Starlight Tactics cover
Starlight Tactics screenshot
Genre: Strategy, Indie

Starlight Tactics

Release 1.77 Posted - NAN Campaign Fixes and new default for turret targetting

Release 1.77 08.12.17

Independent turret targeting is now the default mode in combat
Rebalanced lieutenant difficulty on later missions in USF Campaign
Updated in-game instruction manual
CP Rewards correctly accumulating during NAN Campaign
Corrected handoff between completion of USF Campaign and beginning of NAN Campaign
Overlay in NAN Campaign now uses camoflage instead of tiger stripes
Astrotanker will now use active avoidance during campaign
NAN campaign starting distances adjusted in first three missions
Easier to select the AstroTanker
The decals on the Rainier are rezzed-up now

Release 1.75 Posted - Game Balance Tweaks and Fixes

Raised salvage amount given to player when ship is destroyed in combat
Raised decommission amount given to player when ship is returned in SpaceDock
Lowered chances of enemy gaining better upgrades in Lieutenant and Captain difficulties in Campaign
Fixed outcome display to show a "DAMAGED" status when just turrets are damaged in combat
Fix to ship names in some campaign missions
Fixes to ship progression
Fixed bugs related to display of icons
Updated user manual

Release 1.72 Posted - NAN Campaign + massive update to game

Release 1.72 07.09.2017
CUMULATIVE UPDATE

The NAN Campaign has arrived! See the war from the point of view of the USF's enemy through a new 50 mission campaign!

Updated graphics
Lighting model updated and improved

Turrets can now operate in synchronized or individual mode - you can aim and fire at multiple ships at one time!
Ship’s systems matter – fire at engines to slow down ships, fire at turrets to remove firing capability, fire at hull to destroy ship
Add color to your fleet with the new color picker available in Skirmish and Campaign modes (camo and tiger stripes also available)!
Control for speeding up game for a faster experience
Stronger and more consistent AI
More detailed AI Status screen
Better rewards after missions
Salvage CPs for destroyed ships
New context sensitive Training Mode
Can now set starting distance in skirmish mode
New sounds added throughout for button clicks and other UI feedback
Battles start further apart to give more time to plan your attack
New drone camera and controls
Fixed and FollowCam for projectiles are both persistant in game – once picked, the game will retain your setting until changed
Improved UI with better explanations and new objectives for missions
New training screens
Drones now are selectable and have health which is retained in mission
Enabled NAN achievements
Engines smoke when damaged or destroyed
Turrets smoke when damaged or destroyed
Littoral Combat Ship now has proper amount of guns
Light Cruiser now has proper range of weapons
Charon (moon of Pluto) reflects latest NASA images
AI ships use all weapons available to them in skirmish and campaign
Campaign difficulties adjusted
Clearer and more detailed damage information
Cooler front end graphics
Updated art for some planets and moons
New icon!
Many bug fixes

Challenge adjusted in both campaigns
Instruction manual is now available on first menu and through Options at any time in game
Unarmed ships and armed tankers now avoid stronger ships
Upgrades can now be removed for CPs
Tweaks to AI difficulty
Basic drones now show in upgrades
Icon fixed for Houssam Carrier
Drone movement is less jerky
Headings and pitch now display proper degree measurements
If guns are set to SP (Shield-Piercing) they do not light green when just hitting shields
AI Drones work properly
Sound effect when engines are kaput
Changed cost of repairBots to 250, 500, 750 (from 1000)

RepairBots repair more on bigger ships (25 on DD, 50 on mid, 75 on big)
Increased CP awards for each mission
Duplicate name of enemy Frigate in mission 5 captain and admiral difficulties fixed
Fixed bug where player would start repairing a damaged ship in SpaceDock, then purchase a new ship and display the wrong cost

Fixed several misspellings

NOTE: Some release notes in the included readme.txt file apply to iOS

Release 1.12 Posted - Bug Fixes

Release 1.12 04.26.2015

Fixed:
EMP Sliders now show up when moving backwards through selections
EMP target line now shows up correctly (wasn't working under certain circumstances)

Release 1.11 Posted - Changes to Turn Progression: Unit and Bug Fix

Release 1.11 04.19.2015

Changed:
Turn Progression: Unit restored to default setting
Turn Progression: Unit now uses a more advanced turn progression algorithm
(i.e. with a 3(A) vs. 1(B) match, the old algorithm would progress with A1 B1 A2 B1 A3 B1, which would give player B an unfair advantage - Player B would get three turns to player 1's one turn.) Now, the same match turn progression would be A1 B1 A2 A3.

Fixed:
Stealth Ship Decommission price now calculates correctly

Release 1.10 Posted - Fixes bug with "Turn Method: Side" turn progression

Release 1.10 04.18.2015

Fixed:
When set to "Turn Method: Side", players now switch properly after ships are destroyed on the opposite side.

Release 1.09 Posted - Can now move all ships on one side at a time

Release 1.09 04.17.2015

Implemented:
Added new option button: Turn Method
Can now switch between Turn Methods:
- Side (move whole side before switching players)
- Unit (switch player after each ship moves) [current method]
Default to Turn Method: Side
Add Turn Method variable to Savefile

Release 1.08 Posted - Bug fixes and enhancements

Release 1.08 04.16.2015

Changed:
AI opponents now will adjust speed and move toward enemies, as well as watching for collisions
AI unarmed ships will now adjust speed to avoid enemies.

Fixed:
"Fleet Admiral" Achievement now awarded after completing all campaign missions as Admiral.

Release 1.07 Posted - Changed Restart Campaign functionality

Release 1.07 04.13.2015

Changed:
Restart USF Campaign now Resets CPs, SpaceDock and Progress)

Release 1.06 Posted - Added Abilty to bidirectionally step through Speed Selector and Weapons, Bug fixes and enhancements

Release 1.06 04.12.2015

Implemented:
Added ability to go forwards and backwards through speed and weapons choices

Changed:
Rezzed up UI elements where necessary
Tweaked projectiles to do more appropriate damage against different lighter and heavier armored ships:
Plasma ASHE now does less damage against heavily armored ships.
Plasma AP and SP are weaker now in cases against heavily armored ships.
Plasma SP is weaker than Plasma AP (but still penetrates shields).

Fixed:
Now correctly cycles through missile and drone targets
Fine adjustment toggle now displays correct slider combinations
When hitting "BACK" button on campaign selection screen, player now correctly returns to Front End screen (bug would occur
at some resolutions)
When choosing NAN as Player 1, the opening sequence (mission title and camera pull back to ships) now plays before controls appear