonate.
- Laser Tower now deals more damage and greater range
- Mining laser now deals more damage
- Bomb Trap will now target better when attacking
Graphics:
-Added glow to the wall towers
-Updated the glow on cracked asteroids
-More tweaks to the main menu and gameplay lighting.
-Class icon should fit better on screen
Misc:
-Achievements have been added
Want to play with other Beta Testers? Join everyone here at
http://steamcommunity.com/groups/starmads
See you all next time!
Beta Patch Notes 0.3.4
Hey everyone!
Here is the patch notes for 0.3.4. This patch is now LIVE!
Campaign is now active! This is still in its rough stages so expect lots of bugs, typo and unbalance levels. They will be getting patch and fix in the upcoming patches!
Campaign:
- Each level will contain objectives that can be earned for extra Experience.
- Each level also has a golden objective that will award large amount of Experience but are difficult to obtain.
- Campaign is able to support 1-8 players with the difficulty scaling to the amount of players in the level.
- Levels will unlock from level 1 to 15 (Currently disable for testing purposes)
Gameplay:
- Fix bug that made crack asteroids spawn more crack asteroids when destroyed
- Change the look of the gas clouds to block vision better and cover more of the field.
- Change the radar jam effect slightly.
Graphics:
- Updated lighting in the dock on the main screen
- Each ship had lights and textures adjusted
- Fix class icons to fit better on screen.
- New damaged splash screen when taken damage
- Updated the asteroids glow effect
Misc:
-Fix typos
Want to play with other Beta Testers? Join everyone here at
http://steamcommunity.com/groups/starmads
See you all next time!
Beta Patch Notes 0.3.2
Hey everyone!
Here is the patch notes for 0.3.2. This patch is now LIVE!
Gameplay:
-Moved the Mech's gun to the center of the ship {Community Bug}
-Added more clouds to the random cloud event.
UI:
-Added a mouse over skill description {Community Request}
-Main Menu UI Cleanup.
-Added Tabs for the stats screen.
Misc:
-Fix typos in skill descriptions
Want to play with other Beta Testers? Join everyone here at
http://steamcommunity.com/groups/starmads
See you all next time!
Beta Patch Notes 0.3.1
Hey everyone!
Here is the patch notes for 0.3.1. This patch is now LIVE!
Gameplay:
-Weapon upgrades now also increase the projectile size per rank! (Community Request)
-Fix stun effect staying on enemies permanently.
-Fix the Repel skill so towers no longer target the shield.
-Bullets have a better collision sphere to make targeting enemies a bit easier. Upgrades weapons will also have increase collision sphere! (Community Request)
-Fix drill's endless range (Community bug report)
-Increased snipers max range. Sniper still gains its full damage by shooting the length of the screen but now will go further beyond the screen.
-Adjusted "The Big One"skill to fire less bullets with a shorter arc. (Community Request)
UI:
-Added a "F1 for controls" text to show players how to bring the control scheme back on screen.
Misc:
-Game can now handle quitting and crashing out of a multiplayer game better.
-Made a steam group for other beta testers to find each other and play! Join everyone here at
http://steamcommunity.com/groups/starmads
See you all next time!
If you want to be a BETA tester, post on our website for a free BETA key!
We are giving away BETA keys for Stardrift Nomads! If you want to get in on the action and help us create a fun game, post something at:
I'll send you a BETA key through a private message on the site and you can join in on the fun on steam! Ask your friends to join in on the action too so we can all team up and destroy some pirates! Don't take too long, Only a limited amount of Beta Keys are left!