- Fixed ingredients being returned sometimes by machines - Added rice seed recipe
Work continues on the big update.
Thanks and see you soon!
Update on Upcoming Hazards
Just an update letting you all know the Hazards update will drop within 1-2 weeks. Working hard to get it released ASAP.
Here are some screens of tests with new plants that explode and also the Forests updated. This will bring more resources and also the Laser Cutter machine and the lava area.
Thanks for your patience!
See you soon!
News on Upcoming Update (Hazards 1)
Just a progress update!
The Hazards 1 Update is progressing, thanks for being patient. Here is some of the new stuff coming: (Images are of work in progress)
Shop Refresh - The shop will now have an icon on items that refresh
Fire - This can harm you, you can temporarily turn it off to pass safely
Damage - Player will be able to knocked out when health reached zero, which will cost a small amount of credits (The game will never be too punishing)
Laser Cutter - The machine interface. It will be used to open geodes which contain some resources. Here are some of the new resources (Gems will be introduced)
Forests - Are coming along and this is where you will find the geodes
And more to come!
Thank you!
Update 0.137
Small update to make adding/subtracting many items to machines queue easier!
Gameplay - Add/subtract multiple items in machines with new buttons
Technical - Bug fixes - Fixed deleting tesla tower and getting transmitter as replacement issue
Here you can see the buttons for +/- 5, 10, 50
Thank you for the support thus far, we are so close to 10 reviews on Steam which will give us a rating (positive, mixed, negative, etc). Hoping for that last one to come, I'm sure it will in time! It's been a good positive journey so far!
Thank you and back to working on the next big update!
News on Upcoming Update (Hazards 1)
Thanks for the support and positivity thus far! It's been great, another thanks to those who have also purchased the soundtrack, I hope you are enjoying it as I worked very hard on the music alongside the game, getting better as time went on.
The next update will be the Hazards 1 Update. Which introduces damage and you can be knocked out which will for now just cost some credits/money.
This will be focused on lava and fire! But may include some forest hazards (though this is not final and may come later).
Also the basics of the Forests will be coming as well - it's been empty for too long.
Another feature that was requested a while ago that is coming is camera zoom. This unfortunately took a while as some systems had to be rewritten, as they spawned icons based on camera size and when changing the zoom it could spawn icons off the UI. With the update it will handle camera sizes better.
Some screenshots of the lava area (Work in progress)
So there will be lava blocks that can cause damage and you can temporarily put out with water to walk over safely. Also totems that spray fire. Obsidian is a new mineable resource that is being introduced. And more to come!
Please note these are work in progress so may look a bit empty still.
Zoom Feature
Thank you and hope you have been enjoying so far and will remain excited for the upcoming content!
Small Update 0.136
Small change for returning resources cancelled from machines production. No idea why I thought it was a good idea to just lose all the ingredients, but your feedback made me realize it was too punishing. Thank you!
Gameplay - Ingredients in machines will be returned when cancelling/reducing output targets
Technical - Improved machines craft info and fixed it being wrong in rare cases
Thank you and enjoy!
Small Update 0.135
Another small update. Don't worry, I am working on the big updates while working on these, I just think these are sometimes more important and pushing them quicker to get a stable experience.
Some of you might've noticed this new area blocked off, this is where the lava area will be. With new resources and burning rocks, cracks and lava, some of them can harm you - these might operate like simple puzzle gameplay that you can turn them off for a short time to get past. Stay tuned!
So for this we have rain working more consistently. It was a bit weird and inconsistent, sometimes rarely showing up. It also rained in the mines, which was silly. The rain audio is much more improved, its almost ASMR-like now and will be muffled when entering a building or the mines.
Then some other bugs with the dronehub losing targets sometimes. And other small fixes and cleanups.
Technical: - Fixed rain scheduling - Removed rain appearing in mines - Dronehub fixed, sometimes could lose its targets in mines - Other small bug fixes
Gameplay - Rain audio improvement
Thank you!
Small Update 0.132
This time we had an issue with transmitters getting stuck, automatically reported by the error reporting and I immediately jumped on it to fix it.
Also finally solved the issue reported by a user of specific crop missions being completed by the wrong crops
Technical: - Fixed issue with wrong crops completing wrong missions - Fixed issue with transmitters
Happy to see the error reporting has shown it's worth already.
Thank you for the support and patience thus far
Small Update 0.131
Another small patch
Fixed issue with rice and corn sometimes not appearing (This still needs improvement, rice will appear after unlocking but only on new seeds/planets, this will be changed - reasons for this kinda thing was initially to give players a reason to start new planets but we're starting to change our mind on that, it seems people prefer sticking with a main world and using others as a sort of extra. So that's our first BIG gamestyle change based on feedback - we will be allowing players to have a bit more freedom and feel less locked into game decisions)
Another issue we are thinking about is customization. Part of the game theme was that you get these people/operatives/astronauts that you have to work with (with their pros and cons), pick the best of them for the task/your playstyle with minimal customization. Kinda mirroring the real world. We don't just get to customize those we work with or befriend haha, but we can help and guide them to grow and improve and that's why there are upgrades and stats (we are still planning on adding a localized upgrade system) - but people want customization too badly, so we will be thinking about this further down the line!
Technical: - Fixed crop sorting, sometimes player body could appear through crops - Fixed issue with rice and corn sometimes not appearing - Other small bug fixes
Gameplay: - Nothing this time
Reported issues: - We had a reported issue of crop specific missions being completed by any crop, this needs a bit more investigation, have not yet reproduced it. (If anyone who experiences this as well can provide images, video or info about this in the forums that would be very helpful)
Thank you and keep providing feedback, it's been really helpful so far!
Update: Small Update 0.13
This is our first update that's not a quick fix patch. We have gotten some valuable feedback to make some changes. The biggest being having better descriptions and refunding deleted machines and placed items.
We added the crash reporting which is opt in. It would help a lot if you could accept it but we understand those who won't be comfortable with it.
We continue to work on the Hazards update which will bring lava and better implement the health system.
Technical: - General fixes and improvements - Cleanup labels, text, descriptions - Added Unity cloud diagnostics Crash Reporting (opt in or out) (Really makes it a lot easier to debug and gather info on errors without annoying players by asking them too many questions) - Improved tutorial explanations - Machines and placeable objects will now be returned to inventory when deleting - Fixed machine ui panel labels - Improved atmospheric environmental audio (sea, river, wind, etc)
Gameplay: - Added Items and Recipes: Sandstone, Glass, Lens, Solar Cells - The start of resources on the beach (Sandstone will spawn now) - We've started adding the Lava area (This will bring the first hazards which cause damage) so you might see some parts of it but it's WIP, you won't be able to access it yet
This crash report popup will be shown on first start:
The tweaked audio gives more calming atmosphere: Beach: