Genre: Real Time Strategy (RTS), Simulator, Strategy, Indie
Starport Delta
v0.29 - Alpha Update
Time for another closed alpha update to Starport Delta from the Cloudfire Studios team! This update adds more campaign content, voice acting, sound effects and various other updates and fixes.
What's new
unlock the eighth campaign mission
add new voice over content, primarily for the Holo Assistant
add new sound effects
add new visual effect when repairing buildings
add new lip movement system for animating character mouths
adjust timing of power plant reboot from storms
adjust current sound effects
update tile details UI to wrap tile descriptions
finalize scripts for voice acting during campaign
update security scan to operate during campaign
adjust game over screen to show the Holo Assistant
adjust lighting for mission 2
add confirmation requests to restarting a game or going back to the main menu
update existing buildings to align to their internal timers instead of resetting
update some of our plugins
tweak the corridor integrity settings
adjust rotation settings for pivot arms on Food Farms
fix construction sound playing on some mission loads
fix error when starting a campaign mission before the briefing is finished
fix security scan targets not changing back to default after airlocking
fix radiation bursts always targeting the port
fix infrequent error from deconstructing upgraded buildings
fix satellite no longer colliding with the station
fix free flight camera no longer colliding with the station
fix additional mining ship not being destroyed when upgraded mining depot is destroyed
fix the tile details UI not showing the port as a three-hex building
fix game restarts taking way too long
fix mission 5 starting with more population than it should
fix escape key creating multiple exit confirmation prompts instead of closing an existing one
fix mismatch between script and objective count on mission 6
fix housing not detecting evacuation routes from Trade Hubs after construction
fix mission objective detail showing as incomplete even when flag is showing complete
fix inactive tiles staying inactive when absorbed into upgraded
fix unlock button sound playing on load
fix defense lasers firing when inactive
fix repair drone beam not being destroyed when drone is
fix network grids not being updated correctly after a space worm attack
This week we are showcasing our building details UI. Every building in Starport Delta has its own operation details. These details vary from building to building but can include:
missing and met dependencies
integrity level of the building
cost of upkeep
population working or residing in the building
operational items that the buildings make use of
evacuation progress
trade agreements
building activity - which shows any stowaways, infestations or lost family members
Its that time again! Its a closed alpha update to Starport Delta from the Cloudfire Studios team! This update adds more music, population evacuations, and various other updates and fixes.
What's new
new game trailer!
add a new set of music
add evacuations
add camera shake to space worm roar
add Steam hooks for recording stats
add new military transport ship
add new trade agreements UI
performance update for background nebulae
update nebulae visuals when blending close together
update resource notifications position in 3D
update upgrade sets to use construction animation
update space worm to have some more particles
update collision settings for buildings and ships
update the arms on the corridor tile to dynamically attach to neighbouring buildings
change character notifications so they don’t show up in free-flight mode
update mesh on Imperial Juggernaut
update images for campaign mission hexes
design UI for in-game leaderboard
updates to trade agreements
fix missing cursor for first-time language selection
fix taking two clicks to start mission after click-advancing briefing dialog
fix music sometimes being silenced
fix music being de-synced when pausing the game
fix occasional case of mission objective 3D asset not showing up
fix defense lasers not firing on pirates
fix timing issues with deconstruction of upgraded buildings
fix electrical storm not despawning the second time it shows up
fix flight-mode keypress falling into a bad state
fix deconstruct animations being played on destroyed buildings
fix deconstruct for infinite money bug
fix garden leaving too much debris when being destroyed
fix spaces not going back to being buildable after debris is harvested
This week we have our release date announcement trailer. Starport Delta! The Cloudfire Studios team is hard at work getting ready for our launch on the 27th of March 2020!
Build. Expand. Defend. How do you build your starport?
Time for another closed alpha update to Starport Delta from the Cloudfire Studios team! This update adds a new campaign mission, new disasters, new music and various other updates and fixes.
What's new
unlock the seventh campaign mission
add electrical storm as new disaster
add radiation burst as new disaster
add two new sets of music
add some 3D models for the mission objectives and security scans
add a language chooser for the first launch of the game
add new effect for hex selection in build mode
update the space worm attacks to respond to how many times you choose to airlock people
adjust the action music for an earlier music set
adjust how inactive building destruction works
nebula optimisations
increase durability of the Port
update the warning signs around inactive buildings when repaired but requirements still met
update the visuals for the meteors, include screenshake when station is hit
update population taxes to be paid by each housing building with visual notification
remove tile details window when tile is destroyed
improve performance when many buildings are destroyed in a short space of time
update garden tiles to provide population growth and tax benefits to nearby housing buildings
fix free-flight camera not working
fix grid selection sometimes being a bit off
fix multiple notifications showing on some occasions when upgraded buildings are destroyed
fix repair exclamation not working if in upper left part of the screen
fix buildable hexes sometimes not displaying on sandbox mode restart
fix main menu item background hover effects not working when returning from a game
fix some building and set collision meshes
fix music being muffled when switching between camera modes
fix music sometimes being stuck in the action track
fix tile details window sometimes not showing correct upkeep costs
fix tile details window not wrapping status text onto a new line
fix gardens having reduced integrity
fix rare cases of buildings trying to be accessed after being destroyed
fix rare cases of upgrade buildings being around the wrong way
fix population sometimes not being removed from the global population count
The Cloudfire Studios team are pleased to announce our integration with Audiokinetic's Wwise audio engine for Starport Delta!
This integration has allowed us to have a fully situation-dependent musical score so that as circumstances change, Wwise's interactive audio responds in kind. When the going starts to get tough, we use Wwise to amp up the intensity of the music and provide a more immersive experience for the disasters that are coming your way.
Time for another closed alpha update to Starport Delta from the Cloudfire Studios team! This update adds a new mini-quest system, a new music system, UI updates and various other updates and fixes.
What's new
add new security scan mini-quest system, searching the station for resource rewards
add new UI to show daily income and expenses for you Space Bucks
add view of selected building and update title background on the tile details UI
integrate Wwise
add new music system that triggers different pieces of music based on gameplay
add two new sets of music
massive update to our space backgrounds with colourful new nebulae
update mission objectives to be incomplete if conditions no longer met
update the mission objective information visuals for when objective is completed
update support satellite to collide with the station if you build out far enough
adjust mouse hover settings to prevent occasional information box flickering
adjust ship collisions to prevent interfering with tile selection
update building hover effect and link colour to the building integrity
adjust player dialogue to be clickable to be able to skip
big update to the game over window
optimize all of the building upgrade meshes
update LODs for upgraded buildings
fix space worm not despawning
fix text alignments on the information box to allow for longer titles
fix hover not showing area of influence for new buildings at the station edge
fix construction sounds not playing in mission one
fix music volume slider not applying in some cases
fix space worm attacks not fully destroying upgraded buildings
fix rare case of infinite loop when disasters target the station
The Cloudfire Studios team are excited to announce that we are bringing Starport Delta back to PAX East for 2020! We'll be at booth 32080, so if you're going to PAX make sure to stop by, say hi and give the game a go!
We had a great time at PAX East in 2019 (has it really been a year?!) meeting players and fans, talking with other gamedevs and seeing some of the other great games on display. Previously we ran our PAX giant TV giveaway and it looks like we may do something similar again this time!
Time for another closed alpha update to Starport Delta from the Cloudfire Studios team! This update adds a new disaster, a new UI element and various other updates and fixes.
What's new
add space worm attacks as new disaster
add new UI for detailed building information
finish updating the grid system to replace network grids and buildable area hover effects
update meteor showers to destroy debris around the station
minor updates to events and resources to improve performance
update notification system with additional options around objectives
fix camera not resetting if the game ends while in free-flight mode
fix campaign missions with existing stations not allowing building on the right hexes
fix campaign briefing not showing when progressing directly from the previous mission
fix area of effect not displaying for some upgraded buildings
fix projected area of effect not showing when built next to some buildings
fix minor grid alignment issues when station gets to large size
fix objective on mission 5 not being marked as complete
fix cursor not changing back to default when going back to the main menu
This week we have the updated trailer for Starport Delta! The Cloudfire Studios team is hard at work discovering new alien life forms to cause mayhem provide new challenges for our players. We're looking forward to launching in March 2020!
Build. Expand. Defend. How do you build your starport?