Starport Delta cover
Starport Delta screenshot
Genre: Real Time Strategy (RTS), Simulator, Strategy, Indie

Starport Delta

v1.1 - it's here!



After lots of updates since launch from listening to what players want in the game, v1.1 is our biggest update yet! Our two-person Cloudfire studios team has packed this monolithic update with requests from our community, including new buildings, a research map, new camera options, upgraded lasers, copious amounts of balancing and more. Starport Delta is also 50% off as a part of the Steam Winter Sale!

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We always welcome communication of all kinds from our players through the Starport Delta Discord, the discussion boards, support site or regular old email. You can also chat with our Cloudfire Studios Support user here on Steam. We read everything we can to help improve your experience of our game.

If you're interested in seeing Starport Delta in your language, make sure to let us know! We have a dedicated localization requests channel on the Starport Delta Discord and we're listening on all other channels as well.

Read the full details on what's new in our announcement.

https://store.steampowered.com/app/888130/Starport_Delta/

Check out our soundtrack!

https://store.steampowered.com/app/1268610/Starport_Delta_Soundtrack/

For more information follow:
Starport Delta on Twitter
Starport Delta on Facebook
Starport Delta on Instagram
Starport Delta on Reddit (we're new here, please be kind!)
Starport Delta website

Follow Cloudfire Studios:
Cloudfire Studios on Twitter
Cloudfire Studios on Facebook
Cloudfire Studios on Steam

v1.1 - It's nearly here!



With an update so big it keeps breaking character limits on Discord, the Cloudfire Studios team has been hard at work since the v1.0.18 update. Currently in beta and coming out later this week is our monolithic v1.1 update, packed with a lot of requests from our community, including new buildings, a research map, new camera options, upgraded lasers, copious amounts of balancing and more.



With community feedback being such a strong component of this update, we always welcome communication of all kinds from our players through the Starport Delta Discord, the discussion boards, support site or regular old email. You can also chat with our Cloudfire Studios Support user here on Steam. We read everything we can to help improve your experience of our game.

If you're interested in seeing Starport Delta in your language, make sure to let us know! We have a dedicated localization requests channel on the Starport Delta Discord and we're listening on all other channels as well.

What's new


  • add new building: retail plaza
  • add new building: research lab
  • add new feature: research map (tech tree)
  • add new view: tactical mode (simplified top-down)
  • add new free-orbit camera (no snapping, full tilt control)
  • add additional building parts under the main building platform
  • add random rotation to constructing buildings
  • add ability for player to rotate buildings
  • add new upgrade for defense lasers
  • add history of notifications from characters
  • add visible radius for area affected by gardens
  • add sound on not being able to afford repairs
  • add new UI buttons for opening the research map & notification history, and switching between different camera modes
  • add new icon for the Port building
  • add new hex highlighting in build mode
  • add new tutorial
  • add new sound effects for ships and airlocks
  • adjust all game modes to go back to their submenu instead of the top menu when complete
  • adjust malfunctioning turrets to not be able to fire
  • adjust pirate ships to collide with buildings
  • adjust starting resources for normal difficulty sandbox
  • adjust building repossession - none on Zen/Easy (allow negative Space Bucks), no deconstruction on Normal
  • adjust mission 2 with different build options
  • optimize some building meshes
  • increase the size of the "ping" notification messages on the left
  • reduce maintenance for upgraded buildings
  • update tools/build/grid buttons UI
  • adjust default keybindings to match new button UI pattern
  • adjust background for main menu
  • adjust loading screen
  • adjust story-based building unlocks to also complete any relevant research
  • change custom game options to use research instead of building unlocks
  • change corridors to scaffolding
  • change Escape key to switch back to normal mode from free-flight mode
  • change default text for the trade agreement with Humans
  • adjust odds of being close to a planet to happen more often
  • change background nebulae to use environment seed
  • increase maximum materials
  • change tutorial notifications and videos to be skippable
  • update tutorial environment
  • update translations, including Romanian coming out of beta
  • upgrade Wwise
  • upgrade Unreal
  • fix tutorial 1 going to campaign menu instead of tutorial menu when complete
  • fix tutorial 1 auto-completing if replaying in the same play session
  • fix grid buttons not highlighting when using keyboard shortcuts
  • fix notifications not displaying correctly at increased game speeds
  • fix character rendering on notifications & mission complete summaries
  • fix not being able to adjust resolution and window mode settings
  • fix lighting not dimming for damaged upgraded buildings
  • fix double clicking on deconstructing buildings temporarily showing details window
  • fix missing sound effects on message box button
  • fix trade agreements not loading
  • fix multi-click not working when holding Ctrl
  • fix garden supply radius working for grid button but not on mouse hover
  • fix issue with broken settings files
  • fix red environment making the screen go yellow when looking at the sun
  • fix turrets very occasionally seeming to ignore pirates
  • fix Wwise corruption issues
  • fix Mission 4 being impossible to complete due to research locking
  • fix notification about resetting game settings appearing after finishing a mission
  • fix notifications sometimes not auto-hiding when their audio is complete
  • fix mouse hover sometimes being blocked on buildings

What's next



https://store.steampowered.com/app/888130/Starport_Delta/

Check out our soundtrack!

https://store.steampowered.com/app/1268610/Starport_Delta_Soundtrack/

For more information follow:
Starport Delta on Twitter
Starport Delta on Facebook
Starport Delta on Instagram
Starport Delta on Reddit (we're new here, please be kind!)
Starport Delta website

Follow Cloudfire Studios:
Cloudfire Studios on Twitter
Cloudfire Studios on Facebook
Cloudfire Studios on Steam

v1.0.18 - New upgrades!



The Steam Summer Sale is over, but Starport Delta is still available on discount in the Humble Space Sale this week! We've also had some new & recent positive feedback for the game, and we're looking forward to the next steps for Starport Delta.

The big change in this update is two new second-tier upgrades for both Oxygen Plants and Food Farms - you can see a sneak peek of these in the image above! Following on from adding "Normal" and "Challenge" difficulty modes to the first four missions in v1.0.16 and v1.0.17, this update adds the same selectors to missions 5 & 6. We've also given you the ability to compliment your residents any time you want, some UI updates and more. Soon we'll have difficulty modes for the rest of the campaign, and we're looking forward to giving players more choices and more of what they want to see in the game.

This update also includes bug fixes and requests from our community, including adding any build cost shortfall to the information window so you don't have to do the math and work out what you need. We welcome feedback of all kinds through the Starport Delta Discord, the discussion boards, support site or regular old email. We've also added a new Cloudfire Studios Support user here on Steam as another avenue to connect with us. We read everything we can to help improve your experience of our game.

If you're interested in seeing Starport Delta in your language, make sure to let us know! We have a dedicated localization requests channel on the Starport Delta Discord and we're listening on all other channels as well.

What's new


  • add 7-building upgrade for Oxygen Plant
  • add 7-building upgrade for Food Farm
  • add 'Normal' difficulty mode for missions 5 & 6 of the campaign
  • add option to compliment residents
  • add unlocking animation to mode and grid buttons
  • add the specifics of any build cost shortfall to information window
  • adjust default labels on rescue button
  • adjust resident ships to fly to more places on the station
  • update translations
  • update some Cyrillic characters in the title font
  • fix errors on ships when deconstructing buildings
  • fix upgraded building meshes not hiding properly in some cases
  • fix pirates, radiation clouds & electrical storms doing damage while game paused

What's next


  • more difficulty options for the last of the campaign missions
  • you tell us!


https://store.steampowered.com/app/888130/Starport_Delta/

Check out our soundtrack!

https://store.steampowered.com/app/1268610/Starport_Delta_Soundtrack/

For more information follow:
Starport Delta on Twitter
Starport Delta on Facebook
Starport Delta on Instagram
Starport Delta on Reddit (we're new here, please be kind!)
Starport Delta website

Follow Cloudfire Studios:
Cloudfire Studios on Twitter
Cloudfire Studios on Facebook
Cloudfire Studios on Steam

v1.0.17 - Summer Sale!



The Summer Sale is here! Starport Delta is 25% off during the Summer Sale, so now is a good time to grab a copy for you or a friend! We're excited by some of the changes around Steam, including the new Points shop. We can't wait to see which reviewers start getting Community Awards as well!

Following on from adding "Normal" and "Challenge" difficulty modes to the first two missions in v1.0.16, this update adds the same selectors to missions 3 & 4. With more security scans, menu updates and more, this update touches a lot of points around the game. We will continue to add more difficulty modes to the campaign - we want more players to experience the story and learn the mechanics without the pressure of the harder objectives. If there's a mission you're stuck on or feel is too challenging right now, please let us know!

This update also includes some bug fixes and balancing requests from our community, including building repossession being less random which has frustrated a few players when very particular buildings were randomly selected for repossession that became a challenge to recover from if they were unable to buy them back in time. The small resident ships flying from housing complexes to the port make stations feel more alive, and we're looking forward to updating these moving forward and adding more to make each station more vibrant.

We welcome feedback of all kinds through the Starport Delta Discord, the discussion boards, support site or regular old email.

If you're interested in seeing Starport Delta in your language, make sure to let us know! We have a dedicated localization requests channel on the Starport Delta Discord and we're listening on all other channels as well.

What's new


  • add 'Normal' difficulty mode for missions 3 & 4 of the campaign
  • add 10 new security scans
  • add new descriptions to main menu and sandbox menu
  • add custom rescue labels to security scans
  • add visible rotation malfunction for malfunctioning defense laser turrets
  • add some resident ships flying around the station
  • increase repair depot base radius to 3 hexes
  • adjust building repossession to happen only to more recently built buildings
  • switch mission 3 objective from surviving individual meteor strikes to meteor showers
  • Japanese no longer in beta
  • update the descriptions for singular building built/exist mission objectives
  • add new security target icons
  • add resource caps of 1 billion to fix overflow errors
  • add score cap of 1 billion to fix negative score error
  • fix upgraded buildings still supplying the grid after being repossessed
  • fix upgraded buildings lights staying on when repossessed

What's next


  • more difficulty options for the rest of the campaign
  • new upgrade buildings


https://store.steampowered.com/app/888130/Starport_Delta/

Check out our soundtrack!

https://store.steampowered.com/app/1268610/Starport_Delta_Soundtrack/

For more information follow:
Starport Delta on Twitter
Starport Delta on Facebook
Starport Delta on Instagram
Starport Delta on Reddit (we're new here, please be kind!)
Starport Delta website

Follow Cloudfire Studios:
Cloudfire Studios on Twitter
Cloudfire Studios on Facebook
Cloudfire Studios on Steam

v1.0.16 - Campaign difficulty updates



Following on from our updates to the sandbox mode in v1.0.15, this update adds a new difficulty selector to the first two missions of the campaign. We'll be revisiting each mission and rebalancing each to provide a "Normal" and "Challenge" difficulty mode, under the assumption that the ones that don't have this selector are already in "Challenge" mode. If there's a mission you're stuck on or feel is too challenging right now, please let us know!

In addition to some bug fixes and continuing the balancing theme, we've also scaled the sandbox goals and tweak the resources, as well as making security scan targets the more distinctive green colour for all targets on the lower difficulty settings. Hard & Challenge modes will still have some targets in blue, so look carefully before you close that window!

We're actively seeking localization feedback from our non-English-speaking players! If you spot something we have a dedicated channel for translations feedback on the Starport Delta Discord, and we welcome feedback through the discussion boards, support site or regular old email.

If you're interested in seeing Starport Delta in your language, make sure to let us know! We have a dedicated localization requests channel on the Starport Delta Discord and we're listening on all other channels as well.

What's new


  • add 'Normal' difficulty mode for first two campaign missions
  • adjust balancing of previous difficulty of first two missions as a 'Challenge' mode
  • scale the sandbox objective goals by difficulty
  • change security scan targets to always be green on lower difficulty modes
  • adjust Discord invite to fix space overflow in Russian
  • minor plumbing adjustment to views of webpages on main menu
  • fix power plants still animating in the background when paused
  • fix port still animating in the background when paused
  • fix zen sandbox auto-completing some objectives on start
  • fix security scan not updating when target building is destroyed
  • fix corridors on mission 8 with blue health bars in the building details view
  • fix sandbox resetting its difficulty rating (breaks some scaling changes)
  • fix leaderboard contents being mixed when quickly changing tabs
  • fix leaderboard for challenge 4 loading incorrectly

What's next


  • more difficulty options for the rest of the campaign
  • new upgrade buildings


https://store.steampowered.com/app/888130/Starport_Delta/

Check out our soundtrack!

https://store.steampowered.com/app/1268610/Starport_Delta_Soundtrack/

For more information follow:
Starport Delta on Twitter
Starport Delta on Facebook
Starport Delta on Instagram
Starport Delta on Reddit (we're new here, please be kind!)
Starport Delta website


Follow Cloudfire Studios:
Cloudfire Studios on Twitter
Cloudfire Studios on Facebook
Cloudfire Studios on Steam

v1.0.15 - Sandbox updates



This update focuses mainly on our sandbox mode, where players can design and build their stations in a more free-play environment. We've pushed the previous 'easy' sandbox up to being 'normal' and added a new 'easy' sandbox which is closer to an earlier version of the easy sandbox, with some additional tweaks. The new 'easy' mode only has space pirate attacks and meteor showers for the disasters. The starting resources have been scaled across all sandbox modes, and we've changed other parts of various events like damage from meteors to how fast a repair drone can repair a building. We've also added in some minor bug fixes pointed out by the Starport Delta Discord community. If you have any ideas, we want to hear them! We read every bit of feedback, everywhere we can (even if we have to rely on Google Translate a bit).

We're going to be looking at increasing the options in the game around difficulty to improve playability particularly for casual players. We'd like to see more players getting further along in the campaign, so if there's a mission you're stuck on, or you feel is too challenging, please let us know!

We're actively seeking localization feedback from our non-English-speaking players! If you spot something we have a dedicated channel for translations feedback on the Starport Delta Discord, and we welcome feedback through the discussion boards, support site or regular old email.

If you're interested in seeing Starport Delta in your language, make sure to let us know! We have a dedicated localization requests channel on the Starport Delta Discord and we're listening on all other channels as well.

Here are the details of the last couple of updates.

v1.0.15


  • add new easy sandbox mode (previous easy is now normal)
  • add new sandbox leaderboard
  • add income from evacuated population
  • scale repair rates by sandbox difficulty for drones
  • scale debris harvest rates by sandbox difficulty for drones
  • scale damage and target count rates by sandbox difficulty for space pirate attacks
  • scale damage by sandbox difficulty for meteor showers
  • scale size by sandbox difficulty for electrical storms
  • remove commas in screen resolutions
  • add some plumbing for differentiating campaign mission difficulty
  • fix Nodj AI being able to build multiple buildings on the same space
  • fix non-English mission titles overrunning the edge of the screen

v1.0.14


  • add icon to 'in progress' window when restarting level
  • add Unreal Engine logo to credits
  • fix security scan not appearing in tutorial 2
  • fix music not changing and Holo Assistant warning not appearing for some events

What's next


  • more difficulty options to expand playability, particularly for the campaign
  • new upgrade buildings


https://store.steampowered.com/app/888130/Starport_Delta/

For more information follow:
Starport Delta on Twitter
Starport Delta on Facebook
Starport Delta on Instagram
Starport Delta on Reddit (we're new here, please be kind!)
Starport Delta website

Cloudfire Studios on Twitter
Cloudfire Studios on Facebook
Cloudfire Studios on Steam

v1.0.13 - Balancing



This week we've focused on some balancing updates. We've been listening to feedback from the Starport Delta Discord community and game reviews, continuing to make adjustments so that everyone can enjoy as much of the game as possible. We've also added in some regular bug fixes from things that our players have communicated to us. If you have any ideas, we want to hear them! We read every bit of feedback, everywhere we can.

This week we've had additional requests from players to have Starport Delta in more languages, and it's great to get this kind of feedback. If you're interested in seeing Starport Delta in your language, make sure to let us know! We have a dedicated localization requests channel on the Starport Delta Discord and we're listening on all other channels as well. If you're interested in doing localization, we're also keen to hear from you. We're approaching each language on a case-by-case basis and we're interested in building up as many contacts as we can to support more languages in the future.

We're also still actively seeking feedback from our Japanese-speaking players! If you spot something we have a dedicated channel for translations feedback on the Starport Delta Discord, and we welcome feedback through the discussion boards, support site or regular old email.

What's new


  • increase starting resources for mission 2, 6 and 8
  • adjust disaster rates of occurrence for mission 3, 5, 7 and 8
  • increase starting resources in zen/easy sandbox mode
  • remove pirates generating debris in easy sandbox mode
  • remove buildings generating debris in zen sandbox mode
  • adjust volume for one sound clip in tutorial 2 not respecting volume settings
  • adjust Escape key to go back to main menu from game type selection menu
  • adjust garden objective on mission 1 to only be visible when you can build gardens
  • fix deconstruct objective on tutorial 1 showing as incomplete in details window even though flag shows as complete
  • fix tutorial 2 having multiple security scan targets available (no longer has multiple ways of triggering next dialogue)
  • fix behaviour of Escape key not going back to previous menu from campaign/briefing menus
  • fix buildings not being destroyed when airlocking final non-resident population hex

What's next


  • new upgrade buildings
  • more balancing


https://store.steampowered.com/app/888130/Starport_Delta/

For more information follow:
Starport Delta on Twitter
Starport Delta on Facebook
Starport Delta on Instagram
Starport Delta website

Cloudfire Studios on Twitter
Cloudfire Studios on Facebook
Cloudfire Studios on Steam

v1.0.12 - Japanese support



Continuing our commitment to having Starport Delta in as many languages as we can manage, this week adds support for Japanese! There's also a some bugfixes and balancing updates, a mix of things we've noticed and discussions on our own Starport Delta Discord community. At the moment Japanese support is marked as beta while we get our players and translators to review and test the new localization. When everyone seems happy with it, we'll take the beta flag off - we're always keen to hear about how we can improve our translations and hope this will encourage players to let us know if they spot anything we can update!

For all our Japanese players, if you spot something we have a dedicated channel for translations feedback on the Starport Delta Discord, and we welcome feedback through the discussion boards, support site or regular old email.

Here are the specifics of the last couple of updates.

v1.0.12


  • add support for Japanese
  • update EULA and legal credits
  • update Chief Khumalo to not repair repossessed buildings in mission 7
  • reduce visual disparity between progress bar and building goal in mission 6
  • reduce rates of additional disasters in easy sandbox
  • update locations for cloud auto-save
  • add environment seed to pause menu
  • fix some sandbox modes not evacuating population correctly
  • fix endless end condition for custom game modes showing as complete
  • fix repossession not working correctly for upgraded buildings

v1.0.11


  • fix not being able to build anything on the first campaign mission

What's next


  • new upgrade buildings
  • more balancing


https://store.steampowered.com/app/888130/Starport_Delta/

For more information follow:
Starport Delta on Twitter
Starport Delta on Facebook
Starport Delta on Instagram
Starport Delta website

Cloudfire Studios on Twitter
Cloudfire Studios on Facebook
Cloudfire Studios on Steam

v1.0.10 - Discord Rich Presence, Soundtrack



As the team settles in to work on our regular updates, we know that a lot of players use Discord! We've added support for their Rich Presence to show what mode you're playing in Starport Delta. There's also a variety of bugfixes and balancing updates, largely at the request of our own Starport Delta Discord community!

Also this week the official Starport Delta Soundtrack launched! We had hoped to launch at the same time as the game so the package was available, but we unfortunately made a mistake with the approval process timing. It is available now, as well as the package of Starport Delta + the soundtrack for a combined discount.

https://store.steampowered.com/app/1268610/Starport_Delta_Soundtrack/

We're continuing to talk with our international community to help support and improve all of our translations. If you spot something you feel can be improved, we have a dedicated channel for translations feedback on the Starport Delta Discord, and we welcome feedback through the discussion boards, support site or regular old email.

Here are the specifics of the last couple of updates.

v1.0.10


  • add Discord rich presence
  • add a side notification when Chief Khumalo repairs a building in mission 7
  • minor updates to Chinese translations
  • adjust upgrade images to not show when the scenario doesn't have them enabled
  • adjust leaderboard score submissions to only trigger from pause menu
  • adjust health of buildings in mission 7 to ensure enough starting resources
  • adjust behaviour of Escape key in the main menu to trigger the back button on all game mode sub-menus
  • fix custom game mode not loading
  • fix satellite destroying defense lasers at a distance
  • fix upgrade images showing up on locked buttons
  • fix upgrades on predesigned stations in missions not upgrading
  • fix information UI being squashed on screens with a 4:3 ratio
  • fix right-click deselection not working in tutorial 1

v1.0.9


  • fix mission objectives flag not showing up
  • fix security scan flag not showing security missions

What's next


  • new upgrade buildings
  • more balancing


https://store.steampowered.com/app/888130/Starport_Delta/

For more information follow:
Starport Delta on Twitter
Starport Delta on Facebook
Starport Delta on Instagram
Starport Delta website

Cloudfire Studios on Twitter
Cloudfire Studios on Facebook
Cloudfire Studios on Steam

v1.0.8 - Custom Games & Chinese



That's the end of launch week! We managed to get 7 updates out during launch week to rapidly improve on player feedback as much as possible, and for a studio of two people, that was a lot of updates! We will keep on listening and keep improving.

A common request that we mentioned in previous news was the request to be able to make your own rules, to pick which environment you play in and how it's set up in a lot more detail. Today we launch our new Custom Game mode, which gives you over a dozen options to customize your experience. We're looking forward to seeing what players think and if there are other options we can add.

We've been working hard to help support our international community in their own languages, with updates to all translations and making sure we catch more gaps where things don't look quite right. As always, if you spot something you feel can be improved, we have a dedicated channel for translations feedback on the Starport Delta Discord, and we welcome feedback through the discussion boards, support site or regular old email.

Another big request we've had has been for Chinese localization support - we're proud to announce that we've now added both Simplified Chinese and Traditional Chinese support to Starport Delta! We're looking forward to more contributions from our Chinese-speaking community.

Below you can find the specifics of everything we've added recently.

v1.0.8


  • add new custom game mode
  • add visual representation of upgrades to the pop-up information box
  • add & update translations for existing supported languages
  • add new delayed repossession mechanic to give players a chance to buy back repossessed buildings before deconstruction
  • add support for Simplified Chinese
  • add support for Traditional Chinese
  • adjust health and deconstruct settings for trade hubs and gardens
  • adjust maintenance warning graphic
  • adjust initial language selection to use text instead of flags
  • fix garden having repair slider
  • fix 'turn grid on' objective in tutorial 1 becoming incomplete if the grid is turned off
  • fix tax income not being immediately updated in the UI after supply ship drops off new population
  • fix some parts of the menu not localizing correctly when switching language

v1.0.7


  • add slider on repair depot to allow changes to drone auto-repair threshold
  • add & update translations
  • force the "stowaway" security scan in the tutorial
  • fix campaign description overflowing on campaign menu for mission 7

v1.0.6


  • add time controls to challenge modes
  • add & update translations
  • increase rate of evacuation
  • add upkeep cost to pop-up information
  • reduce maintenance for upgrade sets
  • fix time control tooltips
  • fix enabled/disabled dropdowns in the options menu
  • fix time controls not going back to correct setting after unpausing
  • fix collisions on satellite

What's next


  • new upgrade buildings
  • more balancing


https://store.steampowered.com/app/888130/Starport_Delta/

For more information follow:
Starport Delta on Twitter
Starport Delta on Facebook
Starport Delta on Instagram
Starport Delta website

Cloudfire Studios on Twitter
Cloudfire Studios on Facebook
Cloudfire Studios on Steam