Stars End cover
Stars End screenshot
Genre: Simulator, Adventure, Indie

Stars End

Our Big Stars End Sale is here! 45% off

Hey Everyone,

For the week we are running one of the biggest sale on Stars End with 45% off. If you were on the fence about getting Stars End - now is the perfect timing.



Become the master of your own universe...

Stars End is an challenging open world sci-fi survival game. Build a spaceship, explore the galaxy, conquer a planet, and more in this thrilling game by Reverie World Studios.

This is your chance to get an exciting indie title and watch it grow. At 45% off, there's never been a better time to try Stars End!

Thanks for your continuous support, and we hope to see you in-game.

Resuming Updates this Winter

Hey Everyone,

Hope everyone had amazing holidays and all the best wishes from our team!!!

As you might have noticed, we have been very quiet for the past two months, so I wanted to share what we have been working on and explain the delay with updates.

As you know, we are quite a small team with just a couple of developers and a few volunteers, and we are working both on Stars End and Kingdom War games. And as there's a new Renaissance Kingdom Wars title coming out in February, this has pulled our team's resources away from Stars End. However, I'm glad to say that with work mostly completed on Renaissance Kingdom Wars, we can once again focus on Stars End this winter.

With that said - there has been a major Stars End project that has been in the works for several months now. In a nutshell, it's a major game engine update that rewrites and cleans most of the back-end of the game, bringing much better performance and reworking a lot of areas of the game that were prone to bugs. We hope to launch this major engine update in the very near future.

Also, as we resume updates, we'll be focusing on fixing the most annoying bugs in-game right now - like sawing, missing vehicles, and server stability.

Once again - sorry about the delays over the past two months and thanks for your continuing support.

Our Big Stars End Sale is here! 43% off

Hey Everyone,

For the five days we are running one of the biggest sale on Stars End with 43% off. If you were on the fence about getting Stars End - now is the perfect timing.



Become the master of your own universe...

Stars End is an challenging open world sci-fi survival game. Build a spaceship, explore the galaxy, conquer a planet, and more in this thrilling game by Reverie World Studios.

This is your chance to get an exciting indie title and watch it grow. At 43% off, there's never been a better time to try Stars End!

Thanks for your continuous support, and we hope to see you in-game.

Update 95 - Fixing & Polishing

Hey Everyone,

We have a solid update 0.95 for you today, that should really help improve our players experience with Stars End.

Over the past months we had a lot of new additions from interface, cross-platform play, steam deck support, server coding and so much more - so with our 95th update we took a step back and instead of adding new features we fully focused on fixing some of the new bugs that slipped into Stars End and polishing various areas of the game.

Things like dropped missions, clan problems, disappearing base objects, unable to join co-op games and so much more have been fixed and fully tested. There are also a lot of other fixes and improvements across the board.

As always - thanks so much for everyone`s support - we are truly blessed to have such an amazing community. You can read the full patch notes on our Steam forums or Discord.

And with that said, lets take a closer look at what update 95 has in store


  • Fixed major issues with some players unable to create new Crews
  • Fixed major issue that sometimes would cause player base content not to save
  • Fixed an issue with vehicle, items, bases components sometimes disappearing on relog
  • Fixed password protected Co-Op games not working
  • Fixed issue with player joining co-op game getting stuck on loading screen
  • Fixed major issue with tutorial objectives being dropped
  • Fixed various issues with players being unable to complete tutorial
  • Fixed rare issue with new player spawning on the ground instead of capital ship
  • Various fixes in the tutorial and early game
  • Improvement to Missions window GUI
  • Other minor fixes and improvements – too small and many to mention

Our Big Stars End Sale is here! 56% off

Hey Everyone,

For the next two weeks we are running one of the biggest sale on Stars End with 56% off. If you were on the fence about getting Stars End - now is the perfect timing.



Become the master of your own universe...

Stars End is an challenging open world sci-fi survival game. Build a spaceship, explore the galaxy, conquer a planet, and more in this thrilling game by Reverie World Studios.

This is your chance to get an exciting indie title and watch it grow. At 65% off, there's never been a better time to try Stars End!

Also if you have missed the other news - we have just released our 65th update, with 66th on the way next week.

Thanks for your continuous support, and we hope to see you in-game.

Update 94 - GUI Improvements

Hey Everyone,

Today we have a smaller update 94 that includes a dozen bug fixes and GUI improvements.

We worked on resolving various AI issues, bugs with interface and missing items, included some new translations and minor polish and balancing.

This update also includes final work on GUI size and header texts, as well as reworks how notification are shown when players collect resources. We also worked on some server side codes and changed how server notifications are shown to online players.

We`ll continue later this month week with a major update 95 that fixes last 3 remaining major bugs (very rare bug game breaking) - animal corpses disappearing, flying into the planets, and sometimes falling into the planet.

As always - thanks so much for everyone`s support - we are truly blessed to have such an amazing community. You can read the full patch notes on our Steam forums or Discord.

Update 94 - Incoming

Hey Everyone,

After a bit of a delay we are getting ready to release the major update 0.94 - expecting it to go live very soon.

This major update brings much needed improvement and fixes to the last rare gameplay issues that have taken us quite a while to track down. These rare issues involve -death loot problems, flying into the planets and a very rare occurrence of getting stuck in the environment.

This update will have a brief beta testing period that we hope to start next week.

As always - thanks so much for everyone`s support - we are truly blessed to have such an amazing community. We`ll have full patch notes posted once the update is live next week.

Update 93 - Improvements and Fixes

Hey Everyone,

And we are back with update 93 as we continue with our new weekly update schedule. Today`s update fixes a lot of issues across the board as well as greatly improves in-game GUI.

With over 30 bug fixes and improvements we focused on finishing work on GUI and control improvements. In addition TPS camera has gotten some much needed polish and the text presentation has been improved across the board.

We`ll continue next week with a major update 94 that fixes last 3 remaining major bugs (very rare bug game breaking) - animal corpses disappearing, flying into the planets, and sometimes falling into the planet. In addition - we are expecting to fix a dozen of other remaining bugs. With these fixes out of the way we`ll be able to focus on improving presentation and starting on additional content later in August.

As always - thanks so much for everyone`s support - we are truly blessed to have such an amazing community.

And now lets take a closer look at what update 93 has in store:


  • Total rework of the game’s cursor and mouse positioning and performance
  • Game cursor and player rotation speeds modified to be a lot smoother
  • Inverting controller and mouse now works in the options
  • Redesign Crafting window – a lot larger and fits all the information correctly
  • Fixed all the issues with text in English or other languages being cut off in GUI
  • Fixed TPS camera zooming
  • In TPS camera mode scroll mouse wheel to zoom camera in and out
  • In singleplayer offline mode player assets will no longer expire
  • Fixed all instances of player death loot disappearing
  • Player death loot will not stay for 24 hours in all game modes
  • Various fixed and improvements to Dedicated Server tool GUI
  • Dedicated Server tool now properly show list of players online form the chat
  • Reconfigured the missions info window to be easier to read with a bit of styling
  • Reduced overall font size just slightly
  • Info window labels are widened to fit in all the text
  • Misc UI fixes related to text
  • Improvements to Russian translation
  • Corrected a lot of strings in all languages
  • Polished localization updating some strings

Update 92 - Server, MMO and GUI improvements

Hey Everyone,

After a bit of a delay in June we are finally back with major update 92. This major update brings some much-needed improvements and fixes to server stability, migrating our server hardware to a much more powerful server. The MMO game sever has been fully cleaned up and is ready to welcome new players.

In addition, we looked into fixes some of the remaining common bugs still effecting the play and completed last of the cross-platform projects as well as controller improvements.

With this update out of the way - we will once again switch to releasing regular weekly and bi-weekly updates for the next foreseeable future.

Looking forward to bringing you the 93rd update next week - our goal is to finally fix the rare yet deadly bugs with players character sometimes falling into the ground or player spaceship occasionally flying inside the planets.

As always - thanks so much for everyone`s support - we are truly blessed to have such an amazing community.

With that said - lets take a closer look at what today`s update 92 has in store:


  • Relocated the main MMO game server to a much better server setup
  • Greatly decreased MMO server downtimes and increased stability
  • Added automated clean-up system to MMO and dedicated servers
  • Main MMO server went through major clean-up – assets over a month old are automatically removed
  • Greatly improved performance on the main MMO server
  • Fixed issues with expired vehicles, containers and items on the ground not expiring
  • Fixed issues that resulted in a large number of abandoned vehicles and lootboxes polluting the game world
  • Fixed issue with inverted scroll on mouse
  • Notification on merging server assets only shown once now
  • Major improvements to cursor movement on all menus
  • Reworked the look of the in-game mouse cursor
  • Different cursor models for controller/steam deck or mouse
  • Fixed mouse cursor not appearing on some GUI windows
  • Last round of Steam Deck improvements and polish
  • Fixed various GUI issues with dedicated server hosting utility
  • Fixed a number of issues with Self Hosted menu GUI
  • Self hosted games now default to 1 player per room - fixing some complaints and issues
  • Fixed issues with self-hosted games password setting
  • Translated last of the English-only text in the Self Hosted menu
  • Various balancing and improvements to crafting recipes
  • Corrected a number of translation strings based on player input

Update 92 - Incoming

Hey Everyone,

After a bit of a delay in June we are finally getting ready to release the major update 0.92 - expecting it to go live in a few days.

This major update brings some much needed improves and fixes to server stability, migrating our server hardware to a much more powerful server, as well as includes last of the cross-platform and controller improvements. In addition we looked into fixes some of the remaining common bugs still effecting the play.

With this update out of the way - we will once again switch to releasing regular weekly and bi-weekly updates for the next foreseeable future.

As always - thanks so much for everyone`s support - we are truly blessed to have such an amazing community. We`ll have full patch notes posted once the update is live next week.