Genre: Real Time Strategy (RTS), Simulator, Strategy, Indie
Starport Delta
v1.0.5 - Flux Capacitor Time!
One the of the most common bits of feedback that we've had from players so far has been the request for controls around time. Thank you for everyone who has shared that specific bit of feedback in your reviews and on the Steam discussion boards! It's been common enough that it got bumped to the top of the development requests.
This is a feature that's been discussed and experimented with a lot over the course of the development of Starport Delta, and had previously had some performance and design issues that made it unfeasible. With some of the more recent performance improvements added during our beta and with a lot of hard work, we're pleased to announce that in our fifth update in three days v1.0.5 you can now:
pause time (to hunt for that really pesky security target, or just have a look around)
slow down time (for when it's just a bit too intense)
speed up time (for those of you who like an even faster-paced game)
warp-speed up time (for when "fast" is just your default position)
Its been a bit of a rocky start to the launch of Starport Delta. We have received a lot of good feedback. Some people struggled with some key parts of the gameplay. So we are making our firsts steps just 62 hours after launch to rectify some of those issues.
A number of missing translations have been added. Thank you to all of those who pointed that out.
We have also made some initial steps to gameplay changes.
1.04
add new menu system making way for further changes to come
rebalance mission one
rebalance mission two
add more events to easy sandbox
adjust some security scan rewards
start with all buildings unlocked in the zen sandbox
update the lighting in all levels to increase visibility
more translation updates
1.03
add some missing translations for French, German and Romanian
minor translation fixes in all languages
1.02
adjust how campaign achievements are triggered
add and update a lot of translations for Polish, French, Hungarian and Romanian
1.01
add leaderboard submission prevention from saved games
It's finally here! Starport Delta is now available! Come and meet the characters of the Starport Delta universe in the campaign as you help troubleshoot their stations.
Compete against the community in online leaderboards weekly challenges and giveaways.
If you haven't already, take the plunge and join our community on Discord! https://discord.gg/9Fr6sye
Build. Expand. Defend. How do you build your starport?
Its been almost two years and we are almost there, just 12 hours away! The release date for Starport Delta! At 7:00pm PDT / 10:00pm EDT Starport Delta will finally be available for purchase on Steam.
What better way to spend all of those self-isolation hours at home, than building a thriving space station, fighting off pirates, dealing with deadly space worms all while reaching the top of the leaderboards. Compete against the community for bragging rights and maybe even some sweet prizes.
If you haven't already, take the plunge and join our community on Discord while we count down the hours and minutes together until launch.
https://discord.gg/9Fr6sye
Build. Expand. Defend. How do you build your starport?
We've also started seeing some coverage of the beta versions of the game, with an increasingly active group of beta players providing great feedback and competing for top spots on our leaderboards. Everyone is welcome to join the Starport Delta Discord and talk about the game, or request to join the beta!
There's been a lot added to Starport Delta since our last news post, and as we count down the last week until release, we thought we'd share!
0.34 - Dreamhack & PAX East
add new systems to support tutorials
add new tutorial characters
add tutorials
add new achievements
add custom icons to the objective achieved notification
add new “news” widgets to the main menu
add new campaign end content into the end of the last mission
add new ‘zen’ and ‘easy’ sandbox modes
add first challenge mode
add audio for sandbox notifications
add game options to to adjust the screen shake intensity and disable the unlock building tips
adjust voices to pause when game is paused
adjust campaign menu to incorporate starting in sandbox mode
adjust tooltips on main menu to use custom tooltip visuals
adjust mission briefing to show nicer objective descriptions
adjust Space Bucks symbol so it appears in font instead of image
update campaign menu unlocking
update some icons and descriptions for campaign mission objectives
adjust shields to protect themselves
adjust how electrical storm collides with the station
adjust sandbox goals
minor translation updates
update mining ships to use new AI system
remove resource notifications from free-flight mode
adjust resource notifications to not interrupt the cursor
adjust building keyboard shortcuts to deselect
reduce size of electrical storms
add tooltip styling to rescue/airlock buttons
increase reward for airlocking
fix Holo Assistant not animating when loading in sandbox
fix infinite objective achieved animation if continuously trying to skip it
fix the game over screen character textures not animating in some cases
fix some reference errors when starting the campaign
fix mouth movement being jerky on some characters
fix Chief Macleod still animating after dialogue is complete
fix mining ship diving through buildings on mission 2
fix upkeep notifications overlapping income notifications
fix some texture problems on characters
fix closing animation for videos not playing
fix mission objective text not wrapping on mission over window
minor saving fixes
fix grid highlight not disappearing when deconstructing a building and not moving the mouse
fix highlight not changing if you earn enough money while hovering over the grid
fix load order bug in checking neighbouring buildings
fix load order bug for larger pre-existing stations in missions
fix start mission highlight animation persisting into next mission briefing
fix ‘ring’ effect being seen in the supply grid when upgraded buildings are damaged
fix resource notifications flickering to the station origin
fix grid hover when building having inconsistent clickability
fix deconstruction of upgrades not providing the correct amount of resources
0.35 - Beta begins
add challenge 2
add challenge 3
add challenge 4
add new warp in effect for ships arriving at the station
add ship engine trails to ships that were missing them
adjust all buildings to be unlocked in challenge modes
adjust the radiation objective in mission 7 so it doesn’t instantly complete
update the repair depot to also have a harvest drone
update the supply ship to use new AI
update the trade ships to use new AI
remove collider on information box in UI when hidden
remove oxygen requirement for corridors
adjust the building costs
adjust the mission objective goals for mission 2
update voice credits
fix typo in security mission
fix trade agreement Space Bucks symbol in text
fix details window dependencies showing the building you click on rather than for the set if upgraded
fix people dying during the middle of an evacuation not correctly updating the evacuation count
fix some hexes not becoming buildable after debris is harvested
fix text for running low on resources not matching audio
0.36 - Beta intensifies
new space worm icon for mission objectives
add discord invite link to main menu
add hotkeys for repair and deconstruct
add right-click to deselect
added tab segmentation to the options menu for new options
add key remapping
add new graphics options
add options for Holo Assistant notifications
add some safety checks for files containing saved settings preferences
adjust the low resource warnings to be more infrequent
update some localization keys
update Nodj’s rank on the mission 3 briefing to match the dialogue
adjust last dialogue in mission 2 to match new building goals
adjust ‘next mission’ button to unlock at the end of the last tutorial/campaign mission
improve camera rotation
adjust behaviour of escape in main menu to cycle back out of submenus
constrain the distance you can fly away from your station in free-flight mode
update news boxes on main menu
update translations across multiple languages
fix pirates being invisible
fix supply ship not updating the port population
fix some incorrect localization keys
fix port generating materials without supply ship
fix population potentially going negative in tutorial 2
fix muting voices making mission briefings speed through dialog
fix the materials listed for the supply ship being incorrect on mission 1
fix people dying from radiation notification showing even when no one dies
fix tutorial 2 video playing twice
fix tutorial 2 sometimes being unable to complete the evacuation objective
fix tutorials/missions being unable to be completed twice in the same play session
fix upgraded buildings depending on which part was clicked to find security scan targets
fix escape not closing the rescue or airlock confirmation window
fix super reactor upgrade for power plant causing incorrect values in the power grid
fix bad reference in pause menu
fix escape hook in free-flight mode causing pause menu to get stuck
fix grid hovers not updating when deselecting or changing mode from keyboard shortcuts until the mouse moves
fix clicking between leaderboards quickly adding multiple leaderboard data to the same list
There are lots of great games at PAX East, and Starport Delta is at Booth 32080! We'll be bringing some pretty sweet pins along for those that come and play Starport Delta at the booth, so if designing your own city in space sounds good to you, come play and get an official pin!
Time for another closed alpha update to Starport Delta from the Cloudfire Studios team! This update adds ship AI updates, new voice content and various other updates and fixes, including a new website!
Time for another closed alpha update to Starport Delta from the Cloudfire Studios team! This update adds a new loading screen, performance optimizations and various other updates and fixes.
What's new
add new loading screen
performance optimizations for buildings
adjust trade agreements to be unavailable for a period of time when declined/terminated
adjust detection on which buildings are protected by shields
switch to using hardware-based mouse cursors
add plumbing for playing videos from objective UI
reduce income from housing buildings that require maintenance
adjust behaviour of the AI on the final mission
fix super-upgrade power plant breaking some of the building count tracking
fix character names in mission briefings showing the wrong name
fix auto-sizing of text on objective achieved UI
fix mouse-based station rotation causing lag for mid-size stations
fix buildings staying inactive due to chain of inactive dependent buildings
fix leaderboard loading animation
fix evacuations not working if evacuated housing buildings are destroyed while residents are displaced
fix existing corridors in campaign levels not correctly connecting to neighbouring buildings
Time for another closed alpha update to Starport Delta from the Cloudfire Studios team! This update adds a host of new animations, a new leaderboard system and various other updates and fixes.
The Cloudfire team is also pleased to announce that we've been invited to showcase Starport Delta at the inaugural Dreamhack Anaheim in 2020! Grab your tickets and come support all the great teams and games in the Indie Playground!
What's new
add additional facial expressions to characters for briefing dialogue
add body gestures to character animations in briefings and to in-game notifications
add leaderboards
add volume slider for voices to options menu
add new UI for when mission objectives are completed
add visual effect to highlight button to start mission after briefing dialogue is finished
add stats/conditions for checking waves of disasters
add new icon for smuggler in security scan
update visual effect on buttons
adjust music volume down when voice clips are playing
update evacuation shelters to only display evacuation UI if enabled for the scenario
update some voice content
fix error in character visuals when loading mission one
fix some reference errors
fix wrong dialogue clip playing in mission three
fix supply ship timing being slightly out of sync
fix storms objective completing too quickly on mission seven
fix ships all travelling through the port tile on their flight paths
Time for another closed alpha update to Starport Delta from the Cloudfire Studios team! This update adds more voice acting, changes to the space pirates and various other updates and fixes.
What's new
add lots of new voice over content for almost all characters to briefings and missions
add jaw motion to characters speaking
add visual effect to show some buttons more clearly
update space pirates with new attack behaviour
update all the campaign mission scripts
update some campaign mission objectives
update main menu to use new confirmation window
update menu to use default cursor instead of the current play mode
fix beams from repair drones not lining
fix buildings that are part of the level design not degrading
fix objective achieved messages firing too often
fix not all maintenance warnings on upgrades being clickable
fix deconstruction of a building temporarily preventing building on the empty hex
fix buildable grid not appearing on mission restart
fix some hexes not appearing to be buildable in mission 6
fix periodically being unable to build on first level load
fix mission 4 not transitioning to mission 5 at the right time
fix evacuation shelters competing to evacuate residents
fix pause menu not being removed when Escape is pressed
fix harvest drone not harvesting with beam going in the wrong direction
fix cursor not restarting when the level does
fix only the right-hand side character in mission briefing having an animated mouth
fix pirate ship mesh position being incorrectly offset