Starport Delta cover
Starport Delta screenshot
Genre: Real Time Strategy (RTS), Simulator, Strategy, Indie

Starport Delta

v1.0.5 - Flux Capacitor Time!



One the of the most common bits of feedback that we've had from players so far has been the request for controls around time. Thank you for everyone who has shared that specific bit of feedback in your reviews and on the Steam discussion boards! It's been common enough that it got bumped to the top of the development requests.

This is a feature that's been discussed and experimented with a lot over the course of the development of Starport Delta, and had previously had some performance and design issues that made it unfeasible. With some of the more recent performance improvements added during our beta and with a lot of hard work, we're pleased to announce that in our fifth update in three days v1.0.5 you can now:

  • pause time (to hunt for that really pesky security target, or just have a look around)
  • slow down time (for when it's just a bit too intense)
  • speed up time (for those of you who like an even faster-paced game)
  • warp-speed up time (for when "fast" is just your default position)


Still coming next


  • more translation fixes
  • balancing & bug fixes
  • new custom game mode
  • new upgrade buildings


https://store.steampowered.com/app/888130/Starport_Delta/

For more information follow:
Starport Delta on Twitter
Starport Delta on Facebook
Starport Delta on Instagram
Starport Delta website

Cloudfire Studios on Twitter
Cloudfire Studios on Facebook
Cloudfire Studios on Steam

v1.04 - Tweaks, tricks and improvements



Its been a bit of a rocky start to the launch of Starport Delta. We have received a lot of good feedback. Some people struggled with some key parts of the gameplay. So we are making our firsts steps just 62 hours after launch to rectify some of those issues.

A number of missing translations have been added. Thank you to all of those who pointed that out.

We have also made some initial steps to gameplay changes.

1.04


  • add new menu system making way for further changes to come
  • rebalance mission one
  • rebalance mission two
  • add more events to easy sandbox
  • adjust some security scan rewards
  • start with all buildings unlocked in the zen sandbox
  • update the lighting in all levels to increase visibility
  • more translation updates


1.03


  • add some missing translations for French, German and Romanian
  • minor translation fixes in all languages


1.02


  • adjust how campaign achievements are triggered
  • add and update a lot of translations for Polish, French, Hungarian and Romanian


1.01


  • add leaderboard submission prevention from saved games
  • add new security mission
  • tweak mission 2 objectives
  • adjust Grandpa icon to make him clearer
  • update Russian localizations


What's next


  • more translation fixes
  • balancing & bug fixes
  • new custom game mode
  • new upgrade buildings


https://store.steampowered.com/app/888130/Starport_Delta/

For more information follow:
Starport Delta on Twitter
Starport Delta on Facebook
Starport Delta on Instagram
Starport Delta website

Cloudfire Studios on Twitter
Cloudfire Studios on Facebook
Cloudfire Studios on Steam

Starport Delta now available!



It's finally here! Starport Delta is now available!
Come and meet the characters of the Starport Delta universe in the campaign as you help troubleshoot their stations.

Compete against the community in online leaderboards weekly challenges and giveaways.

If you haven't already, take the plunge and join our community on Discord!
https://discord.gg/9Fr6sye

Build. Expand. Defend. How do you build your starport?

https://store.steampowered.com/app/888130/

For more information follow:
Starport Delta on Twitter
Starport Delta on Facebook
Starport Delta on Instagram
Starport Delta website

Cloudfire Studios on Twitter
Cloudfire Studios on Facebook
Cloudfire Studios on Steam

Just 12 hours until launch!



Its been almost two years and we are almost there, just 12 hours away! The release date for Starport Delta!
At 7:00pm PDT / 10:00pm EDT Starport Delta will finally be available for purchase on Steam.

What better way to spend all of those self-isolation hours at home, than building a thriving space station, fighting off pirates, dealing with deadly space worms all while reaching the top of the leaderboards. Compete against the community for bragging rights and maybe even some sweet prizes.

If you haven't already, take the plunge and join our community on Discord while we count down the hours and minutes together until launch.

https://discord.gg/9Fr6sye

Build. Expand. Defend. How do you build your starport?

https://store.steampowered.com/app/888130/

For more information follow:
Starport Delta on Twitter
Starport Delta on Facebook
Starport Delta on Instagram
Starport Delta website

Cloudfire Studios on Twitter
Cloudfire Studios on Facebook
Cloudfire Studios on Steam

v0.36 - Beta Update



It's been a busy month for the Cloudfire Studios team, first with Dreamhack in Anaheim as a part of the Indie Playground and then PAX East in Boston before returning to New Zealand.



We've also started seeing some coverage of the beta versions of the game, with an increasingly active group of beta players providing great feedback and competing for top spots on our leaderboards. Everyone is welcome to join the Starport Delta Discord and talk about the game, or request to join the beta!


There's been a lot added to Starport Delta since our last news post, and as we count down the last week until release, we thought we'd share!

0.34 - Dreamhack & PAX East


  • add new systems to support tutorials
  • add new tutorial characters
  • add tutorials
  • add new achievements
  • add custom icons to the objective achieved notification
  • add new “news” widgets to the main menu
  • add new campaign end content into the end of the last mission
  • add new ‘zen’ and ‘easy’ sandbox modes
  • add first challenge mode
  • add audio for sandbox notifications
  • add game options to to adjust the screen shake intensity and disable the unlock building tips
  • adjust voices to pause when game is paused
  • adjust campaign menu to incorporate starting in sandbox mode
  • adjust tooltips on main menu to use custom tooltip visuals
  • adjust mission briefing to show nicer objective descriptions
  • adjust Space Bucks symbol so it appears in font instead of image
  • update campaign menu unlocking
  • update some icons and descriptions for campaign mission objectives
  • adjust shields to protect themselves
  • adjust how electrical storm collides with the station
  • adjust sandbox goals
  • minor translation updates
  • update mining ships to use new AI system
  • remove resource notifications from free-flight mode
  • adjust resource notifications to not interrupt the cursor
  • adjust building keyboard shortcuts to deselect
  • reduce size of electrical storms
  • add tooltip styling to rescue/airlock buttons
  • increase reward for airlocking
  • fix Holo Assistant not animating when loading in sandbox
  • fix infinite objective achieved animation if continuously trying to skip it
  • fix the game over screen character textures not animating in some cases
  • fix some reference errors when starting the campaign
  • fix mouth movement being jerky on some characters
  • fix Chief Macleod still animating after dialogue is complete
  • fix mining ship diving through buildings on mission 2
  • fix upkeep notifications overlapping income notifications
  • fix some texture problems on characters
  • fix closing animation for videos not playing
  • fix mission objective text not wrapping on mission over window
  • minor saving fixes
  • fix grid highlight not disappearing when deconstructing a building and not moving the mouse
  • fix highlight not changing if you earn enough money while hovering over the grid
  • fix load order bug in checking neighbouring buildings
  • fix load order bug for larger pre-existing stations in missions
  • fix start mission highlight animation persisting into next mission briefing
  • fix ‘ring’ effect being seen in the supply grid when upgraded buildings are damaged
  • fix resource notifications flickering to the station origin
  • fix grid hover when building having inconsistent clickability
  • fix deconstruction of upgrades not providing the correct amount of resources




0.35 - Beta begins


  • add challenge 2
  • add challenge 3
  • add challenge 4
  • add new warp in effect for ships arriving at the station
  • add ship engine trails to ships that were missing them
  • adjust all buildings to be unlocked in challenge modes
  • adjust the radiation objective in mission 7 so it doesn’t instantly complete
  • update the repair depot to also have a harvest drone
  • update the supply ship to use new AI
  • update the trade ships to use new AI
  • remove collider on information box in UI when hidden
  • remove oxygen requirement for corridors
  • adjust the building costs
  • adjust the mission objective goals for mission 2
  • update voice credits
  • fix typo in security mission
  • fix trade agreement Space Bucks symbol in text
  • fix details window dependencies showing the building you click on rather than for the set if upgraded
  • fix people dying during the middle of an evacuation not correctly updating the evacuation count
  • fix some hexes not becoming buildable after debris is harvested
  • fix text for running low on resources not matching audio


0.36 - Beta intensifies


  • new space worm icon for mission objectives
  • add discord invite link to main menu
  • add hotkeys for repair and deconstruct
  • add right-click to deselect
  • added tab segmentation to the options menu for new options
  • add key remapping
  • add new graphics options
  • add options for Holo Assistant notifications
  • add some safety checks for files containing saved settings preferences
  • adjust the low resource warnings to be more infrequent
  • update some localization keys
  • update Nodj’s rank on the mission 3 briefing to match the dialogue
  • adjust last dialogue in mission 2 to match new building goals
  • adjust ‘next mission’ button to unlock at the end of the last tutorial/campaign mission
  • improve camera rotation
  • adjust behaviour of escape in main menu to cycle back out of submenus
  • constrain the distance you can fly away from your station in free-flight mode
  • update news boxes on main menu
  • update translations across multiple languages
  • fix pirates being invisible
  • fix supply ship not updating the port population
  • fix some incorrect localization keys
  • fix port generating materials without supply ship
  • fix population potentially going negative in tutorial 2
  • fix muting voices making mission briefings speed through dialog
  • fix the materials listed for the supply ship being incorrect on mission 1
  • fix people dying from radiation notification showing even when no one dies
  • fix tutorial 2 video playing twice
  • fix tutorial 2 sometimes being unable to complete the evacuation objective
  • fix tutorials/missions being unable to be completed twice in the same play session
  • fix upgraded buildings depending on which part was clicked to find security scan targets
  • fix escape not closing the rescue or airlock confirmation window
  • fix super reactor upgrade for power plant causing incorrect values in the power grid
  • fix bad reference in pause menu
  • fix escape hook in free-flight mode causing pause menu to get stuck
  • fix grid hovers not updating when deselecting or changing mode from keyboard shortcuts until the mouse moves
  • fix clicking between leaderboards quickly adding multiple leaderboard data to the same list
  • fix some localization references


What's next


  • more translations
  • balancing & bug fixes


https://store.steampowered.com/app/888130/Starport_Delta/

For more information follow:
Starport Delta on Twitter
Starport Delta on Facebook
Starport Delta on Instagram
Starport Delta website

Cloudfire Studios on Twitter
Cloudfire Studios on Facebook
Cloudfire Studios on Steam

Countdown to Anaheim + Boston



This week Starport Delta heads into its final alpha phase as the Cloudfire Studios team prepares to showcase at Dreamhack in Anaheim as a part of the Indie Playground, and then onwards to Boston to return to PAX East!



Come check us out at Booth #I-419 at Dreamhack!



There are lots of great games at PAX East, and Starport Delta is at Booth 32080! We'll be bringing some pretty sweet pins along for those that come and play Starport Delta at the booth, so if designing your own city in space sounds good to you, come play and get an official pin!

[previewyoutube="wE1Ql7_DO1I;full"]

Getting the itch to start playing immediately? Sign up on the Cloudfire Studios website to apply to join our playtesting programme.

Build. Expand. Defend. How do you build your starport?

https://store.steampowered.com/app/888130/

For more information follow:
Starport Delta on Twitter
Starport Delta on Facebook
Starport Delta on Instagram
Starport Delta website

Cloudfire Studios on Twitter
Cloudfire Studios on Facebook
Cloudfire Studios on Steam

v0.33 - Alpha Update



Time for another closed alpha update to Starport Delta from the Cloudfire Studios team! This update adds ship AI updates, new voice content and various other updates and fixes, including a new website!

What's new


  • new Starport Delta website!
  • AI updates for select ships
  • add new voice content
  • add some new dialogue to the final mission
  • finalise tutorial scripts
  • start adding new tutorial systems
  • change upkeep costs to be calculated per-building rather than per-day
  • adjust when leaderboards are updated
  • adjust amount of materials mined by mining ships
  • updated translations for some mission content
  • update collisions for debris
  • update the tile details to include the full population for upgraded buildings
  • fix new cursors not visible in build version of the game
  • fix population not being reduced correctly in some cases
  • fix some bugs with the inactive state of buildings
  • fix tile details UI rarely showing the wrong building
  • fix first notification in sandbox mode not showing the correct character details
  • fix some errors when changing cursor in parts of the menu

What's next


  • translation updates
  • ship updates

For more information follow:
Starport Delta on Twitter
Starport Delta on Facebook
Starport Delta on Instagram
Starport Delta website

Cloudfire Studios on Twitter
Cloudfire Studios on Facebook
Cloudfire Studios on Steam

v0.32 - Alpha Update



Time for another closed alpha update to Starport Delta from the Cloudfire Studios team! This update adds a new loading screen, performance optimizations and various other updates and fixes.

What's new


  • add new loading screen
  • performance optimizations for buildings
  • adjust trade agreements to be unavailable for a period of time when declined/terminated
  • adjust detection on which buildings are protected by shields
  • switch to using hardware-based mouse cursors
  • add plumbing for playing videos from objective UI
  • reduce income from housing buildings that require maintenance
  • adjust behaviour of the AI on the final mission
  • fix super-upgrade power plant breaking some of the building count tracking
  • fix character names in mission briefings showing the wrong name
  • fix auto-sizing of text on objective achieved UI
  • fix mouse-based station rotation causing lag for mid-size stations
  • fix buildings staying inactive due to chain of inactive dependent buildings
  • fix leaderboard loading animation
  • fix evacuations not working if evacuated housing buildings are destroyed while residents are displaced
  • fix existing corridors in campaign levels not correctly connecting to neighbouring buildings
  • resolve minor build warnings

What's next


  • translation updates
  • ship updates

For more information follow:
Starport Delta on Twitter
Starport Delta on Facebook
Starport Delta on Instagram
Starport Delta website

Cloudfire Studios on Twitter
Cloudfire Studios on Facebook
Cloudfire Studios on Steam

v0.31 - Alpha Update



Time for another closed alpha update to Starport Delta from the Cloudfire Studios team! This update adds a host of new animations, a new leaderboard system and various other updates and fixes.

The Cloudfire team is also pleased to announce that we've been invited to showcase Starport Delta at the inaugural Dreamhack Anaheim in 2020! Grab your tickets and come support all the great teams and games in the Indie Playground!

What's new


  • add additional facial expressions to characters for briefing dialogue
  • add body gestures to character animations in briefings and to in-game notifications
  • add leaderboards
  • add volume slider for voices to options menu
  • add new UI for when mission objectives are completed
  • add visual effect to highlight button to start mission after briefing dialogue is finished
  • add stats/conditions for checking waves of disasters
  • add new icon for smuggler in security scan
  • update visual effect on buttons
  • adjust music volume down when voice clips are playing
  • update evacuation shelters to only display evacuation UI if enabled for the scenario
  • update some voice content
  • fix error in character visuals when loading mission one
  • fix some reference errors
  • fix wrong dialogue clip playing in mission three
  • fix supply ship timing being slightly out of sync
  • fix storms objective completing too quickly on mission seven
  • fix ships all travelling through the port tile on their flight paths

What's next


  • more voice content
  • ship updates

For more information follow:
Starport Delta on Twitter
Starport Delta on Facebook
Starport Delta on Instagram
Starport Delta website

Cloudfire Studios on Twitter
Cloudfire Studios on Facebook
Cloudfire Studios on Steam

v0.30 - Alpha Update



Time for another closed alpha update to Starport Delta from the Cloudfire Studios team! This update adds more voice acting, changes to the space pirates and various other updates and fixes.

What's new


  • add lots of new voice over content for almost all characters to briefings and missions
  • add jaw motion to characters speaking
  • add visual effect to show some buttons more clearly
  • update space pirates with new attack behaviour
  • update all the campaign mission scripts
  • update some campaign mission objectives
  • update main menu to use new confirmation window
  • update menu to use default cursor instead of the current play mode
  • fix beams from repair drones not lining
  • fix buildings that are part of the level design not degrading
  • fix objective achieved messages firing too often
  • fix not all maintenance warnings on upgrades being clickable
  • fix deconstruction of a building temporarily preventing building on the empty hex
  • fix buildable grid not appearing on mission restart
  • fix some hexes not appearing to be buildable in mission 6
  • fix periodically being unable to build on first level load
  • fix mission 4 not transitioning to mission 5 at the right time
  • fix evacuation shelters competing to evacuate residents
  • fix pause menu not being removed when Escape is pressed
  • fix harvest drone not harvesting with beam going in the wrong direction
  • fix cursor not restarting when the level does
  • fix only the right-hand side character in mission briefing having an animated mouth
  • fix pirate ship mesh position being incorrectly offset

What's next


  • more voice content
  • leaderboards

For more information follow:
Starport Delta on Twitter
Starport Delta on Facebook
Starport Delta on Instagram
Starport Delta website

Cloudfire Studios on Twitter
Cloudfire Studios on Facebook
Cloudfire Studios on Steam