Stars End cover
Stars End screenshot
Genre: Simulator, Adventure, Indie

Stars End

Updatre 65.3 - Engine Update Prep

Hey Everyone,

We are happy to say that our long-awaited engine update is complete and ready for launch next week. Meanwhile we have another update 65.3 for you today that sets the stage for this upcoming 66th milestone update.

Today`s update includes a lot of back-end infrastructure for the upcoming launch as well as several dozen fixes and improvements in all areas of the game. We wanted to make sure to tie up all the loose ends and fix remaining known bugs before the big launch.

You can see the full patch notes on our Steam forums or Discord. As always – grateful for you support!

Lets take a look at what Update 65.3 has in store:


  • Reworked outlaw system, NPCs will now only attack player who has 3 stars wanted level or more
  • Killing a player grants 3 wanted star, Killing a mech grants 2 wanted stars, 1 start for NPC
  • Added global loot terminal beside air vehicle vendors on System Stations
  • Fixed NPC waypoints on System stations to show for 200 meters
  • Nav points now update as player moves across the planet with new once showing on proximity
  • Fixed an issue in final tutorial objective where Copper ore collection will not end tutorial
  • Added Saw to Blade Check to fix various issues with sawing
  • Added Trout and Carp to Cooked Meat cooking tutorial
  • Other various improvements to the tutorial
  • Relocated quest NPCs in the starting cryo ship quests so players don’t need to walk as much around the ship
  • Captain Harper re-positioned in new Captains Office with new environment
  • Quartermaster in Prologue now only gives basic items
  • Update for AI frequencies on BP, Bears now spawn less, foxes, boars and trawlers – a lot more
  • Foliage waypoints for the spotter now update every 5 seconds, if the spotter is active
  • Fixed an issue with a wrong item ID making players unable to use Frigates
  • Majority of items that are end products in crafting – like workbenches, tools and larger items will no longer stack or auto-ques multiple when crafting
  • Disabled stacking on crude oil so it acts like other containers now
  • Some restyling on the greyed out "buy" button for Merchants
  • Added Global Storage terminals on space station for players to store their newly purchased spaceships
  • New UI element added for greying out the inventory neatly, while crafting is in progress
  • Integrity Averaging added to all items stacks. Stacking an item will no longer reset the integrity preventing a number of small exploits
  • Items like finishing hooks and other small items now stack correctly
  • Fixed issue with placing some base components on the ground
  • Various unnamed exploits fixed effecting various items, merchants, transactions e.t.c
  • Fixed an issue with certain merchants now showing goods correctly
  • Fix for red box showing under crafting list

Our Big Stars End Sale is here! 65% off

Hey Everyone,

For the next two weeks we are running one of the biggest sale on Stars End with 65% off. If you were on the fence about getting Stars End - now is the perfect timing. Number 65 is not entire accidental as we have just released a number of 65th updates earlier this month.

Also we have just launched a brand new Global Server that we welcome all new players to join. Stars End continues to grow with several major updates incoming. Now is the best time to join the community, especially with a deal this good and a brand new fresh global server where all the new players will have a fair starting point.



Become the master of your own universe...

Stars End is an challenging open world sci-fi survival game. Build a spaceship, explore the galaxy, conquer a planet, and more in this thrilling game by Reverie World Studios.

This is your chance to get an exciting indie title and watch it grow. At 65% off, there's never been a better time to try Stars End!

Also if you have missed the other news - we have just released our 65th update, with 66th on the way next week.

Thanks for your continuous support, and we hope to see you in-game.

Update 65.2 - Game Design Updates

Hey Everyone,

Today we have a fun little update 65.2 for you. This update concludes the large task of updating the Merchant system and the game economy. Players are finally able to purchase most of the late game spaceships as well as get access to all the resources, vehicle components and much more.

The changes also do a lot more to complete the mid to late game content and game loop, including players acquiring parts and resources for different space ship classes and professional (non-player made) gear and weapons, that`s only available at deep-space space-stations.

This updates also includes a lot of new coding that`ll be enabled to the next update, as well as a lot of fixes for user interface and various other improvements.

We also worked on crafting as well as planet visuals. See the patch log for the list of complete changes.

Meanwhile the core programming team is wrapping up work on the engine/networking update and we plan to roll this out within a week or so. Almost there folks!

Lets take a look at what Update 65.2 has in store:


  • Completed rework of the merchant system
  • Completed rework of the mid and late game economy and game loop
  • Reworked deep-space spacestations with new layouts and merchants
  • All merchants now have waypoints on the planets like Clayton
  • Added new merchants in various waypoints to orbital and deep-space merchants
  • Various fixes for spaceship parts store in orbital stations
  • Deep-space Spacestations now sell factory produced Spaceships
  • Deep-space Spacestations now sell factory produced Weapons and Gear
  • Major improvements to how planets look from players FPT/TPS prospective
  • Long distance objects like trees and large props now visible most of the time instead of only loading when near them
  • Various optimization to foliage on Beta Prairie main starting planet
  • Major change to UI so that al Close Windows button now function the same
  • Various UI improvements
  • Stability improvements
  • Various changes to player crafting - UI will only suggest crafting 1 item instead of max possible for larger objects
  • Fixed a number of remaining exploits even though mostly harmless with stacking items

Server Updates & Update 66 incoming

Hey Everyone,

After a hectic month we are finally getting close to wrapping up work on our 66th update that includes the final components of networking and engine update. We are aiming to launch this update within two weeks or so. Meanwhile tou can expect another game design update 65.2 coming in a few days.

In preparation for this major update we have completed all the server migration work, and we can finally say we are one happy family with one Global Server. And for clarification - we are expecting Global Server to last all the way until the game is fully complete, and aside from any major balancing issues coming into play, we don`t foresee upcoming wipes to the Global Server.

We are very excited to finally share the new update with you, but want to make sure everything works as we switch to the newest Unity engine and Pun 2.3 networking.

Thanks for your continuous support!

Our Biggest Stars End sale is here! 65% off + bundles

Hey Everyone,

The summer might be almost over - but our Summer Sale is is just beginning... For the next two weeks we are running one of the biggest sale on Stars End with 65% off. If you were on the fence about getting Stars End - now is the perfect timing. Number 65 is not entire accidental as we have just released the 65 update of the game earlier this week.

Also we have just launched a brand new Global Server that we welcome all new players to join. Stars End continues to grow with several major updates incoming. Now is the best time to join the community, especially with a deal this good and a brand new fresh global server where all the new players will have a fair starting point.



Become the master of your own universe...

Stars End is an challenging open world sci-fi survival game. Build a spaceship, explore the galaxy, conquer a planet, and more in this thrilling game by Reverie World Studios.

This is your chance to get an exciting indie title and watch it grow. At 65% off, there's never been a better time to try Stars End!

Also if you have missed the other news - we have just released our 65th update, with 66th on the way next week.

Thanks for your continuous support, and we hope to see you in-game.

Update 65.1 - Fixed and Improvements

Hey Everyone,

We have another update today - well technically it was yesterday - that includes a lot of fixes for various issues that we had in game, some longstanding and some new once after the big content update 65. With today`s update we are finally happy with the shape of things and the level of polish, and are ready to unleash major update 66 within two weeks that will finally include upgrade of the Unity Engine and big upgrade of the networking code to PUN v 2.

Thanks for all the bug reports and the support everyone, and we can`t wait to share the big engine update with you towards the end of the month. Meanwhile lets take a look at what Update 65.1 has in store:


  • Fixed various issues with players falling through the ground on loading into the game
  • Fixed issue with players falling through spaceships or structure on loading into the game
  • Major improvement to performance of dedicated servers
  • Major improvement to the performance of all official servers
  • Fixed various issues in split stack and quantity UIs
  • Fixed various dupes and exploits in the items system with stack division and other operations
  • Fixed another dupe exploit with Storage Containers
  • Added split stack to Storage Containers
  • Loot type changed on Comms Outpost to give some more common items
  • Fixed issue with inventory screen positions not setting
  • Fixed issue with control mapper not setting
  • Fixed various issues with merchants getting stuck
  • Fixed issues with inventory being greyed out after using merchants
  • Fixed issues with inventory being greyed out in various other situations
  • Added the new styling to the merchant window
  • Merchant window now shows Sell ration and has a Buy button
  • Fixed various UI issues
  • Removed PVP area from Comms Outpost now that they're reconfigured
  • Fixed issue with Merchant loadouts getting stuck

Update 65 - Major Changes

Hey Everyone,

And we are back with our 65th update. This update includes a lot of noticeable changes, as we decided to save the rest of the back-end stuff like Unity engine and PUN 2.0 for the next update 66, and get more content and gameplay features out first.

You`ll see improvements everywhere – from the majority of user interface windows to new loading screens. In addition, a lot of gameplay mechanics has been reworked, new epic world locations has been added, AI NPCs reworked and so much more. Another change of note is that NPC Merchants only buy the type of goods that they sell – one step closer to the dynamic trading system we plan ahead. Please note we would need a few days to properly balance out the new Merchant system and pricing - it’s a lot of items, merchants and locations...

Next update 66 is about two weeks away. And will finally upgrade Stars End to the new version of Unity engine, as well as new network code with PUN 2.0 engine - so everything will get a lot faster, smoother and better. We will also include more new space vehicles – can’t wait for you to try these out. (Have them working but they use new Unity engine version - sorry about the delay with these)

Now let’s take a look at what Update 65 brings...

Update 65



  • Majority of the User Interface art and styling have been updated or reworked in-game to match the rest of the User Interface.
  • Added new UI capabilities such as grid view and category selection for storage and vehicle containers.
  • Fixed various issues and bugs the previous version of the UI had.
  • Major changes to merchant system in preparation for dynamic trading across the star system
  • Merchants will now only buy certain wares from players, and offer different prices. For example if you have a lot of spare Ore to sell you will need to travel to Orbital station to sell it to the Ore merchant
  • Gameplay now rewards selling resources or components to Merchants in certain locations. Items unable to sell to a particular merchant will be greyed out.
  • Humanoid AI guarding Comms Outposts will now drop amazing loot.
  • Humanoid AI will only attack if there’s a bounty on the player, or player attacks it.
  • Completely revised Humanoid AI - new weapons, new abilities, new behaviors.
  • Humanoid AI now uses shotgun, and will strive to avoid player attacks.
  • Melee attacks for humanoid AI in close range.
  • Everything is set for mass placement of humanoid AI into the majority of locations in the game world, as well as massive AI defended bases.
  • A lot of improvements, new locations and new resources added for the Ice world of Janson.
  • New story location - Planet Core Stabilizers - two of them added on Janson near Delta outpost. You will need to fly into these to visit them, not available on foot. NPCs to be added soon.
  • New story location - Mercantile Fleet in vicinity of Beta Prairie - several capital ships the player can land on, fight NPCs and loot (and maybe someday fly?)
  • Added new capital ship to the game - Titan Battleship Class (can be visited and explored by the Mercantile Fleet location.)
  • Added new capital ship to the game - Homebase Carrier Class (can be visited and explored by the Mercantile Fleet location.)
  • New HD screen blood effect really makes combat visually engaging when taking damage.
  • Completely reworked loot system for dead bodies of animals and humanoids.
  • Looting dead bodies is now more rewarding and comes with more loot variety of the correct type.
  • Looting containers, or stealing from them now gives bigger rewards.
  • Several new loading screens added using concept art for the game.
  • Changed the way loading of the game works - new progress bar, placement e.t.c.
  • A lot of back-end changes to loading into the game world.
  • Fix issues and bugs with capturable hubs not saving what players have built.
  • Fixed some exploits with item copying.
  • Fixed an issue with the loading screen rendering the HUD on top of it.
  • Fixed bounty waypoints not showing up for outlaw players.
  • Fixed long standing issue where loot containers can't be opened twice.
  • Bounties also adjusted to not be added twice in these circumstances.
  • Fixed issues with Humanoid AI randomly disappearing when reaching the border of their protection zone (this will be applied to all AI soon)
  • Ignite device popup window updated to use the new UI system and the generic popup implementation.
  • A lot of other back-end stuff that we shouldn't bore our players with - thanks for reading this far in!

Update 64 - New Features

Hey Everyone,

As we continue to roll out a series of big updates this summer, we are happy to introduce update 64. We continued to include a lot of back-end updates, but this update also brings noticeable changes and new content.

Some of the biggest additions are humanoid AI, with locations around the game world protected by hostile NPCs that guard great loot and will put up a fight. AI uses variety of weapons like pistol or SMGs. We are also bringing back territorial control with hubs that players can capture and build up, as we prepare the framework for factional warfare and territorial control. In addition, reworked Ferry network allowing players to travel anywhere in the star system with introduction of short hall and long hall pricing. And first batch of new gear is now available at the NPC merchants. There are a lot of other changes and improvements across the board

We are in a final stages of getting everything ready to release the main part of the engine upgrade that will be coming with update 65 – in about 10 days. This milestone update fully switches Stars End to the new version of Unity engine, as well as new network code with PUN 2.0 engine (before we were using Unity 2018, and original PUN 1.0). So everything will get a lot faster, smoother, variety of remaining server/performance issues will be dealt with, and this upcoming update will also include all the new space vehicles – can`t wait for you to try these out.

Let’s take a closer look at what Update 64 brings:


  • Final back-end changes in order to get ready to migrate to new network Pun 2.0
  • Other back-end work in preparation to Unity engine upgrade coming in the next update
  • Humanoid AI – certain NPCs can now fight back, firing a range of weapons, chasing players and guarding locations
  • Beta Prairie now has Comms Outposts that are guarded by NPCs with weapons
  • Locations with NPCs are marked as dangerous and are PvP zones as well
  • Territorial control is back with 3 capturable HUBs on Beta Prairie and 2 on Nox
  • These territory points can be captured and build up by players or crews
  • Prep work for adding a lot more of these HUBs to other locations and planets soon
  • While in a vehicle player can now control radio with Y/U to change between 5 radio stations
  • Started adding factional clothing and other items to NPC merchants
  • Added Patriot and United Corporations suits with gloves and boots
  • Reworked names of spaceships switching to classes – like Fighter, Interceptor. Additional spaceship to be added in the next update
  • Some preparation work for world location that will host capital ships and carriers in space and near planets, for now as eye candy and locations to explore and loot
  • Fixed various issues on Beta Prairie where certain locations like Clayton Shire will not load properly
  • World music now doesn`t play while in the vehicles as Radio takes over
  • Improved large space objects – like gas giant Anu – not displaying textures properly
  • Improved overall look of sky and space where objects were not textured or rendering properly
  • Vehicles Merchant have been updated to also sell all ground vehicle components. Spaceship Component vehicle can now be found on Orbital Stations. Weapons and Spaceship Merchants are only available on the three main hub stations - Shoden, Kallus, Hera
  • Main menu adjustments - reworked the status of Early Access and Welcome Message to reflect our progress
  • Update the main menu logo
  • Disabled non-English version of the game, we are adding and updating a lot of text, so until it`s all translated we only support English version of the game

New Spaceships Previews

Hey Everyone,

As you might heard we are finally rolling out updates after completing the engine upgrade. Update 64 is expected later this week. And aside from all the back-end changes that we undertook during the last few months, we have also worked on a lot of new content.

In the 5 updates we are rolling out this Summer we are including a lot of this new content. Countless new clothing, equipment, new resources for you to gather, some of the late-game gameplay and a lot more.

But what better way to get everyone excited than to show some of the coolest new additions. Did somebody say epic massive spaceships?

Cruiser Class


The cruiser class are medium sized vessels which can carry up to 8 players. These vehicles, perfect for a crew, are decked out with several amenities, including cabins with beds and storage lockers, with corridors linking these inside the ship. They contain Warp capability. Cloaking and shield generation can also be installed on these vehicles, as well as an gunner station.



Frigate Class


Medium sized vessels that, like the cruiser class, can carry up to 8 passengers at a time. But Frigates have larger inventory capacity than other vehicles and can be used to haul bulk items across the solar system. They contain Warp capability. Best option for a mercantile vessel.



Battleship


Part of the Capital Shipa endgame content, the battleship is the most common type of capital ship in the Titan class. Devastating against all other vehicles, It contains the ability to install top tier weapons and shields, and has multiple gunner station. Hosting up to 30 passengers and equipped with all the facilities and majority of crafting station possible. It`s only weakness is limited hangar space allowing it to only host a few player vehicles on board.


Stay tuned for more exciting announcements and can`t wait to share the upcoming update 64 with you later this week.

New Update This Week

Hey Everyone,

Hope everyone is well and we are glad to see players migrating to the Global Server and getting a fresh start. We have been hard at work as we continue to roll out the big engine upgrade that we`ve been working on for the past half a year.

Later this week we should have 64th update ready for you. This update once again includes a lot of back-end engine changes that improve server capacity, overall performance, stability and a lot more, but we are also including a lot of other visible improvements as well. For example - a lot of new gear - get ready to see some new spaceships, spacesuits, clothing and so much more.

In addition we have some very exciting news that we`ll share with you later this week - hopefully by Friday.

And you can expect an even large 65th update to be ready around middle of next week. Having spent all these months in closed production mode we are happy to finally share all of this cool new stuff with you.

Also a note to these who are waiting for offline singleplayer - once again we apologize, but as we explained earlier it will be one of the last features that we roll out as part of releasing all the new content/engine improvements that we have been working on. Majority of players do play the game online, and we risk introducing major new bugs if we are rush with rolling out offline singleplayer before everything else is updated. But rest assured - it`s on the way.